import Prelude () import Options.Applicative import Game.LambdaHack.Client.UI.Frontend.Chosen import Game.LambdaHack.Core.Prelude import Game.LambdaHack.Server import TieKnot main :: IO () main = do let args = words "--dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 50 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0" serverOptions <- handleParseResult $ execParserPure defaultPrefs serverOptionsPI args tieKnot serverOptions when (frontendName == "sdl") $ do -- The hacky log priority 0 tells SDL frontend to init and quit at once, -- for testing on CIs without graphics access. let args2 = words "--dbgMsgSer --logPriority 0 --newGame 3 --maxFps 100000 --benchmark --stopAfterFrames 50 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7" serverOptions2 <- handleParseResult $ execParserPure defaultPrefs serverOptionsPI args2 tieKnot serverOptions2