!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcde f g hijklmnopqrstuvwxyz{|}~                                                                                                              !!!!      ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q"R"S"T"U"V"W"X"Y"Z"["\"]"^"_"`"a"b"c"d"e"f"g"h"i"j"k#lmnopqrstuvwxyz{|}~$$$$$$$$$$$$$$$$$%%%%%%%%%%%%%%%     &&&&&&&&&&&&&& &!&"'#'$'%'&'''(')'*'+',(-(.(/(0(1(23456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~))))))))))))))))))))))))     ************+++              ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,---............../0 0 0 0 0 0000000000000000000 0!0"0#0$0%0&0'1(1)1*1+1,1-1.1/101112132425262728292:2;2<2=2>2?2@2A2B2C2D2E2F2G2H2I2J2K2L2M2N2O2P2Q2R2S2T2U2V2W2X2Y2Z3[3\3]3^3_3`3a3bcdefghijklmnopqrs4t4u4v4w4x4y4z4{4|}~5555555555555555555555555555555555555556666d7portablestablesven.panne@aedion.de Safe-InferredA color index. A fully-fledged RGBA color. A fog coordinate. 4Fully-fledged four-dimensional texture coordinates. Texture coordinates with q=1. Texture coordinates with r=0 and q=1. Texture coordinates with t=0, r=0, and q=1. D  ;   8None9portablestablesven.panne@aedion.deNone:portablestablesven.panne@aedion.deNone# !"#$%&'()*+,-./012# !"#$%&'()*+,-./012 210/.-,+*)('&%$#"! ;portablestablesven.panne@aedion.deNoner3456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~r3456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~3n~}|{zyxwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:987654<portablestablesven.panne@aedion.deNone  =portablestablesven.panne@aedion.deNoneportablestablesven.panne@aedion.deNone and 6 support efficient specification of rectangles as two N corner points. Each rectangle command takes four arguments, organized either  as two consecutive pairs of (x, y%) coordinates, or as two pointers to  arrays, each containing an (x, y#) pair. The resulting rectangle is  defined in the z = 0 plane.  ( x1 y1) ( x2, y2) is exactly equivalent to the  following sequence:    > ? $ do  @ ( x1 y1)  @ ( x2 y1)  @ ( x2 y2)  @ ( x1 y2) NNote that if the second vertex is above and to the right of the first vertex, ? the rectangle is constructed with a counterclockwise winding.         Aportablestablesven.panne@aedion.deNone EThe set of color buffers which are selected for reading and writing. WOnly the given color attachment of the bound framebufferobject is selected for reading  or writing. *Only the given auxiliary color buffer no. i is selected. DAll the front and back color buffers (front left, front right, back J left, back right) are selected. If there are no back color buffers, only I the front left and front right color buffers are selected. If there are I no right color buffers, only the front left and back left color buffers E are selected. If there are no right or back color buffers, only the & front left color buffer is selected. COnly the front right and back right color buffers are selected. If H there is no back right color buffer, only the front right color buffer  is selected. GOnly the front left and back left color buffers are selected. If there C is no back left color buffer, only the front left color buffer is  selected. GOnly the back left and back right color buffers are selected. If there C is no back right color buffer, only the back left color buffer is  selected. COnly the front left and front right color buffers are selected. If H there is no front right color buffer, only the front left color buffer  is selected. .Only the back right color buffer is selected. .Only the back left color buffer is selected. /Only the front right color buffer is selected. .Only the front left color buffer is selected. No color buffers are selected.     portablestablesven.panne@aedion.deNoneBDifferent GL implementations buffer commands in several different K locations, including network buffers and the graphics accelerator itself.  A empties all of these buffers, causing all issued commands to be J executed as quickly as they are accepted by the actual rendering engine. N Though this execution may not be completed in any particular time period, it  does complete in finite time. NBecause any GL program might be executed over a network, or on an accelerator 1 that buffers commands, all programs should call  whenever they count K on having all of their previously issued commands completed. For example,  call = before waiting for user input that depends on the generated  image.  Note that 4 can return at any time. It does not wait until the = execution of all previously issued GL commands is complete. ? does not return until the effects of all previously called GL J commands are complete. Such effects include all changes to GL state, all L changes to connection state, and all changes to the frame buffer contents.  Note that & requires a round trip to the server. Bportablestablesven.panne@aedion.de Safe-Inferred  Cportablestablesven.panne@aedion.deNoneDportablestablesven.panne@aedion.deNone+ !"#$%&'(+ !"#$%&'($#"! %&'(Eportablestablesven.panne@aedion.deNone)))Fportablestablesven.panne@aedion.deNoneHIdentifies a texture unit via its number, which must be in the range of  (0 .. maxTextureUnit). *+,*+*+,Gportablestablesven.panne@aedion.deNone-.-.-.Hportablestablesven.panne@aedion.deNone General GL/GLU error categories GL/DGLU errors consist of a general error category and a description of  what went wrong. $/0123456789:;<=>?@ABCDE@ABCD /0123456789:;<=>?@ABCDE portablestablesven.panne@aedion.deNoneKWhen an error occurs, it is recorded in this state variable and no further  errors are recorded. Reading ' returns the currently recorded errors O (there may be more than one due to a possibly distributed implementation) and  resets the state variable to []&, re-enabling the recording of future  errors. The value []5 means that there has been no detectable error since  the last time , was read, or since the GL was initialized. Iportablestablesven.panne@aedion.de Safe-Inferred FGHIJKLMNOPQ FGHIJKLMNOPQ FGHIJKLMNOPQJNoneRclampf Sfloat Tfloat Ufloat Vfloat Wfloat  RasterPos Xclampf Yclampf  Framebuffer Zfloat?  Fog [float  Evaluators \double  Colors ]Float  clipping ^Float _? `Both indexed and unindexed abool bint cint  PerFragment dint  Framebuffer efloat fFloat3  Point gclampd hfloat  PerFragment ifloat jfloat  LineSegments kfloat lfloat2?  Point mclamp  Evaluators nsizei  Evaluators ofloat pfloat qfloat  Texture parameters rfloat sfloat  Polygons tfloat ufloat vfloat wfloat xfloat yfloat zfloat {float |float }float ~float float float float float float float float float float float float float float float clampf  PixelTransfer clampf float  PerFragment float float  LineSegment float float float float float  Point float  RasterPos clampf float  Framebuffer float float Float  Fog Float Float  Colors Float Float1  Rasterization sizei sizei sizei int/enum  Antialiasing int/enum int/enum int/enum int/enum enum  Texture Objects int  ReadCopyPixels int int int int int ( Polygons -- ^ enum int bool bool enum enum enum enum enum enum enum enum enum enum enum enum enum enum int int enum enum bool int  PerFragment int bool  LineSegment int int int int int  Transformfeedback int  Program bool bool int sizei enum sizei sizei sizei sizei sizei sizei sizei sizei sizei sizei bool bool sizei  int => enum  Framebuffer int int  int => enum int  Fog int enum  Evaluators enum enum enum enum enum enum bool bool enum sizei sizei  Colors int  clipping int int int int int int int int int int int int int int int  bufferObjects bool int sizei sizei enum int  int  int  enum  int  int enum int int enum int int enum int enum int int enum int enum int enum  VertexArrays sizei sizei  sizei !sizei "sizei #sizei $sizei %sizei &sizei 'sizei (enum )sizei  coordtrans *sizei +sizei ,sizei -sizei .sizei /sizei 0sizei 1sizei  shader limits 2int 3int 4int 5int 6int 7int 8int 9int :int ;int <int  pixel map =int >int ?int @int Aint Bint Cint Dint Eint Fint Gint Hbool Ibool Jbool Kbool Lenum  pixelStorage Mint  ContextProfile Nint Oint  Selction? Penum  vertexarray Qenum Renum Senum Tenum Uenum Venum Wenum Xenum Yint  hint Zint  renderbufferbinding [int \int ]enum  framebufferbinding ^enum  rendermode _sizei `enum aenum benum  displaylist cint denum ebool f)Helper function for the get*1 functions. g)Helper function for the get*2 functions. h)Helper function for the get*3 functions. i)Helper function for the get*4 functions. j)Helper function for the get*4 functions. klmnopqrsRSTUVWXYZ[\]^_`atbcduefvghijklmwxynz{|}~opqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdef5Conversion from the casted value to the return value 5Conversion from the casted value to the return value g5Conversion from the casted value to the return value h5Conversion from the casted value to the return value i5Conversion from the casted value to the return value j5Conversion from the casted value to the return value eklmnopqrsRSTUVWXYZ[\]^_`atbcduefvghijklmwxynz{|}~opqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcde@kponmlqrs_^]\[ZYXWVUTSR`atdcbufevmlkjihgwnyxz}|{~2~}|{zyxwvutsrqpoedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$#"!      fghijKNone    Lportablestablesven.panne@aedion.deNoneMportablestablesven.panne@aedion.deNone         Nportablestablesven.panne@aedion.deNone   O Portability :!Sven Panne <sven.panne@aedion.de>None$           Pportablestablesven.panne@aedion.deNone 3Specification of the way the vertices given during renderPrimitive are 6 interpreted. In the description of the constructors, n is an integer count  starting at one, and N, is the total number of vertices specified. 3Draws a single, convex polygon. Vertices 1 through N define this  polygon. @Draws a connected group of quadrilaterals. One quadrilateral is Bdefined for each pair of vertices presented after the first pair.  Vertices 2n-1, 2n, 2n +2, and 2n+1 define quadrilateral n.  N/D2-1 quadrilaterals are drawn. Note that the order in which vertices I are used to construct a quadrilateral from strip data is different from " that used with independent data. DTreats each group of four vertices as an independent quadrilateral.  Vertices 4n-3, 4n-2, 4n -1, and 4n define quadrilateral n.  N/4 quadrilaterals are drawn. GDraws a connected group of triangles. One triangle is defined for each < vertex presented after the first two vertices. Vertices 1, n+1, and  n+2 define triangle n. N-2 triangles are drawn. GDraws a connected group of triangles. One triangle is defined for each 8 vertex presented after the first two vertices. For odd n , vertices  n, n+1, and n+2 define triangle n . For even n , vertices n+1,  n, and n+2 define triangle n. N-2 triangles are drawn. ETreats each triplet of vertices as an independent triangle. Vertices  3n-2, 3n-1, and 3n define triangle n. N\3/ triangles are drawn. GDraws a connected group of line segments from the first vertex to the  last. Vertices n and n+1 define line n. N-1 lines are drawn.  FDraws a connected group of line segments from the first vertex to the ( last, then back to the first. Vertices n and n+1 define line n. 0 The last line, however, is defined by vertices N and 1. N lines  are drawn. !FTreats each pair of vertices as an independent line segment. Vertices  2n-1 and 2n define line n. N/2 lines are drawn. "-Treats each vertex as a single point. Vertex n defines point n.  N points are drawn.  !"  !" "! Qportablestablesven.panne@aedion.de Safe-Inferredportablestablesven.panne@aedion.deNone!#$%&'()*+,-./0123456789:;<=>?#$%&'()*+,-./0123456789:;<=>?'=<;:9876543210/.-,+*)(>#&%$?#&%$'=<;:9876543210/.-,+*)(>?NoneM:Convenience function for an exception-safe combination of K and  L. #@ABCD !"EFGHI#$JKLM%NO&'PQ()RST*@ABCDEFGHIJKLMNOPQRSTIEHGFJKLMNOPQ@DCBARST@DCBA "!EHGFI#$JKLM%NO&'PQ()RST*Rportablestablesven.panne@aedion.deNoneUKA vertex can begin an edge which lies in the interior of its polygon or on  the polygon' s boundary. UVW+,UVW+,UWV+,Sportablestablesven.panne@aedion.deNone-./01}klmnopqrsRSTUVWXYZ[\]^_`atbcduefvghijklmwxynz{|}~opqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcde -/01-./01portablestablesven.panne@aedion.deNoneXLDelimit the vertices that define a primitive or a group of like primitives. BOnly a subset of GL commands can be used in the delimited action: ) Those for specifying vertex coordinates  (@,  T),  vertex colors  (U,  V,  W,  X,  Y,  Z),  normal  ([,  \),  texture coordinates  (],  ^,  _,  `),  and fog coordinates  (a,  b).  