{-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.GL.Texturing.TextureObject -- Copyright : (c) Sven Panne 2002-2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- This is a purely internal module for handling texture objects. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( TextureObject(..) ) where import Control.Monad.IO.Class import Data.ObjectName import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen ) import Graphics.Rendering.OpenGL.GL.DebugOutput import Graphics.Rendering.OpenGL.GL.GLboolean import Graphics.Rendering.OpenGL.GL.QueryUtils import Graphics.Rendering.OpenGL.Raw -------------------------------------------------------------------------------- newtype TextureObject = TextureObject { textureID :: GLuint } deriving ( Eq, Ord, Show ) -------------------------------------------------------------------------------- instance ObjectName TextureObject where isObjectName = liftIO . fmap unmarshalGLboolean . glIsTexture . textureID deleteObjectNames textureObjects = liftIO . withArrayLen (map textureID textureObjects) $ glDeleteTextures . fromIntegral instance GeneratableObjectName TextureObject where genObjectNames n = liftIO . allocaArray n $ \buf -> do glGenTextures (fromIntegral n) buf fmap (map TextureObject) $ peekArray n buf instance CanBeLabeled TextureObject where objectLabel = objectNameLabel gl_TEXTURE . textureID