3      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~             !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'() * + ,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklm n o p q r s t u v w x y z { | } ~                                                                                   !"!#!$!%!&!'!(!)!*!+!,!-!.!/!0!1!2!3456789:;<=>?@ABCDEFGHIJKLMNOPQRSTU"V"W"X"Y"Z"["\"]"^"_"`"a"b"c"d"e#f#g#h#i#j#k#l#m#n#o$p$q$r$s$t$uvwxyz{|}~%%%%%%%%%%%%%%%%%%%%%%%%     &&&&&&&&&&&&'''      !"#$%&'(()(*(+(,(-(.(/)0)1)2)3)4)5)6)7)8)9):);)<)=)>)?)@)A)B)C)D)E)F)G)H)I)J)K)L)M)N)O)P)Q)R)S)T)U)V)W)X)Y)Z)[)\)])^)_)`)a)b)c*d*e*f*g*h*i*j*k*l*m*n*o*p*q+r+s+t,u-v-w-x-y-z-{-|-}-~----------------------.......................................////////0000000000000000000000000000000000000001111R2portablestablesven.panne@aedion.deA color index. A fully-fledged RGBA color. A fog coordinate.  4Fully-fledged four-dimensional texture coordinates. Texture coordinates with q=1. Texture coordinates with r=0 and q=1. Texture coordinates with t=0, r=0, and q=1.     3portablestablesven.panne@aedion.de4portablestablesven.panne@aedion.de !"#$%&'( !"#$%&'(('&%$#"!  !"#$%&'(5portablestablesven.panne@aedion.deD)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghiD)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghiD)@ihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+**+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghi6portablestablesven.panne@aedion.de jklmnopqr jklmnopqr jrqponmlkklmnopqr7portablestablesven.panne@aedion.destuvwxyz{|}~stuvwxyz{|}~s~}|{zyxwvuttuvwxyz{|}~portablestablesven.panne@aedion.de and 6 support efficient specification of rectangles as two N corner points. Each rectangle command takes four arguments, organized either  as two consecutive pairs of (x, y%) coordinates, or as two pointers to  arrays, each containing an (x, y#) pair. The resulting rectangle is  defined in the z = 0 plane.  ( x1 y1) ( x2, y2) is exactly equivalent to the  following sequence:    5Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive -Graphics.Rendering.OpenGL.GL.BeginEnd.Polygon $ do  .Graphics.Rendering.OpenGL.GL.VertexSpec.vertex ( x1 y1)  .Graphics.Rendering.OpenGL.GL.VertexSpec.vertex ( x2 y1)  .Graphics.Rendering.OpenGL.GL.VertexSpec.vertex ( x2 y2)  .Graphics.Rendering.OpenGL.GL.VertexSpec.vertex ( x1 y2) NNote that if the second vertex is above and to the right of the first vertex, ? the rectangle is constructed with a counterclockwise winding. 8portablestablesven.panne@aedion.deEThe set of color buffers which are selected for reading and writing. *Only the given auxiliary color buffer no. i is selected. DAll the front and back color buffers (front left, front right, back J left, back right) are selected. If there are no back color buffers, only I the front left and front right color buffers are selected. If there are I no right color buffers, only the front left and back left color buffers E are selected. If there are no right or back color buffers, only the & front left color buffer is selected. COnly the front right and back right color buffers are selected. If H there is no back right color buffer, only the front right color buffer  is selected. GOnly the front left and back left color buffers are selected. If there C is no back left color buffer, only the front left color buffer is  selected. GOnly the back left and back right color buffers are selected. If there C is no back right color buffer, only the back left color buffer is  selected. COnly the front left and front right color buffers are selected. If H there is no front right color buffer, only the front left color buffer  is selected. .Only the back right color buffer is selected. .Only the back left color buffer is selected. /Only the front right color buffer is selected. .Only the front left color buffer is selected. No color buffers are selected.  portablestablesven.panne@aedion.deBDifferent GL implementations buffer commands in several different K locations, including network buffers and the graphics accelerator itself.  A empties all of these buffers, causing all issued commands to be J executed as quickly as they are accepted by the actual rendering engine. N Though this execution may not be completed in any particular time period, it  does complete in finite time. NBecause any GL program might be executed over a network, or on an accelerator 1 that buffers commands, all programs should call  whenever they count K on having all of their previously issued commands completed. For example,  call = before waiting for user input that depends on the generated  image.  Note that 4 can return at any time. It does not wait until the = execution of all previously issued GL commands is complete. ? does not return until the effects of all previously called GL J commands are complete. Such effects include all changes to GL state, all L changes to connection state, and all changes to the frame buffer contents.  Note that & requires a round trip to the server. 9portablestablesven.panne@aedion.de                :portablestablesven.panne@aedion.de;portablestablesven.panne@aedion.de"""<portablestablesven.panne@aedion.de=portablestablesven.panne@aedion.deHIdentifies a texture unit via its number, which must be in the range of  (0 .. maxTextureUnit). >portablestablesven.panne@aedion.de?portablestablesven.panne@aedion.de$ General GL/GLU error categories GL/DGLU errors consist of a general error category and a description of  what went wrong.  !"#$%&'()*+,-./01,-./0 ,-./0 portablestablesven.panne@aedion.deKWhen an error occurs, it is recorded in this state variable and no further  errors are recorded. Reading ' returns the currently recorded errors O (there may be more than one due to a possibly distributed implementation) and  resets the state variable to []&, re-enabling the recording of future  errors. The value []5 means that there has been no detectable error since  the last time , was read, or since the GL was initialized. @portablestablesven.panne@aedion.de 23456789:;<= 23456789:;<= 23456789:;<=Aportablestablesven.panne@aedion.de>?>?>?Bportablestablesven.panne@aedion.de@@@Cportablestablesven.panne@aedion.deABABABDportablestablesven.panne@aedion.de 3Specification of the way the vertices given during renderPrimitive are 6 interpreted. In the description of the constructors, n is an integer count  starting at one, and N, is the total number of vertices specified. 3Draws a single, convex polygon. Vertices 1 through N define this  polygon. @Draws a connected group of quadrilaterals. One quadrilateral is Bdefined for each pair of vertices presented after the first pair.  Vertices 2n-1, 2n, 2n +2, and 2n+1 define quadrilateral n.  N/D2-1 quadrilaterals are drawn. Note that the order in which vertices I are used to construct a quadrilateral from strip data is different from " that used with independent data. DTreats each group of four vertices as an independent quadrilateral.  Vertices 4n-3, 4n-2, 4n -1, and 4n define quadrilateral n.  N/4 quadrilaterals are drawn. GDraws a connected group of triangles. One triangle is defined for each < vertex presented after the first two vertices. Vertices 1, n+1, and  n+2 define triangle n. N-2 triangles are drawn. GDraws a connected group of triangles. One triangle is defined for each 8 vertex presented after the first two vertices. For odd n , vertices  n, n+1, and n+2 define triangle n . For even n , vertices n+1,  n, and n+2 define triangle n. N-2 triangles are drawn. ETreats each triplet of vertices as an independent triangle. Vertices  3n-2, 3n-1, and 3n define triangle n. N\3/ triangles are drawn. GDraws a connected group of line segments from the first vertex to the  last. Vertices n and n+1 define line n. N-1 lines are drawn. FDraws a connected group of line segments from the first vertex to the ( last, then back to the first. Vertices n and n+1 define line n. 0 The last line, however, is defined by vertices N and 1. N lines  are drawn. FTreats each pair of vertices as an independent line segment. Vertices  2n-1 and 2n define line n. N/2 lines are drawn. -Treats each vertex as a single point. Vertex n defines point n.  N points are drawn. CD CD CDEportablestablesven.panne@aedion.deEFGHEFEFportablestablesven.panne@aedion.de!IJKLFportablestablesven.panne@aedion.deKA vertex can begin an edge which lies in the interior of its polygon or on  the polygon' s boundary. MNMNMNGportablestablesven.panne@aedion.deOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~OPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~OPPQYXWVUTSRRSTUVWXYZ~}|{zyxwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$#"!      ~}|{zyxwvutsrqponmlkjihgfedcba`_^]\[[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ portablestablesven.panne@aedion.deLDelimit the vertices that define a primitive or a group of like primitives. BOnly a subset of GL commands can be used in the delimited action: ) Those for specifying vertex coordinates  (.Graphics.Rendering.OpenGL.GL.VertexSpec.vertex,  /Graphics.Rendering.OpenGL.GL.VertexSpec.vertexv),  vertex colors  (-Graphics.Rendering.OpenGL.GL.VertexSpec.color,  .Graphics.Rendering.OpenGL.GL.VertexSpec.colorv,  6Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor,  7Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColorv,  -Graphics.Rendering.OpenGL.GL.VertexSpec.index,  .Graphics.Rendering.OpenGL.GL.VertexSpec.indexv),  normal  (.Graphics.Rendering.OpenGL.GL.VertexSpec.normal,  /Graphics.Rendering.OpenGL.GL.VertexSpec.normalv),  texture coordinates  (0Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord,  1Graphics.Rendering.OpenGL.GL.VertexSpec.texCoordv,  5Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord,  6Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoordv),  and fog coordinates  (0Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord,  1Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoordv).  