Additionally,  c,  d,  e,  f,  g,  h,   i,   j,   k,   l,   m,   n,  o,  p,  and setting [5 are allowed. Writing the respective state variables * is allowed in the delimited action, too. Regardless of the chosen %, there is no limit to the number of . vertices that can be defined during a single X . Lines, M triangles, quadrilaterals, and polygons that are incompletely specified are N not drawn. Incomplete specification results when either too few vertices are N provided to specify even a single primitive or when an incorrect multiple of J vertices is specified. The incomplete primitive is ignored; the rest are  drawn. JThe minimum specification of vertices for each primitive is as follows: 1 O for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for B a polygon. Modes that require a certain multiple of vertices are ! (2),   (3),  (4), and  (2). Y7A more efficient, but potentially dangerous version of X: 8 The given action is not allowed to throw an exception. [GEach vertex of a polygon, separate triangle, or separate quadrilateral  specified during X- is marked as the start of either a boundary ! or nonboundary (interior) edge. LThe vertices of connected triangles and connected quadrilaterals are always ? marked as boundary, regardless of the value of the edge flag. HBoundary and nonboundary edge flags on vertices are significant only if   q is set to   r or   s. JNote that the current edge flag can be updated at any time, in particular  during X. XY2Z[ !"UVWXYZ["! XYZUWV[XY2Z[portablestablesven.panne@aedion.deNone_HThe class of all types which can be used as a generic vertex attribute. N NOTE: Do not use the methods of this class directly, they were only exported D by accident and will be hidden in future versions of this package. | Change the current color index. ;The class of all types which can be used as a color index. $Change the current secondary color. Change the current color. ?The class of all types which can be used as a color component. #Change the current fog coordinate. @The class of all types which can be used as the fog coordinate. ?Change the current normal. Integral arguments are converted to B floating-point with a linear mapping that maps the most positive I representable integer value to 1.0, and the most negative representable  integer value to -1.0. Normals specified with  or  need not have unit length.  If t is enabled, then & normals of any length specified with  or  are normalized  after transformation. If  u is enabled, normals C are scaled by a scaling factor derived from the modelview matrix.  u requires that the J originally specified normals were of unit length, and that the modelview K matrix contains only uniform scales for proper results. Normalization is  initially disabled. EThe class of all types which can be used as a component of a normal. GChange the current texture coordinates of the current or given texture  unit. BThe class of all types which can be used as a texture coordinate.  Specify the (x, y, z, w,) coordinates of a four-dimensional vertex.  This must only be done during  >, otherwise the F behaviour is unspecified. The current values of the auxiliary vertex , attributes are associated with the vertex. &Note that there is no such thing as a "current vertex" which could be  retrieved. AThe class of all types which can be used as a vertex coordinate. !The current texture coordinates (s, t, r, q) for the current  texture unit (see v). 7 The initial value is (0,0,0,1) for all texture units. The current normal (x, y, z(). The initial value is the unit vector  (0, 0, 1). 4The current fog coordinate. The initial value is 0. If  contains 3), the color buffers store RGBA value. If ' color indexes are stored, it contains 4. DAn implementation must support at least 2 texture units, but it may L support up to 32 ones. This state variable can be used to query the actual  implementation limit. \]^_`abcdefghijklmnopqrstuvwxyz{|}~56789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~^  \]^_`abcdefghijklmnopqrstuvwxyz{|}~^  |}~x{zy \]^_`abcdefghijklmnopqrstuvw_\]^_`abcdefghijklmnopqrstuvwx{zy|}~56789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~portablestablesven.panne@aedion.deNonewportablestablesven.panne@aedion.deNone  xportablestablesven.panne@aedion.deNone portablestablesven.panne@aedion.deNone4yNone zNoneportablestablesven.panne@aedion.deNone Noneportablestablesven.panne@aedion.deNone                     portablestablesven.panne@aedion.deNone(A utility function to be used with e.g.  or  5, transforming a variable containing a string of the  form major.minor[optional rest]& into a variable containing a numeric  major/Eminor version. If the string is malformed, which should never happen 9 with a sane OpenGL implementation, it is transformed to (-1,-1).  portablestablesven.panne@aedion.deNone !"#  !"#  !"#  !"#portablestablesven.panne@aedion.deNone8Convenience state variable 9Convenience state variable '$%&'()* +,-./012345  67 89      $%&'()*+,-./0123456789+543210/.-,*%&'()$6789$%&'()* + 543210/.-,  67 89      {None:IContains the number of hardware units that can be used to access texture ? maps from the vertex processor. The minimum legal value is 0. ;GContains the total number of hardware units that can be used to access I texture maps from the fragment processor. The minimum legal value is 2. <GContains the total number of hardware units that can be used to access M texture maps from the vertex processor and the fragment processor combined. N Note: If the vertex shader and the fragment processing stage access the same L texture image unit, then that counts as using two texture image units. The  minimum legal value is 2. =GContains the number of texture coordinate sets that are available. The  minimum legal value is 2. >LContains the number of individual components (i.e., floating-point, integer L or boolean values) that are available for vertex shader uniform variables. ! The minimum legal value is 512. ?LContains the number of individual components (i.e., floating-point, integer N or boolean values) that are available for fragment shader uniform variables.  The minimum legal value is 64. @HContains the number of active vertex attributes that are available. The  minimum legal value is 16. AFContains the number of individual floating-point values available for 3 varying variables. The minimum legal value is 32. :;<=>?@A :;<=>?@A :;<=>?@A portablestablesven.panne@aedion.deNoneBC BCBCBC portablestablesven.panne@aedion.deNone H%A triangulation of a complex polygon J3A triangle, represented by three triangle vertices LGA triangle vertex with additional information about the edge it begins M>The contours of a complex polygon, represented by one or more " non-intersecting simple contours O(A simple, non-self-intersecting contour QA general tessellator type. NBefore tessellation of a complex polygon, all its vertices are projected into C a plane perpendicular to the given normal. If the given normal is   Normal3 0 0 0+, a fitting plane of all vertices is used. REThe relative tolerance under which two vertices can be combined (see  S?). Multiplication with the largest coordinate magnitude of all N polygon vertices yields the maximum distance between two mergeable vertices. @Note that merging is optional and the tolerance is only a hint. SIA function combining given vertex properties into a property for a newly  generated vertex TFour vertex properties (cf. Z) with associated weigths  summing up to 1.0. VIA complex (possibly concave) polygon, represented by one or more complex % and possibly intersecting contours. X5A complex contour, which can be self-intersecting and/ or concave. ZKThe basic building block in tessellation is a 3D vertex with an associated 1 property, e.g. color, texture coordinates, etc. I       DEFGHIJKLMNOPQRSTUVWXYZ[\]^_`a        bc !d " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9!DEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcd!Z[XYVWTUS\a`_^]RQOPMNbLJKHIcFGDEd:       DEFGHIJKLMNOPQRSTUVWXYZ[\a`_^]        bc !d " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9|portablestablesven.panne@aedion.deNonel : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  efg d : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  efg  : ; =egf portablestablesven.panne@aedion.deNonewGCreate a new matrix of the given order (containing undefined elements) 3 and call the action to fill it with 4x4 elements. x'Call the action with the given matrix. Note: The action is not ( allowed to modify the matrix elements! A matrix stack. The matrix palette stack. The color matrix stack. The texture matrix stack. The projection matrix stack. 9The modelview matrix stack of the specified vertex unit. *A 2-dimensional size, measured in pixels. .A 2-dimensional position, measured in pixels. After clipping and division by w(, depth coordinates range from -1 to 1, 4 corresponding to the near and far clipping planes.  specifies a L linear mapping of the normalized depth coordinates in this range to window J depth coordinates. Regardless of the actual depth buffer implementation, H window coordinate depth values are treated as though they range from 0 A through 1 (like color components). Thus, the values accepted by  : are both clamped to this range before they are accepted. LThe initial setting of (0, 1) maps the near plane to 0 and the far plane to A 1. With this mapping, the depth buffer range is fully utilized. LIt is not necessary that the near value be less than the far value. Reverse ) mappings such as (1, 0) are acceptable. IControls the affine transformation from normalized device coordinates to M window coordinates. The viewport state variable consists of the coordinates  (x, yB) of the lower left corner of the viewport rectangle, (in pixels, % initial value (0,0)), and the size (width, height) of the viewport. When - a GL context is first attached to a window, width and height are set to  the dimensions of that window. Let (xnd, ynd4) be normalized device coordinates. Then the window  coordinates (xw, yw) are computed as follows: xw = (xnd + 1) (width / 2) + x yw = (ynd + 1) (heigth / 2) + y NViewport width and height are silently clamped to a range that depends on the  implementation, see . @The implementation-dependent maximum viewport width and height. LControls which matrix stack is the target for subsequent matrix operations.  The initial value is ( 0). KPush the current matrix stack down by one, duplicating the current matrix, J excute the given action, and pop the current matrix stack, replacing the M current matrix with the one below it on the stack (i.e. restoring it to its L previous state). The returned value is that of the given action. Note that G a round-trip to the server is probably required. For a more efficient  version, see . 7A more efficient, but potentially dangerous version of : E The given action is not allowed to throw an exception or change the " current matrix mode permanently. If  contains f , normal vectors specified with  [ are scaled by a scaling + factor derived from the modelview matrix.  requires that the J originally specified normals were of unit length, and that the modelview N matrix contains only uniform scales for proper results. The initial value of   is g. If  contains f , normal vectors specified with  [ are scaled to unit length , after transformation. The initial value of  is g. ^hijklm nopqrstu vwxyz{ |}~     7hijklmnopqrstuvwxyz{|}~7{|}~vwxyzustnrqpohmlkji6hmlkji   nrqpostu vwxyz{ |}~     portablestablesven.panne@aedion.deNoneportablestablesven.panne@aedion.deNone% !"#$%&'()*+,-./012%210/.-,+*)('&%$#"! portablestablesven.panne@aedion.deNone    portablestablesven.panne@aedion.deNoneg         TefgTegfC           portablestablesven.panne@aedion.deNone :Convenience function for an exception-safe combination of   and  . `                          ! " # $ % &A ' ( ) *     =     <                           ! " # $ % &!portablestablesven.panne@aedion.deNone + + portablestablesven.panne@aedion.deNoneq !"#$%&'()*+,-. , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C/01234 D56 E F7 G89:;< H I J= K L>? M N O@ PAB Q R SC T UD V WEFGH X Y Z [IJ \KL ] ^M _ `N a bO c d e fP: !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOP:42356/10789:;<=>?@ABCDEFGHIJKL,.-M&+*)('N#%$O"! PJ"! #%$&+*)(',.- , 0 / . - 1 ; : 9 8 7 6 5 4 3 2 < C B A @ ? > =/10234 D56 E F7 G89:;< H I J= K L>? M N O@ PAB Q R SC T UD V WEFGH X Y Z [IJ \KL ] ^M _ `N a bO c d e fP"portablestablesven.panne@aedion.deNone% gQRSTUVWXYZ[\]^_`abcdefghi h i j kj l m n o p qQRSTUVWXYZ[\]^_`abcdefghijd^`_acbeihgf\][ZYXWVQUTSRj gQUTSRVWXYZ[\]^`_acbdeihgf h i j kj l m n o p q#portablestablesven.panne@aedion.deNonekkkk}portablestablesven.panne@aedion.deNone% r s t u v w x y z { | } ~  l l  r  ~ } | { z y x w v u t sl portablestablesven.panne@aedion.deNone1 m nopqrs tuvwxyz{| } ~  lmnopqrstuvwxyz{|}~{|yzltuvwxs}nopqrm~#  m nopqrs tuvwxyz{| } ~  $portablestablesven.panne@aedion.deNone*            portablestablesven.panne@aedion.deNone)An operation on the accumulation buffer. Adds the value given to  to each R, G, B, and A in the  accumulation buffer. Multiplies each R, G, B, and A in the accumulation buffer by  the value given to ) and returns the scaled component to its - corresponding accumulation buffer location. DTransfers accumulation buffer values to the color buffer or buffers & currently selected for writing. Each R, G, B, and A component % is multiplied by the value given to , then multiplied by 2^n-1,  clamped to the range [0, 2^n-1]", and stored in the corresponding G display buffer cell. The only fragment operations that are applied to B this transfer are pixel ownership, scissor, dithering, and color  writemasks.  