play: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix play --dumpInitRngs shot: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix play --dumpInitRngs --printEachScreen expose-lore: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix know --newGame 5 --dumpInitRngs --gameMode crawl --knowItems --exposePlaces --exposeItems --exposeActors --showItemSamples --benchmark --noAnim --maxFps 1000 dig-lore: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix know --newGame 5 --dumpInitRngs --gameMode dig --knowItems --exposePlaces --exposeItems --exposeActors --showItemSamples --benchmark --noAnim --maxFps 1000 see-caves: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix know --newGame 5 --dumpInitRngs --gameMode see --knowItems --exposePlaces --exposeItems --exposeActors --showItemSamples --benchmark --noAnim --maxFps 1000 configure-debug: cabal configure --enable-profiling --profiling-detail=all-functions -fwith_expensive_assertions --disable-optimization configure-prof: cabal configure --enable-profiling --profiling-detail=exported-functions ghcjs-new-build: cabal new-build -j1 --ghcjs --disable-library-profiling --disable-profiling . chrome-log: google-chrome --enable-logging --v=1 file:///home/mikolaj/r/lambdahack.github.io/index.html & chrome-prof: google-chrome --no-sandbox --js-flags="--logfile=%t.log --prof" ../lambdahack.github.io/index.html minific: npx google-closure-compiler dist-newstyle/build/x86_64-linux/ghcjs-8.6.0.1/LambdaHack-0.9.3.1/x/LambdaHack/build/LambdaHack/LambdaHack.jsexe/all.js --compilation_level=ADVANCED_OPTIMIZATIONS --isolation_mode=IIFE --assume_function_wrapper --externs=dist-newstyle/build/x86_64-linux/ghcjs-8.6.0.1/LambdaHack-0.9.3.1/x/LambdaHack/build/LambdaHack/LambdaHack.jsexe/all.js.externs --jscomp_off="*" > ../lambdahack.github.io/lambdahack.all.js minificForNode: npx google-closure-compiler dist-newstyle/build/x86_64-linux/ghcjs-8.6.0.1/LambdaHack-0.9.3.1/x/LambdaHack/build/LambdaHack/LambdaHack.jsexe/all.js --compilation_level=ADVANCED_OPTIMIZATIONS --isolation_mode=IIFE --assume_function_wrapper --externs=dist-newstyle/build/x86_64-linux/ghcjs-8.6.0.1/LambdaHack-0.9.3.1/x/LambdaHack/build/LambdaHack/LambdaHack.jsexe/all.js.externs --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/assert.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/child_process.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/crypto.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/dns.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/events.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/globals.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/https.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/os.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/punycode.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/readline.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/stream.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/tls.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/url.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/vm.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/buffer.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/cluster.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/dgram.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/domain.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/fs.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/http.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/net.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/path.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/querystring.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/repl.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/string_decoder.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/tty.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/util.js --externs=/home/mikolaj/r/closure-compiler/contrib/nodejs/zlib.js --jscomp_off="*" > ../lambdahack.github.io/lambdahack.all.js # Low delay to display animations swiftly and not bore the public too much. # Delay can't be lower than 2, because browsers sometimes treat delay 1 # specially and add their extra delay. create-gif : find ~/.LambdaHack/screenshots/ -name 'prtscn*.bmp' -print0 | xargs -0 -r mogrify -format gif gifsicle -O3 --careful -d2 -l ~/.LambdaHack/screenshots/prtscn*.gif -o ~/.LambdaHack/screenshots/screenshot.gif frontendRaid: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode raid --exposeActors frontendBrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode brawl frontendShootout: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode shootout frontendHunt: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode hunt frontendEscape: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 3 --dumpInitRngs --automateAll --gameMode escape frontendZoo: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 2 --dumpInitRngs --automateAll --gameMode zoo --exposeActors frontendAmbush: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode ambush frontendCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 1 --dumpInitRngs --automateAll --gameMode crawl --exposeItems --exposeActors frontendCrawlEmpty: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 1 --dumpInitRngs --automateAll --gameMode "crawl empty" frontendSafari: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 2 --dumpInitRngs --automateAll --gameMode safari --exposeActors frontendSafariSurvival: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode "safari survival" --exposeActors frontendBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 4 --dumpInitRngs --automateAll --gameMode battle --exposeActors frontendBattleDefense: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 6 --dumpInitRngs --automateAll --gameMode "battle defense" --exposeActors frontendBattleSurvival: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 