Additionally,  2Graphics.Rendering.OpenGL.GL.Evaluators.evalPoint1,  2Graphics.Rendering.OpenGL.GL.Evaluators.evalPoint2,  2Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord1,  3Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord1v,  2Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord2,  3Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord2v,  3Graphics.Rendering.OpenGL.GL.Colors.materialAmbient,  3Graphics.Rendering.OpenGL.GL.Colors.materialDiffuse,  =Graphics.Rendering.OpenGL.GL.Colors.materialAmbientAndDiffuse,  4Graphics.Rendering.OpenGL.GL.Colors.materialSpecular,  4Graphics.Rendering.OpenGL.GL.Colors.materialEmission,  5Graphics.Rendering.OpenGL.GL.Colors.materialShininess,  2Graphics.Rendering.OpenGL.GL.DisplayLists.callList,  3Graphics.Rendering.OpenGL.GL.DisplayLists.callLists,  and setting 5 are allowed. Writing the respective state variables * is allowed in the delimited action, too. Regardless of the chosen %, there is no limit to the number of . vertices that can be defined during a single  . Lines, M triangles, quadrilaterals, and polygons that are incompletely specified are N not drawn. Incomplete specification results when either too few vertices are N provided to specify even a single primitive or when an incorrect multiple of J vertices is specified. The incomplete primitive is ignored; the rest are  drawn. JThe minimum specification of vertices for each primitive is as follows: 1 O for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for B a polygon. Modes that require a certain multiple of vertices are  (2),   (3),  (4), and  (2). 7A more efficient, but potentially dangerous version of : 8 The given action is not allowed to throw an exception. GEach vertex of a polygon, separate triangle, or separate quadrilateral  specified during - is marked as the start of either a boundary ! or nonboundary (interior) edge. LThe vertices of connected triangles and connected quadrilaterals are always ? marked as boundary, regardless of the value of the edge flag. HBoundary and nonboundary edge flags on vertices are significant only if  1Graphics.Rendering.OpenGL.GL.Polygons.polygonMode is set to  +Graphics.Rendering.OpenGL.GL.Polygons.Point or  *Graphics.Rendering.OpenGL.GL.Polygons.Line. JNote that the current edge flag can be updated at any time, in particular  during . portablestablesven.panne@aedion.delHThe class of all types which can be used as a generic vertex attribute. N NOTE: Do not use the methods of this class directly, they were only exported D by accident and will be hidden in future versions of this package.       !"#$% Change the current color index. &'(;The class of all types which can be used as a color index. )$Change the current secondary color. *+,Change the current color. -./?The class of all types which can be used as a color component.      0#Change the current fog coordinate. 123@The class of all types which can be used as the fog coordinate. 4?Change the current normal. Integral arguments are converted to B floating-point with a linear mapping that maps the most positive I representable integer value to 1.0, and the most negative representable  integer value to -1.0. Normals specified with 5 or 6 need not have unit length.  If 1Graphics.Rendering.OpenGL.GL.CoordTrans.normalize is enabled, then & normals of any length specified with 5 or 6 are normalized  after transformation. If  5Graphics.Rendering.OpenGL.GL.CoordTrans.rescaleNormal is enabled, normals C are scaled by a scaling factor derived from the modelview matrix.  5Graphics.Rendering.OpenGL.GL.CoordTrans.rescaleNormal requires that the J originally specified normals were of unit length, and that the modelview K matrix contains only uniform scales for proper results. Normalization is  initially disabled. 567EThe class of all types which can be used as a component of a normal. 8GChange the current texture coordinates of the current or given texture  unit. 9:;<=BThe class of all types which can be used as a texture coordinate.  !"> Specify the (x, y, z, w,) coordinates of a four-dimensional vertex.  This must only be done during  5Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive, otherwise the F behaviour is unspecified. The current values of the auxiliary vertex , attributes are associated with the vertex. &Note that there is no such thing as a "current vertex" which could be  retrieved. ?@AAThe class of all types which can be used as a vertex coordinate. #$%&'(B!The current texture coordinates (s, t, r, q) for the current  texture unit (see 5Graphics.Rendering.OpenGL.GL.CoordTrans.activeTexture). 7 The initial value is (0,0,0,1) for all texture units. CThe current normal (x, y, z(). The initial value is the unit vector  (0, 0, 1). D4The current fog coordinate. The initial value is 0. EIf E contains )), the color buffers store RGBA value. If ' color indexes are stored, it contains *. FGHIJK+,LDAn implementation must support at least 2 texture units, but it may L support up to 32 ones. This state variable can be used to query the actual  implementation limit. ^       !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKL^>?@AB89:;<= C4567 D0123EF,-.G)*+/H%&'(!$#"IJK      LH            !$#""#$%&'&'()*+*+,-.-./01212345656789:;<9:;<=>?@?@ABCDEFGHIJKLHportablestablesven.panne@aedion.de M-./NOPQ0123 M-./NOPQ0123 M -./NOPQ0123-./NOPQ0123Iportablestablesven.panne@aedion.de RSTU4567VRSTU6VRUTSSTU6Vportablestablesven.panne@aedion.deWX8YZ[9:;<=\]^_RSTUVWXYZ[\]^_YZ[WX\]^_RUTSV WXXYZZ[\]^_portablestablesven.panne@aedion.de4`a>bcdefg?@ABCDEFGhijklmnopqrstuvwHIxJKLMNOPQRSTUVWy`abcdefghijklmnopqrstuvwxyowvutsrqpinmlkjhbgfedcx`ay`aabgfedccdefghinmlkjjklmnowvutsrqppqrstuvwxyportablestablesven.panne@aedion.dez{|}~XYZ[z{|}~~z}|{z}|{{|}~ portablestablesven.panne@aedion.de\]^_`abcdefghijklmnopqrstuvwxyz{|}~IContains the number of hardware units that can be used to access texture ? maps from the vertex processor. The minimum legal value is 0. GContains the total number of hardware units that can be used to access I texture maps from the fragment processor. The minimum legal value is 2. GContains the total number of hardware units that can be used to access M texture maps from the vertex processor and the fragment processor combined. N Note: If the vertex shader and the fragment processing stage access the same L texture image unit, then that counts as using two texture image units. The  minimum legal value is 2. GContains the number of texture coordinate sets that are available. The  minimum legal value is 2. LContains the number of individual components (i.e., floating-point, integer L or boolean values) that are available for vertex shader uniform variables. ! The minimum legal value is 512. LContains the number of individual components (i.e., floating-point, integer N or boolean values) that are available for fragment shader uniform variables.  The minimum legal value is 64. HContains the number of active vertex attributes that are available. The  minimum legal value is 16. FContains the number of individual floating-point values available for 3 varying variables. The minimum legal value is 32. UUU2portablestablesven.panne@aedion.de (A utility function to be used with e.g.  or  5, transforming a variable containing a string of the  form major.minor[optional rest]& into a variable containing a numeric  major/Eminor version. If the string is malformed, which should never happen 9 with a sane OpenGL implementation, it is transformed to (-1,-1). portablestablesven.panne@aedion.de   portablestablesven.panne@aedion.de#Convenience state variable Convenience state variable  portablestablesven.panne@aedion.deportablestablesven.panne@aedion.deH    %A triangulation of a complex polygon  3A triangle, represented by three triangle vertices GA triangle vertex with additional information about the edge it begins >The contours of a complex polygon, represented by one or more " non-intersecting simple contours (A simple, non-self-intersecting contour A general tessellator type. NBefore tessellation of a complex polygon, all its vertices are projected into C a plane perpendicular to the given normal. If the given normal is   Normal3 0 0 0+, a fitting plane of all vertices is used. EThe relative tolerance under which two vertices can be combined (see  ?). Multiplication with the largest coordinate magnitude of all N polygon vertices yields the maximum distance between two mergeable vertices. @Note that merging is optional and the tolerance is only a hint. IA function combining given vertex properties into a property for a newly  generated vertex Four vertex properties (cf. ) with associated weigths  summing up to 1.0. IA complex (possibly concave) polygon, represented by one or more complex % and possibly intersecting contours. 5A complex contour, which can be self-intersecting and/ or concave. KThe basic building block in tessellation is a 3D vertex with an associated 1 property, e.g. color, texture coordinates, etc.  !"#$%&'(!      !"#$%&'(! %$#"!&  '   (!         %$#"!!"#$%&'(Jportablestablesven.panne@aedion.dee      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO)*+PQRSTUVWX`      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO)*+PQSV`XONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$#"!            !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO)+**+PQSVportablestablesven.panne@aedion.deZ,-./01YZ[\]^_`ab23456789c:;GCreate a new matrix of the given order (containing undefined elements) 3 and call the action to fill it with 4x4 elements. <'Call the action with the given matrix. Note: The action is not ( allowed to modify the matrix elements! =>?defgh@ABCDEFA matrix stack. GThe matrix palette stack. HThe color matrix stack. IThe texture matrix stack. JThe projection matrix stack. K9The modelview matrix stack of the specified vertex unit. L*A 2-dimensional size, measured in pixels. MN.A 2-dimensional position, measured in pixels. OPAfter clipping and division by w(, depth coordinates range from -1 to 1, 4 corresponding to the near and far clipping planes. P specifies a L linear mapping of the normalized depth coordinates in this range to window J depth coordinates. Regardless of the actual depth buffer implementation, H window coordinate depth values are treated as though they range from 0 A through 1 (like color components). Thus, the values accepted by P : are both clamped to this range before they are accepted. LThe initial setting of (0, 1) maps the near plane to 0 and the far plane to A 1. With this mapping, the depth buffer range is fully utilized. LIt is not necessary that the near value be less than the far value. Reverse ) mappings such as (1, 0) are acceptable. QIControls the affine transformation from normalized device coordinates to M window coordinates. The viewport state variable consists of the coordinates  (x, yB) of the lower left corner of the viewport rectangle, (in pixels, % initial value (0,0)), and the size (width, height) of the viewport. When - a GL context is first attached to a window, width and height are set to  the dimensions of that window. Let (xnd, ynd4) be normalized device coordinates. Then the window  coordinates (xw, yw) are computed as follows: xw = (xnd + 1) (width / 2) + x yw = (ynd + 1) (heigth / 2) + y NViewport width and height are silently clamped to a range that depends on the  implementation, see R. R@The implementation-dependent maximum viewport width and height. ijklmSLControls which matrix stack is the target for subsequent matrix operations.  