Similar to 4, except that the current value in the accumulation F buffer is not used in the calculation of the new value. That is, the  R, G, B, and A/ values from the currently selected buffer are  divided by 2^n%-1, multiplied by the value given to  , and then G stored in the corresponding accumulation buffer cell, overwriting the  current value. Obtains R, G, B, and A" values from the buffer currently  selected for reading (see  1~). Each ! component value is divided by 2^n -1, where n is the number of bits I allocated to each color component in the currently selected buffer. The 4 result is a floating-point value in the range [0, 1] , which is " multiplied by the value given to  and added to the corresponding B pixel component in the accumulation buffer, thereby updating the  accumulation buffer. &The buffers which can be cleared with . The depth buffer. The stencil buffer. The accumulation buffer. 1The buffers currently enabled for color writing. FThe implementation and context dependent number of auxiliary buffers. 3" if front and back buffers exist. 3" if left and right buffers exist. LWhen colors are written to the framebuffer, they are written into the color  buffers specified by . HIf more than one color buffer is selected for drawing, then blending or J logical operations are computed and applied independently for each color : buffer and can produce different results in each buffer. IMonoscopic contexts include only left buffers, and stereoscopic contexts I include both left and right buffers. Likewise, single-buffered contexts M include only front buffers, and double-buffered contexts include both front A and back buffers. The context is selected at GL initialization. The initial value is # for single-buffered contexts, and   for double-buffered contexts. ; defines the draw buffers to which all fragment colors are O written. The draw buffers being defined correspond in order to the respective M fragment colors. The draw buffer for fragment colors beyond those specified  is set to .  Except for 6, a buffer may not appear more then once in the given < list. Specifying a buffer more then once will result in an   . 7If fixed-function fragment shading is being performed,  K specifies a set of draw buffers into which the fragment color is written. If a fragment shader writes to  gl_FragColor,  specifies a set A of draw buffers into which the single fragment color defined by   gl_FragColor, is written. If a fragment shader writes to  gl_FragData,  A specifies a set of draw buffers into which each of the multiple  fragment colors defined by  gl_FragData are separately written. If a # fragment shader writes to neither  gl_FragColor nor  gl_FragData, the M values of the fragment colors following shader execution are undefined, and % may differ for each fragment color. H is a fast query function. For indices in the range 0..maxDrawBuffers it' s results a are the same as selection the index from the list returned by drawBuffers. Though this function ? only uses one gl-function call instead of maxDrawBuffers + 1. >Contains the maximum number of buffers that can activated via  K or which can be simultaneously written into from within a fragment shader ) using the special output variable array  gl_FragData. This constant % effectively defines the size of the  gl_FragData array. The minimum legal  value is 1. HControls the writing of individual bits in the color index buffers. The  least significant n bits of its value, where n is the number of bits in a K color index buffer, specify a mask. Where a 1 appears in the mask, it is J possible to write to the corresponding bit in the color index buffer (or H buffers). Where a 0 appears, the corresponding bit is write-protected. LThis mask is used only in color index mode, and it affects only the buffers % currently selected for writing (see ). Initially, all bits are  enabled for writing. KControls whether the individual color components in the framebuffer can or ' cannot be written. If the red flag is g, for example, no change is E made to the red component of any pixel in any of the color buffers, E regardless of the drawing operation attempted. Initially, all color  components can be written. GChanges to individual bits of components cannot be controlled. Rather, E changes are either enabled or disabled for entire color components. 3 Furthermore, this mask is used only in RGBA mode.  is a version of / that only applies to the specified drawbuffer LControls whether the depth buffer is enabled for writing. The initial state  is f. IControls the writing of individual bits in the stencil planes. The least  significant n bits of its value, where n is the number of bits in the F stencil buffer, specify a mask. Where a 1 appears in the mask, it is M possible to write to the corresponding bit in the stencil buffer. Where a 0 4 appears, the corresponding bit is write-protected. . Initially, all bits are enabled for writing. ESet the bitplane area of the window to values previously selected by  , , , , and . M Multiple color buffers can be cleared simultaneously by selecting more than  one buffer at a time using . FThe pixel ownership test, the scissor test, dithering, and the buffer $ writemasks affect the operation of . The scissor box bounds the D cleared region. Alpha function, blend function, logical operation, @ stenciling, texure mapping, and depth-buffering are ignored by . F takes a list of buffers, indicating which buffers are to be cleared. $ If a buffer is not present, then a  directed at that buffer has no  effect. NThe value to which each buffer is cleared depends on the setting of the clear  value for that buffer. 8Controls the red, green, blue, and alpha values used by  to clear ( the color buffers. Values written into  are clamped to the range  [0, 1]. Initially, all values are 0. Controls the index c used by # to clear the color index buffers.  c is not clamped. Rather, c* is converted to a fixed-point value with M unspecified precision to the right of the binary point. The integer part of " this value is then masked with 2^m -1, where m is the number of bits in a C color index stored in the framebuffer. Initially, the value is 0. !Controls the depth value used by # to clear the depth buffer. Values  written into  are clamped to the range [0, 1]. The initial value  is 1. Controls the value s used by  to clear the stencil buffer. s is  masked with 2^m -1, where m. is the number of bits in the stencil buffer.  Initially, the value is 0. 8Controls the red, green, blue, and alpha values used by  to clear . the accumulation buffer. Values written into  are clamped to the  range [-1, 1] . The initial values are all 0. JThe accumulation buffer is an extended-range color buffer. Images are not M rendered into it. Rather, images rendered into one of the color buffers are K added to the contents of the accumulation buffer after rendering. Effects I such as antialiasing (of points, lines, and polygons), motion blur, and O depth of field can be created by accumulating images generated with different  transformation matrices. NEach pixel in the accumulation buffer consists of red, green, blue, and alpha M values. The number of bits per component in the accumulation buffer depends  on the implementation (see (). Regardless of the number of bits per B component, the range of values stored by each component is [-1, 1]. The L accumulation buffer pixels are mapped one-to-one with frame buffer pixels. D operates on the accumulation buffer. The first argument selects an O accumulation buffer operation. The second argument, is a floating-point value # to be used in that operation, see . JAll accumulation buffer operations are limited to the area of the current H scissor box and applied identically to the red, green, blue, and alpha ! components of each pixel. If an & operation results in a value outside  the range [-1, 1]9, the contents of an accumulation buffer pixel component  are undefined. &To clear the accumulation buffer, use  to specify the clear  value, then call ' with the accumulation buffer enabled. )   22     Portability :!Sven Panne <sven.panne@aedion.de>None? binds a varying variable, specified by program and name, to a R drawbuffer. The effects only take place after succesfull linking of the program. & invalid arguments and conditions are + - an index larger than maxDrawBufferIndex  - names starting with gl_ ! linking failure will ocure when $ - one of the arguments was invalid B - more than one varying varuable name is bound to the same index  It'Cs not an error to specify unused variables, those will be ingored. \query the binding of a given variable, specified by program and name. The program has to be Z linked. The result is Nothing if an error occures or the name is not a name of a varying  variable. If the program hasn't been linked an InvalidOperation error is generated. '                %NoneAMax number of seprate atributes or varyings than can be captured ' in transformfeedback, initial value 4 8Max number of components to write to a single buffer in # interleaved mod, initial value 64 CMax number of components per attribute or varying in seperate mode  initial value 4 :Set all the transform feedbacks varyings for this program 2 it overwrites any previous call to this function 3Get the currently used transformFeedbackBufferMode ;The number of varyings that are currently recorded when in  transform feedback mode The maximum length of a varying'#s name for transform feedback mode ?Get the name, datatype and size of a single transform feedback  varying.  *the index in a previous array of names of  setTransformFeedbackVaryings *the maximum length of the returned string The name of the varying, it's type  and size   Portability :!Sven Panne <sven.panne@aedion.de>None5 4 2  Portability :!Sven Panne <sven.panne@aedion.de>None         Portability :!Sven Panne <sven.panne@aedion.de>None'                               portablestablesven.panne@aedion.deNoneW:;<=>?@A     W     :;<=>?@A&portablestablesven.panne@aedion.deNone'           !        ! " # $ % ! !           !        ! " # $ %'portablestablesven.panne@aedion.deNone ""6 contains the rasterized diameter of both aliased and M antialiased points. The initial value is 1. Using a point size other than 1 K has different effects, depending on whether point antialiasing is enabled  (see '$) or point sprites are enabled (see (). Both  are initially disabled. JThe specified point size is multiplied with a distance attenuation factor  and clamped to the specified $, and further clamped to the M implementation-dependent point size range to produce the derived point size  using    derivedSize = clamp (size * sqrt (1 / (a + b * d + c * d^2)))where d@ is the eye-coordinate distance from the eye to the vertex, and a,  b, and c0 are the distance attenuation coefficients (see  %). JIf multisampling is disabled, the computed point size is used as the point's  width. KIf multisampling is enabled, the point may be faded by modifying the point  alpha value (see ) 9 instead of allowing the point width to go below a given  &1. In this case, the width is further modified in  the following manner:   width = if  derivedSize >=  threshold then  derivedSize else  threshold0The point alpha value is modified by computing:   alpha = if  derivedSize >=  threshold then 1 else ( derivedSize /  threshold)^2MIf point antialiasing is disabled, the actual size is determined by rounding K the supplied size to the nearest integer. (If the rounding results in the J value 0, it is as if the point size were 1.) If the rounded size is odd,  then the center point (x, y() of the pixel fragment that represents  the point is computed as   (x, y) = (floor xw + 0.5, floor yw + 0.5)where xw and yw9 indicate window coordinates. All pixels that lie within 2 the square grid of the rounded size centered at (x, y) make up the 4 fragment. If the size is even, the center point is   (x, y) = (floor (xw + 0.5), floor (yw + 0.5))and the rasterized fragment'&s centers are the half-integer window @ coordinates within the square of the rounded size centered at (x, y). All M pixel fragments produced in rasterizing a nonantialiased point are assigned J the same associated data, that of the vertex corresponding to the point. MIf antialiasing is enabled, then point rasterization produces a fragment for M each pixel square that intersects the region lying within the circle having C diameter equal to the current point size and centered at the point's  (xw, ywA). The coverage value for each fragment is the window coordinate N area of the intersection of the circular region with the corresponding pixel K square. This value is saved and used in the final rasterization step. The J data associated with each fragment is the data associated with the point  being rasterized. FNot all sizes are supported when point antialiasing is enabled. If an O unsupported size is requested, the nearest supported size is used. Only size J 1 is guaranteed to be supported; others depend on the implementation. To H query the range of supported sizes for antialiased points and the size < difference between supported sizes within the range, query  * and +, respectively. For 0 aliased points, query the supported range with ). The point size specified when "# is set is always returned when it N is queried. Clamping and rounding for aliased and antialiased points have no  effect on the specified value. KA non-antialiased point size may be clamped to an implementation-dependent O maximum. Although this maximum cannot be queried, it must be no less than the M maximum value for antialiased points, rounded to the nearest integer value. An   is generated if  "/ is set to a value less than or equal to zero. An   is generated if  " is set during  >. $:The range to which the derived point size is clamped, see ". Note N that the size is further clamped to the implementation-dependent limits, see  ) and *. The initial range is  (0, 1). An   is generated if the L lower or upper bound of the range is set to a value less than zero. If the O lower bound is greater than the upper bound, the point size after clamping is ' undefined, but no error is generated. %LThe constant, linear, and quadratic distance attenuation coefficients, see  "*. The initial coefficients are (1, 0, 0). &JThe threshold for alpha attenuation of points when multisampling is used,  see ". The initial threshold is 1. An   is generated if the - threshold is set to a value less than zero. 