-- | The type of game rule sets and assorted game data. module Game.LambdaHack.Content.RuleKind ( RuleKind(..), validateSingleRuleKind, validateAllRuleKind ) where import Prelude () import Game.LambdaHack.Common.Prelude import Data.Version import Game.LambdaHack.Common.Misc -- | The type of game rule sets and assorted game data. -- -- In principle, it'se possible to have many rule sets -- and switch between them during a game session or even a single game. data RuleKind = RuleKind { rsymbol :: Char -- ^ a symbol , rname :: Text -- ^ short description , rfreq :: Freqs RuleKind -- ^ frequency within groups , rtitle :: Text -- ^ title of the game (not lib) , rfontDir :: FilePath -- ^ font directory for the game (not lib) , rexeVersion :: Version -- ^ version of the game , rcfgUIName :: FilePath -- ^ name of the UI config file , rcfgUIDefault :: String -- ^ the default UI settings config file , rmainMenuArt :: Text -- ^ the ASCII art for the Main Menu , rfirstDeathEnds :: Bool -- ^ whether first non-spawner actor death -- ends the game , rwriteSaveClips :: Int -- ^ game is saved that often , rleadLevelClips :: Int -- ^ server switches leader level that often , rscoresFile :: FilePath -- ^ name of the scores file , rnearby :: Int -- ^ what distance between actors is 'nearby' } -- | A dummy instance of the 'Show' class, to satisfy general requirments -- about content. We won't don't expect to ever print out whole rule sets. instance Show RuleKind where show _ = "The game ruleset specification." -- | Catch invalid rule kind definitions. validateSingleRuleKind :: RuleKind -> [Text] validateSingleRuleKind _ = [] -- | Since we have only one rule kind, the set of rule kinds is always valid. validateAllRuleKind :: [RuleKind] -> [Text] validateAllRuleKind _ = []