The initial value is (K 0). TUnopVWXYZ[\KPush the current matrix stack down by one, duplicating the current matrix, J excute the given action, and pop the current matrix stack, replacing the M current matrix with the one below it on the stack (i.e. restoring it to its L previous state). The returned value is that of the given action. Note that G a round-trip to the server is probably required. For a more efficient  version, see ]. q]7A more efficient, but potentially dangerous version of \: E The given action is not allowed to throw an exception or change the " current matrix mode permanently. ^_`If ` contains * , normal vectors specified with  5 are scaled by a scaling + factor derived from the modelview matrix. ` requires that the J originally specified normals were of unit length, and that the modelview N matrix contains only uniform scales for proper results. The initial value of  ` is +. aIf a contains * , normal vectors specified with  5 are scaled to unit length , after transformation. The initial value of a is +. rstuvbwxyz{7,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ab7PNOLMQRFKJIHGSCED?@AB:;<=>TUV9WXYZ[\]^_`a7826543,10/.-b7,10/.--./012654334567889:;<=>;<=>?@AB@ABCEDDEFKJIHGGHIJKLMMNOOPQRSTUVWXYZ[\]^_`abportablestablesven.panne@aedion.deccccportablestablesven.panne@aedion.dede !"#$%&'(de('&%$#"! dedeportablestablesven.panne@aedion.de fghijkl|}~fghijklfghijklfghijkl portablestablesven.panne@aedion.degmnopqrstuvwxyz{|}~T)*+mnopqrstuvwxyz{|}~T)+*p~}|{zyxwvutsrqonm1mnop~}|{zyxwvutsrqqrstuvwxyz{|}~ portablestablesven.panne@aedion.de>:Convenience function for an exception-safe combination of  and  . +'' portablestablesven.panne@aedion.deportablestablesven.panne@aedion.de portablestablesven.panne@aedion.ded              11-portablestablesven.panne@aedion.de%                                  portablestablesven.panne@aedion.de    Kportablestablesven.panne@aedion.de      ! " # $ % & ' ( ) * + , -! . / 0 1 2 3 4 5! . / 0 1 2 3 4! . / 0 1 2 3 4 . / 0 1 2 3 4!portablestablesven.panne@aedion.de*"#$%&'()*+, 6 7 8 9 : ; < = > ? @ A B- C D E. F G H I J/0 K L1 M N2"#$%&'()*+,-./012-),+*./0&('1"%$#2"%$##$%&(''(),+**+,-./012portablestablesven.panne@aedion.de&3)An operation on the accumulation buffer. 4Adds the value given to T to each R, G, B, and A in the  accumulation buffer. 5Multiplies each R, G, B, and A in the accumulation buffer by  the value given to T) and returns the scaled component to its - corresponding accumulation buffer location. 6DTransfers accumulation buffer values to the color buffer or buffers & currently selected for writing. Each R, G, B, and A component % is multiplied by the value given to T, then multiplied by 2^n-1,  clamped to the range [0, 2^n-1]", and stored in the corresponding G display buffer cell. The only fragment operations that are applied to B this transfer are pixel ownership, scissor, dithering, and color  writemasks. 7 Similar to 84, except that the current value in the accumulation F buffer is not used in the calculation of the new value. That is, the  R, G, B, and A/ values from the currently selected buffer are  divided by 2^n%-1, multiplied by the value given to T , and then G stored in the corresponding accumulation buffer cell, overwriting the  current value. 8Obtains R, G, B, and A" values from the buffer currently  selected for reading (see  6Graphics.Rendering.OpenGL.GL.ReadCopyPixels.readBuffer). Each ! component value is divided by 2^n -1, where n is the number of bits I allocated to each color component in the currently selected buffer. The 4 result is a floating-point value in the range [0, 1] , which is " multiplied by the value given to T and added to the corresponding B pixel component in the accumulation buffer, thereby updating the  accumulation buffer. 9&The buffers which can be cleared with N. :The depth buffer. ;The stencil buffer. <The accumulation buffer. =1The buffers currently enabled for color writing. >FThe implementation and context dependent number of auxiliary buffers. ?)" if front and back buffers exist. @)" if left and right buffers exist. ABCDEFLWhen colors are written to the framebuffer, they are written into the color  buffers specified by F. HIf more than one color buffer is selected for drawing, then blending or J logical operations are computed and applied independently for each color : buffer and can produce different results in each buffer. IMonoscopic contexts include only left buffers, and stereoscopic contexts I include both left and right buffers. Likewise, single-buffered contexts M include only front buffers, and double-buffered contexts include both front A and back buffers. The context is selected at GL initialization. The initial value is # for single-buffered contexts, and   for double-buffered contexts. GG; defines the draw buffers to which all fragment colors are O written. The draw buffers being defined correspond in order to the respective M fragment colors. The draw buffer for fragment colors beyond those specified  is set to .  Except for 6, a buffer may not appear more then once in the given < list. Specifying a buffer more then once will result in an  5Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation. 7If fixed-function fragment shading is being performed, G K specifies a set of draw buffers into which the fragment color is written. If a fragment shader writes to  gl_FragColor, G specifies a set A of draw buffers into which the single fragment color defined by   gl_FragColor, is written. If a fragment shader writes to  gl_FragData,  GA specifies a set of draw buffers into which each of the multiple  fragment colors defined by  gl_FragData are separately written. If a # fragment shader writes to neither  gl_FragColor nor  gl_FragData, the M values of the fragment colors following shader execution are undefined, and % may differ for each fragment color. O PH>Contains the maximum number of buffers that can activated via G K or which can be simultaneously written into from within a fragment shader ) using the special output variable array  gl_FragData. This constant % effectively defines the size of the  gl_FragData array. The minimum legal  value is 1. IHControls the writing of individual bits in the color index buffers. The  least significant n bits of its value, where n is the number of bits in a K color index buffer, specify a mask. Where a 1 appears in the mask, it is J possible to write to the corresponding bit in the color index buffer (or H buffers). Where a 0 appears, the corresponding bit is write-protected. LThis mask is used only in color index mode, and it affects only the buffers % currently selected for writing (see F). Initially, all bits are  enabled for writing. JKControls whether the individual color components in the framebuffer can or ' cannot be written. If the red flag is +, for example, no change is E made to the red component of any pixel in any of the color buffers, E regardless of the drawing operation attempted. Initially, all color  components can be written. GChanges to individual bits of components cannot be controlled. Rather, E changes are either enabled or disabled for entire color components. 3 Furthermore, this mask is used only in RGBA mode. KLControls whether the depth buffer is enabled for writing. The initial state  is *. LIControls the writing of individual bits in the stencil planes. The least  significant n bits of its value, where n is the number of bits in the F stencil buffer, specify a mask. Where a 1 appears in the mask, it is M possible to write to the corresponding bit in the stencil buffer. Where a 0 4 appears, the corresponding bit is write-protected. . Initially, all bits are enabled for writing. M QNESet the bitplane area of the window to values previously selected by  O, P, Q, R, and S. M Multiple color buffers can be cleared simultaneously by selecting more than  one buffer at a time using F. FThe pixel ownership test, the scissor test, dithering, and the buffer $ writemasks affect the operation of N. The scissor box bounds the D cleared region. Alpha function, blend function, logical operation, @ stenciling, texure mapping, and depth-buffering are ignored by N. NF takes a list of buffers, indicating which buffers are to be cleared. $ If a buffer is not present, then a N directed at that buffer has no  effect. NThe value to which each buffer is cleared depends on the setting of the clear  value for that buffer. O8Controls the red, green, blue, and alpha values used by N to clear ( the color buffers. Values written into O are clamped to the range  [0, 1]. Initially, all values are 0. PControls the index c used by N# to clear the color index buffers.  c is not clamped. Rather, c* is converted to a fixed-point value with M unspecified precision to the right of the binary point. The integer part of " this value is then masked with 2^m -1, where m is the number of bits in a C color index stored in the framebuffer. Initially, the value is 0. Q!Controls the depth value used by N# to clear the depth buffer. Values  written into Q are clamped to the range [0, 1]. The initial value  is 1. RControls the value s used by N to clear the stencil buffer. s is  masked with 2^m -1, where m. is the number of bits in the stencil buffer.  Initially, the value is 0. S8Controls the red, green, blue, and alpha values used by N to clear . the accumulation buffer. Values written into S are clamped to the  range [-1, 1] . The initial values are all 0. RTJThe accumulation buffer is an extended-range color buffer. Images are not M rendered into it. Rather, images rendered into one of the color buffers are K added to the contents of the accumulation buffer after rendering. Effects I such as antialiasing (of points, lines, and polygons), motion blur, and O depth of field can be created by accumulating images generated with different  transformation matrices. NEach pixel in the accumulation buffer consists of red, green, blue, and alpha M values. The number of bits per component in the accumulation buffer depends  on the implementation (see D(). Regardless of the number of bits per B component, the range of values stored by each component is [-1, 1]. The L accumulation buffer pixels are mapped one-to-one with frame buffer pixels. TD operates on the accumulation buffer. The first argument selects an O accumulation buffer operation. The second argument, is a floating-point value # to be used in that operation, see 3. JAll accumulation buffer operations are limited to the area of the current H scissor box and applied identically to the red, green, blue, and alpha ! components of each pixel. If an T& operation results in a value outside  the range [-1, 1]9, the contents of an accumulation buffer pixel component  are undefined. &To clear the accumulation buffer, use S to specify the clear  value, then call N' with the accumulation buffer enabled. .3456789:;<=>?