'EControls whether point antialiasing is enabled. The initial state is  g. (AControls whether point sprites are enabled. The initial state is  g. When point sprites are 0 enabled, the state of point antialiasing (i.e. ') is ignored. );The smallest and largest supported size of aliased points. *?The smallest and largest supported size of antialiased points. +IThe antialiased point size granularity, i.e. the size difference between  supported sizes. "#$%&'()*+ "#$%&'()*+ "#$%&'()*+ "#$%&'()*+(portablestablesven.panne@aedion.deNone,,? contains the rasterized width of both aliased and antialiased N lines. The initial value is 1. Using a line width other than 1 has different A effects, depending on whether line antialiasing is enabled (see  .,). Line antialiasing is initially disabled. MIf line antialiasing is disabled, the actual width is determined by rounding L the supplied width to the nearest integer. (If the rounding results in the 1 value 0, it is as if the line width were 1.) If delta x >= delta y, i < pixels are filled in each column that is rasterized, where i is the  rounded value of , . Otherwise, i pixels are filled in each row  that is rasterized. LIf antialiasing is enabled, line rasterization produces a fragment for each K pixel square that intersects the region lying within the rectangle having M width equal to the current line width, length equal to the actual length of M the line, and centered on the mathematical line segment. The coverage value L for each fragment is the window coordinate area of the intersection of the M rectangular region with the corresponding pixel square. This value is saved + and used in the final rasterization step. INot all widths can be supported when line antialiasing is enabled. If an K unsupported width is requested, the nearest supported width is used. Only M width 1 is guaranteed to be supported; others depend on the implementation. K Likewise, there is a range for aliased line widths as well. To query the H range of supported widths of antialiased lines and the size difference 2 between supported widths within the range, query 0 and  1-, respectively. For aliased lines, query the  supported range with /. The line width specified when ,# is set is always returned when it M is queried. Clamping and rounding for aliased and antialiased lines have no  effect on the specified value. KA non-antialiased line width may be clamped to an implementation-dependent  maximum. Query /! to determine the maximum width. An   is generated if  ,/ is set to a value less than or equal to zero. An   is generated if  , is set during  >. -LLine stippling masks out certain fragments produced by rasterization; those E fragments will not be drawn. The masking is achieved by using three 2 parameters: the repeat count (1st element of the - pair, clamped  to the range [ 1 .. 256 ]2), the 16-bit line stipple pattern (2nd element),  and an integer stipple counter s.  The counter s1 is reset to 0 at before the first action during  > is called and before  each line segment during  > is generated. It is I incremented after each fragment of a unit width aliased line segment is  generated or after each i fragments of an i width line segment are  generated. The i! fragments associated with count s are masked out if   pattern (( s / factor ) mod 16) is 4, I otherwise these fragments are sent to the frame buffer. Bit zero of the > pattern is the least significant bit, i.e. it is used first. JAntialiased lines are treated as a sequence of rectangles of height 1 for * purposes of stippling. Whether rectangle s! is rasterized or not depends on K the fragment rule described for aliased lines, counting rectangles rather  than groups of fragments. The initial value of - is  &, i.e. line stippling is  disabled. An   is generated if  - is set during  >. .DControls whether line antialiasing is enabled. The initial state is  g. /;The smallest and largest supported width of aliased lines. 0?The smallest and largest supported width of antialiased lines. 1IThe antialiased line width granularity, i.e. the size difference between  supported widths. ,-./01,-./01,-./01,-./01portablestablesven.panne@aedion.deNonea<enable or disable blending based on the buffer bound to the i'th drawBuffer 2 that is the buffer fmap (!! i) (get drawBuffers) =23456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[ ' (\]^_`a ) *bcdefg + ,he@ABCDEFGHIJKLMNOPQRST23456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghPSTUVWXYZ[JRQPONMLK\]^_`aCIHGFEDbcdefg2BA@?>=<;:9876543h2BA@?>=<;:9876543CIHGFEDJRQPONMLKSTUVWXYZ[ ' (\]^_`a ) *bcdefg + ,hportablestablesven.panne@aedion.deNone3 - . / 0 1 2 3 4 5 6 7ijklmnopqrstuvwxyz 8 9{ : ;|}~ < = > ? @3456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ijklmnopqrstuvwxyz{|}~vzyxw{ikjlutsrqponm3~}|{zyxwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:987654|}~ - 7 6 5 4 3 2 1 0 / .ikjl utsrqponmvzyxw 8 9{ : ;|}~ < = > ? @)portablestablesven.panne@aedion.deNone4 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \" A D C B E N M L K J I H G F O P Q R S T U V W X Y Z [ \ portablestablesven.panne@aedion.deNone ] ^ _ ` a b c d e f g h i j k l m n           ] e d c b a ` _ ^ f h g i j k l m n*portablestablesven.panne@aedion.deNone4 o p q r s t u v w x y z { | } ~     o  ~ } | { z y x w v u t s r q p  +portablestablesven.panne@aedion.deNone        portablestablesven.panne@aedion.deNone !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     !"#$%&'()*+,-./0123456789ijklmnopqrstuvwxyz{|}~ portablestablesven.panne@aedion.deNone          portablestablesven.panne@aedion.deNone   ,portablestablesven.panne@aedion.deNone)  44!  -portablestablesven.panne@aedion.deNone.portablestablesven.panne@aedion.deNone!     /portablestablesven.panne@aedion.deNone  portablestablesven.panne@aedion.deNone"    0portablestablesven.panne@aedion.deNone,         !"# $% &      !"#$%&    !"#$%  &"         !"# $% &1portablestablesven.panne@aedion.deNone'()*+,-./0 1 2 '()*+,-./012 /0+.-,1'*)(2'*)(+.-,/0 1 22portablestablesven.panne@aedion.deNone\3456789:;<=>?@ABCDEFGHIJKLMNOP                    Q  RS     ! "TU # $ %VW &XY'3456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXY'IPONMLKJQ@HGFEDCBARS;?>=<9:387654TUVWXY)3876549:;?>=<@HGFEDCBAIPONMLKJ                      Q  RS     ! "TU # $ %VW &XY3portablestablesven.panne@aedion.deNone Z[\ '] ( )^_`a *Z[\]^_`a[\]^_Z`a Z[\ '] ( )^_`a *portablestablesven.panne@aedion.deNone      !"#$%&3456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`aNonebcdefghij +kl , -mnopqr . /bcdefghijklmnopqrbcdefjihg +kl , -mnopqr . /4None 0 1 2 3s 4 5tuvwxyz{ 6 7 8 stuvwxyz{ u{zyxwvst 0 1 2 3s 4 5tu{zyxwv 6 7 8NoneJtries to retrieve the object that is bound to the attachment point of the P given framebuffertarget. If the object type of it is None or the default, then   &" is returned, otherwise the bound  or [ 7 9 : ; < = > ? @ A B C|}~ D E F G H I J K L M N O P Q R S T U V|}~ 9 C B A @ ? > = < ; :|~} D Q P O N M L K J I H G F E R S T U VNoneEbcdefghijklmnopq|}~Kfjihgklbcdemnopqr|~}5portablestablesven.panne@aedion.deNone; W X Y Z [ \ ] ^ _ ` a b c d e f g h i j''+ W \ [ Z Y X ] ^ _ ` a b c d e f g h i jportablestablesven.panne@aedion.deNone|BCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdQRSTUVWXYZ[\]^_`abcdefghij6portablestablesven.panne@aedion.deNone k kportablestablesven.panne@aedion.deNoneq ' ( ) * l m n o p q r s t u v w x y z { | } ~     !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@Aefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqstuvwxyz{|}~portablestablesven.panne@aedion.deNone ' ( ) * l m n o p q r s t u v w x y z { | } ~     !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqstuvwxyz{|}~ 777777777777777777:::::::::::::::::::::::::::::::::;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; ; ; ;;;;;;;;;;;;;;;;;;; ;!;";#;$;%;&;';(;)<*<+<,<-<.</<0<1<2=3=4=5=6=7=8=9=:=;=<===>=?=@=A=BCDEAFAGAHAIAJAKALAMANAOAPAQARASTUCVCWCsCrDXDYDZD[D\D]D^D_D`DaDbDcDdDeDfDgDhDiDjDkDlDmDnDoDpDqDrDsDtDuDvDwExExFyFyGzG{G|G}H~HHHHHHHHHHHH KKMMMNNNOOOOOOOOPP?PPPPPPPPPRRR>YZWXUVab[\]^_`@T     opwwewfwgwhxxx x!x"##$%&'()*+,-./0123456789:;y<y=y>y?y@yAyByCyDyEyFyGyHyHyIyJyKyLzMzMzNzNzOzPzQzQzRzSzTzUzVzWXYZ[\]^_`abcdefghiijjklmnopqrstuvwxyz{|}~{{{{{{{{|||vut                                             ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q Q R S T U V W X Y Z [ \ ] ^ _ ` a!b!b!c!d e f g h i j k l m n o p q r s t u v w x y z { | | } ~   i j k l m n                   """"""""""""""""""""""""""#}cd$$$$$$$$$$$$$$$$$%%%%% % % % % %%%%%% !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO&P&Q&R&S&T&U&V&W&X&Y&Z&[&\&]&^&_'`'a'b'c'd'e'f'g'h'i(j(k(l(m(n(opqrstuvwxyz{|}~p))))))))))))))))))))))))     ************+++          q    ,,,,, , , , , , , , , , ,,,,,,,,,,,,,,,,,,,, ,!,",#,$,%-&-'-(.).*.+.,.-.../.0.1.2.3.4.5.6/708090:0;0<0=0>0?0@0A0B0C0D0E0F0G0H0I0J0K0L0M0N0O0P0Q0R0S0T0U0V1W1X1Y1Z1[1\1]1^1_1~1`1a2b2c2d2e2f2g2h2h2i2j2k2l2m2n2o2p2q2r2s2t2u2v2w2x2y2z2{2|2}2~22222222233333333444444444555555555555555555555555555555555555555666677777777777777777777777777777 7 7 7 7 7777777777777777788 8!8"8#9$9%9&9'9(9)9*9+:,:-;.;/;0<1<2=3=456789:;A<A=A>A?B@B@BABBBCBDBEBFBGBHBICJCKDLDMDNDODPDQDRDSDTDUDVEWFXFYFZG[G\H]H^H_H`HaHbHcHdHeHfHgHhHiHjHkHlHmHnHoHpHqHrHsItIuIvIwIxIyIzI{I|I}I~IJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ J J J J JJJJJJJJJJJJJJJJJJJ J!J"J#J$J%J&J'J(J)J*J+J,J-J.J/J0J1J2J3J4J5J6J7J8J9J:J;J<J=J>J?J@JAJBJCJDJEJFJGJHJIJJJKJLJMJNJOJPJQJRJSJTJUJVJWJXJYJZJ[J\J]J^J_J`JaJbJcJdJeJfJgJhJiJjJkJlJmJnJoJpJqJrJsJtJuJvJwJxJyJzJ{J|J}J~JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ J J K K KKKKKKKKKKKKKKKKKKL L!M"N#N$O%O&O'O(O)O*O+O,O-OO.OO/O0O1O2O3O4O5O6O7O8O9O:O;O<O=O>P?P@QAQBCDECDFGHIJKLMNOPQRSTUVWRXRYSZS[S\S]S^_`ab`acdefghijklmnopqrstuvwxyz{|}~wwwwwwwwwxxxxyyyyyyzzzz z     g                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8{ 9  : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a| b| c| d| e| f| g| h| i| j| k| l| m| n| o| p| q| r| s| t| u| v| w| x| y| z| {| || }| ~| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |                                                                                 ! " # $ % & ' ( )  *  +  ,  -  . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O M N P M N Q M N R! S  T v  U  V  W  X  Y  Z  [  \  ]  ^   _  `  a  b  c  d  e  f  g  h  i j k l m n o p q r s t u v w x y z { | } ~  " " " " " " " " V" ">" } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }                     $ $ $ $G$ $$$ $$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $                  % %           M               ! " # $ % & '& (& )& *& +& ,& -& .