Safe Haskell | None |
---|---|

Language | Haskell2010 |

Representation of probabilities and random computations.

## Synopsis

- type Rnd a = State StdGen a
- randomR :: Random a => (a, a) -> Rnd a
- random :: Random a => Rnd a
- oneOf :: [a] -> Rnd a
- frequency :: Show a => Frequency a -> Rnd a
- type Chance = Rational
- chance :: Chance -> Rnd Bool
- castDice :: AbsDepth -> AbsDepth -> Dice -> Rnd Int
- chanceDice :: AbsDepth -> AbsDepth -> Dice -> Rnd Bool
- castDiceXY :: AbsDepth -> AbsDepth -> DiceXY -> Rnd (Int, Int)
- foldrM :: Foldable t => (a -> b -> Rnd b) -> b -> t a -> Rnd b
- foldlM' :: Foldable t => (b -> a -> Rnd b) -> b -> t a -> Rnd b
- rollFreq :: Show a => Frequency a -> StdGen -> (a, StdGen)

# The `Rng`

monad

# Random operations

randomR :: Random a => (a, a) -> Rnd a Source #

Get a random object within a range with a uniform distribution.

random :: Random a => Rnd a Source #

Get a random object of a given type with a uniform distribution.

frequency :: Show a => Frequency a -> Rnd a Source #

Gen an element according to a frequency distribution.

# Fractional chance

# Casting dice scaled with level

castDice :: AbsDepth -> AbsDepth -> Dice -> Rnd Int Source #

Cast dice scaled with current level depth. Note that at the first level, the scaled dice are always ignored.

chanceDice :: AbsDepth -> AbsDepth -> Dice -> Rnd Bool Source #

Cast dice scaled with current level depth and return `True`

if the results is greater than 50.

castDiceXY :: AbsDepth -> AbsDepth -> DiceXY -> Rnd (Int, Int) Source #

Cast dice, scaled with current level depth, for coordinates.