@ABCDEFGHIJKLMNOPQRST.>?@ABCDEFGHIJLMK9=<;:NOPRQS387654T"387654456789=<;::;<=>?@ABCDEFGHIJKLMNOPQRST"portablestablesven.panne@aedion.deUVWX S T U VYZ[\ W X Y Z [ \]^_`abcdUVWXYZ[\]^_`abcd]\YZ[XUVW^_`abcdUVWVWXYZ[Z[\]^_`abcd#portablestablesven.panne@aedion.de ee6 contains the rasterized diameter of both aliased and M antialiased points. The initial value is 1. Using a point size other than 1 K has different effects, depending on whether point antialiasing is enabled  (see j$) or point sprites are enabled (see k). Both  are initially disabled. JThe specified point size is multiplied with a distance attenuation factor  and clamped to the specified g, and further clamped to the M implementation-dependent point size range to produce the derived point size  using    derivedSize = clamp (size * sqrt (1 / (a + b * d + c * d^2)))where d@ is the eye-coordinate distance from the eye to the vertex, and a,  b, and c0 are the distance attenuation coefficients (see  h). JIf multisampling is disabled, the computed point size is used as the point's  width. KIf multisampling is enabled, the point may be faded by modifying the point  alpha value (see 7Graphics.Rendering.OpenGL.GL.PerFragment.sampleCoverage) 9 instead of allowing the point width to go below a given  i1. In this case, the width is further modified in  the following manner:   width = if  derivedSize >=  threshold then  derivedSize else  threshold0The point alpha value is modified by computing:   alpha = if  derivedSize >=  threshold then 1 else ( derivedSize /  threshold)^2MIf point antialiasing is disabled, the actual size is determined by rounding K the supplied size to the nearest integer. (If the rounding results in the J value 0, it is as if the point size were 1.) If the rounded size is odd,  then the center point (x, y() of the pixel fragment that represents  the point is computed as   (x, y) = (floor xw + 0.5, floor yw + 0.5)where xw and yw9 indicate window coordinates. All pixels that lie within 2 the square grid of the rounded size centered at (x, y) make up the 4 fragment. If the size is even, the center point is   (x, y) = (floor (xw + 0.5), floor (yw + 0.5))and the rasterized fragment'&s centers are the half-integer window @ coordinates within the square of the rounded size centered at (x, y). All M pixel fragments produced in rasterizing a nonantialiased point are assigned J the same associated data, that of the vertex corresponding to the point. MIf antialiasing is enabled, then point rasterization produces a fragment for M each pixel square that intersects the region lying within the circle having C diameter equal to the current point size and centered at the point's  (xw, ywA). The coverage value for each fragment is the window coordinate N area of the intersection of the circular region with the corresponding pixel K square. This value is saved and used in the final rasterization step. The J data associated with each fragment is the data associated with the point  being rasterized. FNot all sizes are supported when point antialiasing is enabled. If an O unsupported size is requested, the nearest supported size is used. Only size J 1 is guaranteed to be supported; others depend on the implementation. To H query the range of supported sizes for antialiased points and the size < difference between supported sizes within the range, query  m and n, respectively. For 0 aliased points, query the supported range with l. The point size specified when e# is set is always returned when it N is queried. Clamping and rounding for aliased and antialiased points have no  effect on the specified value. KA non-antialiased point size may be clamped to an implementation-dependent O maximum. Although this maximum cannot be queried, it must be no less than the M maximum value for antialiased points, rounded to the nearest integer value. An 1Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue is generated if  e/ is set to a value less than or equal to zero. An 5Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation is generated if  e is set during  5Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive. fg:The range to which the derived point size is clamped, see e. Note N that the size is further clamped to the implementation-dependent limits, see  l and m. The initial range is  (0, 1). An 1Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue is generated if the L lower or upper bound of the range is set to a value less than zero. If the O lower bound is greater than the upper bound, the point size after clamping is ' undefined, but no error is generated. hLThe constant, linear, and quadratic distance attenuation coefficients, see  e*. The initial coefficients are (1, 0, 0). iJThe threshold for alpha attenuation of points when multisampling is used,  see e. The initial threshold is 1. An 1Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue is generated if the - threshold is set to a value less than zero. jEControls whether point antialiasing is enabled. The initial state is  +. kAControls whether point sprites are enabled. The initial state is  +. When point sprites are 0 enabled, the state of point antialiasing (i.e. j) is ignored. l;The smallest and largest supported size of aliased points. m?The smallest and largest supported size of antialiased points. nIThe antialiased point size granularity, i.e. the size difference between  supported sizes. efghijklmn efghijklmn efghijklmn$portablestablesven.panne@aedion.deoo? contains the rasterized width of both aliased and antialiased N lines. The initial value is 1. Using a line width other than 1 has different A effects, depending on whether line antialiasing is enabled (see  q,). Line antialiasing is initially disabled. MIf line antialiasing is disabled, the actual width is determined by rounding L the supplied width to the nearest integer. (If the rounding results in the 1 value 0, it is as if the line width were 1.) If delta x >= delta y, i < pixels are filled in each column that is rasterized, where i is the  rounded value of o . Otherwise, i pixels are filled in each row  that is rasterized. LIf antialiasing is enabled, line rasterization produces a fragment for each K pixel square that intersects the region lying within the rectangle having M width equal to the current line width, length equal to the actual length of M the line, and centered on the mathematical line segment. The coverage value L for each fragment is the window coordinate area of the intersection of the M rectangular region with the corresponding pixel square. This value is saved + and used in the final rasterization step. INot all widths can be supported when line antialiasing is enabled. If an K unsupported width is requested, the nearest supported width is used. Only M width 1 is guaranteed to be supported; others depend on the implementation. K Likewise, there is a range for aliased line widths as well. To query the H range of supported widths of antialiased lines and the size difference 2 between supported widths within the range, query s and  t-, respectively. For aliased lines, query the  supported range with r. The line width specified when o# is set is always returned when it M is queried. Clamping and rounding for aliased and antialiased lines have no  effect on the specified value. KA non-antialiased line width may be clamped to an implementation-dependent  maximum. Query r! to determine the maximum width. An 1Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue is generated if  o/ is set to a value less than or equal to zero. An 5Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation is generated if  o is set during  5Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive. pLLine stippling masks out certain fragments produced by rasterization; those E fragments will not be drawn. The masking is achieved by using three 2 parameters: the repeat count (1st element of the p pair, clamped  to the range [ 1 .. 256 ]2), the 16-bit line stipple pattern (2nd element),  and an integer stipple counter s.  The counter s1 is reset to 0 at before the first action during  5Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive is called and before  each line segment during  5Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive is generated. It is I incremented after each fragment of a unit width aliased line segment is  generated or after each i fragments of an i width line segment are  generated. The i! fragments associated with count s are masked out if  Data.Bits.testBit pattern (( s / factor ) mod 16) is *, I otherwise these fragments are sent to the frame buffer. Bit zero of the > pattern is the least significant bit, i.e. it is used first. JAntialiased lines are treated as a sequence of rectangles of height 1 for * purposes of stippling. Whether rectangle s! is rasterized or not depends on K the fragment rule described for aliased lines, counting rectangles rather  than groups of fragments. The initial value of p is  ], i.e. line stippling is  disabled. An 5Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation is generated if  p is set during  5Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive. qDControls whether line antialiasing is enabled. The initial state is  +. r;The smallest and largest supported width of aliased lines. s?The smallest and largest supported width of antialiased lines. tIThe antialiased line width granularity, i.e. the size difference between  supported widths. opqrstopqrstopqrstportablestablesven.panne@aedion.deSuvwxyz{|}~ ^ _ ` a b c d e f g:Convenience function for an exception-safe combination of  and  . h i j k l m n oZjklmnopqrstuvwxyz{|}~uvwxyz{|}~Zjrqponmlks~}|{zyxwvutu~}|{zyxwvAu~}|{zyxwvvwxyz{|}~portablestablesven.panne@aedion.de3 p q r s t u v w x y z { | } ~   `)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghi`)ihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+* %portablestablesven.panne@aedion.de4        portablestablesven.panne@aedion.de     &portablestablesven.panne@aedion.de4    'portablestablesven.panne@aedion.de   Lportablestablesven.panne@aedion.de !