module Sound.OpenAL.AL.BufferInternal (
   Buffer(..), marshalBuffer, unmarshalBuffer
) where
import Graphics.Rendering.OpenGL.GL.ObjectName
import Foreign.Marshal.Array ( withArrayLen, peekArray, allocaArray )
import Foreign.C.Types
import Foreign.Ptr ( Ptr, castPtr )
import Foreign.Storable ( Storable(..) )
import Sound.OpenAL.AL.ALboolean ( unmarshalALboolean )
import Sound.OpenAL.AL.BasicTypes ( ALboolean, ALuint, ALsizei )
import Sound.OpenAL.AL.PeekPoke ( peek1, poke1 )
newtype Buffer = Buffer { bufferID :: ALuint }
   deriving ( Eq, Ord, Show )
 
nullBuffer :: Buffer
nullBuffer = Buffer 0
marshalBuffer :: Maybe Buffer -> ALuint
marshalBuffer = bufferID . maybe nullBuffer id
unmarshalBuffer :: ALuint -> Maybe Buffer
unmarshalBuffer b =
   if b == bufferID nullBuffer then Nothing else Just (Buffer b)
instance Storable Buffer where
   sizeOf    ~(Buffer b) = sizeOf b
   alignment ~(Buffer b) = alignment b
   peek                  = peek1 Buffer . castPtr
   poke ptr   (Buffer b) = poke1 (castPtr ptr) b
instance ObjectName Buffer where
   deleteObjectNames buffers =
      withArrayLen buffers $ alDeleteBuffers . fromIntegral
   isObjectName = fmap unmarshalALboolean . alIsBuffer
instance GeneratableObjectName Buffer where
   genObjectNames n =
      allocaArray n $ \buf -> do
        alGenBuffers (fromIntegral n) buf
        peekArray n buf
foreign import ccall unsafe "alGenBuffers"
   alGenBuffers :: ALsizei -> Ptr Buffer -> IO ()
foreign import ccall unsafe "alDeleteBuffers"
   alDeleteBuffers :: ALsizei -> Ptr Buffer -> IO ()
foreign import ccall unsafe "alIsBuffer"
   alIsBuffer :: Buffer -> IO ALboolean