-- | Saving/loading to files, with serialization and compression. module Game.LambdaHack.Common.HSFile ( encodeEOF, strictDecodeEOF , tryCreateDir, doesFileExist, tryWriteFile, readFile, renameFile #ifdef EXPOSE_INTERNAL -- * Internal operations , encodeData #endif ) where import Prelude () import Game.LambdaHack.Core.Prelude import qualified Codec.Compression.Zlib as Z import qualified Control.Exception as Ex import Data.Binary import qualified Data.ByteString.Lazy as LBS import Data.Version import System.Directory import System.FilePath import System.IO (IOMode (..), hClose, openBinaryFile, readFile, withBinaryFile, writeFile) -- | Serialize and save data. -- Note that LBS.writeFile opens the file in binary mode. encodeData :: Binary a => FilePath -> a -> IO () encodeData path a = do let tmpPath = path <.> "tmp" Ex.bracketOnError (openBinaryFile tmpPath WriteMode) (\h -> hClose h >> removeFile tmpPath) (\h -> do LBS.hPut h . encode $ a hClose h renameFile tmpPath path ) -- | Serialize, compress and save data with an EOF marker. -- The @OK@ is used as an EOF marker to ensure any apparent problems with -- corrupted files are reported to the user ASAP. encodeEOF :: Binary b => FilePath -> Version -> b -> IO () encodeEOF path v b = encodeData path (v, (Z.compress $ encode b, "OK" :: String)) -- | Read, decompress and deserialize data with an EOF marker. -- The @OK@ EOF marker ensures any easily detectable file corruption -- is discovered and reported before any value is decoded from -- the second component and before the file handle is closed. -- OTOH, binary encoding corruption is not discovered until a version -- check elswere ensures that binary formats are compatible. strictDecodeEOF :: Binary b => FilePath -> IO (Version, b) strictDecodeEOF path = withBinaryFile path ReadMode $ \h -> do c1 <- LBS.hGetContents h let (v1, (c2, s)) = decode c1 return $! if s == ("OK" :: String) then (v1, decode $ Z.decompress c2) else error $ "Fatal error: corrupted file " ++ path -- | Try to create a directory, if it doesn't exist. We catch exceptions -- in case many clients try to do the same thing at the same time. tryCreateDir :: FilePath -> IO () tryCreateDir dir = do dirExists <- doesDirectoryExist dir unless dirExists $ Ex.handle (\(_ :: Ex.IOException) -> return ()) (createDirectory dir) -- | Try to write a file, given content, if the file not already there. -- We catch exceptions in case many clients try to do the same thing -- at the same time. tryWriteFile :: FilePath -> String -> IO () tryWriteFile path content = do fileExists <- doesFileExist path unless fileExists $ Ex.handle (\(_ :: Ex.IOException) -> return ()) (writeFile path content)