Resolving dependencies... Configuring OpenGLRaw-2.0.0.0... Building OpenGLRaw-2.0.0.0... Preprocessing library OpenGLRaw-2.0.0.0... [ 1 of 245] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o ) [ 2 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o ) [ 3 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 4 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Functions ( src/Graphics/Rendering/OpenGL/Raw/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Functions.o ) [ 5 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o ) [ 6 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o ) [ 7 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o ) [ 8 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o ) [ 9 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:76:1: Warning: Top-level binding with no type signature: glWeightbv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLbyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:77:1: Warning: Top-level binding with no type signature: glWeightsv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLshort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:78:1: Warning: Top-level binding with no type signature: glWeightiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:79:1: Warning: Top-level binding with no type signature: glWeightfv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:80:1: Warning: Top-level binding with no type signature: glWeightdv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:81:1: Warning: Top-level binding with no type signature: glWeightubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:82:1: Warning: Top-level binding with no type signature: glWeightusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:83:1: Warning: Top-level binding with no type signature: glWeightuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84:1: Warning: Top-level binding with no type signature: glWeightPointer :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85:1: Warning: Top-level binding with no type signature: glVertexBlend :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87:1: Warning: Top-level binding with no type signature: gl_MAX_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88:1: Warning: Top-level binding with no type signature: gl_ACTIVE_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89:1: Warning: Top-level binding with no type signature: gl_WEIGHT_SUM_UNITY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90:1: Warning: Top-level binding with no type signature: gl_VERTEX_BLEND :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91:1: Warning: Top-level binding with no type signature: gl_MODELVIEW0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92:1: Warning: Top-level binding with no type signature: gl_MODELVIEW1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93:1: Warning: Top-level binding with no type signature: gl_MODELVIEW2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:94:1: Warning: Top-level binding with no type signature: gl_MODELVIEW3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95:1: Warning: Top-level binding with no type signature: gl_MODELVIEW4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:96:1: Warning: Top-level binding with no type signature: gl_MODELVIEW5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:97:1: Warning: Top-level binding with no type signature: gl_MODELVIEW6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98:1: Warning: Top-level binding with no type signature: gl_MODELVIEW7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:99:1: Warning: Top-level binding with no type signature: gl_MODELVIEW8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:100:1: Warning: Top-level binding with no type signature: gl_MODELVIEW9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101:1: Warning: Top-level binding with no type signature: gl_MODELVIEW10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:102:1: Warning: Top-level binding with no type signature: gl_MODELVIEW11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:103:1: Warning: Top-level binding with no type signature: gl_MODELVIEW12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104:1: Warning: Top-level binding with no type signature: gl_MODELVIEW13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:105:1: Warning: Top-level binding with no type signature: gl_MODELVIEW14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:106:1: Warning: Top-level binding with no type signature: gl_MODELVIEW15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107:1: Warning: Top-level binding with no type signature: gl_MODELVIEW16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:108:1: Warning: Top-level binding with no type signature: gl_MODELVIEW17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:109:1: Warning: Top-level binding with no type signature: gl_MODELVIEW18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110:1: Warning: Top-level binding with no type signature: gl_MODELVIEW19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:111:1: Warning: Top-level binding with no type signature: gl_MODELVIEW20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:112:1: Warning: Top-level binding with no type signature: gl_MODELVIEW21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113:1: Warning: Top-level binding with no type signature: gl_MODELVIEW22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:114:1: Warning: Top-level binding with no type signature: gl_MODELVIEW23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:115:1: Warning: Top-level binding with no type signature: gl_MODELVIEW24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116:1: Warning: Top-level binding with no type signature: gl_MODELVIEW25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:117:1: Warning: Top-level binding with no type signature: gl_MODELVIEW26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:118:1: Warning: Top-level binding with no type signature: gl_MODELVIEW27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119:1: Warning: Top-level binding with no type signature: gl_MODELVIEW28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:120:1: Warning: Top-level binding with no type signature: gl_MODELVIEW29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:121:1: Warning: Top-level binding with no type signature: gl_MODELVIEW30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122:1: Warning: Top-level binding with no type signature: gl_MODELVIEW31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:123:1: Warning: Top-level binding with no type signature: gl_CURRENT_WEIGHT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:124:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:126:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:127:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 10 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:39:1: Warning: Top-level binding with no type signature: glCurrentPaletteMatrix :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:40:1: Warning: Top-level binding with no type signature: glMatrixIndexubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:41:1: Warning: Top-level binding with no type signature: glMatrixIndexusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:42:1: Warning: Top-level binding with no type signature: glMatrixIndexuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:43:1: Warning: Top-level binding with no type signature: glMatrixIndexPointer :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:45:1: Warning: Top-level binding with no type signature: gl_MATRIX_PALETTE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:46:1: Warning: Top-level binding with no type signature: gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47:1: Warning: Top-level binding with no type signature: gl_MAX_PALETTE_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48:1: Warning: Top-level binding with no type signature: gl_CURRENT_PALETTE_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX_INDEX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:52:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:54:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 11 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23:1: Warning: Top-level binding with no type signature: gl_TEXTURE_COMPARE_FAIL_VALUE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 12 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:121:1: Warning: Top-level binding with no type signature: glProgramString :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122:1: Warning: Top-level binding with no type signature: glBindProgram :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:123:1: Warning: Top-level binding with no type signature: glDeletePrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:124:1: Warning: Top-level binding with no type signature: glGenPrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:126:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:127:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:129:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:130:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:132:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:133:1: Warning: Top-level binding with no type signature: glGetProgramEnvParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134:1: Warning: Top-level binding with no type signature: glGetProgramEnvParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:135:1: Warning: Top-level binding with no type signature: glGetProgramLocalParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:136:1: Warning: Top-level binding with no type signature: glGetProgramLocalParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137:1: Warning: Top-level binding with no type signature: glGetProgramString :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:139:1: Warning: Top-level binding with no type signature: gl_FRAGMENT_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140:1: Warning: Top-level binding with no type signature: gl_PROGRAM_FORMAT_ASCII :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:141:1: Warning: Top-level binding with no type signature: gl_PROGRAM_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:142:1: Warning: Top-level binding with no type signature: gl_PROGRAM_FORMAT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143:1: Warning: Top-level binding with no type signature: gl_PROGRAM_BINDING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:144:1: Warning: Top-level binding with no type signature: gl_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:145:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:147:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:148:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:149:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:150:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:151:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152:1: Warning: Top-level binding with no type signature: gl_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:153:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:154:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:155:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:156:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:157:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:159:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:160:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_LOCAL_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:161:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ENV_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:162:1: Warning: Top-level binding with no type signature: gl_PROGRAM_UNDER_NATIVE_LIMITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:163:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:164:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:165:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:166:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:167:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:168:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:169:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:170:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:171:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:172:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:173:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:174:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:175:1: Warning: Top-level binding with no type signature: gl_PROGRAM_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:176:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ERROR_POSITION :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:177:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:178:1: Warning: Top-level binding with no type signature: gl_TRANSPOSE_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:179:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:180:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:181:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:182:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ERROR_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:184:1: Warning: Top-level binding with no type signature: gl_MATRIX0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:185:1: Warning: Top-level binding with no type signature: gl_MATRIX1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:186:1: Warning: Top-level binding with no type signature: gl_MATRIX2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:187:1: Warning: Top-level binding with no type signature: gl_MATRIX3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:188:1: Warning: Top-level binding with no type signature: gl_MATRIX4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:189:1: Warning: Top-level binding with no type signature: gl_MATRIX5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:190:1: Warning: Top-level binding with no type signature: gl_MATRIX6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:191:1: Warning: Top-level binding with no type signature: gl_MATRIX7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:192:1: Warning: Top-level binding with no type signature: gl_MATRIX8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:193:1: Warning: Top-level binding with no type signature: gl_MATRIX9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:194:1: Warning: Top-level binding with no type signature: gl_MATRIX10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:195:1: Warning: Top-level binding with no type signature: gl_MATRIX11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:196:1: Warning: Top-level binding with no type signature: gl_MATRIX12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:197:1: Warning: Top-level binding with no type signature: gl_MATRIX13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:198:1: Warning: Top-level binding with no type