LambdaHack: A game engine library for tactical squad ASCII roguelike dungeon crawlers
LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in fantasy setting that can be tried out in the browser: http://lambdahack.github.io (It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)
Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals include multiplayer tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour. Contributions are welcome.
Games known to use the LambdaHack library:
Allure of the Stars, a near-future Sci-Fi game, http://hackage.haskell.org/package/Allure
Space Privateers, an adventure game set in far future, http://hackage.haskell.org/package/SpacePrivateers
Note: All modules in this library are kept visible, to let games override and reuse them. OTOH, to reflect that some modules are implementation details relative to others, the source code adheres to the following convention. If a module has the same name as a directory, the module is the exclusive interface to the directory. No references to the modules in the directory are allowed except from the interface module. This policy is only binding when developing the library --- library users are free to access any modules, since the library authors are in no position to guess their particular needs.
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Modules
[Index]
- Game
- LambdaHack
- Game.LambdaHack.Atomic
- Game.LambdaHack.Client
- Game.LambdaHack.Client.AI
- Game.LambdaHack.Client.Bfs
- Game.LambdaHack.Client.BfsM
- Game.LambdaHack.Client.ClientOptions
- Game.LambdaHack.Client.CommonM
- Game.LambdaHack.Client.HandleAtomicM
- Game.LambdaHack.Client.HandleResponseM
- Game.LambdaHack.Client.LoopM
- Game.LambdaHack.Client.MonadClient
- Game.LambdaHack.Client.Preferences
- Game.LambdaHack.Client.Request
- Game.LambdaHack.Client.Response
- Game.LambdaHack.Client.State
- Game.LambdaHack.Client.UI
- Game.LambdaHack.Client.UI.ActorUI
- Game.LambdaHack.Client.UI.Animation
- Content
- Game.LambdaHack.Client.UI.DisplayAtomicM
- Game.LambdaHack.Client.UI.DrawM
- Game.LambdaHack.Client.UI.EffectDescription
- Game.LambdaHack.Client.UI.Frame
- Game.LambdaHack.Client.UI.FrameM
- Game.LambdaHack.Client.UI.Frontend
- Game.LambdaHack.Client.UI.Frontend.Chosen
- Game.LambdaHack.Client.UI.Frontend.Common
- Game.LambdaHack.Client.UI.Frontend.Curses
- Game.LambdaHack.Client.UI.Frontend.Dom
- Game.LambdaHack.Client.UI.Frontend.Gtk
- Game.LambdaHack.Client.UI.Frontend.Sdl
- Game.LambdaHack.Client.UI.Frontend.Teletype
- Game.LambdaHack.Client.UI.Frontend.Vty
- Game.LambdaHack.Client.UI.HandleHelperM
- Game.LambdaHack.Client.UI.HandleHumanGlobalM
- Game.LambdaHack.Client.UI.HandleHumanLocalM
- Game.LambdaHack.Client.UI.HandleHumanM
- Game.LambdaHack.Client.UI.HumanCmd
- Game.LambdaHack.Client.UI.InventoryM
- Game.LambdaHack.Client.UI.ItemDescription
- Game.LambdaHack.Client.UI.ItemSlot
- Game.LambdaHack.Client.UI.Key
- Game.LambdaHack.Client.UI.KeyBindings
- Game.LambdaHack.Client.UI.MonadClientUI
- Game.LambdaHack.Client.UI.Msg
- Game.LambdaHack.Client.UI.MsgM
- Game.LambdaHack.Client.UI.Overlay
- Game.LambdaHack.Client.UI.RunM
- Game.LambdaHack.Client.UI.SessionUI
- Game.LambdaHack.Client.UI.Slideshow
- Game.LambdaHack.Client.UI.SlideshowM
- Game.LambdaHack.Client.UI.UIOptions
- Common
- Game.LambdaHack.Common.Ability
- Game.LambdaHack.Common.Actor
- Game.LambdaHack.Common.ActorState
- Game.LambdaHack.Common.Color
- Game.LambdaHack.Common.ContentData
- Game.LambdaHack.Common.Dice
- Game.LambdaHack.Common.Faction
- Game.LambdaHack.Common.File
- Game.LambdaHack.Common.Flavour
- Game.LambdaHack.Common.Frequency
- Game.LambdaHack.Common.HSFile
- Game.LambdaHack.Common.HighScore
- Game.LambdaHack.Common.Item
- Game.LambdaHack.Common.ItemAspect
- Game.LambdaHack.Common.JSFile
- Game.LambdaHack.Common.Kind
- Game.LambdaHack.Common.Level
- Game.LambdaHack.Common.Misc
- Game.LambdaHack.Common.MonadStateRead
- Game.LambdaHack.Common.Perception
