{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Data.ObjectName -- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- Object names are explicitly handled identifiers for API objects, e.g. a -- texture object name in OpenGL or a buffer object name in OpenAL. They come in -- two flavors: If a name can exist on its own without an associated object, we -- have a 'GeneratableObjectName', otherwise we have an 'ObjectName'. -- -------------------------------------------------------------------------------- module Data.ObjectName ( ObjectName(..), GeneratableObjectName(..) ) where import Control.Monad ( replicateM ) import Control.Monad.IO.Class ( MonadIO(..) ) -------------------------------------------------------------------------------- -- | An 'ObjectName' is an explicitly handled identifier for API objects, e.g. a -- texture object name in OpenGL or a buffer object name in OpenAL. #if __GLASGOW_HASKELL__ < 708 -- -- Minimal complete definition: 'isObjectName' plus one of 'deleteObjectName' or -- 'deleteObjectNames'. #endif class ObjectName a where #if __GLASGOW_HASKELL__ >= 708 {-# MINIMAL isObjectName, ( deleteObjectName | deleteObjectNames ) #-} #endif -- | Test if the given object name is currently in use, i.e. test if it has -- been generated, but not been deleted so far. isObjectName :: MonadIO m => a -> m Bool -- | Make the given object name available again, declaring it as unused. deleteObjectName :: MonadIO m => a -> m () deleteObjectName = deleteObjectNames . (:[]) -- | Bulk version of 'deleteObjectName'. deleteObjectNames:: MonadIO m => [a] -> m () deleteObjectNames = mapM_ deleteObjectName -- | A 'GeneratableObjectName' is an 'ObjectName' which can be generated without -- creating an associated object at the same time, e.g. an OpenGL buffer object -- name. Note that e.g. OpenGL program object names do not fall into this -- category, because you can only create such a name together with a program -- object itself. #if __GLASGOW_HASKELL__ < 708 -- -- Minimal complete definition: One of 'genObjectName' or 'genObjectNames'. #endif class ObjectName a => GeneratableObjectName a where #if __GLASGOW_HASKELL__ >= 708 {-# MINIMAL genObjectName | genObjectNames #-} #endif -- | Generate a new unused object name. By generating the name, it becomes -- used. genObjectName :: MonadIO m => m a genObjectName = liftIO . fmap head . genObjectNames $ 1 -- | Bulk version of 'genObjectName'. genObjectNames :: MonadIO m => Int -> m [a] genObjectNames = flip replicateM genObjectName