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghideportablestablesven.panne@aedion.de                      portablestablesven.panne@aedion.de/      !"#$%&'MNOPQ! !"#$%&'MNOPQ! !"#$%&' !"#$%&'(portablestablesven.panne@aedion.de()*+,- .()*+,-.,-(+*).(+*))*+,-.Mportablestablesven.panne@aedion.de/0123456789:;  /0123456789:;  /5432100123456;:987789:;  )portablestablesven.panne@aedion.de)<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ [\]^_`ab 4/0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ab46;:987/543210MLJKHIFGDEBC@ANOPRSTUVQWXY>?Z<=[\]_`a^b'<==>??@AABCCDEEFGGHIIJKKLMNOPQRSTUVWXYZ[\]^_`ab*portablestablesven.panne@aedion.de!c             defghijklmnop cdefghijklmnopcdefghijklmnopcdefghijklmnop+portablestablesven.panne@aedion.deqrsqrsqrsqrs,portablestablesven.panne@aedion.det tttNportablestablesven.panne@aedion.de"        ! 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" # $ % & ' ( ) * + , -E .K /K 0K 1K 2K 3K 4K 5K 6K 7K 8K 9K :K ;K <K =K >K ?K @K AK BK CK DK EK FK GK HK I! J! K! L!! M!O!S! N!U! O! P! Q! R! S! T! U! V! W! X! Y! Z! [! \! ]! ^ _ ` a b" c" d" e" f" g" h" i" j" k" lc m n o p q r s t u v w x y z { | } ~                      % % % % % % % % % % % % %% % % % % % % % % % % % % % %             & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & ' ' ' ' ' ' ' ' ' ' (     C 6<                ( M M M ) ) * * * * * * * * * * * * * * * * * * !* ", #N $N %N &N 'N (N )NN *NN +N ,NN -N .N /N 0N 1N 2N 3N 4N 5N 6N 7N 8N 9N :N ;N <N =N >N ?N @N AN B- C- D- E- F- G- H- I- J- K- L- M- N- O. P. Q. R. S. T. U. V. W. X. Y. Z. [. \. ]. ^. _. `. a. b. c. d. e. f. g. h. i. j. k. l. m. n. o. p. q. :. r. s. t. u. v. w. x. y. z. {. |. }. ~. . . . .x/ / / 0 0 0 0 0 0 0 00 0 00 0 0 0 0 0 0 1                         !  !  !  !  !  !  !  !  !  !  !  !  !  ! OpenGL-2.4.0.1'Graphics.Rendering.OpenGL.GL.VertexSpec:Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization7Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable(Graphics.Rendering.OpenGL.GL.PerFragment'Graphics.Rendering.OpenGL.GL.Rectangles(Graphics.Rendering.OpenGL.GL.Framebuffer(Graphics.Rendering.OpenGL.GL.FlushFinish%Graphics.Rendering.OpenGL.GL.Polygons)Graphics.Rendering.OpenGL.GL.VertexArrays#Graphics.Rendering.OpenGL.GL.Colors$Graphics.Rendering.OpenGL.GLU.Errors6Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram%Graphics.Rendering.OpenGL.GL.BeginEnd(Graphics.Rendering.OpenGL.GL.SavingState'Graphics.Rendering.OpenGL.GL.Evaluators&Graphics.Rendering.OpenGL.GL.Selection%Graphics.Rendering.OpenGL.GL.Feedback"Graphics.Rendering.OpenGL.GL.Hints$Graphics.Rendering.OpenGL.GL.Shaders*Graphics.Rendering.OpenGL.GL.StringQueries9Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage5Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,Graphics.Rendering.OpenGL.GLU.Initialization*Graphics.Rendering.OpenGL.GLU.Tessellation'Graphics.Rendering.OpenGL.GL.CoordTrans$Graphics.Rendering.OpenGL.GL.Bitmaps$Graphics.Rendering.OpenGL.GLU.Matrix*Graphics.Rendering.OpenGL.GL.BufferObjects)Graphics.Rendering.OpenGL.GL.DisplayLists%Graphics.Rendering.OpenGL.GL.Clipping&Graphics.Rendering.OpenGL.GLU.Quadrics%Graphics.Rendering.OpenGL.GL.ColorSum 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FogCoord1Normal3 TexCoord4 TexCoord3 TexCoord2 TexCoord1 PixelFormat DepthStencilYCBCR422FourTwoTwoRevAverageFourTwoTwoAverage FourTwoTwoRev FourTwoTwoCMYKACMYKBGRABGRABGRLuminanceAlpha LuminanceRGBARGBAlphaBlueGreenRedDepthComponent StencilIndex ColorIndexPixelInternalFormat R11fG11fB10fRGB9E5Depth32fStencil8DepthComponent32fCompressedSLuminanceAlphaCompressedSLuminanceCompressedSRGBAlphaCompressedSRGBCompressedRGBA CompressedRGBCompressedIntensityCompressedLuminanceAlphaCompressedLuminanceCompressedAlphaSLuminance8Alpha8 SLuminance8 SRGB8Alpha8SRGB8RGBA16RGBA12RGB10A2RGBA8RGB5A1RGBA4RGBA2RGB16RGB12RGB10RGB8RGB5RGB4R3G3B2 Intensity16 Intensity12 Intensity8 Intensity4Luminance16Alpha16Luminance12Alpha12Luminance12Alpha4Luminance8Alpha8Luminance6Alpha2Luminance4Alpha4 Luminance16 Luminance12 Luminance8 Luminance4DepthComponent32DepthComponent24DepthComponent16Alpha16Alpha12Alpha8Alpha4SLuminanceAlpha SLuminance SRGBAlphaSRGBRGBA'RGB' IntensityLuminanceAlpha' Luminance'DepthComponent'Alpha'ComparisonFunctionAlwaysGequalNotequalGreaterLequalEqualLessNeverBlendingFactorSrcAlphaSaturateOneMinusConstantAlpha ConstantAlphaOneMinusConstantColor ConstantColorOneMinusDstAlphaDstAlphaOneMinusSrcAlphaSrcAlphaOneMinusDstColorDstColorOneMinusSrcColorSrcColorOneZeroRectrectrectv BufferMode AuxBufferFrontAndBackBuffers RightBuffers LeftBuffers BackBuffers FrontBuffersBackRightBufferBackLeftBufferFrontRightBufferFrontLeftBuffer NoBuffersflushfinish PolygonModeFillLinePointDataType FourBytes ThreeBytesTwoBytesDoubleUnsignedShort88RevUnsignedShort88BitmapFloat32UnsignedInt248RevUnsignedInt5999RevUnsignedInt10f11f11fRevUnsignedInt248UnsignedInt2101010RevUnsignedInt1010102UnsignedInt8888RevUnsignedInt8888UnsignedShort1555RevUnsignedShort5551UnsignedShort4444RevUnsignedShort4444UnsignedShort565RevUnsignedShort565UnsignedByte233RevUnsignedByte332Float HalfFloatInt UnsignedIntShort UnsignedShortByte UnsignedByte PixelData TextureUnitFace FrontAndBackBackFront ErrorCategory NURBSErrorTesselatorError TableTooLargeStackUnderflow StackOverflow OutOfMemoryInvalidFramebufferOperationInvalidOperation InvalidValue InvalidEnumErrorerrorsResetNoResetSink PassThrough PrimitiveModePolygon QuadStripQuads TriangleFan TriangleStrip Triangles LineStripLineLoopLinesPointsClientAttributeGroupAllClientAttributesVertexArrayAttributesPixelStoreAttributesServerAttributeGroupAllServerAttributesMultisampleAttributesScissorAttributesTextureAttributesListAttributesEvalAttributesHintAttributesColorBufferAttributesEnableAttributesTransformAttributesViewportAttributesStencilBufferAttributesAccumBufferAttributesDepthBufferAttributes FogAttributesLightingAttributesPixelModeAttributesPolygonStippleAttributesPolygonAttributesLineAttributesPointAttributesCurrentAttributespreservingAttribpreservingClientAttribEdgeFlagBeginsBoundaryEdgeBeginsInteriorEdgeAttribLocationrenderPrimitiveunsafeRenderPrimitiveprimitiveRestartedgeFlag VertexAttrib vertexAttrib vertexAttribvVertexAttribComponent vertexAttrib1 vertexAttrib2 vertexAttrib3 vertexAttrib4vertexAttrib1NvertexAttrib2NvertexAttrib3NvertexAttrib4NvertexAttrib1IvertexAttrib2IvertexAttrib3IvertexAttrib4IvertexAttrib1vvertexAttrib2vvertexAttrib3vvertexAttrib4vvertexAttrib1NvvertexAttrib2NvvertexAttrib3NvvertexAttrib4NvvertexAttrib1IvvertexAttrib2IvvertexAttrib3IvvertexAttrib4IvIntegerHandling KeepIntegralToNormalizedFloatToFloatIndexindexindexvIndexComponentSecondaryColorsecondaryColorsecondaryColorvColorcolorcolorvColorComponentFogCoordfogCoord fogCoordvFogCoordComponentNormalnormalnormalvNormalComponentTexCoordtexCoord texCoordv multiTexCoordmultiTexCoordvTexCoordComponentVertexvertexvertexvVertexComponentcurrentTextureCoords currentNormalcurrentFogCoordrgbaMode currentColorcurrentSecondaryColor currentIndexcurrentVertexAttribcurrentVertexAttribIcurrentVertexAttribIumaxTextureUnitDomain evalCoord1 evalCoord1v evalCoord2 evalCoord2v RenderModeSelectFeedbackRender renderModeName HitRecord getHitRecordswithNameloadNamemaxNameStackDepthnameStackDepthPassThroughValue FeedbackTypeFourDColorTextureThreeDColorTexture ThreeDColorThreeDTwoD ColorInfo VertexInfoVertex4DColorTextureVertex3DColorTexture Vertex3DColorVertex3DVertex2D FeedbackTokenPassThroughTokenCopyPixelTokenDrawPixelToken BitmapToken PolygonTokenLineResetToken LineToken PointTokengetFeedbackTokens passThroughHintModeNicestFastestDontCare HintTarget UnpackCMYKPackCMYKTextureCompressionGenerateMipmapFog PolygonSmooth LineSmooth PointSmoothPerspectiveCorrectionhintUniformuniformuniformvUniformComponentUniformLocation VariableTypeUnsignedIntSampler2DArrayUnsignedIntSampler1DArrayUnsignedIntSamplerCubeUnsignedIntSampler3DUnsignedIntSampler2DUnsignedIntSampler1DIntSampler2DArrayIntSampler1DArrayIntSamplerCube IntSampler3D IntSampler2D IntSampler1DSampler2DRectShadow Sampler2DRectSamplerCubeShadowSampler2DArrayShadowSampler1DArrayShadowSampler2DArraySampler1DArraySampler2DShadowSampler1DShadow SamplerCube Sampler3D Sampler2D Sampler1D FloatMat4x3 FloatMat4x2 FloatMat3x4 FloatMat3x2 FloatMat2x4 FloatMat2x3 FloatMat4 FloatMat3 FloatMat2BoolVec4BoolVec3BoolVec2BoolUnsignedIntVec4UnsignedIntVec3UnsignedIntVec2 UnsignedInt'IntVec4IntVec3IntVec2Int' FloatVec4 FloatVec3 FloatVec2Float'ProgramShaderFragmentShader VertexShader compileShader shaderSource shaderInfoLogshaderDeleteStatus compileStatusattachedShaders linkProgramcurrentProgramvalidateProgramprogramInfoLogprogramDeleteStatus linkStatusvalidateStatusattribLocation activeAttribsuniformLocationactiveUniformsmaxVertexTextureImageUnitsmaxTextureImageUnitsmaxCombinedTextureImageUnitsmaxTextureCoordsmaxVertexUniformComponentsmaxFragmentUniformComponentsmaxVertexAttribsmaxVaryingFloatsvendorrenderer glVersion glExtensionsshadingLanguageVersioncontextProfile majorMinorPixelStoreDirectionUnpackPack swapByteslsbFirst rowLengthskipRows skipPixels rowAlignment imageHeight skipImages GLpixelmapPixelMapwithNewPixelMap withPixelMap newPixelMapgetPixelMapComponentsPixelMapComponentPixelMapTargetAToABToBGToGRToRIToAIToBIToGIToRSToSIToImaxPixelMapTablepixelMappixelMapIToRGBApixelMapRGBAToRGBA gluVersion gluExtensions SimplePolygon Primitive TriangulationTriangleTriangleVertexPolygonContours SimpleContour Tessellator ToleranceCombinerWeightedPropertiesComplexPolygonComplexContourAnnotatedVertex TessWindingTessWindingAbsGeqTwoTessWindingNegativeTessWindingPositiveTessWindingNonzeroTessWindingOddextractContours triangulate tessellate CapabilityEnabledDisabledTextureGenMode ReflectionMap NormalMap SphereMap ObjectLinear EyeLinearTextureCoordNameQRTSPlaneGLmatrixMatrix withNewMatrix withMatrix newMatrixgetMatrixComponentsMatrixComponentrotate translatescale MatrixOrderRowMajor ColumnMajor MatrixMode MatrixPaletteTexture Projection ModelviewSizePosition depthRangeviewportmaxViewportDims matrixMode currentMatrixmatrix multMatrix loadIdentityorthofrustum depthClamp activeTexturepreservingMatrixunsafePreservingMatrix stackDepth maxStackDepth rescaleNormal normalizetextureGenModebitmap drawPixels pixelZoomortho2D perspectivelookAt pickMatrixproject unProject unProject4NumIndexBlocksNumArrayIndices ArrayIndexInterleavedArrays T4fC4fN3fV4f T2fC4fN3fV3f T2fN3fV3f T2fC3fV3f T2fC4ubV3fT4fV4fT2fV3f C4fN3fV3fN3fV3fC3fV3fC4ubV3fC4ubV2fV3fV2fClientArrayTypeMatrixIndexArraySecondaryColorArray FogCoordArray EdgeFlagArrayTextureCoordArray IndexArray ColorArray NormalArray VertexArrayVertexArrayDescriptorStride