name: OpenAL version: 1.7.0.1 synopsis: A binding to the OpenAL cross-platform 3D audio API description: A Haskell binding for the OpenAL cross-platform 3D audio API, appropriate for use with gaming applications and many other types of audio applications. . On Windows, this package works well with the \"OpenAL Soft\" binary distribution from . Type \'cabal install --extra-lib-dirs=\\' where \ is the directory where libOpenAL32.dll.a is located (must be an absolute path). Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in the PATH. I found that c:\\Windows\\ worked. . This package has also been tested on GNU/Linux and iOS. homepage: https://github.com/haskell-openal/ALUT bug-reports: https://github.com/haskell-openal/ALUT/issues copyright: Copyright (C) 2003-2015 Sven Panne license: BSD3 license-file: LICENSE author: Sven Panne maintainer: Sven Panne , Stephen Blackheath category: Sound build-type: Simple cabal-version: >= 1.10 extra-source-files: README.md examples/test/TestDevice.hs flag UseNativeWindowsLibraries description: When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin. library exposed-modules: Sound.OpenAL Sound.OpenAL.AL Sound.OpenAL.AL.Attenuation Sound.OpenAL.AL.BasicTypes Sound.OpenAL.AL.Buffer Sound.OpenAL.AL.Doppler Sound.OpenAL.AL.Errors Sound.OpenAL.AL.Extensions Sound.OpenAL.AL.Listener Sound.OpenAL.AL.Source Sound.OpenAL.AL.StringQueries Sound.OpenAL.ALC Sound.OpenAL.ALC.BasicTypes Sound.OpenAL.ALC.Capture Sound.OpenAL.ALC.Context Sound.OpenAL.ALC.Device Sound.OpenAL.ALC.Errors Sound.OpenAL.ALC.Extensions other-modules: Sound.OpenAL.AL.ALboolean Sound.OpenAL.AL.BufferInternal Sound.OpenAL.AL.Format Sound.OpenAL.AL.PeekPoke Sound.OpenAL.AL.QueryUtils Sound.OpenAL.AL.SourceState Sound.OpenAL.AL.String Sound.OpenAL.ALC.ALCboolean Sound.OpenAL.ALC.QueryUtils Sound.OpenAL.ALC.String Sound.OpenAL.Config Sound.OpenAL.Constants hs-source-dirs: src build-depends: base >= 3 && < 5, transformers >= 0.2 && < 0.5, ObjectName >= 1.1 && < 1.2, StateVar >= 1.1 && < 1.2, OpenGL >= 2.12 && < 2.14 default-language: Haskell2010 ghc-options: -Wall if os(windows) && flag(UseNativeWindowsLibraries) extra-libraries: OpenAL32 else if os(darwin) || os(ios) frameworks: OpenAL else extra-libraries: openal source-repository head type: git location: https://github.com/haskell-openal/OpenAL.git