Safe Haskell | Safe-Inferred |
---|---|
Language | Haskell2010 |
Definitions of game mode kinds.
Synopsis
- groupNamesSingleton :: [GroupName ModeKind]
- groupNames :: [GroupName ModeKind]
- content :: [ModeKind]
- pattern RAID :: GroupName ModeKind
- pattern BRAWL :: GroupName ModeKind
- pattern LONG :: GroupName ModeKind
- pattern CRAWL :: GroupName ModeKind
- pattern FOGGY :: GroupName ModeKind
- pattern SHOOTOUT :: GroupName ModeKind
- pattern PERILOUS :: GroupName ModeKind
- pattern HUNT :: GroupName ModeKind
- pattern NIGHT :: GroupName ModeKind
- pattern FLIGHT :: GroupName ModeKind
- pattern BURNING :: GroupName ModeKind
- pattern ZOO :: GroupName ModeKind
- pattern RANGED :: GroupName ModeKind
- pattern AMBUSH :: GroupName ModeKind
- pattern SAFARI :: GroupName ModeKind
- pattern DIG :: GroupName ModeKind
- pattern SEE :: GroupName ModeKind
- pattern SHORT :: GroupName ModeKind
- pattern CRAWL_EMPTY :: GroupName ModeKind
- pattern CRAWL_SURVIVAL :: GroupName ModeKind
- pattern SAFARI_SURVIVAL :: GroupName ModeKind
- pattern BATTLE :: GroupName ModeKind
- pattern BATTLE_DEFENSE :: GroupName ModeKind
- pattern BATTLE_SURVIVAL :: GroupName ModeKind
- pattern DEFENSE :: GroupName ModeKind
- pattern DEFENSE_EMPTY :: GroupName ModeKind
Group name patterns
groupNames :: [GroupName ModeKind] Source #
Content
Group name patterns
pattern CRAWL_EMPTY :: GroupName ModeKind Source #
pattern CRAWL_SURVIVAL :: GroupName ModeKind Source #
pattern SAFARI_SURVIVAL :: GroupName ModeKind Source #
pattern BATTLE_DEFENSE :: GroupName ModeKind Source #
pattern BATTLE_SURVIVAL :: GroupName ModeKind Source #
pattern DEFENSE_EMPTY :: GroupName ModeKind Source #