NumComponents arrayPointerinterleavedArrays clientStateclientActiveTexture arrayElement drawArraysmultiDrawArrays drawElementsmultiDrawElementsdrawRangeElementsmaxElementsVerticesmaxElementsIndices lockArraysprimitiveRestartIndexprimitiveRestartIndexNVvertexAttribPointervertexAttribArrayMappingFailureUnmappingFailed MappingFailedTransferDirection WriteToBufferReadFromBuffer BufferAccess ReadWrite WriteOnlyReadOnly BufferUsage DynamicCopy DynamicRead DynamicDraw StaticCopy StaticRead StaticDraw StreamCopy StreamRead StreamDraw BufferTargetPixelUnpackBufferPixelPackBufferElementArrayBufferCopyWriteBufferCopyReadBuffer ArrayBuffer BufferObject bindBufferarrayBufferBindingvertexAttribArrayBufferBinding bufferData bufferSubDatawithMappedBuffer mapBuffer unmapBuffer bufferAccess bufferMappedListModeCompileAndExecuteCompile DisplayListgenLists deleteListsisList defineList defineNewList listIndexlistModemaxListNestingcallList callListslistBase ClipPlaneName clipPlane maxClipPlanes ShadingModelSmoothFlatColorMaterialParameterAmbientAndDiffuseEmissionSpecularDiffuseAmbientLightModelColorControlSeparateSpecularColor SingleColorFrontFaceDirectionCCWCWLightlightinglight maxLights frontFacematerialAmbientmaterialDiffusematerialAmbientAndDiffusematerialSpecularmaterialEmissionmaterialShininess maxShininessmaterialColorIndexesambientdiffusespecularposition spotDirection spotExponentmaxSpotExponent spotCutoff attenuationlightModelAmbientlightModelLocalViewerlightModelTwoSidevertexProgramTwoSidelightModelColorControl colorMaterial shadeModelQuadricPrimitive PartialDiskDiskCylinderSphereLoopsStacksSlicesAngleHeightRadius QuadricStyleQuadricTextureGenerateTextureCoordinatesNoTextureCoordinatesQuadricOrientationInsideOutside QuadricNormalQuadricDrawStyleSilhouetteStyle FillStyle LineStyle PointStyle renderQuadriccolorSum ControlPointFogDistanceModeEyePlaneAbsoluteEyePlaneSigned EyeRadial FogCoordSrc FragmentDepthFogModeExp2ExpLinearfogfogModefogColorfogIndex fogCoordSrcfogDistanceModeAccumOpAddMultReturnLoadAccum ClearBuffer DepthBuffer StencilBuffer AccumBuffer ColorBuffer auxBuffers doubleBuffer stereoBufferrgbaBits stencilBits depthBits accumBitsrgbaSignedComponents drawBuffer drawBuffersmaxDrawBuffers indexMask colorMask depthMask stencilMaskstencilMaskSeparateclear clearColor clearIndex clearDepth clearStencil clearAccumaccum WindowPos windowPos windowPosvWindowPosComponent RasterPos rasterPos rasterPosvRasterPosComponentcurrentRasterPositioncurrentRasterDistancecurrentRasterColorcurrentRasterSecondaryColorcurrentRasterIndexcurrentRasterTexCoordscurrentRasterPositionValidrasterPositionUnclipped pointSizevertexProgramPointSizepointSizeRangepointDistanceAttenuationpointFadeThresholdSize pointSmooth pointSpritealiasedPointSizeRangesmoothPointSizeRangesmoothPointSizeGranularity lineWidth lineStipple lineSmoothaliasedLineWidthRangesmoothLineWidthRangesmoothLineWidthGranularityLogicOpSetNand OrInverted CopyInverted OrReverseInvertEquivNorOrXorNoop AndInvertedCopy AndReverseAndClear BlendEquationMaxMinFuncReverseSubtract FuncSubtractFuncAdd QueryTarget SamplesPassed QueryObject StencilOpOpInvert OpDecrWrapOpDecr OpIncrWrapOpIncr OpReplaceOpKeepOpZeroscissorsampleAlphaToCoveragesampleAlphaToOnesampleCoverage depthBounds alphaFunc stencilTest stencilFuncstencilFuncSeparate stencilOpstencilOpSeparateactiveStencilFace depthFunc beginQueryendQuery withQueryqueryCounterBits currentQuery queryResultqueryResultAvailableblend blendEquationblendEquationSeparateblendFuncSeparate blendFunc blendColorditherlogicOpProxyNoProxy ColorTableSharedTexturePaletteTextureColorTableTextureCubeMapColorTableTexture3DColorTableTexture2DColorTableTexture1DColorTablePostColorMatrixColorTablePostConvolutionColorTableColorTableStageTextureColorTableStagePostColorMatrixColorTableStagePostConvolutionColorTableStagecolorTableStage colorTable getColorTablecopyColorTable colorSubTablecopyColorSubTablecolorTableScalecolorTableBiascolorTableFormatcolorTableWidthcolorTableRGBASizescolorTableLuminanceSizecolorTableIntesitySizeConvolutionBorderModeReplicateBorderConstantBorderReduceConvolutionTarget Separable2D Convolution2D Convolution1D convolutionconvolutionFilter1DgetConvolutionFilter1DconvolutionFilter2DgetConvolutionFilter2DseparableFilter2DgetSeparableFilter2DcopyConvolutionFilter1DcopyConvolutionFilter2DconvolutionWidthconvolutionHeightmaxConvolutionWidthmaxConvolutionHeightconvolutionBorderModeconvolutionFilterScaleconvolutionFilterBias histogram getHistogramresetHistogramhistogramRGBASizeshistogramLuminanceSizePixelTransferStagePostColorMatrixPostConvolutionPreConvolutionmapColor mapStencil indexShift indexOffset depthScale depthBias rgbaScalergbaBiasminmax getMinmax resetMinmaxGLpolygonstipplePolygonStipplewithNewPolygonStipplewithPolygonStipplenewPolygonStipplegetPolygonStippleComponents polygonSmoothcullFacepolygonStipple polygonMode polygonOffsetpolygonOffsetPointpolygonOffsetLinepolygonOffsetFillGLmap2Map2 withNewMap2withMap2newMap2getMap2ComponentsGLmap1Map1 withNewMap1withMap1newMap1getMap1Components MapDescriptorOrdermaxOrdermap1map2mapGrid1mapGrid2 evalMesh1 evalMesh2 evalPoint1 evalPoint2 autoNormal PixelCopyType CopyStencil CopyDepth CopyColor readPixels readBuffer copyPixels CubeMapTargetTextureCubeMapNegativeZTextureCubeMapPositiveZTextureCubeMapNegativeYTextureCubeMapPositiveYTextureCubeMapNegativeXTextureCubeMapPositiveX TextureTargetTextureRectangleTextureCubeMap Texture3D Texture2D Texture1DCompressedPixelDataCompressedTextureFormat TextureSize3D TextureSize2D TextureSize1DTexturePosition3DTexturePosition2DTexturePosition1DBorderLevel texImage1D texImage2D texImage3D getTexImagecopyTexImage1DcopyTexImage2D texSubImage1D texSubImage2D texSubImage3DcopyTexSubImage1DcopyTexSubImage2DcopyTexSubImage3DcompressedTextureFormatscompressedTexImage1DcompressedTexImage2DcompressedTexImage3DgetCompressedTexImagecompressedTexSubImage1DcompressedTexSubImage2DcompressedTexSubImage3DmaxTextureSize TextureQuerytextureInternalFormat textureSize1D textureSize2D textureSize3D textureBordertextureRGBASizestextureSharedSizetextureIntensitySizetextureLuminanceSizetextureIndexSizetextureDepthBitstextureCompressedImageSizetextureProxyOK scaleImagebuild1DMipmapsbuild2DMipmapstextureTextureCompareOperatorGequalRLequalRLODClamping ClampToBorder ClampToEdgeRepeatClamp RepetitionMirroredRepeatedMagnificationFilterMinificationFilter TextureFilterLinear'Nearest textureFiltertextureWrapModetextureBorderColortextureObjectLODBiasmaxTextureLODBiastextureLODRangetextureMaxAnisotropymaxTextureMaxAnisotropytextureLevelRangegenerateMipmapdepthTextureModetextureCompareModetextureCompareFailValuetextureCompareOperatorSrc PrimaryColorConstantCrossbarPrevious CurrentUnitArgArgNumArg3Arg2Arg1Arg0TextureCombineFunctionDot3RGBADot3RGBSubtract Interpolate AddSigned AddUnsigned' Modulate'Replace'TextureFunctionCombine4Combine AddUnsignedReplaceBlendDecalModulatetextureFunction combineRGB combineAlphaargRGBargAlphargbScale alphaScale constantColortextureUnitLODBiasTexturePriority TextureObjecttextureBindingtextureResidentareTexturesResidenttexturePriorityprioritizeTextures DisplayMode' OutlinePatchOutlinePolygonFill'SamplingMethodObjectParametricErrorObjectPathLengthDomainDistanceParametricError PathLength NURBSMode NURBSRendererNURBSTessellator TrimmingPointNURBSEndCallbackNURBSColorCallbackNURBSNormalCallbackNURBSVertexCallbackNURBSBeginCallbackNURBSObj withNURBSObjwithNURBSBeginCallbackwithNURBSVertexCallbackwithNURBSNormalCallbackwithNURBSColorCallbackwithNURBSEndCallbackcheckForNURBSErrornurbsBeginEndCurve nurbsCurvenurbsBeginEndSurface nurbsSurfacenurbsBeginEndTrimpwlCurve trimmingCurve setNURBSModesetNURBSCullingsetSamplingMethodloadSamplingMatricessetDisplayMode' sampleBufferssamples multisample subpixelBitspeekApplicativeTraversable addressesnextPtr pokeFoldablepokeAndAdvancePointParameterPointDistanceAttenuationPointFadeThresholdSize PointSizeMax PointSizeMinmarshalPointParameterpointParameterfpointParameterfvmarshalPixelFormatunmarshalPixelFormatmarshalPixelInternalFormatmarshalPixelInternalFormat'unmarshalPixelInternalFormatmarshalComparisonFunctionunmarshalComparisonFunctionmarshalBlendingFactorunmarshalBlendingFactorTensor-1.0.0.1 Data.TensorVertex2marshalBufferModeunmarshalBufferMode maxAuxBufferIOState runIOState getIOState putIOState peekIOState liftIOState evalIOStatenTimesmarshalPolygonModeunmarshalPolygonModemarshalDataTypeunmarshalDataType withPixelDatamarshalTextureUnitunmarshalTextureUnit marshalFace unmarshalFaceunmarshalErrorCategory isInvalidEnumisInvalidValueisInvalidOperationisInvalidFramebufferOperation isOutOfMemoryisStackOverflowisStackUnderflowisTableTooLargeisTesselatorError isNURBSError makeErrortheRecordedErrorsgetRecordedErrorssetRecordedErrors getGLErrorsisError getErrorsrecordErrorCoderecordInvalidEnumrecordInvalidValuerecordOutOfMemorygetErrorCodesAuxpoke1poke2poke3poke4peek1peek2peek3peek4peek1Mpeek2Mpeek3Mpeek4MmarshalGLbooleanunmarshalGLboolean marshalReset marshalSink unmarshalSinkmarshalPrimitiveModeunmarshalPrimitiveModeunsafeBracket_ finallyRetbaseControl.Exception.Basebracket_bracketmarshalServerAttributeGroup pushAttribmarshalClientAttributeGrouppushClientAttribmarshalEdgeFlagunmarshalEdgeFlagGetVertexAttribPointerPNameVertexAttribArrayPointerGetVertexAttribPNameGetVertexAttribArrayInteger!GetVertexAttribArrayBufferBindingGetCurrentVertexAttribGetVertexAttribArrayNormalizedGetVertexAttribArrayTypeGetVertexAttribArrayStrideGetVertexAttribArraySizeGetVertexAttribArrayEnabledGetPNameGetContextProfileMaskGetCopyWriteBufferGetCopyReadBufferGetRGBASignedComponentsGetDrawBufferNGetPixelUnpackBufferBindingGetPixelPackBufferBindingGetCurrentProgramGetMaxVertexUniformComponentsGetMaxVertexTextureImageUnitsGetMaxVertexAttribsGetMaxVaryingFloatsGetMaxTextureImageUnitsGetMaxTextureCoordsGetMaxFragmentUniformComponentsGetMaxDrawBuffersGetMaxCombinedTextureImageUnitsGetCurrentMatrixStackDepthGetCurrentMatrixGetTextureBindingRectangleGetTextureBindingCubeMapGetFogCoordArrayBufferBinding#GetSecondaryColorArrayBufferBindingGetEdgeFlagArrayBufferBinding!GetTextureCoordArrayBufferBindingGetIndexArrayBufferBindingGetColorArrayBufferBindingGetNormalArrayBufferBindingGetVertexArrayBufferBindingGetElementArrayBufferBindingGetArrayBufferBindingGetActiveStencilFaceGetPrimitiveRestartIndexNVGetPrimitiveRestartNVGetPrimitiveRestartIndexGetDepthBoundsGetFogDistanceModeGetMaxSpotExponentGetMaxShininessGetArrayElementLockCountGetArrayElementLockFirstGetUnpackCMYKHintGetPackCMYKHintGetBlendSrcAlphaGetBlendDstAlphaGetBlendSrcRGBGetBlendDstRGBGetCurrentPaletteMatrixGetMaxPaletteMatricesGetMaxMatrixPaletteStackDepthGetMatrixPaletteGetWeightArrayGetWeightArraySizeGetWeightArrayStrideGetWeightArrayTypeGetCurrentWeight