& /& 0& 1& 2& 3& 4& 5& 6& 7& 8& 9& :& ;& <& =& >C ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z) [) \) ]) ^) _) `) a) b) c) d) e) f)) g) h) i) j) k) l) m) n) o) p) q) r) s) t) u  v  w  x  y  z  {  |  }  ~     * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + + + + + + + + + +  , , . . . . . . . . . . . . . . . . . . . /       ` 8            0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 !2 "2 #2 $2 %2 &2 '2 (2 2 )2 *2 +2 ,2 -2 .2 /2 02 12 22 32 42 52 62 72 82 923 :3 ;3 <3 = > ? @ A B4 C4 C4 D4 D4 E4 F4 G4 H4 I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f5 g5 h5 i5 j5 k5 l5 m5 ;5 n5 o5 V5 p5 q5 r5 s5 t5 u5 v5 w5 x6 y z { | z { } z { ~ z {  z { z { z { z { z { z { z { z { z { z { z { z { z { z {      56 56 56756 56 56 56 56 56 56 56 56 56 56 56 OpenGL-2.6.0.1'Graphics.Rendering.OpenGL.GL.VertexSpec:Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization7Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable(Graphics.Rendering.OpenGL.GL.PerFragment'Graphics.Rendering.OpenGL.GL.Rectangles(Graphics.Rendering.OpenGL.GL.Framebuffer/Graphics.Rendering.OpenGL.GL.FramebufferObjects(Graphics.Rendering.OpenGL.GL.FlushFinish%Graphics.Rendering.OpenGL.GL.Polygons)Graphics.Rendering.OpenGL.GL.VertexArrays#Graphics.Rendering.OpenGL.GL.Colors$Graphics.Rendering.OpenGL.GLU.Errors6Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram$Graphics.Rendering.OpenGL.GL.Shaders%Graphics.Rendering.OpenGL.GL.BeginEnd(Graphics.Rendering.OpenGL.GL.SavingState)Graphics.Rendering.OpenGL.GL.QueryObjects)Graphics.Rendering.OpenGL.GL.DisplayLists'Graphics.Rendering.OpenGL.GL.Evaluators&Graphics.Rendering.OpenGL.GL.Selection%Graphics.Rendering.OpenGL.GL.Feedback"Graphics.Rendering.OpenGL.GL.Hints/Graphics.Rendering.OpenGL.GL.VertexArrayObjects*Graphics.Rendering.OpenGL.GL.StringQueries9Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage5Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,Graphics.Rendering.OpenGL.GLU.Initialization*Graphics.Rendering.OpenGL.GLU.Tessellation'Graphics.Rendering.OpenGL.GL.CoordTrans$Graphics.Rendering.OpenGL.GL.Bitmaps$Graphics.Rendering.OpenGL.GLU.Matrix*Graphics.Rendering.OpenGL.GL.BufferObjects%Graphics.Rendering.OpenGL.GL.Clipping&Graphics.Rendering.OpenGL.GLU.Quadrics%Graphics.Rendering.OpenGL.GL.ColorSum Graphics.Rendering.OpenGL.GL.Fog.Graphics.Rendering.OpenGL.GL.TransformFeedback&Graphics.Rendering.OpenGL.GL.RasterPos#Graphics.Rendering.OpenGL.GL.Points)Graphics.Rendering.OpenGL.GL.LineSegments8Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution:Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer3Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax4Graphics.Rendering.OpenGL.GL.Texturing.Specification(Graphics.Rendering.OpenGL.GLU.Mipmapping.Graphics.Rendering.OpenGL.GL.Texturing.Queries2Graphics.Rendering.OpenGL.GL.Texturing.Application1Graphics.Rendering.OpenGL.GL.Texturing.Parameters+Graphics.Rendering.OpenGL.GL.ReadCopyPixels3Graphics.Rendering.OpenGL.GL.Texturing.Environments.Graphics.Rendering.OpenGL.GL.Texturing.Objects,Graphics.Rendering.OpenGL.GL.PixellikeObject#Graphics.Rendering.OpenGL.GLU.NURBS)Graphics.Rendering.OpenGL.GL.Antialiasing-Graphics.Rendering.OpenGL.GL.VertexAttributes%Graphics.Rendering.OpenGL.GL.GLstring+Graphics.Rendering.OpenGL.GL.PointParameter(Graphics.Rendering.OpenGL.GL.PixelFormat:Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat/Graphics.Rendering.OpenGL.GL.ComparisonFunction+Graphics.Rendering.OpenGL.GL.BlendingFactorrenderPrimitivePolygonvertex'Graphics.Rendering.OpenGL.GL.BufferMode$Graphics.Rendering.OpenGL.GL.IOState(Graphics.Rendering.OpenGL.GL.PolygonMode%Graphics.Rendering.OpenGL.GL.DataType&Graphics.Rendering.OpenGL.GL.PixelData2Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit!Graphics.Rendering.OpenGL.GL.Face,Graphics.Rendering.OpenGL.GLU.ErrorsInternal%Graphics.Rendering.OpenGL.GL.PeekPoke-Graphics.Rendering.OpenGL.GL.QueryUtils.PName4Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib&Graphics.Rendering.OpenGL.GL.GLboolean2Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset1Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink,Graphics.Rendering.OpenGL.GL.Shaders.Shaders*Graphics.Rendering.OpenGL.GL.PrimitiveMode&Graphics.Rendering.OpenGL.GL.Exception%Graphics.Rendering.OpenGL.GL.EdgeFlag'Graphics.Rendering.OpenGL.GL.QueryUtilsvertexvcolorcolorvsecondaryColorsecondaryColorvindexindexvnormalnormalvtexCoord texCoordv multiTexCoordmultiTexCoordvfogCoord fogCoordv evalPoint1 evalPoint2 evalCoord1 evalCoord1v evalCoord2 evalCoord2vmaterialAmbientmaterialDiffusematerialAmbientAndDiffusematerialSpecularmaterialEmissionmaterialShininesscallList callLists polygonModePointLine normalize rescaleNormal activeTexture#Graphics.Rendering.OpenGL.GL.Domain'Graphics.Rendering.OpenGL.GL.RenderModeBGraphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectsCGraphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects+Graphics.Rendering.OpenGL.GL.Shaders.Limits'Graphics.Rendering.OpenGL.GL.Capability)Graphics.Rendering.OpenGL.GL.ControlPoint readBufferInvalidOperation,Graphics.Rendering.OpenGL.GL.Shaders.Program.Graphics.Rendering.OpenGL.GL.Shaders.Variables,Graphics.Rendering.OpenGL.GL.Shaders.Attribs,Graphics.Rendering.OpenGL.GL.Shaders.UniformsampleCoverage InvalidValue Data.BitstestBit,Graphics.Rendering.OpenGL.GL.PixelRectangles4Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget3Graphics.Rendering.OpenGL.GL.Texturing.TexParameter&Graphics.Rendering.OpenGL.GL.Texturing;Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments7Graphics.Rendering.OpenGL.GL.FramebufferObjects.QueriesGraphics.Rendering.OpenGL.GLUGraphics.Rendering.OpenGL.GLGraphics.Rendering.OpenGLIndex1Color4Color3 FogCoord1Normal3 TexCoord4 TexCoord3 TexCoord2 TexCoord1 PixelFormatYCBCR422FourTwoTwoRevAverageFourTwoTwoAverage FourTwoTwoRev FourTwoTwoCMYKACMYKBGRABGRABGR BGRAInteger BGRInteger RGBAInteger RGBInteger RGInteger AlphaInteger BlueInteger GreenInteger RedIntegerLuminanceAlpha LuminanceRGBARGBRGAlphaBlueGreenRed DepthStencilDepthComponent StencilIndex ColorIndexPixelInternalFormatStencilIndex16 StencilIndex8 StencilIndex4 StencilIndex1 R11fG11fB10fRGB9E5Depth32fStencil8DepthComponent32fCompressedSignedRG_RGTC2CompressedRG_RGTC2CompressedSignedRedRGTC1CompressedRedRGTC1CompressedSLuminanceAlphaCompressedSLuminanceCompressedSRGBAlphaCompressedSRGBCompressedRGBA CompressedRGB CompressedRG CompressedRedCompressedIntensityCompressedLuminanceAlphaCompressedLuminanceCompressedAlphaSLuminance8Alpha8 SLuminance8RGBA32UIRGBA32IRGBA16UIRGBA16IRGBA8UIRGBA8IRGB32UIRGB32IRGB16UIRGB16IRGB8UIRGB8IRG32UIRG32IRG16UIRG16IRG8UIRG8IR32UIR32IR16UIR16IR8UIR8IRGBA32FRGB32FRG32FR32FRGBA16FRGB16FRG16FR16F SRGB8Alpha8SRGB8RGBA16RGBA12RGB10A2RGBA8RGB5A1RGBA4RGBA2RGB16RGB12RGB10RGB8RGB5RGB4R3G3B2 Intensity16 Intensity12 Intensity8 Intensity4Luminance16Alpha16Luminance12Alpha12Luminance12Alpha4Luminance8Alpha8Luminance6Alpha2Luminance4Alpha4 Luminance16 Luminance12 Luminance8 Luminance4DepthComponent32DepthComponent24DepthComponent16Alpha16Alpha12Alpha8Alpha4SLuminanceAlpha SLuminance SRGBAlphaSRGBRGBA'RGB'RG16RG8R16R8 IntensityLuminanceAlpha' Luminance'DepthComponent'Alpha'ComparisonFunctionAlwaysGequalNotequalGreaterLequalEqualLessNeverBlendingFactorSrcAlphaSaturateOneMinusConstantAlpha ConstantAlphaOneMinusConstantColor ConstantColorOneMinusDstAlphaDstAlphaOneMinusSrcAlphaSrcAlphaOneMinusDstColorDstColorOneMinusSrcColorSrcColorOneZeroRectrectrectv BufferModeFBOColorAttachment AuxBufferFrontAndBackBuffers RightBuffers LeftBuffers BackBuffers FrontBuffersBackRightBufferBackLeftBufferFrontRightBufferFrontLeftBuffer NoBuffersmaxColorAttachmentsflushfinish PolygonModeFillDataType FourBytes ThreeBytesTwoBytesDoubleUnsignedShort88RevUnsignedShort88BitmapFloat32UnsignedInt248RevUnsignedInt5999RevUnsignedInt10f11f11fRevUnsignedInt248UnsignedInt2101010RevUnsignedInt1010102UnsignedInt8888RevUnsignedInt8888UnsignedShort1555RevUnsignedShort5551UnsignedShort4444RevUnsignedShort4444UnsignedShort565RevUnsignedShort565UnsignedByte233RevUnsignedByte332Float HalfFloatInt UnsignedIntShort UnsignedShortByte UnsignedByte PixelData TextureUnitFace FrontAndBackBackFront ErrorCategory NURBSErrorTesselatorError TableTooLargeStackUnderflow StackOverflow OutOfMemoryInvalidFramebufferOperation InvalidEnumErrorerrorsAttribLocationResetNoResetSink PassThroughShaderFragmentShader VertexShader compileShader shaderSource shaderInfoLogshaderDeleteStatus compileStatus PrimitiveMode QuadStripQuads TriangleFan TriangleStrip Triangles LineStripLineLoopLinesPointsClientAttributeGroupAllClientAttributesVertexArrayAttributesPixelStoreAttributesServerAttributeGroupAllServerAttributesMultisampleAttributesScissorAttributesTextureAttributesListAttributesEvalAttributesHintAttributesColorBufferAttributesEnableAttributesTransformAttributesViewportAttributesStencilBufferAttributesAccumBufferAttributesDepthBufferAttributes FogAttributesLightingAttributesPixelModeAttributesPolygonStippleAttributesPolygonAttributesLineAttributesPointAttributesCurrentAttributespreservingAttribpreservingClientAttribConditionalRenderModeQueryByRegionNoWaitQueryByRegionWait QueryNoWait QueryWait QueryTargetPrimitivesGenerated"TransformFeedbackPrimitivesWritten SamplesPassed QueryObjectmarshalQueryTarget beginQueryendQuery withQueryqueryCounterBits currentQuery queryResultqueryResultAvailablebeginConditionalRenderendConditionalRenderwithConditionalRenderEdgeFlagBeginsBoundaryEdgeBeginsInteriorEdgeunsafeRenderPrimitiveprimitiveRestartedgeFlag VertexAttrib vertexAttrib vertexAttribvVertexAttribComponent vertexAttrib1 vertexAttrib2 vertexAttrib3 vertexAttrib4vertexAttrib1NvertexAttrib2NvertexAttrib3NvertexAttrib4NvertexAttrib1IvertexAttrib2IvertexAttrib3IvertexAttrib4IvertexAttrib1vvertexAttrib2vvertexAttrib3vvertexAttrib4vvertexAttrib1NvvertexAttrib2NvvertexAttrib3NvvertexAttrib4NvvertexAttrib1IvvertexAttrib2IvvertexAttrib3IvvertexAttrib4IvIntegerHandling KeepIntegralToNormalizedFloatToFloatIndexIndexComponentSecondaryColorColorColorComponentFogCoordFogCoordComponentNormalNormalComponentTexCoordTexCoordComponentVertexVertexComponentcurrentTextureCoords currentNormalcurrentFogCoordrgbaMode currentColorcurrentSecondaryColor currentIndexcurrentVertexAttribcurrentVertexAttribIcurrentVertexAttribIumaxTextureUnitListModeCompileAndExecuteCompile DisplayListgenLists deleteListsisList defineList defineNewList listIndexlistModemaxListNestinglistBaseDomain RenderModeSelectFeedbackRender renderModePassThroughValue FeedbackTypeFourDColorTextureThreeDColorTexture ThreeDColorThreeDTwoD ColorInfo VertexInfoVertex4DColorTextureVertex3DColorTexture Vertex3DColorVertex3DVertex2D FeedbackTokenPassThroughTokenCopyPixelTokenDrawPixelToken BitmapToken PolygonTokenLineResetToken LineToken PointTokengetFeedbackTokens passThroughFramebufferStatus UnsupportedIncompleteMultiSampleIncompleteReadBufferIncompleteDrawBufferIncompleteMissingAttachment UndefinedCompleteFramebufferTarget FramebufferReadFramebufferDrawFramebufferFramebufferObjectdefaultFramebufferObjectmarshalFramebufferTargetbindFramebufferframebufferStatusSamplesRenderbufferSizeRenderbufferTarget RenderbufferRenderbufferObjectnoRenderbufferObjectmarshalRenderbufferTargetbindRenderbufferrenderbufferStorageMultiSamplerenderbufferStoragegetRBParameterivHintModeNicestFastestDontCare HintTarget UnpackCMYKPackCMYKTextureCompressionGenerateMipmapFog PolygonSmooth LineSmooth PointSmoothPerspectiveCorrectionhintVertexArrayObjectbindVertexArrayObjectName HitRecord getHitRecordswithNameloadNamemaxNameStackDepthnameStackDepthvendorrenderer glVersion glExtensionsshadingLanguageVersioncontextProfile majorMinorPixelStoreDirectionUnpackPack swapByteslsbFirst rowLengthskipRows skipPixels rowAlignment imageHeight skipImages GLpixelmapPixelMapwithNewPixelMap withPixelMap newPixelMapgetPixelMapComponentsPixelMapComponentPixelMapTargetAToABToBGToGRToRIToAIToBIToGIToRSToSIToImaxPixelMapTablepixelMappixelMapIToRGBApixelMapRGBAToRGBAmaxVertexTextureImageUnitsmaxTextureImageUnitsmaxCombinedTextureImageUnitsmaxTextureCoordsmaxVertexUniformComponentsmaxFragmentUniformComponentsmaxVertexAttribsmaxVaryingFloats gluVersion gluExtensions SimplePolygon Primitive TriangulationTriangleTriangleVertexPolygonContours SimpleContour Tessellator ToleranceCombinerWeightedPropertiesComplexPolygonComplexContourAnnotatedVertex TessWindingTessWindingAbsGeqTwoTessWindingNegativeTessWindingPositiveTessWindingNonzeroTessWindingOddextractContours triangulate tessellate CapabilityEnabledDisabledTextureGenMode ReflectionMap NormalMap SphereMap ObjectLinear EyeLinearTextureCoordNameQRTSPlaneGLmatrixMatrix withNewMatrix withMatrix newMatrixgetMatrixComponentsMatrixComponentrotate translatescale MatrixOrderRowMajor ColumnMajor MatrixMode MatrixPaletteTexture Projection ModelviewSizePosition depthRangeviewportmaxViewportDims matrixMode currentMatrixmatrix multMatrix loadIdentityorthofrustum depthClamppreservingMatrixunsafePreservingMatrix stackDepth maxStackDepthtextureGenModebitmap drawPixels pixelZoomortho2D perspectivelookAt pickMatrixproject unProject unProject4NumIndexBlocksNumArrayIndices ArrayIndexInterleavedArrays T4fC4fN3fV4f T2fC4fN3fV3f T2fN3fV3f T2fC3fV3f T2fC4ubV3fT4fV4fT2fV3f C4fN3fV3fN3fV3fC3fV3fC4ubV3fC4ubV2fV3fV2fClientArrayTypeMatrixIndexArraySecondaryColorArray FogCoordArray EdgeFlagArrayTextureCoordArray IndexArray ColorArray NormalArray VertexArrayVertexArrayDescriptorStride NumComponents arrayPointerinterleavedArrays clientStateclientActiveTexture arrayElement drawArraysmultiDrawArrays drawElementsmultiDrawElementsdrawRangeElementsmaxElementsVerticesmaxElementsIndices lockArraysprimitiveRestartIndexprimitiveRestartIndexNVvertexAttribPointervertexAttribArrayIndexedBufferTargetIndexedTransformFeedBackbuffer BufferRange RangeSizeRangeStartIndex