-- | Semantics of requests that are sent by clients to the server, -- in terms of game state changes and responses to be sent to the clients. -- -- See -- . module Game.LambdaHack.Server ( -- * Re-exported from "Game.LambdaHack.Server.LoopM" loopSer -- * Re-exported from "Game.LambdaHack.Server.ProtocolM" , ChanServer (..) -- * Re-exported from "Game.LambdaHack.Server.Commandline" , serverOptionsPI -- * Re-exported from "Game.LambdaHack.Server.ServerOptions" , ServerOptions(..) ) where import Prelude () import Game.LambdaHack.Server.Commandline (serverOptionsPI) import Game.LambdaHack.Server.LoopM (loopSer) import Game.LambdaHack.Server.ProtocolM import Game.LambdaHack.Server.ServerOptions