GetModelviewGetVertexBlendGetWeightSumUnityGetActiveVertexUnitsGetMaxVertexUnitsGetCompressedTextureFormatsGetNumCompressedTextureFormatsGetMaxRectangleTextureSizeGetMaxCubeMapTextureSizeGetTextureCubeMapGetMaxTextureUnitsGetClientActiveTextureGetActiveTextureGetMaxElementsIndicesGetMaxElementsVerticesGetPostColorMatrixAlphaBiasGetPostColorMatrixBlueBiasGetPostColorMatrixGreenBiasGetPostColorMatrixRedBiasGetPostColorMatrixAlphaScaleGetPostColorMatrixBlueScaleGetPostColorMatrixGreenScaleGetPostColorMatrixRedScaleGetMaxColorMatrixStackDepthGetColorMatrixStackDepthGetColorMatrixGetPointDistanceAttenuationGetPointFadeThresholdSizeGetPointSizeMaxGetPointSizeMinGetSampleCoverageInvertGetSampleCoverageValue GetSamplesGetSampleBuffersGetSampleCoverageGetSampleAlphaToOneGetSampleAlphaToCoverageGetMultisampleGetMaxTextureMaxAnisotropyGetMaxTextureLODBiasGetMax3DTextureSize GetTexture3DGetUnpackImageHeightGetUnpackSkipImagesGetPackImageHeightGetPackSkipImagesGetTexture3DBindingGetSharedTexturePaletteGetRescaleNormalGetCurrentSecondaryColor GetColorSum GetMinmax GetHistogramGetPostConvolutionAlphaBiasGetPostConvolutionBlueBiasGetPostConvolutionGreenBiasGetPostConvolutionRedBiasGetPostConvolutionAlphaScaleGetPostConvolutionBlueScaleGetPostConvolutionGreenScaleGetPostConvolutionRedScaleGetMaxConvolutionHeightGetMaxConvolutionWidthGetSeparable2DGetConvolution2DGetConvolution1DGetPostColorMatrixColorTableGetPostConvolutionColorTable GetColorTableGetBlendEquationAlphaGetBlendEquation GetBlendColorGetLightModelColorControlGetTransposeColorMatrixGetTransposeTextureMatrixGetTransposeProjectionMatrixGetTransposeModelviewMatrixGetLight GetClipPlaneGetMatrixIndexArrayStrideGetMatrixIndexArrayTypeGetMatrixIndexArraySizeGetSecondaryColorArrayStrideGetSecondaryColorArrayTypeGetSecondaryColorArraySizeGetFogCoordArrayStrideGetFogCoordArrayTypeGetEdgeFlagArrayStrideGetTextureCoordArrayStrideGetTextureCoordArrayTypeGetTextureCoordArraySizeGetIndexArrayStrideGetIndexArrayTypeGetColorArrayStrideGetColorArrayTypeGetColorArraySizeGetNormalArrayStrideGetNormalArrayTypeGetVertexArrayStrideGetVertexArrayTypeGetVertexArraySizeGetMatrixIndexArrayGetSecondaryColorArrayGetFogCoordArrayGetEdgeFlagArrayGetTextureCoordArray GetIndexArray GetColorArrayGetNormalArrayGetVertexArrayGetTextureBinding3DGetTextureBinding2DGetTextureBinding1DGetPolygonOffsetFactorGetPolygonOffsetFillGetPolygonOffsetLineGetPolygonOffsetPointGetPolygonOffsetUnitsGetSelectionBufferSizeGetFeedbackBufferTypeGetFeedbackBufferSize GetTexture2D GetTexture1DGetMap2GridSegmentsGetMap2GridDomainGetMap1GridSegmentsGetMap1GridDomainGetMap2Vertex4GetMap2Vertex3GetMap2TextureCoord4GetMap2TextureCoord3GetMap2TextureCoord2GetMap2TextureCoord1 GetMap2Normal GetMap2Index GetMap2Color4GetMap1Vertex4GetMap1Vertex3GetMap1TextureCoord4GetMap1TextureCoord3GetMap1TextureCoord2GetMap1TextureCoord1 GetMap1Normal GetMap1Index GetMap1Color4 GetAutoNormalGetNameStackDepthGetAccumAlphaBitsGetAccumBlueBitsGetAccumGreenBitsGetAccumRedBitsGetStencilBits GetDepthBits GetAlphaBits GetBlueBits GetGreenBits GetRedBits GetIndexBitsGetSubpixelBitsGetMaxClientAttribStackDepthGetMaxViewportDimsGetMaxTextureStackDepthGetMaxProjectionStackDepthGetMaxNameStackDepthGetMaxModelviewStackDepthGetMaxAttribStackDepthGetMaxPixelMapTableGetMaxTextureSizeGetMaxClipPlanes GetMaxLightsGetMaxEvalOrder GetDepthBias GetDepthScale GetAlphaBias GetAlphaScale GetBlueBias GetBlueScale GetGreenBias GetGreenScaleGetZoomYGetZoomX GetRedBias GetRedScaleGetIndexOffset GetIndexShift GetMapStencil GetMapColorGetPackAlignmentGetPackSkipPixelsGetPackSkipRowsGetPackRowLengthGetPackLSBFirstGetPackSwapBytesGetUnpackAlignmentGetUnpackSkipPixelsGetUnpackSkipRowsGetUnpackRowLengthGetUnpackLSBFirstGetUnpackSwapBytesGetPixelMapAToASizeGetPixelMapBToBSizeGetPixelMapGToGSizeGetPixelMapRToRSizeGetPixelMapIToASizeGetPixelMapIToBSizeGetPixelMapIToGSizeGetPixelMapIToRSizeGetPixelMapSToSSizeGetPixelMapIToISizeGetTextureGenQGetTextureGenRGetTextureGenTGetTextureGenSGetTextureCompressionHintGetGenerateMipmapHint GetFogHintGetPolygonSmoothHintGetLineSmoothHintGetPointSmoothHintGetPerspectiveCorrectionHint GetRenderMode GetStereoGetDoublebuffer GetRGBAMode GetIndexModeGetColorWritemaskGetColorClearValueGetIndexWritemaskGetIndexClearValueGetScissorTest GetScissorBox GetReadBuffer GetDrawBuffer GetAuxBuffersGetColorLogicOp GetLogicOpGetIndexLogicOpGetLogicOpModeGetBlend GetBlendSrc GetBlendDst GetDitherGetAlphaTestRefGetAlphaTestFunc GetAlphaTestGetClientAttribStackDepthGetAttribStackDepthGetTextureMatrixGetProjectionMatrixGetModelviewMatrixGetTextureStackDepthGetProjectionStackDepthGetModelviewStackDepth GetViewport GetNormalize GetMatrixModeGetStencilWritemask GetStencilRefGetStencilPassDepthPassGetStencilPassDepthFailGetStencilFailGetStencilValueMaskGetStencilFuncGetStencilClearValueGetStencilTestGetAccumClearValue GetDepthFuncGetDepthClearValueGetDepthWritemask GetDepthTest GetDepthRangeGetCurrentFogCoordGetFogCoordSrc GetFogColor GetFogMode GetFogEnd GetFogStart GetFogDensity GetFogIndexGetFogGetColorMaterialGetColorMaterialParameterGetColorMaterialFace GetShadeModelGetLightModelAmbientGetLightModelTwoSideGetLightModelLocalViewer GetLighting GetFrontFaceGetCullFaceMode GetCullFace GetEdgeFlagGetPolygonStippleGetPolygonSmoothGetPolygonMode GetListIndex GetListBaseGetMaxListNesting GetListModeGetAliasedLineWidthRangeGetAliasedPointSizeRangeGetSmoothLineWidthGranularityGetSmoothLineWidthRangeGetSmoothPointSizeGranularityGetSmoothPointSizeRangeGetLineStippleRepeatGetLineStipplePatternGetLineStippleGetLineWidthGranularityGetLineWidthRange GetLineWidth GetLineSmoothGetPointSizeGranularityGetPointSizeRange GetPointSizeGetPointSmoothGetCurrentMatrixIndexGetCurrentRasterDistanceGetCurrentRasterPositionValidGetCurrentRasterPositionGetCurrentRasterTextureCoordsGetCurrentRasterIndexGetCurrentRasterSecondaryColorGetCurrentRasterColorGetCurrentTextureCoordsGetCurrentNormalGetCurrentIndexGetCurrentColormarshalGetPNameclipPlaneIndexToEnummaxClipPlaneIndexlightIndexToEnum maxLightIndexmodelviewIndexToEnummodelviewEnumToIndexdrawBufferIndexToEnummaxDrawBufferIndex getBoolean1 getBoolean4 getBooleanv makeGetter getInteger1 getInteger2 getInteger4 getIntegervgetEnum1 getSizei1 getSizei2 getFloat1 getFloat2 getFloat3 getFloat4 getFloatv getClampf1 getClampf4 getDouble1 getDouble2 getDouble4 getDoublev getClampd1 getClampd2 maybeNullPtrmarshalGetVertexAttribPNamegetVertexAttribInteger1getVertexAttribEnum1getVertexAttribBoolean1getVertexAttribFloat4getVertexAttribIInteger4getVertexAttribIuInteger4"marshalGetVertexAttribPointerPNamegetVertexAttribPointer renderPrimindex1index1vcolor3color4color3vcolor4vsecondaryColor3secondaryColor3v fogCoord1 fogCoord1vnormal3normal3v texCoord1 texCoord2 texCoord3 texCoord4 texCoord1v texCoord2v texCoord3v texCoord4vmultiTexCoord1multiTexCoord2multiTexCoord3multiTexCoord4multiTexCoord1vmultiTexCoord2vmultiTexCoord3vmultiTexCoord4vvertex2vertex3vertex4vertex2vvertex3vvertex4vghc-prim GHC.TypesTrueFalsevertexAttrib4IvRealFractoGLintglMap1glMap2 glGetMapv glMapGrid1 glMapGrid2get2get4marshalRenderModeunmarshalRenderModewithRenderMode setRenderModeParserparseSelectionBufferparseSelectionHit parseGLuint parseGLfloat parseName FeedbackTagPassThroughTag CopyPixelTag DrawPixelTag BitmapTag PolygonTag LineResetTagLineTagPointTagunmarshalFeedbackTagmarshalFeedbackTypeparseFeedbackBuffer tokenParsercalcInfoParser parseVertex2 parseVertex3 parseVertex4calcColorParser parseIndex1 parseColor4parseTexCoord4parsePassThroughValue parseGLenum parseGLintmarshalHintTargethintTargetToGetPNamemarshalHintModeunmarshalHintModeuniform1uniform2uniform3uniform4 getUniform uniform1v uniform2v uniform3v uniform4vGetProgramPNameActiveUniformMaxLengthActiveUniformsActiveAttributeMaxLengthActiveAttributesAttachedShadersProgramInfoLogLengthValidateStatus LinkStatusProgramDeleteStatus programIDGetShaderPName ShaderTypeShaderSourceLengthShaderInfoLogLength CompileStatusShaderDeleteStatusshaderID makeShader shaderTypefragmentShaderIDvertexShaderID GLStringLenpeekGLstringLenwithGLStringLen withGLStringgenShaderNames createShaderdeleteShaderNames isShaderNamesetShaderSourcegetShaderSource stringQueryshaderInfoLogLengthshaderSourceLengthshaderTypeEnummarshalGetShaderPName shaderVargetAttachedShadersgetAttachedShaderIDssplitShaderIDsisVertexShaderID partitionMsetAttachedShadersgetCurrentProgram noProgramprogramInfoLogLengthnumAttachedShadersactiveAttributesactiveAttributeMaxLengthnumActiveUniformsactiveUniformMaxLengthmarshalGetProgramPName programVargetAttribLocationbindAttribLocationunmarshalVariableType activeVarsmaxComponentSizemaxNumComponentsmaxUniformBufferSizemakeUniformVargetLimitContextProfile'CompatibilityProfile' CoreProfile'marshalContextProfile'i2cps getString PixelStoreUnpackImageHeightUnpackSkipImagesPackImageHeightPackSkipImages PackAlignmentPackSkipPixels PackSkipRows PackRowLength PackLSBFirst PackSwapBytesUnpackAlignmentUnpackSkipPixelsUnpackSkipRowsUnpackRowLengthUnpackLSBFirstUnpackSwapBytesmarshalPixelStore pixelStoreb pixelStorei getPixelMapv pixelMapvmarshalPixelMapTargetpixelMapTargetToGetPName pixelMapSize pixelMapXToYgetPixelMapXToYwithPixelMapForwithGLpixelmapsamplesetPixelMapXToY newGLpixelmapCombineCallback ErrorCallback EndCallbackVertexCallbackEdgeFlagCallback BeginCallbackTessellatorObjmarshalTessWindingoffsetOfProperty alignOffsetsizeOfComplexContourpokeComplexContoursizeOfComplexPolygonpokeComplexPolygonwithComplexPolygoncollectTrianglesisNullTesselatorObjwithTessellatorObjsafeDeleteTessdefineComplexPolygontessBeginEndPolygondefineComplexContourtessBeginEndContour defineVertexwithBeginCallbackwithEdgeFlagCallbackwithVertexCallbackwithEndCallbackwithErrorCallback checkForErrorwithCombineCallbackcombineProperties getProperty peekPropertysetTessellatorPropertiessetWindingRulesetBoundaryOnly setTolerance setNormal EnableCapCapVertexProgramTwoSideCapVertexProgramPointSizeCapTextureColorTableCapRasterPositionUnclippedCapStencilTestTwoSideCapPointSpriteCapPrimitiveRestartCapDepthBoundsTest CapDepthClampCapMatrixPaletteCapWeightArrayCapVertexBlendCapWeightSumUnityCapTextureCubeMap CapColorSumCapPostColorMatrixColorTableCapPostConvolutionColorTable CapColorTableCapSampleCoverageCapSampleAlphaToOneCapSampleAlphaToCoverageCapMultisample CapTexture3DCapSharedTexturePaletteCapRescaleNormal CapMinmax CapHistogramCapSeparable2DCapConvolution2DCapConvolution1DCapMatrixIndexArrayCapSecondaryColorArrayCapFogCoordArrayCapEdgeFlagArrayCapTextureCoordArray