signature: gl_MATRIX14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:199:1: Warning: Top-level binding with no type signature: gl_MATRIX15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:200:1: Warning: Top-level binding with no type signature: gl_MATRIX16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:201:1: Warning: Top-level binding with no type signature: gl_MATRIX17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:202:1: Warning: Top-level binding with no type signature: gl_MATRIX18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:203:1: Warning: Top-level binding with no type signature: gl_MATRIX19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:204:1: Warning: Top-level binding with no type signature: gl_MATRIX20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:205:1: Warning: Top-level binding with no type signature: gl_MATRIX21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:206:1: Warning: Top-level binding with no type signature: gl_MATRIX22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:207:1: Warning: Top-level binding with no type signature: gl_MATRIX23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:208:1: Warning: Top-level binding with no type signature: gl_MATRIX24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:209:1: Warning: Top-level binding with no type signature: gl_MATRIX25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:210:1: Warning: Top-level binding with no type signature: gl_MATRIX26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:211:1: Warning: Top-level binding with no type signature: gl_MATRIX27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:212:1: Warning: Top-level binding with no type signature: gl_MATRIX28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:213:1: Warning: Top-level binding with no type signature: gl_MATRIX29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:214:1: Warning: Top-level binding with no type signature: gl_MATRIX30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:215:1: Warning: Top-level binding with no type signature: gl_MATRIX31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 13 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:166:1: Warning: Top-level binding with no type signature: gl_VERTEX_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:167:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:168:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:169:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:170:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 14 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:102:1: Warning: Top-level binding with no type signature: glDeleteObject :: GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:103:1: Warning: Top-level binding with no type signature: glGetHandle :: GLenum -> IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:104:1: Warning: Top-level binding with no type signature: glDetachObject :: GLhandleARB -> GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:105:1: Warning: Top-level binding with no type signature: glCreateShaderObject :: GLenum -> IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:106:1: Warning: Top-level binding with no type signature: glCreateProgramObject :: IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:107:1: Warning: Top-level binding with no type signature: glAttachObject :: GLhandleARB -> GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:108:1: Warning: Top-level binding with no type signature: glUseProgramObject :: GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:109:1: Warning: Top-level binding with no type signature: glGetObjectParameterfv :: GLhandleARB -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110:1: Warning: Top-level binding with no type signature: glGetObjectParameteriv :: GLhandleARB -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111:1: Warning: Top-level binding with no type signature: glGetInfoLog :: GLhandleARB -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLcharARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112:1: Warning: Top-level binding with no type signature: glGetAttachedObjects :: GLhandleARB -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:114:1: Warning: Top-level binding with no type signature: gl_PROGRAM_OBJECT :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115:1: Warning: Top-level binding with no type signature: gl_OBJECT_SUBTYPE :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116:1: Warning: Top-level binding with no type signature: gl_OBJECT_DELETE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:117:1: Warning: Top-level binding with no type signature: gl_OBJECT_COMPILE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:118:1: Warning: Top-level binding with no type signature: gl_OBJECT_LINK_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:119:1: Warning: Top-level binding with no type signature: gl_OBJECT_VALIDATE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:120:1: Warning: Top-level binding with no type signature: gl_OBJECT_INFO_LOG_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:121:1: Warning: Top-level binding with no type signature: gl_OBJECT_ATTACHED_OBJECTS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:122:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_UNIFORMS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:123:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:124:1: Warning: Top-level binding with no type signature: gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:125:1: Warning: Top-level binding with no type signature: gl_SHADER_OBJECT :: GLenum [ 15 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_ATTRIBUTES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:97:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 16 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o ) [ 17 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o ) [ 18 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:27:1: Warning: Top-level binding with no type signature: gl_RGBA_FLOAT_MODE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 19 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:42:1: Warning: Top-level binding with no type signature: gl_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43:1: Warning: Top-level binding with no type signature: gl_INTENSITY32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:44:1: Warning: Top-level binding with no type signature: gl_LUMINANCE32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:45:1: Warning: Top-level binding with no type signature: gl_LUMINANCE_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46:1: Warning: Top-level binding with no type signature: gl_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:47:1: Warning: Top-level binding with no type signature: gl_INTENSITY16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:48:1: Warning: Top-level binding with no type signature: gl_LUMINANCE16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49:1: Warning: Top-level binding with no type signature: gl_LUMINANCE_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 20 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:49:1: Warning: Top-level binding with no type signature: glFramebufferTextureFace :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:51:1: Warning: Top-level binding with no type signature: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:52:1: Warning: Top-level binding with no type signature: gl_MAX_GEOMETRY_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:53:1: Warning: Top-level binding with no type signature: gl_MAX_VERTEX_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 21 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o ) [ 22 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o ) [ 23 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o ) [ 24 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o ) [ 25 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o ) [ 26 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o ) [ 27 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o ) [ 28 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [ 29 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o ) [ 30 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [ 31 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o ) [ 32 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o ) [ 33 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o ) [ 34 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o ) [ 35 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o ) [ 36 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o ) [ 37 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o ) [ 38 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o ) [ 39 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [ 40 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o ) [ 41 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o ) [ 42 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o ) [ 43 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o ) [ 44 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 45 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o ) [ 46 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o ) [ 47 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o ) [ 48 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 49 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o ) [ 50 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o ) [ 51 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o ) [ 52 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o ) [ 53 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [ 54 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o ) [ 55 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o ) src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:34:1: Warning: Top-level binding with no type signature: glNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:35:1: Warning: Top-level binding with no type signature: glDeleteNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:36:1: Warning: Top-level binding with no type signature: glCompileShaderInclude :: Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr (GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar) -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:37:1: Warning: Top-level binding with no type signature: glIsNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO Graphics.Rendering.OpenGL.Raw.Types.GLboolean src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:38:1: Warning: Top-level binding with no type signature: glGetNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:39:1: Warning: Top-level binding with no type signature: glGetNamedStringiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:41:1: Warning: Top-level binding with no type signature: gl_SHADER_INCLUDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:42:1: Warning: Top-level binding with no type signature: gl_NAMED_STRING_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:43:1: Warning: Top-level binding with no type signature: gl_NAMED_STRING_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum [ 56 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o ) [ 57 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o ) [ 58 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 59 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.o ) [ 60 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o ) [ 61 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o ) [ 62 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [ 63 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o ) [ 64 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.o ) [ 65 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o ) [ 66 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o ) [ 67 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o ) [ 68 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o ) [ 69 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o ) [ 70 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o ) [ 71 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [ 72 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o ) [ 73 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o ) [ 74 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o ) [ 75 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o ) [ 76 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o ) [ 77 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o ) [ 78 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o ) [ 79 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 80 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o ) [ 81 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o ) [ 82 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o ) [ 83 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o ) [ 84 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o ) [ 85 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o ) [ 86 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o ) [ 87 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o ) [ 88 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o ) [ 89 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o ) [ 90 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o ) [ 91 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o ) [ 92 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o ) [ 93 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o ) [ 94 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o ) [ 95 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [ 96 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o ) [ 97 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [ 98 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o ) [ 99 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [100 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o ) [101 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [102 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [103 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o ) [104 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o ) [105 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o ) [106 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o ) [107 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o ) [108 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o ) [109 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o ) [110 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o ) [111 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o ) [112 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o ) [113 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o ) [114 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o ) [115 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o ) [116 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o ) [117 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o ) [118 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o ) [119 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o ) [120 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o ) [121 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o ) [122 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o ) [123 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o ) [124 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o ) [125 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o ) [126 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o ) [127 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o ) [128 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o ) [129 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o ) [130 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o ) [131 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o ) [132 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o ) [133 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o ) [134 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o ) [135 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o ) [136 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o ) [137 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o ) [138 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o ) [139 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o ) [140 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o ) [141 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o ) [142 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o ) [143 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o ) [144 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o ) [145 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o ) [146 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.o ) [147 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.o ) [148 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o ) [149 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o ) [150 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [151 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.o ) [152 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.o ) [153 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.o ) [154 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o ) [155 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.o ) [156 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o ) [157 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o ) [158 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o ) [159 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o ) [160 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o ) [161 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o ) [162 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o ) [163 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o ) [164 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o ) [165 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o ) [166 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o ) [167 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o ) [168 of 245] Compiling 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src/Graphics/Rendering/OpenGL/Raw/Compatibility41.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility41.o ) [184 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility42 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility42.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility42.o ) [185 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility43 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility43.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility43.o ) [186 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility44 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility44.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility44.o ) [187 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core30 ( src/Graphics/Rendering/OpenGL/Raw/Core30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core30.o ) [188 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o ) [189 of 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Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o ) [201 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o ) [202 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o ) [203 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o ) [204 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [205 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o ) [206 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o ) [207 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.o ) [208 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o ) [209 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o ) [210 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o ) src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:220:1: Warning: Top-level binding with no type signature: glClientAttribDefault :: GLbitfield -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:221:1: Warning: Top-level binding with no type signature: glPushClientAttribDefault :: GLbitfield -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:222:1: Warning: Top-level binding with no type signature: glMatrixLoadf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:223:1: Warning: Top-level binding with no type signature: glMatrixLoadd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:224:1: Warning: Top-level binding with no type signature: glMatrixMultf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:225:1: Warning: Top-level binding with no type signature: glMatrixMultd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:226:1: Warning: Top-level binding with no type signature: glMatrixLoadIdentity :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:227:1: Warning: Top-level binding with no type signature: glMatrixRotatef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:228:1: Warning: Top-level binding with no type signature: glMatrixRotated :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229:1: Warning: Top-level binding with no type signature: glMatrixScalef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230:1: Warning: Top-level binding with no type signature: glMatrixScaled :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231:1: Warning: Top-level binding with no type signature: glMatrixTranslatef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232:1: Warning: Top-level binding with no type signature: glMatrixTranslated :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233:1: Warning: Top-level binding with no type signature: glMatrixOrtho :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234:1: Warning: Top-level binding with no type signature: glMatrixFrustum :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235:1: Warning: Top-level binding with no type signature: glMatrixPush :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236:1: Warning: Top-level binding with no type signature: glMatrixPop :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237:1: Warning: Top-level binding with no type signature: glTextureImage1D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238:1: Warning: Top-level binding with no type signature: glTextureImage2D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239:1: Warning: Top-level binding with no type signature: glCopyTextureImage1D :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240:1: Warning: Top-level binding with no type signature: glCopyTextureImage2D :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241:1: Warning: Top-level binding with no type signature: glTextureImage3D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242:1: Warning: Top-level binding with no type signature: glBindMultiTexture :: GLenum -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243:1: Warning: Top-level binding with no type signature: glMultiTexCoordPointer :: forall a. GLenum -> GLint -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244:1: Warning: Top-level binding with no type signature: glMultiTexEnvf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245:1: Warning: Top-level binding with no type signature: glMultiTexEnvfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246:1: Warning: Top-level binding with no type signature: glMultiTexEnvi :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247:1: Warning: Top-level binding with no type signature: glMultiTexEnviv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248:1: Warning: Top-level binding with no type signature: glMultiTexGend :: GLenum -> GLenum -> GLenum -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249:1: Warning: Top-level binding with no type signature: glMultiTexGendv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250:1: Warning: Top-level binding with no type signature: glMultiTexGenf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251:1: Warning: Top-level binding with no type signature: glMultiTexGenfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252:1: Warning: Top-level binding with no type signature: glMultiTexGeni :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253:1: Warning: Top-level binding with no type signature: glMultiTexGeniv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254:1: Warning: Top-level binding with no type signature: glGetMultiTexEnvfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255:1: Warning: Top-level binding with no type signature: glGetMultiTexEnviv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256:1: Warning: Top-level binding with no type signature: glGetMultiTexGendv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257:1: Warning: Top-level binding with no type signature: glGetMultiTexGenfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258:1: Warning: Top-level binding with no type signature: glGetMultiTexGeniv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259:1: Warning: Top-level binding with no type signature: glMultiTexParameteri :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260:1: Warning: Top-level binding with no type signature: glMultiTexParameteriv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261:1: Warning: Top-level binding with no type signature: glMultiTexParameterf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262:1: Warning: Top-level binding with no type signature: glMultiTexParameterfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263:1: Warning: Top-level binding with no type signature: glMultiTexImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264:1: Warning: Top-level binding with no type signature: glMultiTexImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265:1: Warning: Top-level binding with no type signature: glMultiTexSubImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266:1: Warning: Top-level binding with no type signature: glMultiTexSubImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267:1: Warning: Top-level binding with no type signature: glCopyMultiTexImage1D :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268:1: Warning: Top-level binding with no type signature: glCopyMultiTexImage2D :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage1D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage2D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271:1: Warning: Top-level binding with no type signature: glGetMultiTexImage :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273:1: Warning: Top-level binding with no type signature: glGetMultiTexParameteriv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274:1: Warning: Top-level binding with no type signature: glGetMultiTexLevelParameterfv :: GLenum -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275:1: Warning: Top-level binding with no type signature: glGetMultiTexLevelParameteriv :: GLenum -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276:1: Warning: Top-level binding with no type signature: glMultiTexImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277:1: Warning: Top-level binding with no type signature: glMultiTexSubImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage3D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279:1: Warning: Top-level binding with no type signature: glEnableClientStateIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280:1: Warning: Top-level binding with no type signature: glDisableClientStateIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281:1: Warning: Top-level binding with no type signature: glGetFloatIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282:1: Warning: Top-level binding with no type signature: glGetDoubleIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283:1: Warning: Top-level binding with no type signature: glGetPointerIndexedv :: forall a. GLenum -> GLuint -> GHC.Ptr.Ptr (GHC.Ptr.Ptr a) -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284:1: Warning: Top-level binding with no type signature: glEnableIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285:1: Warning: Top-level binding with no type signature: glDisableIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286:1: Warning: Top-level binding with no type signature: glIsEnabledIndexed :: GLenum -> GLuint -> IO GLboolean src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287:1: Warning: Top-level binding with no type signature: glGetIntegerIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288:1: Warning: Top-level binding with no type signature: glGetBooleanIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLboolean -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289:1: Warning: Top-level binding with no type signature: glNamedProgramString :: forall a. GLuint -> GLenum -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4d :: GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4dv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4f :: GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4fv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterdv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterfv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296:1: Warning: Top-level binding with no type signature: glGetNamedProgramiv :: GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297:1: Warning: Top-level binding with no type signature: glGetNamedProgramString :: forall a. GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298:1: Warning: Top-level binding with no type signature: glCompressedTextureImage3D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299:1: Warning: Top-level binding with no type signature: glCompressedTextureImage2D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300:1: Warning: Top-level binding with no type signature: glCompressedTextureImage1D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage3D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage2D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage1D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307:1: Warning: Top-level binding with no type signature: glGetCompressedMultiTexImage :: forall a. GLenum -> GLenum -> GLint -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308:1: Warning: Top-level binding with no type signature: glMatrixLoadTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309:1: Warning: Top-level binding with no type signature: glMatrixLoadTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310:1: Warning: Top-level binding with no type signature: glMatrixMultTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311:1: Warning: Top-level binding with no type signature: glMatrixMultTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312:1: Warning: Top-level binding with no type signature: glMultiTexBuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313:1: Warning: Top-level binding with no type signature: glMultiTexParameterIiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314:1: Warning: Top-level binding with no type signature: glMultiTexParameterIuiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterIiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterIuiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameters4fv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4i :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4iv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParametersI4iv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4ui :: GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4uiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParametersI4uiv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterIiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterIuiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326:1: Warning: Top-level binding with no type signature: glNamedRenderbufferStorageMultisampleCoverage :: GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture1D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture2D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture3D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330:1: Warning: Top-level binding with no type signature: glGenerateMultiTexMipmap :: GLenum -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331:1: Warning: Top-level binding with no type signature: glFramebufferDrawBuffer :: GLuint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332:1: Warning: Top-level binding with no type signature: glFramebufferDrawBuffers :: GLuint -> GLsizei -> GHC.Ptr.Ptr GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333:1: Warning: Top-level binding with no type signature: glFramebufferReadBuffer :: GLuint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334:1: Warning: Top-level binding with no type signature: glNamedFramebufferTextureFace :: GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335:1: Warning: Top-level binding with no type signature: glTextureRenderbuffer :: GLuint -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336:1: Warning: Top-level binding with no type signature: glMultiTexRenderbuffer :: GLenum -> GLenum -> GLuint -> IO () [211 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.o ) [212 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o ) [213 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [214 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.o ) [215 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [216 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [217 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o ) [218 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o ) [219 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [220 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o ) [221 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [222 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [223 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o ) [224 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o ) [225 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o ) [226 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [227 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.o ) [228 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o ) [229 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o ) [230 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [231 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o ) [232 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o ) [233 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o ) [234 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o ) [235 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o ) [236 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o ) [237 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o ) [238 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o ) [239 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o ) [240 of 245] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [241 of 245] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o ) [242 of 245] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o ) [243 of 245] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o ) [244 of 245] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o ) [245 of 245] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-2.0.0.0... Running Haddock for OpenGLRaw-2.0.0.0... Running hscolour for OpenGLRaw-2.0.0.0... Preprocessing library OpenGLRaw-2.0.0.0... Preprocessing library OpenGLRaw-2.0.0.0... src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:76:1: Warning: Top-level binding with no type signature: glWeightbv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLbyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:77:1: Warning: Top-level binding with no type signature: glWeightsv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLshort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:78:1: Warning: Top-level binding with no type signature: glWeightiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:79:1: Warning: Top-level binding with no type signature: glWeightfv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:80:1: Warning: Top-level binding with no type signature: glWeightdv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:81:1: Warning: Top-level binding with no type signature: glWeightubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:82:1: Warning: Top-level binding with no type signature: glWeightusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:83:1: Warning: Top-level binding with no type signature: glWeightuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84:1: Warning: Top-level binding with no type signature: glWeightPointer :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85:1: Warning: Top-level binding with no type signature: glVertexBlend :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87:1: Warning: Top-level binding with no type signature: gl_MAX_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88:1: Warning: Top-level binding with no type signature: gl_ACTIVE_VERTEX_UNITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89:1: Warning: Top-level binding with no type signature: gl_WEIGHT_SUM_UNITY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90:1: Warning: Top-level binding with no type signature: gl_VERTEX_BLEND :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91:1: Warning: Top-level binding with no type signature: gl_MODELVIEW0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92:1: Warning: Top-level binding with no type signature: gl_MODELVIEW1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93:1: Warning: Top-level binding with no type signature: gl_MODELVIEW2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:94:1: Warning: Top-level binding with no type signature: gl_MODELVIEW3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95:1: Warning: Top-level binding with no type signature: gl_MODELVIEW4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:96:1: Warning: Top-level binding with no type signature: gl_MODELVIEW5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:97:1: Warning: Top-level binding with no type signature: gl_MODELVIEW6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98:1: Warning: Top-level binding with no type signature: gl_MODELVIEW7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:99:1: Warning: Top-level binding with no type signature: gl_MODELVIEW8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:100:1: Warning: Top-level binding with no type signature: gl_MODELVIEW9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101:1: Warning: Top-level binding with no type signature: gl_MODELVIEW10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:102:1: Warning: Top-level binding with no type signature: gl_MODELVIEW11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:103:1: Warning: Top-level binding with no type signature: gl_MODELVIEW12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104:1: Warning: Top-level binding with no type signature: gl_MODELVIEW13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:105:1: Warning: Top-level binding with no type signature: gl_MODELVIEW14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:106:1: Warning: Top-level binding with no type signature: gl_MODELVIEW15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107:1: Warning: Top-level binding with no type signature: gl_MODELVIEW16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:108:1: Warning: Top-level binding with no type signature: gl_MODELVIEW17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:109:1: Warning: Top-level binding with no type signature: gl_MODELVIEW18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110:1: Warning: Top-level binding with no type signature: gl_MODELVIEW19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:111:1: Warning: Top-level binding with no type signature: gl_MODELVIEW20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:112:1: Warning: Top-level binding with no type signature: gl_MODELVIEW21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113:1: Warning: Top-level binding with no type signature: gl_MODELVIEW22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:114:1: Warning: Top-level binding with no type signature: gl_MODELVIEW23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:115:1: Warning: Top-level binding with no type signature: gl_MODELVIEW24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116:1: Warning: Top-level binding with no type signature: gl_MODELVIEW25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:117:1: Warning: Top-level binding with no type signature: gl_MODELVIEW26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:118:1: Warning: Top-level binding with no type signature: gl_MODELVIEW27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119:1: Warning: Top-level binding with no type signature: gl_MODELVIEW28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:120:1: Warning: Top-level binding with no type signature: gl_MODELVIEW29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:121:1: Warning: Top-level binding with no type signature: gl_MODELVIEW30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122:1: Warning: Top-level binding with no type signature: gl_MODELVIEW31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:123:1: Warning: Top-level binding with no type signature: gl_CURRENT_WEIGHT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:124:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:126:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:127:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128:1: Warning: Top-level binding with no type signature: gl_WEIGHT_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:39:1: Warning: Top-level binding with no type signature: glCurrentPaletteMatrix :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:40:1: Warning: Top-level binding with no type signature: glMatrixIndexubv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLubyte -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:41:1: Warning: Top-level binding with no type signature: glMatrixIndexusv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLushort -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:42:1: Warning: Top-level binding with no type signature: glMatrixIndexuiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:43:1: Warning: Top-level binding with no type signature: glMatrixIndexPointer :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:45:1: Warning: Top-level binding with no type signature: gl_MATRIX_PALETTE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:46:1: Warning: Top-level binding with no type signature: gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47:1: Warning: Top-level binding with no type signature: gl_MAX_PALETTE_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48:1: Warning: Top-level binding with no type signature: gl_CURRENT_PALETTE_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX_INDEX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_SIZE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:52:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_STRIDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:54:1: Warning: Top-level binding with no type signature: gl_MATRIX_INDEX_ARRAY_POINTER :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23:1: Warning: Top-level binding with no type signature: gl_TEXTURE_COMPARE_FAIL_VALUE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:121:1: Warning: Top-level binding with no type signature: glProgramString :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122:1: Warning: Top-level binding with no type signature: glBindProgram :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:123:1: Warning: Top-level binding with no type signature: glDeletePrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:124:1: Warning: Top-level binding with no type signature: glGenPrograms :: Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:126:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:127:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128:1: Warning: Top-level binding with no type signature: glProgramEnvParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:129:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4d :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:130:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4dv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4f :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:132:1: Warning: Top-level binding with no type signature: glProgramLocalParameter4fv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:133:1: Warning: Top-level binding with no type signature: glGetProgramEnvParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134:1: Warning: Top-level binding with no type signature: glGetProgramEnvParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:135:1: Warning: Top-level binding with no type signature: glGetProgramLocalParameterdv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:136:1: Warning: Top-level binding with no type signature: glGetProgramLocalParameterfv :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137:1: Warning: Top-level binding with no type signature: glGetProgramString :: forall a. Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:139:1: Warning: Top-level binding with no type signature: gl_FRAGMENT_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140:1: Warning: Top-level binding with no type signature: gl_PROGRAM_FORMAT_ASCII :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:141:1: Warning: Top-level binding with no type signature: gl_PROGRAM_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:142:1: Warning: Top-level binding with no type signature: gl_PROGRAM_FORMAT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143:1: Warning: Top-level binding with no type signature: gl_PROGRAM_BINDING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:144:1: Warning: Top-level binding with no type signature: gl_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:145:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:147:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:148:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:149:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:150:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:151:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152:1: Warning: Top-level binding with no type signature: gl_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:153:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:154:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:155:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:156:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:157:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:159:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ATTRIBS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:160:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_LOCAL_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:161:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ENV_PARAMETERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:162:1: Warning: Top-level binding with no type signature: gl_PROGRAM_UNDER_NATIVE_LIMITS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:163:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:164:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:165:1: Warning: Top-level binding with no type signature: gl_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:166:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:167:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:168:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:169:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:170:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:171:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:172:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:173:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:174:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:175:1: Warning: Top-level binding with no type signature: gl_PROGRAM_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:176:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ERROR_POSITION :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:177:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:178:1: Warning: Top-level binding with no type signature: gl_TRANSPOSE_CURRENT_MATRIX :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:179:1: Warning: Top-level binding with no type signature: gl_CURRENT_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:180:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_MATRICES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:181:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:182:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ERROR_STRING :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:184:1: Warning: Top-level binding with no type signature: gl_MATRIX0 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:185:1: Warning: Top-level binding with no type signature: gl_MATRIX1 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:186:1: Warning: Top-level binding with no type signature: gl_MATRIX2 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:187:1: Warning: Top-level binding with no type signature: gl_MATRIX3 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:188:1: Warning: Top-level binding with no type signature: gl_MATRIX4 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:189:1: Warning: Top-level binding with no type signature: gl_MATRIX5 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:190:1: Warning: Top-level binding with no type signature: gl_MATRIX6 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:191:1: Warning: Top-level binding with no type signature: gl_MATRIX7 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:192:1: Warning: Top-level binding with no type signature: gl_MATRIX8 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:193:1: Warning: Top-level binding with no type signature: gl_MATRIX9 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:194:1: Warning: Top-level binding with no type signature: gl_MATRIX10 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:195:1: Warning: Top-level binding with no type signature: gl_MATRIX11 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:196:1: Warning: Top-level binding with no type signature: gl_MATRIX12 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:197:1: Warning: Top-level binding with no type signature: gl_MATRIX13 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:198:1: Warning: Top-level binding with no type signature: gl_MATRIX14 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:199:1: Warning: Top-level binding with no type signature: gl_MATRIX15 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:200:1: Warning: Top-level binding with no type signature: gl_MATRIX16 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:201:1: Warning: Top-level binding with no type signature: gl_MATRIX17 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:202:1: Warning: Top-level binding with no type signature: gl_MATRIX18 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:203:1: Warning: Top-level binding with no type signature: gl_MATRIX19 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:204:1: Warning: Top-level binding with no type signature: gl_MATRIX20 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:205:1: Warning: Top-level binding with no type signature: gl_MATRIX21 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:206:1: Warning: Top-level binding with no type signature: gl_MATRIX22 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:207:1: Warning: Top-level binding with no type signature: gl_MATRIX23 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:208:1: Warning: Top-level binding with no type signature: gl_MATRIX24 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:209:1: Warning: Top-level binding with no type signature: gl_MATRIX25 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:210:1: Warning: Top-level binding with no type signature: gl_MATRIX26 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:211:1: Warning: Top-level binding with no type signature: gl_MATRIX27 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:212:1: Warning: Top-level binding with no type signature: gl_MATRIX28 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:213:1: Warning: Top-level binding with no type signature: gl_MATRIX29 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:214:1: Warning: Top-level binding with no type signature: gl_MATRIX30 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:215:1: Warning: Top-level binding with no type signature: gl_MATRIX31 :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:166:1: Warning: Top-level binding with no type signature: gl_VERTEX_PROGRAM :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:167:1: Warning: Top-level binding with no type signature: gl_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:168:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:169:1: Warning: Top-level binding with no type signature: gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:170:1: Warning: Top-level binding with no type signature: gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:102:1: Warning: Top-level binding with no type signature: glDeleteObject :: GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:103:1: Warning: Top-level binding with no type signature: glGetHandle :: GLenum -> IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:104:1: Warning: Top-level binding with no type signature: glDetachObject :: GLhandleARB -> GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:105:1: Warning: Top-level binding with no type signature: glCreateShaderObject :: GLenum -> IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:106:1: Warning: Top-level binding with no type signature: glCreateProgramObject :: IO GLhandleARB src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:107:1: Warning: Top-level binding with no type signature: glAttachObject :: GLhandleARB -> GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:108:1: Warning: Top-level binding with no type signature: glUseProgramObject :: GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:109:1: Warning: Top-level binding with no type signature: glGetObjectParameterfv :: GLhandleARB -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110:1: Warning: Top-level binding with no type signature: glGetObjectParameteriv :: GLhandleARB -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111:1: Warning: Top-level binding with no type signature: glGetInfoLog :: GLhandleARB -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLcharARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112:1: Warning: Top-level binding with no type signature: glGetAttachedObjects :: GLhandleARB -> GLsizei -> GHC.Ptr.Ptr GLsizei -> GHC.Ptr.Ptr GLhandleARB -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:114:1: Warning: Top-level binding with no type signature: gl_PROGRAM_OBJECT :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115:1: Warning: Top-level binding with no type signature: gl_OBJECT_SUBTYPE :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116:1: Warning: Top-level binding with no type signature: gl_OBJECT_DELETE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:117:1: Warning: Top-level binding with no type signature: gl_OBJECT_COMPILE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:118:1: Warning: Top-level binding with no type signature: gl_OBJECT_LINK_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:119:1: Warning: Top-level binding with no type signature: gl_OBJECT_VALIDATE_STATUS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:120:1: Warning: Top-level binding with no type signature: gl_OBJECT_INFO_LOG_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:121:1: Warning: Top-level binding with no type signature: gl_OBJECT_ATTACHED_OBJECTS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:122:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_UNIFORMS :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:123:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:124:1: Warning: Top-level binding with no type signature: gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:125:1: Warning: Top-level binding with no type signature: gl_SHADER_OBJECT :: GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_ATTRIBUTES :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:97:1: Warning: Top-level binding with no type signature: gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:27:1: Warning: Top-level binding with no type signature: gl_RGBA_FLOAT_MODE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:42:1: Warning: Top-level binding with no type signature: gl_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43:1: Warning: Top-level binding with no type signature: gl_INTENSITY32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:44:1: Warning: Top-level binding with no type signature: gl_LUMINANCE32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:45:1: Warning: Top-level binding with no type signature: gl_LUMINANCE_ALPHA32F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46:1: Warning: Top-level binding with no type signature: gl_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:47:1: Warning: Top-level binding with no type signature: gl_INTENSITY16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:48:1: Warning: Top-level binding with no type signature: gl_LUMINANCE16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49:1: Warning: Top-level binding with no type signature: gl_LUMINANCE_ALPHA16F :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:49:1: Warning: Top-level binding with no type signature: glFramebufferTextureFace :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:51:1: Warning: Top-level binding with no type signature: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:52:1: Warning: Top-level binding with no type signature: gl_MAX_GEOMETRY_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:53:1: Warning: Top-level binding with no type signature: gl_MAX_VERTEX_VARYING_COMPONENTS :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:34:1: Warning: Top-level binding with no type signature: glNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLenum -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:35:1: Warning: Top-level binding with no type signature: glDeleteNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:36:1: Warning: Top-level binding with no type signature: glCompileShaderInclude :: Graphics.Rendering.OpenGL.Raw.Types.GLuint -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr (GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar) -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:37:1: Warning: Top-level binding with no type signature: glIsNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO Graphics.Rendering.OpenGL.Raw.Types.GLboolean src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:38:1: Warning: Top-level binding with no type signature: glGetNamedString :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLsizei -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:39:1: Warning: Top-level binding with no type signature: glGetNamedStringiv :: Graphics.Rendering.OpenGL.Raw.Types.GLint -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLchar -> Graphics.Rendering.OpenGL.Raw.Types.GLenum -> GHC.Ptr.Ptr Graphics.Rendering.OpenGL.Raw.Types.GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:41:1: Warning: Top-level binding with no type signature: gl_SHADER_INCLUDE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:42:1: Warning: Top-level binding with no type signature: gl_NAMED_STRING_LENGTH :: Graphics.Rendering.OpenGL.Raw.Types.GLenum src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:43:1: Warning: Top-level binding with no type signature: gl_NAMED_STRING_TYPE :: Graphics.Rendering.OpenGL.Raw.Types.GLenum Haddock coverage: 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker' 67% ( 28 / 42) in 'Graphics.Rendering.OpenGL.Raw.Types' 32% (993 /3063) in 'Graphics.Rendering.OpenGL.Raw.Functions' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 0% ( 1 /5458) in 'Graphics.Rendering.OpenGL.Raw.Tokens' 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' 5% ( 5 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' 33% ( 48 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' 40% ( 32 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' 65% ( 49 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' 22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' 21% ( 5 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' 44% ( 4 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' 28% ( 13 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' 43% (384 /887) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility' 64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' 100% ( 18 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' 24% ( 23 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject' 50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' 44% ( 16 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' 74% ( 20 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' 50% ( 8 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' 48% ( 14 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' 25% ( 7 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' 67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile' 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC' 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' 94% ( 17 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' 16% ( 7 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev' 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5' 12% ( 4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64' 50% ( 11 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine' 12% ( 5 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' 62% ( 10 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2' 71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' 78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' 33% ( 8 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' 64% ( 46 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' 50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit' 12% ( 4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' 22% ( 5 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' 36% ( 5 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' 19% ( 4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' 44% ( 4 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' 25% ( 11 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent' 30% (342 /1126) in 'Graphics.Rendering.OpenGL.Raw.Core32' 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' 57% ( 4 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange' 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject' 51% ( 37 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' 31% ( 4 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' 48% ( 10 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' 6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' 6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' 31% ( 14 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' 69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' 19% ( 4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVerte src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:220:1: Warning: Top-level binding with no type signature: glClientAttribDefault :: GLbitfield -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:221:1: Warning: Top-level binding with no type signature: glPushClientAttribDefault :: GLbitfield -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:222:1: Warning: Top-level binding with no type signature: glMatrixLoadf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:223:1: Warning: Top-level binding with no type signature: glMatrixLoadd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:224:1: Warning: Top-level binding with no type signature: glMatrixMultf :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:225:1: Warning: Top-level binding with no type signature: glMatrixMultd :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:226:1: Warning: Top-level binding with no type signature: glMatrixLoadIdentity :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:227:1: Warning: Top-level binding with no type signature: glMatrixRotatef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:228:1: Warning: Top-level binding with no type signature: glMatrixRotated :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229:1: Warning: Top-level binding with no type signature: glMatrixScalef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230:1: Warning: Top-level binding with no type signature: glMatrixScaled :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231:1: Warning: Top-level binding with no type signature: glMatrixTranslatef :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232:1: Warning: Top-level binding with no type signature: glMatrixTranslated :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233:1: Warning: Top-level binding with no type signature: glMatrixOrtho :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234:1: Warning: Top-level binding with no type signature: glMatrixFrustum :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235:1: Warning: Top-level binding with no type signature: glMatrixPush :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236:1: Warning: Top-level binding with no type signature: glMatrixPop :: GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237:1: Warning: Top-level binding with no type signature: glTextureImage1D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238:1: Warning: Top-level binding with no type signature: glTextureImage2D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239:1: Warning: Top-level binding with no type signature: glCopyTextureImage1D :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240:1: Warning: Top-level binding with no type signature: glCopyTextureImage2D :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241:1: Warning: Top-level binding with no type signature: glTextureImage3D :: forall a. GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242:1: Warning: Top-level binding with no type signature: glBindMultiTexture :: GLenum -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243:1: Warning: Top-level binding with no type signature: glMultiTexCoordPointer :: forall a. GLenum -> GLint -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244:1: Warning: Top-level binding with no type signature: glMultiTexEnvf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245:1: Warning: Top-level binding with no type signature: glMultiTexEnvfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246:1: Warning: Top-level binding with no type signature: glMultiTexEnvi :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247:1: Warning: Top-level binding with no type signature: glMultiTexEnviv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248:1: Warning: Top-level binding with no type signature: glMultiTexGend :: GLenum -> GLenum -> GLenum -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249:1: Warning: Top-level binding with no type signature: glMultiTexGendv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250:1: Warning: Top-level binding with no type signature: glMultiTexGenf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251:1: Warning: Top-level binding with no type signature: glMultiTexGenfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252:1: Warning: Top-level binding with no type signature: glMultiTexGeni :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253:1: Warning: Top-level binding with no type signature: glMultiTexGeniv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254:1: Warning: Top-level binding with no type signature: glGetMultiTexEnvfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255:1: Warning: Top-level binding with no type signature: glGetMultiTexEnviv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256:1: Warning: Top-level binding with no type signature: glGetMultiTexGendv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257:1: Warning: Top-level binding with no type signature: glGetMultiTexGenfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258:1: Warning: Top-level binding with no type signature: glGetMultiTexGeniv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259:1: Warning: Top-level binding with no type signature: glMultiTexParameteri :: GLenum -> GLenum -> GLenum -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260:1: Warning: Top-level binding with no type signature: glMultiTexParameteriv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261:1: Warning: Top-level binding with no type signature: glMultiTexParameterf :: GLenum -> GLenum -> GLenum -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262:1: Warning: Top-level binding with no type signature: glMultiTexParameterfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263:1: Warning: Top-level binding with no type signature: glMultiTexImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264:1: Warning: Top-level binding with no type signature: glMultiTexImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265:1: Warning: Top-level binding with no type signature: glMultiTexSubImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266:1: Warning: Top-level binding with no type signature: glMultiTexSubImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267:1: Warning: Top-level binding with no type signature: glCopyMultiTexImage1D :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268:1: Warning: Top-level binding with no type signature: glCopyMultiTexImage2D :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage1D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage2D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271:1: Warning: Top-level binding with no type signature: glGetMultiTexImage :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterfv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273:1: Warning: Top-level binding with no type signature: glGetMultiTexParameteriv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274:1: Warning: Top-level binding with no type signature: glGetMultiTexLevelParameterfv :: GLenum -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275:1: Warning: Top-level binding with no type signature: glGetMultiTexLevelParameteriv :: GLenum -> GLenum -> GLint -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276:1: Warning: Top-level binding with no type signature: glMultiTexImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277:1: Warning: Top-level binding with no type signature: glMultiTexSubImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278:1: Warning: Top-level binding with no type signature: glCopyMultiTexSubImage3D :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279:1: Warning: Top-level binding with no type signature: glEnableClientStateIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280:1: Warning: Top-level binding with no type signature: glDisableClientStateIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281:1: Warning: Top-level binding with no type signature: glGetFloatIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282:1: Warning: Top-level binding with no type signature: glGetDoubleIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283:1: Warning: Top-level binding with no type signature: glGetPointerIndexedv :: forall a. GLenum -> GLuint -> GHC.Ptr.Ptr (GHC.Ptr.Ptr a) -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284:1: Warning: Top-level binding with no type signature: glEnableIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285:1: Warning: Top-level binding with no type signature: glDisableIndexed :: GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286:1: Warning: Top-level binding with no type signature: glIsEnabledIndexed :: GLenum -> GLuint -> IO GLboolean src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287:1: Warning: Top-level binding with no type signature: glGetIntegerIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288:1: Warning: Top-level binding with no type signature: glGetBooleanIndexedv :: GLenum -> GLuint -> GHC.Ptr.Ptr GLboolean -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289:1: Warning: Top-level binding with no type signature: glNamedProgramString :: forall a. GLuint -> GLenum -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4d :: GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4dv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4f :: GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameter4fv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterdv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterfv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296:1: Warning: Top-level binding with no type signature: glGetNamedProgramiv :: GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297:1: Warning: Top-level binding with no type signature: glGetNamedProgramString :: forall a. GLuint -> GLenum -> GLenum -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298:1: Warning: Top-level binding with no type signature: glCompressedTextureImage3D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299:1: Warning: Top-level binding with no type signature: glCompressedTextureImage2D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300:1: Warning: Top-level binding with no type signature: glCompressedTextureImage1D :: forall a. GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage3D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage2D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303:1: Warning: Top-level binding with no type signature: glCompressedMultiTexImage1D :: forall a. GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage3D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage2D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306:1: Warning: Top-level binding with no type signature: glCompressedMultiTexSubImage1D :: forall a. GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307:1: Warning: Top-level binding with no type signature: glGetCompressedMultiTexImage :: forall a. GLenum -> GLenum -> GLint -> GHC.Ptr.Ptr a -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308:1: Warning: Top-level binding with no type signature: glMatrixLoadTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309:1: Warning: Top-level binding with no type signature: glMatrixLoadTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310:1: Warning: Top-level binding with no type signature: glMatrixMultTransposef :: GLenum -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311:1: Warning: Top-level