6 --dumpInitRngs --automateAll --gameMode "battle survival" --exposeActors frontendDefense: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 9 --dumpInitRngs --automateAll --gameMode defense --exposeItems --exposeActors frontendDefenseEmpty: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 9 --dumpInitRngs --automateAll --gameMode "defense empty" fastCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 1 --dumpInitRngs --automateAll --gameMode crawl --exposeItems --exposeActors --showItemSamples --noAnim --maxFps 100000 benchMemoryAnim: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --maxFps 100000 --benchmark --stopAfterFrames 33000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 120 --setMainRng 47 --frontendNull --noAnim +RTS -s -A1M -RTS benchBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1500 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchAnimBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 3 --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchFrontendBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 benchFrontendCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 benchDig: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1 --automateAll --keepAutomated --gameMode dig --setDungeonRng 0 --setMainRng 0 benchNull: benchBattle benchAnimBattle benchCrawl bench: benchBattle benchAnimBattle benchFrontendBattle benchCrawl benchFrontendCrawl nativeBenchCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 nativeBenchBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 0 --setMainRng 0 nativeBench: nativeBenchBattle nativeBenchCrawl nodeBenchCrawl: node dist/build/LambdaHack/LambdaHack.jsexe/all.js --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 nodeBenchBattle: node dist/build/LambdaHack/LambdaHack.jsexe/all.js --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 0 --setMainRng 0 nodeBench: nodeBenchBattle nodeBenchCrawl test-travis: test-sniff test-short test-medium benchNull test: test-sniff test-short test-medium benchNull test-short: test-short-new test-short-load test-medium: testRaid-medium testBrawl-medium testShootout-medium testHunt-medium testEscape-medium testZoo-medium testAmbush-medium testCrawl-medium testCrawlEmpty-medium testCrawl-medium-know testSafari-medium testSafariSurvival-medium testBattle-medium testBattleDefense-medium testBattleSurvival-medium testDig-medium testDefenseEmpty-medium test-sniff: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 5 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterFrames 1 --dumpInitRngs --automateAll --keepAutomated --gameMode raid --sniff 2> /tmp/teletypetest.log testRaid-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode raid 2> /tmp/teletypetest.log testBrawl-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode brawl 2> /tmp/teletypetest.log testShootout-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode shootout 2> /tmp/teletypetest.log testHunt-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode hunt 2> /tmp/teletypetest.log testEscape-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 3 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode escape 2> /tmp/teletypetest.log testZoo-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 2 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode zoo 2> /tmp/teletypetest.log testAmbush-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode ambush 2> /tmp/teletypetest.log testCrawl-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 200 --dumpInitRngs --automateAll --keepAutomated --gameMode crawl 2> /tmp/teletypetest.log testCrawlEmpty-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "crawl empty" 2> /tmp/teletypetest.log testCrawl-medium-know: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix know --newGame 1 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 100 --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --knowItems --exposePlaces --exposeItems --exposeActors --showItemSamples 2> /tmp/teletypetest.log testSafari-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 2 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 100 --dumpInitRngs --automateAll --keepAutomated --gameMode safari 2> /tmp/teletypetest.log testSafariSurvival-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 8 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" 2> /tmp/teletypetest.log testBattle-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 3 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode battle 2> /tmp/teletypetest.log testBattleDefense-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 7 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "battle defense" 2> /tmp/teletypetest.log testBattleSurvival-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 7 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" 2> /tmp/teletypetest.log testDefense-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 9 --noAnim --maxFps 100000 --frontendLazy --benchmark --stopAfterSeconds 200 --dumpInitRngs --automateAll --keepAutomated --gameMode defense 2> /tmp/teletypetest.log testDig-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterFrames 100 --dumpInitRngs --automateAll --keepAutomated --gameMode dig 2> /tmp/teletypetest.log testDefenseEmpty-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 9 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "defense empty" 2> /tmp/teletypetest.log testCrawl-appveyor: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterSeconds 800 --dumpInitRngs --automateAll --keepAutomated --gameMode crawl testDefense-appveyor: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 9 --noAnim --maxFps 100000 --frontendLazy --benchmark --stopAfterSeconds 800 --dumpInitRngs --automateAll --keepAutomated --gameMode defense test-short-new: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix raid --dumpInitRngs --automateAll --keepAutomated --gameMode raid --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix brawl --dumpInitRngs --automateAll --keepAutomated --gameMode brawl --showItemSamples --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix shootout --dumpInitRngs --automateAll --keepAutomated --gameMode shootout --showItemSamples --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix hunt --dumpInitRngs --automateAll --keepAutomated --gameMode hunt --showItemSamples --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix escape --dumpInitRngs --automateAll --keepAutomated --gameMode escape --showItemSamples --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix zoo --dumpInitRngs --automateAll --keepAutomated --gameMode zoo --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix ambush --dumpInitRngs --automateAll --keepAutomated --gameMode ambush --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix crawl --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix safari --dumpInitRngs --automateAll --keepAutomated --gameMode safari --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix safariSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" --showItemSamples --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix battle --showItemSamples --dumpInitRngs --automateAll --keepAutomated --gameMode battle --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix battleDefense --dumpInitRngs --automateAll --keepAutomated --gameMode "battle defense" --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix battleSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log # "--setDungeonRng 0 --setMainRng 0" is needed for determinism relative to seed # generated before game save test-short-load: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix raid --dumpInitRngs --automateAll --keepAutomated --gameMode raid --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix brawl --dumpInitRngs --automateAll --keepAutomated --gameMode brawl --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix shootout --dumpInitRngs --automateAll --keepAutomated --gameMode shootout --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix hunt --dumpInitRngs --automateAll --keepAutomated --gameMode hunt --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix escape --dumpInitRngs --automateAll --keepAutomated --gameMode escape --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix zoo --dumpInitRngs --automateAll --keepAutomated --gameMode zoo --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix ambush --dumpInitRngs --automateAll --keepAutomated --gameMode ambush --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix crawl --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix safari --dumpInitRngs --automateAll --keepAutomated --gameMode safari --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix safariSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix battle --dumpInitRngs --automateAll --keepAutomated --gameMode battle --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix battleDefense --dumpInitRngs --automateAll --keepAutomated --gameMode "battle defense" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix battleSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log build-binary-common: mkdir -p LambdaHackTheGame/GameDefinition/fonts cabal v1-install --force-reinstalls --disable-library-profiling --disable-profiling --disable-documentation --only-dependencies cabal v1-configure --disable-library-profiling --disable-profiling --prefix=/ --datadir=. --datasubdir=. cabal v1-build exe:LambdaHack cabal v1-copy --destdir=LambdaHackTheGameInstall ([ -f "LambdaHackTheGameInstall/bin/LambdaHack" ] && mv LambdaHackTheGameInstall/bin/LambdaHack LambdaHackTheGame) || exit 0 ([ -f "LambdaHackTheGameInstall/msys64/bin/LambdaHack.exe" ] && mv LambdaHackTheGameInstall/msys64/bin/LambdaHack.exe LambdaHackTheGame) || exit 0 ([ -f "LambdaHackTheGameInstall/msys32/bin/LambdaHack.exe" ] && mv LambdaHackTheGameInstall/msys32/bin/LambdaHack.exe LambdaHackTheGame) || exit 0 # cabal new-build --disable-library-profiling --disable-profiling --disable-documentation --only-dependencies . # cabal new-install --disable-library-profiling --disable-profiling --disable-documentation --datadir=. --datasubdir=. --install-method=copy --installdir=LambdaHackTheGame --enable-executable-stripping exe:LambdaHack cp GameDefinition/config.ui.default LambdaHackTheGame/GameDefinition cp GameDefinition/fonts/16x16xw.woff LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/16x16xw.bdf LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/16x16x.fnt LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/8x8xb.fnt LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/8x8x.fnt LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/LICENSE.16x16x LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/Fix15Mono-Bold.woff LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/LICENSE.Fix15Mono-Bold LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/PLAYING.md LambdaHackTheGame/GameDefinition cp GameDefinition/InGameHelp.txt LambdaHackTheGame/GameDefinition cp README.md LambdaHackTheGame cp CHANGELOG.md LambdaHackTheGame cp LICENSE LambdaHackTheGame cp COPYLEFT LambdaHackTheGame cp CREDITS LambdaHackTheGame build-binary-ubuntu: build-binary-common LambdaHackTheGame/LambdaHack --version > /dev/null; \ LH_VERSION=$$(cat ~/.LambdaHack/stdout.txt); \ tar -czf LambdaHack_$${LH_VERSION}_ubuntu-16.04-amd64.tar.gz LambdaHackTheGame build-binary-macosx: build-binary-common LambdaHackTheGame/LambdaHack --version > /dev/null; \ LH_VERSION=$$(cat ~/.LambdaHack/stdout.txt); \ OS_VERSION=$$(sw_vers -productVersion); \ tar -czf LambdaHack_$${LH_VERSION}_macosx-$${OS_VERSION}-amd64.tar.gz LambdaHackTheGame new-build-dev: cabal new-build --datadir=. --disable-optimization -j1