CapIndexArray CapColorArrayCapNormalArrayCapVertexArrayCapPolygonOffsetFillCapPolygonOffsetLineCapPolygonOffsetPoint CapAutoNormal CapNormalizeCapColorMaterialCapScissorTestCapPolygonSmooth CapLineSmoothCapPointSmoothCapMap2TextureCoord4CapMap2TextureCoord3CapMap2TextureCoord2CapMap2TextureCoord1 CapMap2Normal CapMap2Index CapMap2Color4CapMap2Vertex4CapMap2Vertex3CapMap1TextureCoord4CapMap1TextureCoord3CapMap1TextureCoord2CapMap1TextureCoord1 CapMap1Normal CapMap1Index CapMap1Color4CapMap1Vertex4CapMap1Vertex3CapTextureGenQCapTextureGenRCapTextureGenTCapTextureGenSCapLight CapClipPlane CapDepthTestCapStencilTest CapDitherCapColorLogicOpCapIndexLogicOpCapBlend CapAlphaTest CapCullFaceCapPolygonStippleCapLineStippleCapTextureRectangle CapTexture2D CapTexture1D CapLightingCapFogmarshalCapabilityunmarshalCapabilitymarshalEnableCapmakeCapability isEnabledenablemakeStateVarMaybegetStateVarMaybesetStateVarMaybeTextureGenMode'ReflectionMap' NormalMap' SphereMap' ObjectLinear' EyeLinear'TextureGenParameterEyePlane ObjectPlane getMatrix loadMatrixloadTransposeMatrix multMatrix_multTransposeMatrixmarshalMatrixModeunmarshalMatrixModematrixModeToGetMatrixmatrixModeToGetStackDepthmatrixModeToGetMaxStackDepthwithMatrixMode getMatrix' setMatrixpreservingMatrixModemarshalTextureCoordNamemarshalTextureGenParametermarshalTextureGenMode'unmarshalTextureGenMode'marshalTextureGenModetextureCoordNameToEnableCapgetModesetModegetPlanesetPlane withViewportwithColumnMajor getVertex3 getVertex4GetPointervPNameMatrixIndexArrayPointerWeightArrayPointerSelectionBufferPointerFeedbackBufferPointerSecondaryColorArrayPointerFogCoordArrayPointerEdgeFlagArrayPointerTextureCoordArrayPointerIndexArrayPointerColorArrayPointerNormalArrayPointerVertexArrayPointernoVertexArrayDescriptormarshalClientArrayTypeclientArrayTypeToEnableCapcheck vertexPointergetVertexPointersetVertexPointer normalPointergetNormalPointersetNormalPointer colorPointergetColorPointersetColorPointer indexPointergetIndexPointersetIndexPointertexCoordPointergetTexCoordPointersetTexCoordPointeredgeFlagPointergetEdgeFlagPointersetEdgeFlagPointerfogCoordPointergetFogCoordPointersetFogCoordPointersecondaryColorPointergetSecondaryColorPointersetSecondaryColorPointermarshalInterleavedArraysgetClientStatesetClientState getLockArrays setLockArraysgetPrimitiveRestartIndexNVsetPrimitiveRestartIndexNVmarshalGetPointervPName getPointergetVertexAttribPointer_setVertexAttribPointergetVertexAttribArraysetVertexAttribArrayGetBufferPNameGetBufferMappedGetBufferAccessGetBufferUsage GetBufferSizebufferIDmarshalBufferTargetbufferTargetToGetPNamemarshalBufferUsageunmarshalBufferUsagemarshalBufferAccessunmarshalBufferAccess getBindBuffer bufferQuerynoBufferObject setBindBufferclientArrayTypeToGetPName getBufferData setBufferDatamarshalGetBufferPNamegetBufferParametergetBufferPointer mapBuffer_ObjectName-1.0.0.0Data.ObjectName isObjectNamedeleteObjectNamesgenObjectNames ObjectName genLists_ deleteLists_combineConsecutiveisList_marshalListModeunmarshalListMode noDisplayList glClipPlane_LightModelParameterLightModelTwoSideLightModelLocalViewerLightModelAmbientLightParameterQuadraticAttenuationLinearAttenuationConstantAttenuation SpotCutoff SpotExponent SpotDirection Specular'Diffuse'Ambient'MaterialParameterMaterialSpecularMaterialDiffuseMaterialAmbientMaterialColorIndexesMaterialAmbientAndDiffuseMaterialShininessMaterialEmission marshalLightmarshalFrontFaceDirectionunmarshalFrontFaceDirectionmarshalMaterialParametermakeMaterialVarglGetMaterialfvc glMaterialfvcglGetMaterialfvf glMaterialffgetMaterialColorIndexessetMaterialColorIndexesmarshalLightParameterblack makeLightVar glGetLightfvc glLightfvc glLightfvv glGetLightfvv glLightfvn glGetLightfvnconstantAttenuationlinearAttenuationquadraticAttenuationmarshalLightModelParametermakeLightModelCapVarmarshalLightModelColorControlunmarshalLightModelColorControlmarshalColorMaterialParameterunmarshalColorMaterialParametermarshalShadingModelunmarshalShadingModel QuadricObjmarshalQuadricDrawStylemarshalQuadricNormalmarshalQuadricOrientationmarshalQuadricTexturewithQuadricObjsafeDeleteQuadricsetStyleisNullQuadricObj MapTarget Map2Vertex4 Map2Vertex3Map2TextureCoord4Map2TextureCoord3Map2TextureCoord2Map2TextureCoord1 Map2Normal Map2Index Map2Color4 Map1Vertex4 Map1Vertex3Map1TextureCoord4Map1TextureCoord3Map1TextureCoord2Map1TextureCoord1 Map1Normal Map1Index Map1Color4 map1Target map2Target enableCap1 enableCap2 numComponentspeekControlPointpokeControlPointmarshalMapTargetFogMode'Exp2'Exp' FogParameterFogColorFogEndFogStart FogDensityFogIndexmarshalFogParametermarshalFogMode'unmarshalFogMode' getFogMode setFogModefogifogffogfvmarshalFogCoordSrcunmarshalFogCoordSrcmarshalFogDistanceModeunmarshalFogDistanceModegetDrawBufferssetDrawBuffersmarshalClearBuffermarshalAccumOp windowPos2 windowPos3 windowPos2v windowPos3v rasterPos2 rasterPos3 rasterPos4 rasterPos2v rasterPos3v rasterPos4v Data.MaybeNothingGetQueryObjectPNameQueryResultAvailable QueryResult GetQueryPName CurrentQueryQueryCounterBitsqueryIDmarshalStencilOpunmarshalStencilOpmarshalQueryTargetmarshalGetQueryPName getQueryimarshalGetQueryObjectPNamegetQueryObjectuimarshalBlendEquationunmarshalBlendEquationmarshalLogicOpunmarshalLogicOpColorTablePNameColorTableIntensitySizeColorTableLuminanceSizeColorTableAlphaSizeColorTableBlueSizeColorTableGreenSizeColorTableRedSizeColorTableWidthColorTableFormatColorTableBiasColorTableScalecolorTableStageToColorTablecolorTableStageToEnableCapmarshalColorTablemarshalProxyColorTablemarshalColorTablePNamecolorTableScaleBiasgetColorTableParameterC4fcolorTableParameterC4fgetColorTableParameteriConvolutionBorderMode'ReplicateBorder'ConstantBorder'Reduce'ConvolutionParameterMaxConvolutionHeightMaxConvolutionWidthConvolutionHeightConvolutionWidthConvolutionFormatConvolutionFilterBiasConvolutionFilterScaleConvolutionBorderColormarshalConvolutionTargetconvolutionTargetToEnableCapgetConvolutionFiltermarshalConvolutionParameterconvolutionParameterigetConvolutionParameterimarshalConvolutionBorderMode'unmarshalConvolutionBorderMode'getConvolutionBorderModesetConvolutionBorderModesetConvolutionParametericonvolutionC4fgetConvolutionParameterC4fconvolutionParameterC4fGetHistogramParameterPName HistogramSinkHistogramLuminanceSizeHistogramAlphaSizeHistogramBlueSizeHistogramGreenSizeHistogramRedSizeHistogramFormatHistogramWidthHistogramTargetProxyHistogram HistogrammarshalHistogramTargetproxyToHistogramTarget getHistogram'getHistogramParameteri setHistogram!marshalGetHistogramParameterPName PixelTransferPostColorMatrixAlphaBiasPostColorMatrixBlueBiasPostColorMatrixGreenBiasPostColorMatrixRedBiasPostColorMatrixAlphaScalePostColorMatrixBlueScalePostColorMatrixGreenScalePostColorMatrixRedScalePostConvolutionAlphaBiasPostConvolutionBlueBiasPostConvolutionGreenBiasPostConvolutionRedBiasPostConvolutionAlphaScalePostConvolutionBlueScalePostConvolutionGreenScalePostConvolutionRedScale DepthBias DepthScale AlphaBias AlphaScaleBlueBias BlueScale GreenBias GreenScaleRedBiasRedScale IndexOffset IndexShift MapStencilMapColormarshalPixelTransferstageToGetScalesstageToSetScalesstageToGetBiasesstageToSetBiasespixelTransferbpixelTransferipixelTransferfpixelTransfer4fGetMinmaxParameterPName MinmaxSink MinmaxFormat MinmaxTargetMinmaxmarshalMinmaxTarget getMinmax' setMinmaxmarshalGetMinmaxParameterPNamegetMinmaxParameterinumPolygonStippleBytes withoutGapsgetPolygonModesetPolygonMode GetMapQueryCoefftotalComponents1totalComponents2peekControlPoints1peekControlPoints2pokeControlPoints1pokeControlPoints2controlPointPtrs1controlPointPtrs2 sizeOfPtrmakeMap1StateVargetMap1setMap1makeMap2StateVargetMap2setMap2marshalGetMapQuerymarshalPixelCopyTypemarshalTextureTargetmarshalProxyTextureTargetmarshalCubeMapTargetwithCompressedPixelDatatextureTargetToMaxQueryTexLevelParameterTextureSharedSizeTextureCompressedTextureCompressedImageSize DepthBitsTextureIndexSizeTextureLuminanceSizeTextureIntensitySizeTextureAlphaSizeTextureBlueSizeTextureGreenSizeTextureRedSize TextureBorder TextureDepth TextureHeight TextureWidthTextureInternalFormatmarshalTexLevelParametergetTexLevelParameteritextureTargetToEnableCap TexParameterTextureResidentTextureLODBiasDepthTextureModeTextureCompareFuncTextureCompareModeTextureCompareFailValueTextureCompareTextureMaxAnisotropyTextureMaxLevelTextureBaseLevel TextureMaxLOD TextureMinLODTextureBorderColor TextureWrapR TextureWrapT TextureWrapSTextureMagFilterTextureMinFiltermarshalTexParameter texParametergetTexParameterm2a texParami texParamf texParamC4fglTexParameterC4fglGetTexParameterC4fgetTexParametericombineTexParamscombineTexParamsMaybemagToMinminToMagmarshalMinificationFiltermarshalMagnificationFilterunmarshalMinificationFilterunmarshalMagnificationFiltermarshalTextureWrapModeunmarshalTextureWrapModeinvalidTextureCoordmarshalTextureCompareModeunmarshalTextureCompareModemarshalTextureCompareOperatorunmarshalTextureCompareOperatorTextureEnvParameterTexEnvParamLODBiasTexEnvParamAlphaScaleTexEnvParamRGBScaleTexEnvParamOperand3AlphaTexEnvParamOperand2AlphaTexEnvParamOperand1AlphaTexEnvParamOperand0AlphaTexEnvParamOperand3RGBTexEnvParamOperand2RGBTexEnvParamOperand1RGBTexEnvParamOperand0RGBTexEnvParamSrc3AlphaTexEnvParamSrc2AlphaTexEnvParamSrc1AlphaTexEnvParamSrc0AlphaTexEnvParamSrc3RGBTexEnvParamSrc2RGBTexEnvParamSrc1RGBTexEnvParamSrc0RGBTexEnvParamCombineAlphaTexEnvParamCombineRGBTexEnvParamTextureEnvColorTexEnvParamTextureEnvModeTextureEnvTarget PointSpriteTextureFilterControl TextureEnvmarshalTextureEnvTargetmarshalTextureEnvParametertexEnv glTexEnvC4f getTexEnvglGetTexEnvC4ftexEnvitexEnvf texEnvC4fmarshalTextureFunctionunmarshalTextureFunctionmarshalTextureCombineFunctionunmarshalTextureCombineFunctioncombineargNumToOperandRGBargNumToOperandAlphaargNumToSrcRGBargNumToSrcAlpha marshalSrc unmarshalSrcargtextureEnvOperand textureEnvSrc textureIDdefaultTextureObjecttextureTargetToGetPNameSamplingMethod'ObjectParametricError'ObjectPathLength'DomainDistance'ParametricError' PathLength'trimmingTargetisNullNURBSObjsafeDeleteNurbsRenderer pseudoPeekmarshalNURBSModemarshalSamplingMethod'setSamplingMethod'setAutoLoadMatrixwithMatrixColumnMajormarshalDisplayMode'antialiasingInfoOpenGLRaw-1.1.0.12Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal GLbitfield GLbooleanGLbyteGLcharGLclampdGLclampfGLdoubleGLenumGLfloatGLhalfGLintGLintptrGLshortGLsizei GLsizeiptrGLubyteGLuintGLushortStateVar-1.0.0.0 Data.StateVar$~!$=!$~ makeStateVarmakeSettableStateVarmakeGettableStateVarget HasGetterGettableStateVar$= HasSetterSettableStateVarStateVarVertex1Vertex3Vertex4Vector1Vector2Vector3Vector4