-- Hoogle documentation, generated by Haddock
-- See Hoogle, http://www.haskell.org/hoogle/
-- | Explicitly handled object names
--
-- This tiny package contains the class ObjectName, which corresponds to
-- the general notion of explicitly handled identifiers for API objects,
-- e.g. a texture object name in OpenGL or a buffer object name in
-- OpenAL.
@package ObjectName
@version 1.1.0.2
-- | Object names are explicitly handled identifiers for API objects, e.g.
-- a texture object name in OpenGL or a buffer object name in OpenAL.
-- They come in two flavors: If a name can exist on its own without an
-- associated object, we have a GeneratableObjectName, otherwise
-- we have an ObjectName.
module Data.ObjectName
-- | An ObjectName is an explicitly handled identifier for API
-- objects, e.g. a texture object name in OpenGL or a buffer object name
-- in OpenAL.
class ObjectName a
-- | Test if the given object name is currently in use, i.e. test if it has
-- been generated, but not been deleted so far.
isObjectName :: (ObjectName a, MonadIO m) => a -> m Bool
-- | Make the given object name available again, declaring it as unused.
deleteObjectName :: (ObjectName a, MonadIO m) => a -> m ()
-- | Bulk version of deleteObjectName.
deleteObjectNames :: (ObjectName a, MonadIO m) => [a] -> m ()
-- | A GeneratableObjectName is an ObjectName which can be
-- generated without creating an associated object at the same time, e.g.
-- an OpenGL buffer object name. Note that e.g. OpenGL program object
-- names do not fall into this category, because you can only create such
-- a name together with a program object itself.
class ObjectName a => GeneratableObjectName a
-- | Generate a new unused object name. By generating the name, it becomes
-- used.
genObjectName :: (GeneratableObjectName a, MonadIO m) => m a
-- | Bulk version of genObjectName.
genObjectNames :: (GeneratableObjectName a, MonadIO m) => Int -> m [a]