BufferIndexLengthOffsetBufferRangeAccessBitUnsychronizedBitFlushExplicitBitInvalidateBufferBitInvalidateRangeBitWriteBitReadBitMappingFailureUnmappingFailed MappingFailedTransferDirection WriteToBufferReadFromBuffer BufferAccess ReadWrite WriteOnlyReadOnly BufferUsage DynamicCopy DynamicRead DynamicDraw StaticCopy StaticRead StaticDraw StreamCopy StreamRead StreamDraw BufferTargetTransformFeedbackBufferPixelUnpackBufferPixelPackBufferElementArrayBufferCopyWriteBufferCopyReadBuffer ArrayBuffer BufferObject bindBufferarrayBufferBindingvertexAttribArrayBufferBinding bufferData bufferSubDatawithMappedBuffer mapBuffer unmapBuffer bufferAccess bufferMappedmapBufferRangeflushMappedBufferRangebindBufferBasebindBufferRangeindexedBufferStartindexedBufferSize ClipPlaneName clipPlane maxClipPlanes ClampModeClampOff FixedOnlyClampOn ClampTargetClampReadColorClampFragmentColorClampVertexColor ShadingModelSmoothFlatColorMaterialParameterAmbientAndDiffuseEmissionSpecularDiffuseAmbientLightModelColorControlSeparateSpecularColor SingleColorFrontFaceDirectionCCWCWLightlightinglight maxLights frontFace maxShininessmaterialColorIndexesambientdiffusespecularposition spotDirection spotExponentmaxSpotExponent spotCutoff attenuationlightModelAmbientlightModelLocalViewerlightModelTwoSidevertexProgramTwoSidelightModelColorControl colorMaterial shadeModel clampColorQuadricPrimitive PartialDiskDiskCylinderSphereLoopsStacksSlicesAngleHeightRadius QuadricStyleQuadricTextureGenerateTextureCoordinatesNoTextureCoordinatesQuadricOrientationInsideOutside QuadricNormalQuadricDrawStyleSilhouetteStyle FillStyle LineStyle PointStyle renderQuadriccolorSum ControlPointGLmap2Map2 withNewMap2withMap2newMap2getMap2ComponentsGLmap1Map1 withNewMap1withMap1newMap1getMap1Components MapDescriptorOrdermaxOrdermap1map2mapGrid1mapGrid2 evalMesh1 evalMesh2 autoNormalFogDistanceModeEyePlaneAbsoluteEyePlaneSigned EyeRadial FogCoordSrc FragmentDepthFogModeExp2ExpLinearfogfogModefogColorfogIndex fogCoordSrcfogDistanceModeAccumOpAddMultReturnLoadAccum ClearBuffer DepthBuffer StencilBuffer AccumBuffer ColorBufferDrawBufferIndex auxBuffers doubleBuffer stereoBufferrgbaBits stencilBits depthBits accumBitsrgbaSignedComponents drawBuffer drawBuffers drawBufferimaxDrawBuffers indexMask colorMask colorMaski depthMask stencilMaskstencilMaskSeparateclear clearColor clearIndex clearDepth clearStencil clearAccumaccumProgramattachedShaders linkProgramcurrentProgramvalidateProgramprogramInfoLogprogramDeleteStatus linkStatusvalidateStatusbindFragDataLocationgetFragDataLocationTransformFeedbackBufferModeSeperateAttribsInterleavedAttribsbeginTransformFeedbackendTransformFeedback"marshalTransformFeedbackBufferMode$unmarshalTransformFeedbackBufferMode#maxTransformFeedbackSeparateAttribs)maxTransformFeedbackInterleavedComponents&maxTransformFeedbackSeparateComponentssetTransformFeedbackVaryingstransformFeedbackBufferModegetTransformFeedbackVaryings$getTransformFeedbackVaryingMaxLengthgetTransformFeedbackVarying VariableTypeUnsignedIntSampler2DArrayUnsignedIntSampler1DArrayUnsignedIntSamplerCubeUnsignedIntSampler3DUnsignedIntSampler2DUnsignedIntSampler1DIntSampler2DArrayIntSampler1DArrayIntSamplerCube IntSampler3D IntSampler2D IntSampler1DSampler2DRectShadow Sampler2DRectSamplerCubeShadowSampler2DArrayShadowSampler1DArrayShadowSampler2DArraySampler1DArraySampler2DShadowSampler1DShadow SamplerCube Sampler3D Sampler2D Sampler1D FloatMat4x3 FloatMat4x2 FloatMat3x4 FloatMat3x2 FloatMat2x4 FloatMat2x3 FloatMat4 FloatMat3 FloatMat2BoolVec4BoolVec3BoolVec2BoolUnsignedIntVec4UnsignedIntVec3UnsignedIntVec2 UnsignedInt'IntVec4IntVec3IntVec2Int' FloatVec4 FloatVec3 FloatVec2Float'attribLocation activeAttribsUniformuniformuniformvUniformComponentUniformLocationuniformLocationactiveUniforms WindowPos windowPos windowPosvWindowPosComponent RasterPos rasterPos rasterPosvRasterPosComponentcurrentRasterPositioncurrentRasterDistancecurrentRasterColorcurrentRasterSecondaryColorcurrentRasterIndexcurrentRasterTexCoordscurrentRasterPositionValidrasterPositionUnclipped pointSizevertexProgramPointSizepointSizeRangepointDistanceAttenuationpointFadeThresholdSize pointSmooth pointSpritealiasedPointSizeRangesmoothPointSizeRangesmoothPointSizeGranularity lineWidth lineStipple lineSmoothaliasedLineWidthRangesmoothLineWidthRangesmoothLineWidthGranularityLogicOpSetNand OrInverted CopyInverted OrReverseInvertEquivNorOrXorNoop AndInvertedCopy AndReverseAndClear BlendEquationMaxMinFuncReverseSubtract FuncSubtractFuncAdd StencilOpOpInvert OpDecrWrapOpDecr OpIncrWrapOpIncr OpReplaceOpKeepOpZeroscissorsampleAlphaToCoveragesampleAlphaToOne depthBounds alphaFunc stencilTest stencilFuncstencilFuncSeparate stencilOpstencilOpSeparateactiveStencilFace depthFuncblend blendBuffer blendEquationblendEquationSeparateblendFuncSeparate blendFunc blendColorditherlogicOpProxyNoProxy ColorTableSharedTexturePaletteTextureColorTableTextureCubeMapColorTableTexture3DColorTableTexture2DColorTableTexture1DColorTablePostColorMatrixColorTablePostConvolutionColorTableColorTableStageTextureColorTableStagePostColorMatrixColorTableStagePostConvolutionColorTableStagecolorTableStage colorTable getColorTablecopyColorTable colorSubTablecopyColorSubTablecolorTableScalecolorTableBiascolorTableFormatcolorTableWidthcolorTableRGBASizescolorTableLuminanceSizecolorTableIntesitySizeConvolutionBorderModeReplicateBorderConstantBorderReduceConvolutionTarget Separable2D Convolution2D Convolution1D convolutionconvolutionFilter1DgetConvolutionFilter1DconvolutionFilter2DgetConvolutionFilter2DseparableFilter2DgetSeparableFilter2DcopyConvolutionFilter1DcopyConvolutionFilter2DconvolutionWidthconvolutionHeightmaxConvolutionWidthmaxConvolutionHeightconvolutionBorderModeconvolutionFilterScaleconvolutionFilterBias histogram getHistogramresetHistogramhistogramRGBASizeshistogramLuminanceSizePixelTransferStagePostColorMatrixPostConvolutionPreConvolutionmapColor mapStencil indexShift indexOffset depthScale depthBias rgbaScalergbaBiasminmax getMinmax resetMinmaxGLpolygonstipplePolygonStipplewithNewPolygonStipplewithPolygonStipplenewPolygonStipplegetPolygonStippleComponents polygonSmoothcullFacepolygonStipple polygonOffsetpolygonOffsetPointpolygonOffsetLinepolygonOffsetFill CubeMapTargetTextureCubeMapNegativeZTextureCubeMapPositiveZTextureCubeMapNegativeYTextureCubeMapPositiveYTextureCubeMapNegativeXTextureCubeMapPositiveX TextureTargetTextureRectangleTextureCubeMap Texture3D Texture2D Texture1DCompressedPixelDataCompressedTextureFormat TextureSize3D TextureSize2D TextureSize1DTexturePosition3DTexturePosition2DTexturePosition1DBorderLevel texImage1D texImage2D texImage3D getTexImagecopyTexImage1DcopyTexImage2D texSubImage1D texSubImage2D texSubImage3DcopyTexSubImage1DcopyTexSubImage2DcopyTexSubImage3DcompressedTextureFormatscompressedTexImage1DcompressedTexImage2DcompressedTexImage3DgetCompressedTexImagecompressedTexSubImage1DcompressedTexSubImage2DcompressedTexSubImage3DmaxTextureSize scaleImagebuild1DMipmapsbuild2DMipmaps TextureQuerytextureInternalFormat textureSize1D textureSize2D textureSize3D textureBordertextureRGBASizestextureSharedSizetextureIntensitySizetextureLuminanceSizetextureIndexSizetextureDepthBitstextureCompressedImageSizetextureProxyOKtextureTextureCompareOperatorGequalRLequalRLODClamping ClampToBorder ClampToEdgeRepeatClamp RepetitionMirroredRepeatedMagnificationFilterMinificationFilter TextureFilterLinear'Nearest textureFiltertextureWrapModetextureBorderColortextureObjectLODBiasmaxTextureLODBiastextureLODRangetextureMaxAnisotropymaxTextureMaxAnisotropytextureLevelRangegenerateMipmapdepthTextureModetextureCompareModetextureCompareFailValuetextureCompareOperatorBlitFramebufferMaskBlitDepthBufferBlitStencilBufferBlitColorBuffer PixelCopyType CopyStencil CopyDepth CopyColor readPixels copyPixelsblitFramebufferSrc PrimaryColorConstantCrossbarPrevious CurrentUnitArgArgNumArg3Arg2Arg1Arg0TextureCombineFunctionDot3RGBADot3RGBSubtract Interpolate AddSigned AddUnsigned' Modulate'Replace'TextureFunctionCombine4Combine AddUnsignedReplaceBlendDecalModulatetextureFunction combineRGB combineAlphaargRGBargAlphargbScale alphaScale constantColortextureUnitLODBiasTexturePriority TextureObjecttextureBindingtextureResidentareTexturesResidenttexturePriorityprioritizeTexturesFramebufferAttachmentmarshalAttachmentunmarshalAttachmentunmarshalAttachmentSafeFramebufferObjectAttachmentDepthStencilAttachmentStencilAttachmentDepthAttachmentColorAttachmentfboaToBufferModefboaFromBufferModeframebufferRenderbufferframebufferTexture1DframebufferTexture2DframebufferTexture3DframebufferTextureLayergetFBAParameterivPixellikeObjectTargetpixellikeObjTarParamPixellikeObjectGetPName StencilSize DepthSize AlphaSize GreenSizeBlueSizeRedSizeAttachmentObjectTypeRenderbufferAttachmentTextureAttachmentDefaultFramebufferAttachmentattachmentObjectTypeattachmentObjectattachmentTextureLayerattachmentTextureLevelattachmentTextureCubeMapTargetattachmentRedSizeattachmentGreenSizeattachmentBlueSizeattachmentAlphaSizeattachmentDepthSizeattachmentStencilSizerenderbufferWidthrenderbufferHeightrenderbufferInternalFormatrenderbufferSamplesrenderbufferRedSizerenderbufferGreenSizerenderbufferBlueSizerenderbufferAlphaSizerenderbufferDepthSizerenderbufferStencilSize DisplayMode' OutlinePatchOutlinePolygonFill'SamplingMethodObjectParametricErrorObjectPathLengthDomainDistanceParametricError PathLength NURBSMode NURBSRendererNURBSTessellator TrimmingPointNURBSEndCallbackNURBSColorCallbackNURBSNormalCallbackNURBSVertexCallbackNURBSBeginCallbackNURBSObj withNURBSObjwithNURBSBeginCallbackwithNURBSVertexCallbackwithNURBSNormalCallbackwithNURBSColorCallbackwithNURBSEndCallbackcheckForNURBSErrornurbsBeginEndCurve nurbsCurvenurbsBeginEndSurface nurbsSurfacenurbsBeginEndTrimpwlCurve trimmingCurve setNURBSModesetNURBSCullingsetSamplingMethodloadSamplingMatricessetDisplayMode' sampleBufferssamples multisample subpixelBitspeekApplicativeTraversable addressesnextPtr pokeFoldablepokeAndAdvance$fStorableIndex1$fTraversableIndex1$fFoldableIndex1$fApplicativeIndex1$fFunctorIndex1$fStorableColor4$fTraversableColor4$fFoldableColor4$fApplicativeColor4$fFunctorColor4$fStorableColor3$fTraversableColor3$fFoldableColor3$fApplicativeColor3$fFunctorColor3$fStorableFogCoord1$fTraversableFogCoord1$fFoldableFogCoord1$fApplicativeFogCoord1$fFunctorFogCoord1$fStorableNormal3$fTraversableNormal3$fFoldableNormal3$fApplicativeNormal3$fFunctorNormal3$fStorableTexCoord4$fTraversableTexCoord4$fFoldableTexCoord4$fApplicativeTexCoord4$fFunctorTexCoord4$fStorableTexCoord3$fTraversableTexCoord3$fFoldableTexCoord3$fApplicativeTexCoord3$fFunctorTexCoord3$fStorableTexCoord2$fTraversableTexCoord2$fFoldableTexCoord2$fApplicativeTexCoord2$fFunctorTexCoord2$fStorableTexCoord1$fTraversableTexCoord1$fFoldableTexCoord1$fApplicativeTexCoord1$fFunctorTexCoord1 GLStringLenpeekGLstringLenwithGLStringLen withGLString stringQueryPointParameterPointDistanceAttenuationPointFadeThresholdSize PointSizeMax PointSizeMinmarshalPointParameterpointParameterfpointParameterfvmarshalPixelFormatunmarshalPixelFormatmarshalPixelInternalFormatmarshalPixelInternalFormat'unmarshalPixelInternalFormatmarshalComparisonFunctionunmarshalComparisonFunctionmarshalBlendingFactorunmarshalBlendingFactorTensor-1.0.0.1 Data.TensorVertex2 $fRectCDouble $fRectCFloat $fRectCInt $fRectCShortmarshalBufferModeunmarshalBufferModeunmarshalBufferModeSafe maxAuxBufferIOState runIOState getIOState putIOState peekIOState liftIOState evalIOStatenTimes$fMonadIOState$fFunctorIOStatemarshalPolygonModeunmarshalPolygonMode DataTypeType TUnsignedIntTIntTFloatTUnsignedNormalizedTSignedNormalizedTNonemarshalDataTypeunmarshalDataTypemarshalDataTypeTypeunmarshalDataTypeType withPixelDatamarshalTextureUnitunmarshalTextureUnit$fStorableTextureUnit marshalFace unmarshalFaceunmarshalErrorCategory isInvalidEnumisInvalidValueisInvalidOperationisInvalidFramebufferOperation isOutOfMemoryisStackOverflowisStackUnderflowisTableTooLargeisTesselatorError isNURBSError makeErrortheRecordedErrorsgetRecordedErrorssetRecordedErrors getGLErrorsisError getErrorsrecordErrorCoderecordInvalidEnumrecordInvalidValuerecordOutOfMemorygetErrorCodesAuxpoke1poke2poke3poke4peek1peek2peek3peek4peek1Mpeek2Mpeek3Mpeek4M GetBlendColorGetCurrentRasterPositionGetCurrentRasterTextureCoordsGetCurrentRasterSecondaryColorGetCurrentRasterColorGetAccumClearValueGetColorClearValue GetFogColorGetMap2GridDomainGetLightModelAmbient GetClipPlaneGetCurrentSecondaryColorGetCurrentTextureCoordsGetCurrentColorPName4ISemiIndexedGetColorWritemask GetScissorBoxGetRGBASignedComponents GetViewportGetPointDistanceAttenuationGetCurrentNormalGetDepthBoundsGetSmoothLineWidthRangeGetAliasedLineWidthRangeGetSmoothPointSizeRangeGetAliasedPointSizeRangeGetMap1GridDomain GetDepthRangeGetMaxViewportDimsGetMaxTextureLODBiasGetMaxTextureMaxAnisotropyGetPolygonOffsetUnitsGetPolygonOffsetFactor GetDepthBias GetDepthScaleGetPostColorMatrixAlphaBiasGetPostColorMatrixBlueBiasGetPostColorMatrixGreenBiasGetPostColorMatrixRedBiasGetPostConvolutionAlphaBiasGetPostConvolutionBlueBiasGetPostConvolutionGreenBiasGetPostConvolutionRedBias