{-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.GL.Face -- Copyright : (c) Sven Panne 2002-2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- This is a purely internal module for (un-)marshaling Face. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.GL.Face ( Face(..), marshalFace, unmarshalFace ) where import Graphics.Rendering.OpenGL.Raw -------------------------------------------------------------------------------- data Face = Front | Back | FrontAndBack deriving ( Eq, Ord, Show ) marshalFace :: Face -> GLenum marshalFace x = case x of Front -> gl_FRONT Back -> gl_BACK FrontAndBack -> gl_FRONT_AND_BACK unmarshalFace :: GLenum -> Face unmarshalFace x | x == gl_FRONT = Front | x == gl_BACK = Back | x == gl_FRONT_AND_BACK = FrontAndBack | otherwise = error ("unmarshalFace: illegal value " ++ show x)