binding with no type signature: glMatrixMultTransposed :: GLenum -> GHC.Ptr.Ptr GLdouble -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312:1: Warning: Top-level binding with no type signature: glMultiTexBuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313:1: Warning: Top-level binding with no type signature: glMultiTexParameterIiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314:1: Warning: Top-level binding with no type signature: glMultiTexParameterIuiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterIiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316:1: Warning: Top-level binding with no type signature: glGetMultiTexParameterIuiv :: GLenum -> GLenum -> GLenum -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameters4fv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLfloat -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4i :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4iv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParametersI4iv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4ui :: GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParameterI4uiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323:1: Warning: Top-level binding with no type signature: glNamedProgramLocalParametersI4uiv :: GLuint -> GLenum -> GLuint -> GLsizei -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterIiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325:1: Warning: Top-level binding with no type signature: glGetNamedProgramLocalParameterIuiv :: GLuint -> GLenum -> GLuint -> GHC.Ptr.Ptr GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326:1: Warning: Top-level binding with no type signature: glNamedRenderbufferStorageMultisampleCoverage :: GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture1D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture2D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329:1: Warning: Top-level binding with no type signature: glNamedFramebufferTexture3D :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330:1: Warning: Top-level binding with no type signature: glGenerateMultiTexMipmap :: GLenum -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331:1: Warning: Top-level binding with no type signature: glFramebufferDrawBuffer :: GLuint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332:1: Warning: Top-level binding with no type signature: glFramebufferDrawBuffers :: GLuint -> GLsizei -> GHC.Ptr.Ptr GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333:1: Warning: Top-level binding with no type signature: glFramebufferReadBuffer :: GLuint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334:1: Warning: Top-level binding with no type signature: glNamedFramebufferTextureFace :: GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335:1: Warning: Top-level binding with no type signature: glTextureRenderbuffer :: GLuint -> GLenum -> GLuint -> IO () src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336:1: Warning: Top-level binding with no type signature: glMultiTexRenderbuffer :: GLenum -> GLenum -> GLuint -> IO () x' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR' 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' 31% ( 4 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA' 64% ( 9 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' 26% ( 8 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting' 67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC' 67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit' 57% ( 4 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample' 33% ( 14 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' 18% ( 2 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' 96% ( 26 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' 56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' 38% (658 /1749) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30' 37% (670 /1822) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31' 36% (692 /1908) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32' 36% (716 /1982) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33' 35% (745 /2105) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40' 37% (816 /2228) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41' 35% (828 /2352) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42' 33% (872 /2655) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43' 33% (881 /2683) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44' 38% (658 /1746) in 'Graphics.Rendering.OpenGL.Raw.Core30' 37% (670 /1819) in 'Graphics.Rendering.OpenGL.Raw.Core31' 31% (366 /1170) in 'Graphics.Rendering.OpenGL.Raw.Core33' 31% (395 /1294) in 'Graphics.Rendering.OpenGL.Raw.Core40' 33% (466 /1417) in 'Graphics.Rendering.OpenGL.Raw.Core41' 31% (478 /1541) in 'Graphics.Rendering.OpenGL.Raw.Core42' 28% (523 /1847) in 'Graphics.Rendering.OpenGL.Raw.Core43' 28% (532 /1875) in 'Graphics.Rendering.OpenGL.Raw.Core44' 32% (638 /2007) in 'Graphics.Rendering.OpenGL.Raw.Core45' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' 89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters' 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' 9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' 39% ( 77 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2' 22% ( 4 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' 33% ( 5 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' 36% ( 9 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' 6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' 3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' 14% ( 7 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' 7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' 10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' 2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering' 38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10' 40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11' 39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12' 38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13' 39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14' 38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15' 40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20' 40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21' 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV' 100% ( 79 / 79) in 'Graphics.Rendering.OpenGL.Raw.EXT' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE' 100% ( 86 / 86) in 'Graphics.Rendering.OpenGL.Raw.ARB' 35% (987 /2827) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html, dist/doc/html/OpenGLRaw/OpenGLRaw.txt Creating package registration file: /tmp/pkgConf-OpenGLRaw-2.0.031550.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGLRaw-2.0.0.0 Registering OpenGLRaw-2.0.0.0... Installed OpenGLRaw-2.0.0.0 Configuring text-1.2.0.4... Building text-1.2.0.4... Preprocessing library text-1.2.0.4... [ 1 of 43] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o ) [ 2 of 43] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o ) [ 3 of 43] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o ) [ 4 of 43] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o ) [ 5 of 43] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o ) [ 6 of 43] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o ) [ 7 of 43] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o ) [ 8 of 43] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o ) [ 9 of 43] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o ) [10 of 43] Compiling Data.Text.Array ( Data/Text/Array.hs, dist/build/Data/Text/Array.o ) [11 of 43] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o ) [12 of 43] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o ) [13 of 43] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o ) [14 of 43] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o ) [15 of 43] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o ) [16 of 43] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o ) [17 of 43] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o ) [18 of 43] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o ) [19 of 43] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o ) [20 of 43] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o ) [21 of 43] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o ) [22 of 43] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o ) [23 of 43] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o ) [24 of 43] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o ) [25 of 43] Compiling Data.Text ( Data/Text.hs, dist/build/Data/Text.o ) [26 of 43] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o ) [27 of 43] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o ) [28 of 43] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o ) [29 of 43] Compiling Data.Text.IO ( Data/Text/IO.hs, dist/build/Data/Text/IO.o ) [30 of 43] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o ) [31 of 43] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o ) [32 of 43] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o ) [33 of 43] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o ) [34 of 43] Compiling Data.Text.Lazy ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o ) [35 of 43] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o ) [36 of 43] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o ) [37 of 43] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o ) [38 of 43] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o ) [39 of 43] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o ) [40 of 43] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o ) [41 of 43] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o ) [42 of 43] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o ) [43 of 43] Compiling Data.Text.Read ( Data/Text/Read.hs, dist/build/Data/Text/Read.o ) In-place registering text-1.2.0.4... Running Haddock for text-1.2.0.4... Running hscolour for text-1.2.0.4... Preprocessing library text-1.2.0.4... Preprocessing library text-1.2.0.4... Haddock coverage: 14% ( 1 / 7) in 'Data.Text.Internal.Read' 50% ( 1 / 2) in 'Data.Text.Internal.Encoding.Utf32' 50% ( 1 / 2) in 'Data.Text.Internal.Builder.RealFloat.Functions' 0% ( 0 / 2) in 'Data.Text.Internal.Builder.Int.Digits' 100% ( 12 / 12) in 'Data.Text.Encoding.Error' 100% ( 2 / 2) in 'Data.Text.Internal.Unsafe.Shift' 25% ( 1 / 4) in 'Data.Text.Internal.Encoding.Utf16' 100% ( 2 / 2) in 'Data.Text.Internal.Functions' 100% ( 3 / 3) in 'Data.Text.Internal.Unsafe' 100% ( 16 / 16) in 'Data.Text.Array' 33% ( 2 / 6) in 'Data.Text.Internal.Unsafe.Char' 95% ( 19 / 20) in 'Data.Text.Internal' 38% ( 5 / 13) in 'Data.Text.Internal.Fusion.Size' 50% ( 5 / 10) in 'Data.Text.Internal.Fusion.Types' 0% ( 0 / 5) in 'Data.Text.Internal.Fusion.CaseMapping' 89% ( 64 / 72) in 'Data.Text.Internal.Fusion.Common' 93% ( 13 / 14) in 'Data.Text.Unsafe' 33% ( 1 / 3) in 'Data.Text.Internal.Private' 86% ( 19 / 22) in 'Data.Text.Internal.Fusion' 33% ( 2 / 6) in 'Data.Text.Internal.Encoding.Fusion.Common' 17% ( 2 / 12) in 'Data.Text.Internal.Encoding.Utf8' 91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion' 100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion' 100% ( 2 / 2) in 'Data.Text.Internal.Search' 100% (125 /125) in 'Data.Text' 100% ( 33 / 33) in 'Data.Text.Encoding' 100% ( 18 / 18) in 'Data.Text.Foreign' 100% ( 3 / 3) in 'Data.Text.Internal.IO' 100% ( 20 / 20) in 'Data.Text.IO' 93% ( 14 / 15) in 'Data.Text.Internal.Lazy' 100% ( 8 / 8) in 'Data.Text.Internal.Lazy.Fusion' 100% ( 2 / 2) in 'Data.Text.Internal.Lazy.Search' 100% ( 2 / 2) in 'Data.Text.Lazy.Internal' 99% (124 /125) in 'Data.Text.Lazy' 94% ( 16 / 17) in 'Data.Text.Internal.Builder' 100% ( 12 / 12) in 'Data.Text.Lazy.Builder' 100% ( 3 / 3) in 'Data.Text.Internal.Builder.Functions' 0% ( 0 / 3) in 'Data.Text.Lazy.Builder.Int' 100% ( 19 / 19) in 'Data.Text.Lazy.IO' 100% ( 7 / 7) in 'Data.Text.Lazy.Read' 75% ( 3 / 4) in 'Data.Text.Lazy.Builder.RealFloat' 89% ( 24 / 27) in 'Data.Text.Lazy.Encoding' 100% ( 7 / 7) in 'Data.Text.Read' Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for: Data.Text.Internal.Fusion.Common.findIndicesI Warning: Data.Text.Unsafe: could not find link destinations for: GHC.IO.bracket Warning: Data.Text: could not find link destinations for: Data.Text.replicateChar Data.Text.countChar Warning: Data.Text.Internal.IO: could not find link destinations for: GHC.IO.Handle.Types.Handle__ Warning: Data.Text.Lazy: could not find link destinations for: Data.Text.Lazy.replicateChar Data.Text.Lazy.dropWords Data.Text.Lazy.splitAtWord Data.Text.Lazy.countChar Warning: Data.Text.Internal.Builder: could not find link destinations for: Data.Text.Internal.Builder.empty Data.Text.Internal.Builder.append Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for: Data.Text.Lazy.Builder.RealFloat.floatToDigits Documentation created: dist/doc/html/text/index.html, dist/doc/html/text/text.txt Creating package registration file: /tmp/pkgConf-text-1.2.031550.4 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/text-1.2.0.4 Registering text-1.2.0.4... Installed text-1.2.0.4 Configuring GLURaw-1.4.0.2... Building GLURaw-1.4.0.2... Preprocessing library GLURaw-1.4.0.2... [1 of 7] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o ) [2 of 7] Compiling Graphics.Rendering.GLU.Raw.APIEntry ( src/Graphics/Rendering/GLU/Raw/APIEntry.hs, dist/build/Graphics/Rendering/GLU/Raw/APIEntry.o ) [3 of 7] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o ) [4 of 7] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o ) [5 of 7] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o ) [6 of 7] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o ) [7 of 7] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o ) In-place registering GLURaw-1.4.0.2... Running Haddock for GLURaw-1.4.0.2... Running hscolour for GLURaw-1.4.0.2... Preprocessing library GLURaw-1.4.0.2... Preprocessing library GLURaw-1.4.0.2... Haddock coverage: 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal' 80% ( 4 / 5) in 'Graphics.Rendering.GLU.Raw.APIEntry' 13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks' 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types' 1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens' 2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions' 100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw' Documentation created: dist/doc/html/GLURaw/index.html, dist/doc/html/GLURaw/GLURaw.txt Creating package registration file: /tmp/pkgConf-GLURaw-1.4.031550.2 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/GLURaw-1.4.0.2 Registering GLURaw-1.4.0.2... Installed GLURaw-1.4.0.2 Configuring OpenGL-2.10.0.1... Building OpenGL-2.10.0.1... Preprocessing library OpenGL-2.10.0.1... [ 1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o ) [ 2 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o ) [ 3 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o ) [ 4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o ) [ 5 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o ) [ 6 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o ) [ 7 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o ) [ 8 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o ) [ 9 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o ) [ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o ) [ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o ) [ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o ) [ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o ) [ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o ) [ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o ) [ 16 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o ) [ 17 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o ) [ 18 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o ) [ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o ) [ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o ) [ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o ) [ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o ) [ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o ) [ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o ) [ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o ) [ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o ) [ 27 of 117] Compiling 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src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o ) [ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o ) [ 40 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( src/Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o ) [ 41 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o ) [ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( src/Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o ) [ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( src/Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o ) [ 44 of 117] Compiling 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dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o ) [ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o ) [ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( src/Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o ) [ 58 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o ) [ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( src/Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o ) [ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o ) [ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( src/Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o ) [ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o ) [ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o ) [ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o ) [ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o ) [ 66 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o ) [ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o ) [ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o ) [ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o ) [ 70 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o ) [ 71 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o ) [ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o ) [ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o ) [ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( src/Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o ) [ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o ) [ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o ) [ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o ) [ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o ) [ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o ) [ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o ) [ 81 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o ) [ 82 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o ) [ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o ) [ 84 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o ) [ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.ObjectName ( src/Graphics/Rendering/OpenGL/GL/ObjectName.hs, dist/build/Graphics/Rendering/OpenGL/GL/ObjectName.o ) [ 86 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o ) [ 87 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o ) [ 88 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o ) [ 89 of 117] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o ) [ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( src/Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o ) [ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o ) [ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o ) [ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o ) [ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o ) [ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o ) [ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o ) [ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o ) [ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o ) [ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o ) [100 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o ) [101 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o ) [102 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o ) [103 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o ) [104 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o ) [105 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o ) [106 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o ) [107 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o ) [108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o ) [109 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o ) [110 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o ) [111 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o ) [112 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o ) [113 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o ) [114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o ) [115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o ) [116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o ) [117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o ) In-place registering OpenGL-2.10.0.1... Running Haddock for OpenGL-2.10.0.1... Running hscolour for OpenGL-2.10.0.1... Preprocessing library OpenGL-2.10.0.1... Preprocessing library OpenGL-2.10.0.1... Haddock coverage: 80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.DataType' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal' 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget' 8% ( 2 / 26) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName' 9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag' 5% ( 2 / 40) in 'Graphics.Rendering.OpenGL.GL.QueryUtils' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Tensor' 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.GL.StateVar' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.StringQueries' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.GL.ByteString' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Hints' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ColorSum' 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments' 94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing' 48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Clipping' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps' 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GLU.Matrix' 77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec' 18% ( 6 / 33) in 'Graphics.Rendering.OpenGL.GL.VertexArrays' 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos' 14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors' 7% ( 1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog' 80% ( 28 / 35) in 'Graphics.Rendering.OpenGL.GL.Framebuffer' 30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Feedback' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint' Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. 40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap' 6% ( 1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable' 27% ( 6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping' 5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles' 8% ( 1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons' 19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject' 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters' 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments' 3% ( 1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.GL.Rectangles' 89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.GL.BeginEnd' 77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.ObjectName' 29% ( 4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects' 19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.QueryObject' 42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.GL.Texturing' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects' 33% ( 4 / 12) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables' 69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader' 24% ( 4 / 17) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries' 26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GL.Shaders' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GLU' 100% ( 50 / 50) in 'Graphics.Rendering.OpenGL.GL' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL' Warning: Graphics.Rendering.OpenGL.GL.CoordTrans: could not find link destinations for: Graphics.Rendering.OpenGL.GL.CoordTrans.getMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.loadMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.loadTransposeMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.multMatrix_ Graphics.Rendering.OpenGL.GL.CoordTrans.multTransposeMatrix Warning: Graphics.Rendering.OpenGL.GL.VertexSpec: could not find link destinations for: Graphics.Rendering.OpenGL.GL.VertexSpec.vertex2 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex3 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex4 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex2v Graphics.Rendering.OpenGL.GL.VertexSpec.vertex3v Graphics.Rendering.OpenGL.GL.VertexSpec.vertex4v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord2 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord3 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord4 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord2v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord3v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord4v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord2 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord3 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord4 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord2v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord3v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord4v Graphics.Rendering.OpenGL.GL.VertexSpec.normal3 Graphics.Rendering.OpenGL.GL.VertexSpec.normal3v Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.color3 Graphics.Rendering.OpenGL.GL.VertexSpec.color4 Graphics.Rendering.OpenGL.GL.VertexSpec.color3v Graphics.Rendering.OpenGL.GL.VertexSpec.color4v Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor3 Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor3v Graphics.Rendering.OpenGL.GL.VertexSpec.index1 Graphics.Rendering.OpenGL.GL.VertexSpec.index1v Warning: Graphics.Rendering.OpenGL.GL.RasterPos: could not find link destinations for: Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos2 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos3 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos4 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos2v Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos3v Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos4v Graphics.Rendering.OpenGL.GL.RasterPos.windowPos2 Graphics.Rendering.OpenGL.GL.RasterPos.windowPos3 Graphics.Rendering.OpenGL.GL.RasterPos.windowPos2v Graphics.Rendering.OpenGL.GL.RasterPos.windowPos3v Warning: Graphics.Rendering.OpenGL.GL.Evaluators: could not find link destinations for: Graphics.Rendering.OpenGL.GL.Domain.glMap1 Graphics.Rendering.OpenGL.GL.Domain.glMap2 Graphics.Rendering.OpenGL.GL.Domain.glGetMapv Graphics.Rendering.OpenGL.GL.Domain.glMapGrid1 Graphics.Rendering.OpenGL.GL.Domain.glMapGrid2 Graphics.Rendering.OpenGL.GL.Domain.get2 Graphics.Rendering.OpenGL.GL.Domain.get4 Graphics.Rendering.OpenGL.GL.ControlPoint.map1Target Graphics.Rendering.OpenGL.GL.ControlPoint.map2Target Graphics.Rendering.OpenGL.GL.ControlPoint.enableCap1 Graphics.Rendering.OpenGL.GL.ControlPoint.enableCap2 Graphics.Rendering.OpenGL.GL.ControlPoint.numComponents Graphics.Rendering.OpenGL.GL.ControlPoint.peekControlPoint Graphics.Rendering.OpenGL.GL.ControlPoint.pokeControlPoint Warning: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: could not find link destinations for: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap.getPixelMapv Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap.pixelMapv Warning: Graphics.Rendering.OpenGL.GL.Texturing.Specification: could not find link destinations for: Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalBindableTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalBindableTextureTargetPName1I Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTargetProxy Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTargetEnableCap Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalOneDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalTwoDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalThreeDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalQueryableTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalGettableTextureTarget Warning: Graphics.Rendering.OpenGL.GL.PixellikeObject: could not find link destinations for: Graphics.Rendering.OpenGL.GL.PixellikeObject.marshalPixellikeOT Graphics.Rendering.OpenGL.GL.PixellikeObject.pixObjTarQueryFunc Warning: Graphics.Rendering.OpenGL.GLU.NURBS: could not find link destinations for: Graphics.Rendering.OpenGL.GLU.NURBS.trimmingTarget Warning: Graphics.Rendering.OpenGL.GL.QueryObjects: could not find link destinations for: Graphics.Rendering.OpenGL.GL.QueryObjects.getQueryObjectv Warning: Graphics.Rendering.OpenGL.GL.Shaders.Uniform: could not find link destinations for: Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform1 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform2 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform3 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform4 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.getUniform Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform1v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform2v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform3v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform4v Documentation created: dist/doc/html/OpenGL/index.html, dist/doc/html/OpenGL/OpenGL.txt Creating package registration file: /tmp/pkgConf-OpenGL-2.10.031550.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGL-2.10.0.1 Registering OpenGL-2.10.0.1... Installed OpenGL-2.10.0.1