- Game.LambdaHack.Common.Point
- Game.LambdaHack.Common.PointArray
- Game.LambdaHack.Common.Prelude
- Game.LambdaHack.Common.Random
- Game.LambdaHack.Common.ReqFailure
- Game.LambdaHack.Common.RingBuffer
- Game.LambdaHack.Common.Save
- Game.LambdaHack.Common.State
- Game.LambdaHack.Common.Thread
- Game.LambdaHack.Common.Tile
- Game.LambdaHack.Common.Time
- Game.LambdaHack.Common.Vector
- Content
- Game.LambdaHack.Server
- Game.LambdaHack.Server.BroadcastAtomic
- Game.LambdaHack.Server.Commandline
- Game.LambdaHack.Server.CommonM
- Game.LambdaHack.Server.DebugM
- Game.LambdaHack.Server.DungeonGen
- Game.LambdaHack.Server.EndM
- Game.LambdaHack.Server.Fov
- Game.LambdaHack.Server.FovDigital
- Game.LambdaHack.Server.HandleAtomicM
- Game.LambdaHack.Server.HandleEffectM
- Game.LambdaHack.Server.HandleRequestM
- Game.LambdaHack.Server.ItemM
- Game.LambdaHack.Server.ItemRev
- Game.LambdaHack.Server.LoopM
- Game.LambdaHack.Server.MonadServer
- Game.LambdaHack.Server.PeriodicM
- Game.LambdaHack.Server.ProtocolM
- Game.LambdaHack.Server.ServerOptions
- Game.LambdaHack.Server.StartM
- Game.LambdaHack.Server.State
- LambdaHack
Flags
Manual Flags
Name | Description | Default |
---|---|---|
vty | switch to the vty frontend | Disabled |
curses | switch to the curses frontend (not fully supported) | Disabled |
gtk | switch to the GTK frontend | Disabled |
sdl | switch to the SDL2 frontend | Disabled |
jsaddle | switch to the JSaddle frontend | Disabled |
with_expensive_assertions | turn on expensive assertions of well-tested code | Disabled |
release | prepare for a release (expose internal functions and types, etc.) | Enabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- LambdaHack-0.8.1.1.tar.gz [browse] (Cabal source package)
- Package description (revised from the package)
Note: This package has metadata revisions in the cabal description newer than included in the tarball. To unpack the package including the revisions, use 'cabal get'.
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
- No Candidates
Versions [RSS] | 0.1.20080412, 0.1.20080413, 0.1.20090606, 0.1.20110117, 0.1.20110918, 0.2.0, 0.2.1, 0.2.6, 0.2.6.5, 0.2.8, 0.2.10, 0.2.10.5, 0.2.10.6, 0.2.12, 0.2.14, 0.4.9.0, 0.4.99.0, 0.4.100.0, 0.4.101.0, 0.4.101.1, 0.5.0.0, 0.6.0.0, 0.6.1.0, 0.6.2.0, 0.7.0.0, 0.7.1.0, 0.8.0.0, 0.8.1.0, 0.8.1.1, 0.8.1.2, 0.8.3.0, 0.9.3.0, 0.9.3.1, 0.9.4.0, 0.9.4.1, 0.9.5.0, 0.10.2.0, 0.10.3.0, 0.11.0.0, 0.11.0.1 (info) |
---|---|
Change log | CHANGELOG.md |
Dependencies | assert-failure (>=0.1.2 && <0.2), async (>=2), base (>=4.9 && <4.19), base-compat (>=0.8.0), binary (>=0.8), bytestring (>=0.9.2), containers (>=0.5.3.0), deepseq (>=1.3), directory (>=1.1.0.1), enummapset (>=0.5.2.2), filepath (>=1.2.0.1), ghc-prim, ghcjs-dom (>=0.9.1.1), hashable (>=1.1.2.5), hsini (>=0.2), keys (>=3), LambdaHack, miniutter (>=0.4.5.0), optparse-applicative (>=0.13), pretty-show (>=1.6), random (>=1.1), sdl2 (>=2), sdl2-ttf (>=2), stm (>=2.4), template-haskell (>=2.6), text (>=0.11.2.3), time (>=1.4), transformers (>=0.4), unordered-containers (>=0.2.3), vector (>=0.11), vector-binary-instances (>=0.2.3.1), zlib (>=0.5.3.1) [details] |
License | BSD-3-Clause |
Author | Andres Loeh, Mikolaj Konarski |
Maintainer | Mikolaj Konarski <mikolaj.konarski@funktory.com> |
Revised | Revision 1 made by MikolajKonarski at 2024-04-12T07:44:42Z |
Category | Game Engine, Game |
Home page | https://lambdahack.github.io |
Bug tracker | http://github.com/LambdaHack/LambdaHack/issues |
Source repo | head: git clone git://github.com/LambdaHack/LambdaHack.git |
Uploaded | by MikolajKonarski at 2018-06-09T03:20:47Z |
Distributions | Arch:0.11.0.1, Debian:0.9.5.0, LTSHaskell:0.11.0.1 |
Reverse Dependencies | 2 direct, 0 indirect [details] |
Executables | LambdaHack |
Downloads | 30762 total (50 in the last 30 days) |
Rating | 2.25 (votes: 2) [estimated by Bayesian average] |
Your Rating | |
Status | Docs uploaded by user Build status unknown [no reports yet] |