GetAlphaBias GetBlueBias GetGreenBias GetRedBiasGetPostColorMatrixAlphaScaleGetPostColorMatrixBlueScaleGetPostColorMatrixGreenScaleGetPostColorMatrixRedScaleGetPostConvolutionAlphaScaleGetPostConvolutionBlueScaleGetPostConvolutionGreenScaleGetPostConvolutionRedScale GetAlphaScale GetBlueScale GetGreenScale GetRedScaleGetAlphaTestRefGetSampleCoverageValueGetSmoothLineWidthGranularity GetLineWidth GetPointSizeGetSmoothPointSizeGranularityGetPointFadeThresholdSizeGetPointSizeMaxGetPointSizeMinGetCurrentRasterDistanceGetIndexClearValueGetDepthClearValue GetFogDensity GetFogEnd GetFogStartGetMaxSpotExponentGetMaxShininessGetZoomYGetZoomXGetCurrentFogCoordGetSampleBuffers GetSamplesGetSubpixelBitsGetTextureBindingRectangleGetTextureBindingCubeMapGetTextureBinding3DGetTextureBinding2DGetTextureBinding1D GetReadBufferGetMaxRectangleTextureSizeGetMaxCubeMapTextureSizeGetMax3DTextureSizeGetMaxTextureSizeGetNumCompressedTextureFormatsGetIndexOffset GetIndexShift GetMapStencil GetMapColor GetDepthFuncGetBlendEquationAlphaGetBlendEquationGetBlendDstAlphaGetBlendDstRGBGetBlendSrcAlphaGetBlendSrcRGB GetBlendSrc GetBlendDstGetLogicOpModeGetActiveStencilFaceGetStencilPassDepthPassGetStencilPassDepthFailGetStencilFail GetStencilRefGetStencilValueMaskGetStencilFuncGetAlphaTestFuncGetSampleCoverageInvertGetLineStipplePatternGetLineStippleRepeatGetCurrentRasterPositionValidGetCurrentRasterIndex)GetMaxTransformFeedbackSeparateComponents,GetMaxTransformFeedbackInterleavedComponents&GetMaxTransformFeedbackSeparateAttribsGetCurrentProgramGetStencilClearValueGetStencilWritemaskGetDepthWritemaskGetIndexWritemaskGetMaxDrawBuffers GetDrawBufferGetAccumAlphaBitsGetAccumBlueBitsGetAccumGreenBitsGetAccumRedBits GetDepthBitsGetStencilBits GetAlphaBits GetBlueBits GetGreenBits GetRedBits GetStereoGetDoublebuffer GetAuxBuffersGetFogDistanceModeGetFogCoordSrc GetFogIndex GetFogModeGetMap1GridSegmentsGetMaxEvalOrderGetReadColorClampGetVertexColorClampGetFragmentColorClamp GetShadeModelGetColorMaterialParameterGetColorMaterialFaceGetLightModelColorControlGetLightModelTwoSideGetLightModelLocalViewer GetFrontFace GetMaxLightsGetMaxClipPlanesGetFogCoordArrayBufferBinding#GetSecondaryColorArrayBufferBindingGetEdgeFlagArrayBufferBinding!GetTextureCoordArrayBufferBindingGetIndexArrayBufferBindingGetColorArrayBufferBindingGetNormalArrayBufferBindingGetVertexArrayBufferBinding!GetTransformFeedbackBufferBindingGetPixelUnpackBufferBindingGetPixelPackBufferBindingGetCopyWriteBufferGetCopyReadBufferGetElementArrayBufferBindingGetArrayBufferBindingGetPrimitiveRestartIndexNVGetPrimitiveRestartNVGetPrimitiveRestartIndexGetMaxElementsIndicesGetMaxElementsVerticesGetClientActiveTextureGetArrayElementLockFirstGetArrayElementLockCountGetSecondaryColorArrayStrideGetSecondaryColorArrayTypeGetSecondaryColorArraySizeGetFogCoordArrayStrideGetFogCoordArrayTypeGetEdgeFlagArrayStrideGetTextureCoordArrayStrideGetTextureCoordArrayTypeGetTextureCoordArraySizeGetIndexArrayStrideGetIndexArrayTypeGetColorArrayStrideGetColorArrayTypeGetColorArraySizeGetNormalArrayStrideGetNormalArrayTypeGetVertexArrayStrideGetVertexArrayTypeGetVertexArraySizeGetActiveTextureGetCurrentMatrixStackDepthGetMaxMatrixPaletteStackDepthGetMaxColorMatrixStackDepthGetMaxTextureStackDepthGetMaxProjectionStackDepthGetMaxModelviewStackDepthGetColorMatrixStackDepthGetTextureStackDepthGetProjectionStackDepthGetModelviewStackDepth GetMatrixModeGetMaxVaryingFloatsGetMaxVertexAttribsGetMaxFragmentUniformComponentsGetMaxVertexUniformComponentsGetMaxTextureCoordsGetMaxCombinedTextureImageUnitsGetMaxTextureImageUnitsGetMaxVertexTextureImageUnitsGetMaxPixelMapTableGetPixelMapAToASizeGetPixelMapBToBSizeGetPixelMapGToGSizeGetPixelMapRToRSizeGetPixelMapIToASizeGetPixelMapIToBSizeGetPixelMapIToGSizeGetPixelMapIToRSizeGetPixelMapSToSSizeGetPixelMapIToISizeGetUnpackSkipImagesGetPackSkipImagesGetUnpackImageHeightGetPackImageHeightGetUnpackAlignmentGetPackAlignmentGetUnpackSkipPixelsGetPackSkipPixelsGetUnpackSkipRowsGetPackSkipRowsGetUnpackRowLengthGetPackRowLengthGetUnpackLSBFirstGetPackLSBFirstGetUnpackSwapBytesGetPackSwapBytesGetContextProfileMaskGetNameStackDepthGetMaxNameStackDepthGetVertexArrayBindingGetUnpackCMYKHintGetPackCMYKHintGetTextureCompressionHintGetGenerateMipmapHint GetFogHintGetPolygonSmoothHintGetLineSmoothHintGetPointSmoothHintGetPerspectiveCorrectionHintGetRenderbufferBindingGetFramebufferBindingGetReadFramebufferBindingGetDrawFramebufferBinding GetRenderMode GetListBaseGetMaxListNesting GetListMode GetListIndexGetMaxTextureUnitsGetCurrentIndex GetRGBAMode GetEdgeFlagget1get2get3get4get4i PNameMatrixGetMatrixPaletteGetColorMatrixGetTextureMatrixGetProjectionMatrixGetModelviewMatrixPNameNIGetCompressedTextureFormatsPName4FPName4IPName3FPName2FPName2IGetPolygonModeGetMap2GridSegmentsIPName1IGetTransformFeedbackBufferSizeGetTransformFeedbackBufferStartGetTransformFeedbackBufferPName1FPName1IGetCullFaceModeGetDrawBufferNGetPNameMatrix getMatrixf getMatrixd GetPNameNI getIntegerN GetIPName4I getBoolean4i getInteger4i getEnum4i getSizei4i GetPName4F getFloat4 getClampf4 getDouble4 getClampd4 GetPName4I getBoolean4 getInteger4getEnum4 getSizei4 GetPName3F getFloat3 getClampf3 getDouble3 getClampd3 GetPName3I getBoolean3 getInteger3getEnum3 getSizei3 GetPName2F getFloat2 getClampf2 getDouble2 getClampd2 GetPName2I getBoolean2 getInteger2getEnum2 getSizei2 GetIPName1I getBoolean1i getInteger1i getEnum1i getSizei1i GetPName1F getFloat1 getClampf1 getDouble1 getClampd1 GetPName1I getBoolean1 getInteger1getEnum1 getSizei1GetPNamemarshalGetPName getIntegerv getFloatv getDoublev getBooleanv getBooleaniv getIntegeriv makeGetterget1idrawBufferIndexToEnummaxDrawBufferIndexclipPlaneIndexToEnummaxClipPlaneIndex$fGetPNamePNameMatrix$fGetPNameMatrixPNameMatrix$fGetPNamePNameNI$fGetPNameNIPNameNI$fGetPNamePName4F$fGetPName4FPName4F$fGetPNamePName4ISemiIndexed$fGetIPName4IPName4ISemiIndexed$fGetPName4IPName4ISemiIndexed$fGetPNamePName4I$fGetPName4IPName4I$fGetPNamePName3F$fGetPName3FPName3F$fGetPNamePName2F$fGetPName2FPName2F$fGetPNamePName2I$fGetPName2IPName2I$fGetPNameIPName1I$fGetIPName1IIPName1I$fGetPNamePName1F$fGetPName1FPName1F$fGetPNamePName1I$fGetPName1IPName1IGetVertexAttribPointerPNameVertexAttribArrayPointerGetVertexAttribPNameGetVertexAttribArrayInteger!GetVertexAttribArrayBufferBindingGetCurrentVertexAttribGetVertexAttribArrayNormalizedGetVertexAttribArrayTypeGetVertexAttribArrayStrideGetVertexAttribArraySizeGetVertexAttribArrayEnabledmarshalGetVertexAttribPNamegetVertexAttribInteger1getVertexAttribEnum1getVertexAttribBoolean1getVertexAttribFloat4getVertexAttribIInteger4getVertexAttribIuInteger4"marshalGetVertexAttribPointerPNamegetVertexAttribPointermarshalGLbooleanunmarshalGLboolean marshalReset marshalSink unmarshalSinkGetShaderPName ShaderTypeShaderSourceLengthShaderInfoLogLength CompileStatusShaderDeleteStatusshaderID makeShader shaderTypefragmentShaderIDvertexShaderIDgenShaderNames createShaderdeleteShaderNames isShaderNamesetShaderSourcegetShaderSourceshaderInfoLogLengthshaderSourceLengthshaderTypeEnummarshalGetShaderPName shaderVar$fObjectNameFragmentShader$fObjectNameVertexShader$fShaderFragmentShader$fShaderVertexShadermarshalPrimitiveModeunmarshalPrimitiveModeunsafeBracket_ finallyRetbaseControl.Exception.Basebracket_bracketmarshalServerAttributeGroup pushAttribmarshalClientAttributeGrouppushClientAttribGetQueryObjectPNameQueryResultAvailable QueryResult GetQueryPName CurrentQueryQueryCounterBitsqueryIDmarshalGetQueryPName getQueryimarshalGetQueryObjectPNamegetQueryObjectuimarshalConditionalRenderMode$fObjectNameQueryObjectmarshalEdgeFlagunmarshalEdgeFlaglightIndexToEnum maxLightIndexmodelviewIndexToEnummodelviewEnumToIndex maybeNullPtr renderPrimghc-prim GHC.TypesTrueFalseindex1index1vcolor3color4color3vcolor4vsecondaryColor3secondaryColor3v fogCoord1 fogCoord1vnormal3normal3v texCoord1 texCoord2 texCoord3 texCoord4 texCoord1v texCoord2v texCoord3v texCoord4vmultiTexCoord1multiTexCoord2multiTexCoord3multiTexCoord4multiTexCoord1vmultiTexCoord2vmultiTexCoord3vmultiTexCoord4vvertex2vertex3vertex4vertex2vvertex3vvertex4vvertexAttrib4IvRealFractoGLint$fVertexAttribIndex1$fVertexAttribColor4$fVertexAttribColor3$fVertexAttribFogCoord1$fVertexAttribNormal3$fVertexAttribTexCoord4$fVertexAttribTexCoord3$fVertexAttribTexCoord2$fVertexAttribTexCoord1$fVertexAttribVector4$fVertexAttribVector3$fVertexAttribVector2$fVertexAttribVector1$fVertexAttribVertex4$fVertexAttribVertex3$fVertexAttribVertex2$fVertexAttribVertex1$fVertexAttribComponentCDouble$fVertexAttribComponentCFloat$fVertexAttribComponentCUInt$fVertexAttribComponentCInt$fVertexAttribComponentCUShort$fVertexAttribComponentCShort$fVertexAttribComponentCUChar$fVertexAttribComponentCSChar $fIndexIndex1$fIndexComponentCUChar$fIndexComponentCDouble$fIndexComponentCFloat$fIndexComponentCInt$fIndexComponentCShort$fSecondaryColorColor3 $fColorColor4 $fColorColor3$fColorComponentCUInt$fColorComponentCUShort$fColorComponentCUChar$fColorComponentCDouble$fColorComponentCFloat$fColorComponentCInt$fColorComponentCShort$fColorComponentCSChar$fFogCoordFogCoord1$fFogCoordComponentCDouble$fFogCoordComponentCFloat$fNormalNormal3$fNormalComponentCDouble$fNormalComponentCFloat$fNormalComponentCInt$fNormalComponentCShort$fNormalComponentCSChar$fTexCoordTexCoord4$fTexCoordTexCoord3$fTexCoordTexCoord2$fTexCoordTexCoord1$fTexCoordComponentCDouble$fTexCoordComponentCFloat$fTexCoordComponentCInt$fTexCoordComponentCShort$fVertexVertex4$fVertexVertex3$fVertexVertex2$fVertexComponentCDouble$fVertexComponentCFloat$fVertexComponentCInt$fVertexComponentCShort genLists_ deleteLists_combineConsecutiveisList_marshalListModeunmarshalListMode noDisplayList$fObjectNameDisplayListglMap1glMap2 glGetMapv glMapGrid1 glMapGrid2$fDomainCDouble$fDomainCFloatmarshalRenderModeunmarshalRenderModewithRenderMode setRenderModeParser FeedbackTagPassThroughTag CopyPixelTag DrawPixelTag BitmapTag PolygonTag LineResetTagLineTagPointTagunmarshalFeedbackTagmarshalFeedbackTypeparseFeedbackBuffer tokenParsercalcInfoParser parseVertex2 parseVertex3 parseVertex4calcColorParser parseIndex1 parseColor4parseTexCoord4parsePassThroughValue parseGLenum parseGLint parseGLfloat fbufferIDmarshalFramebufferTargetBindinggetBoundFramebuffersetFramebufferunmarshalFramebufferStatus$fObjectNameFramebufferObject rbufferID marshalRenderbufferTargetBindinggetBoundRenderbuffersetRenderbuffer$fObjectNameRenderbufferObjectmarshalHintTargethintTargetToGetPNamemarshalHintModeunmarshalHintMode vertexArrayIDgetVAObindVAOnoVAO$fObjectNameVertexArrayObjectparseSelectionBufferparseSelectionHit parseGLuint parseNameContextProfile'CompatibilityProfile' CoreProfile'marshalContextProfile'i2cps getString PixelStoreUnpackImageHeightUnpackSkipImagesPackImageHeightPackSkipImages PackAlignmentPackSkipPixels PackSkipRows PackRowLength PackLSBFirst PackSwapBytesUnpackAlignmentUnpackSkipPixelsUnpackSkipRowsUnpackRowLengthUnpackLSBFirstUnpackSwapBytesmarshalPixelStore pixelStoreb pixelStorei getPixelMapv pixelMapvmarshalPixelMapTargetpixelMapTargetToGetPName pixelMapSize pixelMapXToYgetPixelMapXToYwithPixelMapForwithGLpixelmapsamplesetPixelMapXToY newGLpixelmap$fPixelMapGLpixelmap$fPixelMapComponentCFloat$fPixelMapComponentCUInt$fPixelMapComponentCUShortgetLimitCombineCallback ErrorCallback EndCallbackVertexCallbackEdgeFlagCallback BeginCallbackTessellatorObjmarshalTessWindingoffsetOfProperty alignOffsetsizeOfComplexContourpokeComplexContoursizeOfComplexPolygonpokeComplexPolygonwithComplexPolygoncollectTrianglesisNullTesselatorObjwithTessellatorObjsafeDeleteTessdefineComplexPolygontessBeginEndPolygondefineComplexContourtessBeginEndContour defineVertexwithBeginCallbackwithEdgeFlagCallbackwithVertexCallbackwithEndCallbackwithErrorCallback checkForErrorwithCombineCallbackcombineProperties getProperty peekPropertysetTessellatorPropertiessetWindingRulesetBoundaryOnly setTolerance setNormal$fStorableAnnotatedVertexIndexedEnableCapBlendI EnableCapCapVertexProgramTwoSideCapVertexProgramPointSizeCapTextureColorTableCapRasterizerDiscardCapRasterPositionUnclippedCapStencilTestTwoSideCapPointSpriteCapPrimitiveRestartCapDepthBoundsTest CapDepthClampCapMatrixPaletteCapWeightArrayCapVertexBlendCapWeightSumUnityCapTextureCubeMap CapColorSumCapPostColorMatrixColorTableCapPostConvolutionColorTable CapColorTableCapSampleCoverageCapSampleAlphaToOneCapSampleAlphaToCoverageCapMultisample CapTexture3DCapSharedTexturePaletteCapRescaleNormal CapMinmax CapHistogramCapSeparable2DCapConvolution2DCapConvolution1DCapMatrixIndexArrayCapSecondaryColorArrayCapFogCoordArrayCapEdgeFlagArrayCapTextureCoordArray CapIndexArray CapColorArrayCapNormalArrayCapVertexArrayCapPolygonOffsetFillCapPolygonOffsetLineCapPolygonOffsetPoint CapAutoNormal CapNormalizeCapColorMaterialCapScissorTestCapPolygonSmooth CapLineSmoothCapPointSmoothCapMap2TextureCoord4CapMap2TextureCoord3CapMap2TextureCoord2CapMap2TextureCoord1 CapMap2Normal CapMap2Index CapMap2Color4CapMap2Vertex4CapMap2Vertex3CapMap1TextureCoord4CapMap1TextureCoord3CapMap1TextureCoord2CapMap1TextureCoord1 CapMap1Normal