module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 (
glProgramParameteri,
glFramebufferTexture,
glFramebufferTextureFace,
gl_MAX_GEOMETRY_UNIFORM_BLOCKS,
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
) where
import Graphics.Rendering.OpenGL.Raw.Core31
import Graphics.Rendering.OpenGL.Raw.Extensions
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_ARB_geometry_shader4"
EXTENSION_ENTRY(glProgramParameteri,GLuint -> GLenum -> GLint -> IO ())
EXTENSION_ENTRY(glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ())
EXTENSION_ENTRY(glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())
gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45