CapMap1Index CapMap1Color4CapMap1Vertex4CapMap1Vertex3CapTextureGenQCapTextureGenRCapTextureGenTCapTextureGenSCapLight CapClipPlane CapDepthTestCapStencilTest CapDitherCapColorLogicOpCapIndexLogicOpCapBlend CapAlphaTest CapCullFaceCapPolygonStippleCapLineStippleCapTextureRectangle CapTexture2D CapTexture1D CapLightingCapFogmarshalCapabilityunmarshalCapabilitymarshalEnableCapmakeCapability isEnabledenablemakeStateVarMaybegetStateVarMaybesetStateVarMaybemarshalIndexedEnableCapmakeIndexedCapabilityisIndexedEnabled enableIndexedTextureGenMode'ReflectionMap' NormalMap' SphereMap' ObjectLinear' EyeLinear'TextureGenParameterEyePlane ObjectPlane getMatrix loadMatrixloadTransposeMatrix multMatrix_multTransposeMatrixmarshalMatrixModeunmarshalMatrixModematrixModeToGetMatrixmatrixModeToGetStackDepthmatrixModeToGetMaxStackDepthwithMatrixMode getMatrix' setMatrixpreservingMatrixModemarshalTextureCoordNamemarshalTextureGenParametermarshalTextureGenMode'unmarshalTextureGenMode'marshalTextureGenModetextureCoordNameToEnableCapgetModesetModegetPlanesetPlane$fStorablePlane$fMatrixGLmatrix$fMatrixComponentCDouble$fMatrixComponentCFloat withViewportwithColumnMajor getVertex3 getVertex4GetPointervPNameMatrixIndexArrayPointerWeightArrayPointerSelectionBufferPointerFeedbackBufferPointerSecondaryColorArrayPointerFogCoordArrayPointerEdgeFlagArrayPointerTextureCoordArrayPointerIndexArrayPointerColorArrayPointerNormalArrayPointerVertexArrayPointernoVertexArrayDescriptormarshalClientArrayTypeclientArrayTypeToEnableCapcheck vertexPointergetVertexPointersetVertexPointer normalPointergetNormalPointersetNormalPointer colorPointergetColorPointersetColorPointer indexPointergetIndexPointersetIndexPointertexCoordPointergetTexCoordPointersetTexCoordPointeredgeFlagPointergetEdgeFlagPointersetEdgeFlagPointerfogCoordPointergetFogCoordPointersetFogCoordPointersecondaryColorPointergetSecondaryColorPointersetSecondaryColorPointermarshalInterleavedArraysgetClientStatesetClientState getLockArrays setLockArraysgetPrimitiveRestartIndexNVsetPrimitiveRestartIndexNVmarshalGetPointervPName getPointergetVertexAttribPointer_setVertexAttribPointergetVertexAttribArraysetVertexAttribArrayGetBufferPNameGetBufferMappedGetBufferAccessGetBufferUsage GetBufferSizebufferIDmarshalBufferTargetbufferTargetToGetPNamemarshalBufferUsageunmarshalBufferUsagemarshalBufferAccessunmarshalBufferAccess getBindBuffer bufferQuerynoBufferObject setBindBufferclientArrayTypeToGetPName getBufferData setBufferDatamarshalGetBufferPNamegetBufferParametergetBufferPointer mapBuffer_marshalBufferRangeAccessBitmarshalToBitfieldmapBufferRange_marshalIndexedBufferTargetmarshalIndexedBufferStartmarshalIndexedBufferSize getIndexedsetIndexedBufferBasegetIndexedBufferBindingsetIndexedBufferRangegetIndexedBufferRange$fObjectNameBufferObjectObjectName-1.0.0.0Data.ObjectName isObjectNamedeleteObjectNamesgenObjectNames ObjectName glClipPlane_LightModelParameterLightModelTwoSideLightModelLocalViewerLightModelAmbientLightParameterQuadraticAttenuationLinearAttenuationConstantAttenuation SpotCutoff SpotExponent SpotDirection Specular'Diffuse'Ambient'MaterialParameterMaterialSpecularMaterialDiffuseMaterialAmbientMaterialColorIndexesMaterialAmbientAndDiffuseMaterialShininessMaterialEmission marshalLightmarshalFrontFaceDirectionunmarshalFrontFaceDirectionmarshalMaterialParametermakeMaterialVarglGetMaterialfvc glMaterialfvcglGetMaterialfvf glMaterialffgetMaterialColorIndexessetMaterialColorIndexesmarshalLightParameterblack makeLightVar glGetLightfvc glLightfvc glLightfvv glGetLightfvv glLightfvn glGetLightfvnconstantAttenuationlinearAttenuationquadraticAttenuationmarshalLightModelParametermakeLightModelCapVarmarshalLightModelColorControlunmarshalLightModelColorControlmarshalColorMaterialParameterunmarshalColorMaterialParametermarshalShadingModelunmarshalShadingModelmarshalClampTargetmarshalClampTargetToPNamemarshalClampModeunmarshalClampMode QuadricObjmarshalQuadricDrawStylemarshalQuadricNormalmarshalQuadricOrientationmarshalQuadricTexturewithQuadricObjsafeDeleteQuadricsetStyleisNullQuadricObj MapTarget Map2Vertex4 Map2Vertex3Map2TextureCoord4Map2TextureCoord3Map2TextureCoord2Map2TextureCoord1 Map2Normal Map2Index Map2Color4 Map1Vertex4 Map1Vertex3Map1TextureCoord4Map1TextureCoord3Map1TextureCoord2Map1TextureCoord1 Map1Normal Map1Index Map1Color4 map1Target map2Target enableCap1 enableCap2 numComponentspeekControlPointpokeControlPointmarshalMapTarget$fControlPointTexCoord4$fControlPointTexCoord3$fControlPointTexCoord2$fControlPointTexCoord1$fControlPointNormal3$fControlPointColor4$fControlPointIndex1$fControlPointVertex4$fControlPointVertex3 GetMapQueryCoefftotalComponents1totalComponents2peekControlPoints1peekControlPoints2pokeControlPoints1pokeControlPoints2controlPointPtrs1controlPointPtrs2 sizeOfPtrmakeMap1StateVargetMap1setMap1makeMap2StateVargetMap2setMap2marshalGetMapQuery $fMap2GLmap2 $fMap1GLmap1FogMode'Exp2'Exp' FogParameterFogColorFogEndFogStart FogDensityFogIndexmarshalFogParametermarshalFogMode'unmarshalFogMode' getFogMode setFogModefogifogffogfvmarshalFogCoordSrcunmarshalFogCoordSrcmarshalFogDistanceModeunmarshalFogDistanceModegetDrawBufferssetDrawBuffersmarshalClearBuffermarshalAccumOpGetProgramPName!TransformFeedbackVaryingMaxLengthTransformFeedbackVaryingsActiveUniformMaxLengthActiveUniformsActiveAttributeMaxLengthActiveAttributesAttachedShadersProgramInfoLogLengthValidateStatus LinkStatusProgramDeleteStatus programIDgetAttachedShadersgetAttachedShaderIDssplitShaderIDsisVertexShaderID partitionMsetAttachedShadersgetCurrentProgram noProgramprogramInfoLogLengthnumAttachedShadersmarshalGetProgramPName programVar$fObjectNameProgram MaxLength VaryingIndexunmarshalVariableType activeVarsactiveAttributesactiveAttributeMaxLengthgetAttribLocationbindAttribLocationuniform1uniform2uniform3uniform4 getUniform uniform1v uniform2v uniform3v uniform4vnumActiveUniformsactiveUniformMaxLengthmaxComponentSizemaxNumComponentsmaxUniformBufferSizemakeUniformVar$fUniformTextureUnit$fUniformIndex1$fUniformColor4$fUniformColor3$fUniformFogCoord1$fUniformNormal3$fUniformTexCoord4$fUniformTexCoord3$fUniformTexCoord2$fUniformTexCoord1$fUniformVertex4$fUniformVertex3$fUniformVertex2$fUniformComponentCFloat$fUniformComponentCUInt$fUniformComponentCInt windowPos2 windowPos3 windowPos2v windowPos3v rasterPos2 rasterPos3 rasterPos4 rasterPos2v rasterPos3v rasterPos4v$fWindowPosVertex3$fWindowPosVertex2$fWindowPosComponentCDouble$fWindowPosComponentCFloat$fWindowPosComponentCInt$fWindowPosComponentCShort$fRasterPosVertex4$fRasterPosVertex3$fRasterPosVertex2$fRasterPosComponentCDouble$fRasterPosComponentCFloat$fRasterPosComponentCInt$fRasterPosComponentCShort Data.MaybeNothingmarshalStencilOpunmarshalStencilOpmarshalBlendEquationunmarshalBlendEquationmarshalLogicOpunmarshalLogicOpColorTablePNameColorTableIntensitySizeColorTableLuminanceSizeColorTableAlphaSizeColorTableBlueSizeColorTableGreenSizeColorTableRedSizeColorTableWidthColorTableFormatColorTableBiasColorTableScalecolorTableStageToColorTablecolorTableStageToEnableCapmarshalColorTablemarshalProxyColorTablemarshalColorTablePNamecolorTableScaleBiasgetColorTableParameterC4fcolorTableParameterC4fgetColorTableParameteriConvolutionBorderMode'ReplicateBorder'ConstantBorder'Reduce'ConvolutionParameterMaxConvolutionHeightMaxConvolutionWidthConvolutionHeightConvolutionWidthConvolutionFormatConvolutionFilterBiasConvolutionFilterScaleConvolutionBorderColormarshalConvolutionTargetconvolutionTargetToEnableCapgetConvolutionFiltermarshalConvolutionParameterconvolutionParameterigetConvolutionParameterimarshalConvolutionBorderMode'unmarshalConvolutionBorderMode'getConvolutionBorderModesetConvolutionBorderModesetConvolutionParametericonvolutionC4fgetConvolutionParameterC4fconvolutionParameterC4fGetHistogramParameterPName HistogramSinkHistogramLuminanceSizeHistogramAlphaSizeHistogramBlueSizeHistogramGreenSizeHistogramRedSizeHistogramFormatHistogramWidthHistogramTargetProxyHistogram HistogrammarshalHistogramTargetproxyToHistogramTarget getHistogram'getHistogramParameteri setHistogram!marshalGetHistogramParameterPName PixelTransferPostColorMatrixAlphaBiasPostColorMatrixBlueBiasPostColorMatrixGreenBiasPostColorMatrixRedBiasPostColorMatrixAlphaScalePostColorMatrixBlueScalePostColorMatrixGreenScalePostColorMatrixRedScalePostConvolutionAlphaBiasPostConvolutionBlueBiasPostConvolutionGreenBiasPostConvolutionRedBiasPostConvolutionAlphaScalePostConvolutionBlueScalePostConvolutionGreenScalePostConvolutionRedScale DepthBias DepthScale AlphaBias AlphaScaleBlueBias BlueScale GreenBias GreenScaleRedBiasRedScale IndexOffset IndexShift MapStencilMapColormarshalPixelTransferstageToGetScalesstageToSetScalesstageToGetBiasesstageToSetBiasespixelTransferbpixelTransferipixelTransferfpixelTransfer4fGetMinmaxParameterPName MinmaxSink MinmaxFormat MinmaxTargetMinmaxmarshalMinmaxTarget getMinmax' setMinmaxmarshalGetMinmaxParameterPNamegetMinmaxParameterinumPolygonStippleBytes withoutGapsgetPolygonModesetPolygonMode $fPolygonStippleGLpolygonstipplemarshalTextureTargetmarshalProxyTextureTargetmarshalCubeMapTargetunmarshalCubeMapTargetwithCompressedPixelDatatextureTargetToMaxQueryTexLevelParameterTextureSharedSizeTextureCompressedTextureCompressedImageSize DepthBitsTextureIndexSizeTextureLuminanceSizeTextureIntensitySizeTextureAlphaSizeTextureBlueSizeTextureGreenSizeTextureRedSize TextureBorder TextureDepth TextureHeight TextureWidthTextureInternalFormatmarshalTexLevelParametergetTexLevelParameteritextureTargetToEnableCap TexParameterTextureResidentTextureLODBiasDepthTextureModeTextureCompareFuncTextureCompareModeTextureCompareFailValueTextureCompareTextureMaxAnisotropyTextureMaxLevelTextureBaseLevel TextureMaxLOD TextureMinLODTextureBorderColor TextureWrapR TextureWrapT TextureWrapSTextureMagFilterTextureMinFiltermarshalTexParameter texParametergetTexParameterm2a texParami texParamf texParamC4fglTexParameterC4fglGetTexParameterC4fgetTexParametericombineTexParamscombineTexParamsMaybemagToMinminToMagmarshalMinificationFiltermarshalMagnificationFilterunmarshalMinificationFilterunmarshalMagnificationFiltermarshalTextureWrapModeunmarshalTextureWrapModeinvalidTextureCoordmarshalTextureCompareModeunmarshalTextureCompareModemarshalTextureCompareOperatorunmarshalTextureCompareOperatormarshalPixelCopyTypemarshalBlitFramebufferMaskTextureEnvParameterTexEnvParamLODBiasTexEnvParamAlphaScaleTexEnvParamRGBScaleTexEnvParamOperand3AlphaTexEnvParamOperand2AlphaTexEnvParamOperand1AlphaTexEnvParamOperand0AlphaTexEnvParamOperand3RGBTexEnvParamOperand2RGBTexEnvParamOperand1RGBTexEnvParamOperand0RGBTexEnvParamSrc3AlphaTexEnvParamSrc2AlphaTexEnvParamSrc1AlphaTexEnvParamSrc0AlphaTexEnvParamSrc3RGBTexEnvParamSrc2RGBTexEnvParamSrc1RGBTexEnvParamSrc0RGBTexEnvParamCombineAlphaTexEnvParamCombineRGBTexEnvParamTextureEnvColorTexEnvParamTextureEnvModeTextureEnvTarget PointSpriteTextureFilterControl TextureEnvmarshalTextureEnvTargetmarshalTextureEnvParametertexEnv glTexEnvC4f getTexEnvglGetTexEnvC4ftexEnvitexEnvf texEnvC4fmarshalTextureFunctionunmarshalTextureFunctionmarshalTextureCombineFunctionunmarshalTextureCombineFunctioncombineargNumToOperandRGBargNumToOperandAlphaargNumToSrcRGBargNumToSrcAlpha marshalSrc unmarshalSrcargtextureEnvOperand textureEnvSrc textureIDdefaultTextureObjecttextureTargetToGetPName$fObjectNameTextureObject"marshalFramebufferObjectAttachment$unmarshalFramebufferObjectAttachment(unmarshalFramebufferObjectAttachmentSafe!$fFramebufferAttachmentBufferMode2$fFramebufferAttachmentFramebufferObjectAttachmentTextureTargetFullFramebufferTargetAttachmentmarshalPixellikeOTpixObjTarQueryFunc($fPixellikeObjectTargetTextureTargetFull2$fPixellikeObjectTargetFramebufferTargetAttachment)$fPixellikeObjectTargetRenderbufferTargetGetRenderbufferPNameRenderbufferStencilSizeRenderbufferDepthSizeRenderbufferAlphaSizeRenderbufferGreenSizeRenderbufferBlueSizeRenderbufferRedSizeRenderbufferSamplesRenderbufferInternalFormatRenderbufferHeightRenderbufferWidthGetFramebufferAttachmentPNameAttachmentStencilSizeAttachmentDepthSizeAttachmentAlphaSizeAttachmentGreenSizeAttachmentBlueSizeAttachmentRedSizeAttachmentColorEncodingAttachmentComponentTypeAttachmentTextureLayerAttachmentTextureCubeMapFaceAttachmentTextureLevelAttachmentObjectNamemarshalGetFBAPName getFBAPNameunmarshalAttachmentObjectTypemarshalGetRBPname getRBPNameSamplingMethod'ObjectParametricError'ObjectPathLength'DomainDistance'ParametricError' PathLength'trimmingTargetisNullNURBSObjsafeDeleteNurbsRenderer pseudoPeekmarshalNURBSModemarshalSamplingMethod'setSamplingMethod'setAutoLoadMatrixwithMatrixColumnMajormarshalDisplayMode'$fTrimmingPointVertex3$fTrimmingPointVertex2antialiasingInfoOpenGLRaw-1.3.0.0*Graphics.Rendering.OpenGL.Raw.Core31.Types GLbooleanGLubyteGLbyteGLcharGLclampdGLdoubleGLclampfGLfloat GLbitfieldGLenumGLuintGLintGLsizeiGLhalfGLushortGLshortGLintptr GLsizeiptrStateVar-1.0.0.0 Data.StateVar$~!$=!$~ makeStateVarmakeSettableStateVarmakeGettableStateVarget HasGetterGettableStateVar$= HasSetterSettableStateVarStateVarVertex1Vertex3Vertex4Vector1Vector2Vector3Vector4