{-# LANGUAGE ForeignFunctionInterface, CPP #-} -- #hide -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.Core31.Functions -- Copyright : (c) Sven Panne 2009 -- License : BSD-style (see the file LICENSE) -- -- Maintainer : sven.panne@aedion.de -- Stability : stable -- Portability : portable -- -- All raw functions from the OpenGL 3.1 core, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.Core31.Functions ( glActiveTexture, glAttachShader, glBeginConditionalRender, glBeginQuery, glBeginTransformFeedback, glBindAttribLocation, glBindBuffer, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBindVertexArray, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBlitFramebuffer, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClampColor, glClear, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glClearColor, glClearDepth, glClearStencil, glColorMask, glColorMaski, glCompileShader, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteQueries, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteVertexArrays, glDepthFunc, glDepthMask, glDepthRange, glDetachShader, glDisable, glDisableVertexAttribArray, glDisablei, glDrawArrays, glDrawArraysInstanced, glDrawBuffer, glDrawBuffers, glDrawElements, glDrawElementsInstanced, glDrawRangeElements, glEnable, glEnableVertexAttribArray, glEnablei, glEndConditionalRender, glEndQuery, glEndTransformFeedback, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glFrontFace, glGenBuffers, glGenFramebuffers, glGenQueries, glGenRenderbuffers, glGenTextures, glGenVertexArrays, glGenerateMipmap, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniformBlockName, glGetActiveUniformBlockiv, glGetActiveUniformName, glGetActiveUniformsiv, glGetAttachedShaders, glGetAttribLocation, glGetBooleani_v, glGetBooleanv, glGetBufferParameteriv, glGetBufferPointerv, glGetBufferSubData, glGetCompressedTexImage, glGetDoublev, glGetError, glGetFloatv, glGetFragDataLocation, glGetFramebufferAttachmentParameteriv, glGetIntegeri_v, glGetIntegerv, glGetPointerv, glGetProgramInfoLog, glGetProgramiv, glGetQueryObjectiv, glGetQueryObjectuiv, glGetQueryiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderSource, glGetShaderiv, glGetString, glGetStringi, glGetTexImage, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterfv, glGetTexParameteriv, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformLocation, glGetUniformfv, glGetUniformiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribPointerv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsEnabledi, glIsFramebuffer, glIsProgram, glIsQuery, glIsRenderbuffer, glIsShader, glIsTexture, glIsVertexArray, glLineWidth, glLinkProgram, glLogicOp, glMapBuffer, glMapBufferRange, glMultiDrawArrays, glMultiDrawElements, glPixelStoref, glPixelStorei, glPointParameterf, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointSize, glPolygonMode, glPolygonOffset, glPrimitiveRestartIndex, glReadBuffer, glReadPixels, glRenderbufferStorage, glRenderbufferStorageMultisample, glSampleCoverage, glScissor, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexBuffer, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameterIiv, glTexParameterIuiv, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform1ui, glUniform1uiv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform2ui, glUniform2uiv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform3ui, glUniform3uiv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniform4ui, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribPointer, glViewport ) where import Foreign.Ptr import Graphics.Rendering.OpenGL.Raw.Core31.Types import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "OpenGL 3.1" EXTENSION_ENTRY(glActiveTexture,GLenum -> IO ()) EXTENSION_ENTRY(glAttachShader,GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glBeginConditionalRender,GLuint -> GLenum -> IO ()) EXTENSION_ENTRY(glBeginQuery,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glBeginTransformFeedback,GLenum -> IO ()) EXTENSION_ENTRY(glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glBindBuffer,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()) EXTENSION_ENTRY(glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glBindFramebuffer,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glBindRenderbuffer,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glBindTexture,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glBindVertexArray,GLuint -> IO ()) EXTENSION_ENTRY(glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()) EXTENSION_ENTRY(glBlendEquation,GLenum -> IO ()) EXTENSION_ENTRY(glBlendEquationSeparate,GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glBlendFunc,GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()) EXTENSION_ENTRY(glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()) EXTENSION_ENTRY(glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) EXTENSION_ENTRY(glCheckFramebufferStatus,GLenum -> IO GLenum) EXTENSION_ENTRY(glClampColor,GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glClear,GLbitfield -> IO ()) EXTENSION_ENTRY(glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ()) EXTENSION_ENTRY(glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()) EXTENSION_ENTRY(glClearDepth,GLclampd -> IO ()) EXTENSION_ENTRY(glClearStencil,GLint -> IO ()) EXTENSION_ENTRY(glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()) EXTENSION_ENTRY(glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()) EXTENSION_ENTRY(glCompileShader,GLuint -> IO ()) EXTENSION_ENTRY(glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()) EXTENSION_ENTRY(glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) EXTENSION_ENTRY(glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) EXTENSION_ENTRY(glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) EXTENSION_ENTRY(glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glCreateProgram,IO GLuint) EXTENSION_ENTRY(glCreateShader,GLenum -> IO GLuint) EXTENSION_ENTRY(glCullFace,GLenum -> IO ()) EXTENSION_ENTRY(glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glDeleteProgram,GLuint -> IO ()) EXTENSION_ENTRY(glDeleteQueries,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glDeleteShader,GLuint -> IO ()) EXTENSION_ENTRY(glDeleteTextures,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glDepthFunc,GLenum -> IO ()) EXTENSION_ENTRY(glDepthMask,GLboolean -> IO ()) EXTENSION_ENTRY(glDepthRange,GLclampd -> GLclampd -> IO ()) EXTENSION_ENTRY(glDetachShader,GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glDisable,GLenum -> IO ()) EXTENSION_ENTRY(glDisableVertexAttribArray,GLuint -> IO ()) EXTENSION_ENTRY(glDisablei,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glDrawArrays,GLenum -> GLint -> GLsizei -> IO ()) EXTENSION_ENTRY(glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glDrawBuffer,GLenum -> IO ()) EXTENSION_ENTRY(glDrawBuffers,GLsizei -> Ptr GLenum -> IO ()) EXTENSION_ENTRY(glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()) EXTENSION_ENTRY(glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glEnable,GLenum -> IO ()) EXTENSION_ENTRY(glEnableVertexAttribArray,GLuint -> IO ()) EXTENSION_ENTRY(glEnablei,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glEndConditionalRender,IO ()) EXTENSION_ENTRY(glEndQuery,GLenum -> IO ()) EXTENSION_ENTRY(glEndTransformFeedback,IO ()) EXTENSION_ENTRY(glFinish,IO ()) EXTENSION_ENTRY(glFlush,IO ()) EXTENSION_ENTRY(glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ()) EXTENSION_ENTRY(glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) EXTENSION_ENTRY(glFramebufferTexture2D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) EXTENSION_ENTRY(glFramebufferTexture3D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glFramebufferTextureLayer,GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glFrontFace,GLenum -> IO ()) EXTENSION_ENTRY(glGenBuffers,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGenFramebuffers,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGenQueries,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGenRenderbuffers,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGenTextures,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGenVertexArrays,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGenerateMipmap,GLenum -> IO ()) EXTENSION_ENTRY(glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint) EXTENSION_ENTRY(glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ()) EXTENSION_ENTRY(glGetBooleanv,GLenum -> Ptr GLboolean -> IO ()) EXTENSION_ENTRY(glGetBufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetBufferPointerv,GLenum -> GLenum -> Ptr (Ptr a) -> IO ()) EXTENSION_ENTRY(glGetBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) EXTENSION_ENTRY(glGetCompressedTexImage,GLenum -> GLint -> Ptr a -> IO ()) EXTENSION_ENTRY(glGetDoublev,GLenum -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glGetError,IO GLenum) EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint) EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetIntegerv,GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ()) EXTENSION_ENTRY(glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetQueryObjectiv,GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetQueryObjectuiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetQueryiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetRenderbufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetString,GLenum -> IO (Ptr GLubyte)) EXTENSION_ENTRY(glGetStringi,GLenum -> GLuint -> IO (Ptr GLubyte)) EXTENSION_ENTRY(glGetTexImage,GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glGetTexLevelParameterfv,GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetTexLevelParameteriv,GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint) EXTENSION_ENTRY(glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint) EXTENSION_ENTRY(glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetUniformuiv,GLuint -> GLint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetVertexAttribIiv,GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetVertexAttribIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetVertexAttribPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) EXTENSION_ENTRY(glGetVertexAttribdv,GLuint -> GLenum -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glGetVertexAttribfv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetVertexAttribiv,GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glHint,GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glIsBuffer,GLuint -> IO GLboolean) EXTENSION_ENTRY(glIsEnabled,GLenum -> IO GLboolean) EXTENSION_ENTRY(glIsEnabledi,GLenum -> GLuint -> IO GLboolean) EXTENSION_ENTRY(glIsFramebuffer,GLuint -> IO GLboolean) EXTENSION_ENTRY(glIsProgram,GLuint -> IO GLboolean) EXTENSION_ENTRY(glIsQuery,GLuint -> IO GLboolean) EXTENSION_ENTRY(glIsRenderbuffer,GLuint -> IO GLboolean) EXTENSION_ENTRY(glIsShader,GLuint -> IO GLboolean) EXTENSION_ENTRY(glIsTexture,GLuint -> IO GLboolean) EXTENSION_ENTRY(glIsVertexArray,GLuint -> IO GLboolean) EXTENSION_ENTRY(glLineWidth,GLfloat -> IO ()) EXTENSION_ENTRY(glLinkProgram,GLuint -> IO ()) EXTENSION_ENTRY(glLogicOp,GLenum -> IO ()) EXTENSION_ENTRY(glMapBuffer,GLenum -> GLenum -> IO (Ptr a)) EXTENSION_ENTRY(glMapBufferRange,GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)) EXTENSION_ENTRY(glMultiDrawArrays,GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glMultiDrawElements,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()) EXTENSION_ENTRY(glPixelStoref,GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glPixelStorei,GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glPointParameterf,GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glPointParameterfv,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glPointParameteri,GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glPointParameteriv,GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glPointSize,GLfloat -> IO ()) EXTENSION_ENTRY(glPolygonMode,GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glPolygonOffset,GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glPrimitiveRestartIndex,GLuint -> IO ()) EXTENSION_ENTRY(glReadBuffer,GLenum -> IO ()) EXTENSION_ENTRY(glReadPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glRenderbufferStorage,GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glRenderbufferStorageMultisample,GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glSampleCoverage,GLclampf -> GLboolean -> IO ()) EXTENSION_ENTRY(glScissor,GLint -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glStencilFunc,GLenum -> GLint -> GLuint -> IO ()) EXTENSION_ENTRY(glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ()) EXTENSION_ENTRY(glStencilMask,GLuint -> IO ()) EXTENSION_ENTRY(glStencilMaskSeparate,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glStencilOp,GLenum -> GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glTexBuffer,GLenum -> GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glTexParameteri,GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTransformFeedbackVaryings,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()) EXTENSION_ENTRY(glUniform1f,GLint -> GLfloat -> IO ()) EXTENSION_ENTRY(glUniform1fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniform1i,GLint -> GLint -> IO ()) EXTENSION_ENTRY(glUniform1iv,GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glUniform1ui,GLint -> GLuint -> IO ()) EXTENSION_ENTRY(glUniform1uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glUniform2f,GLint -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glUniform2fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniform2i,GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glUniform2iv,GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glUniform2ui,GLint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glUniform2uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glUniform3f,GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glUniform3fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniform3i,GLint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glUniform3iv,GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glUniform3ui,GLint -> GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glUniform3uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glUniform4f,GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glUniform4fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniform4i,GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glUniform4ui,GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glUniform4uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glUniformMatrix2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix2x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix2x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix3x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix3x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix4x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix4x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUnmapBuffer,GLenum -> IO GLboolean) EXTENSION_ENTRY(glUseProgram,GLuint -> IO ()) EXTENSION_ENTRY(glValidateProgram,GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttrib1d,GLuint -> GLdouble -> IO ()) EXTENSION_ENTRY(glVertexAttrib1dv,GLuint -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glVertexAttrib1f,GLuint -> GLfloat -> IO ()) EXTENSION_ENTRY(glVertexAttrib1fv,GLuint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glVertexAttrib1s,GLuint -> GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib1sv,GLuint -> Ptr GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib2d,GLuint -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glVertexAttrib2dv,GLuint -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glVertexAttrib2f,GLuint -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glVertexAttrib2fv,GLuint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glVertexAttrib2s,GLuint -> GLshort -> GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib2sv,GLuint -> Ptr GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ()) EXTENSION_ENTRY(glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) EXTENSION_ENTRY(glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ()) EXTENSION_ENTRY(glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ()) EXTENSION_ENTRY(glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ()) EXTENSION_ENTRY(glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ()) EXTENSION_ENTRY(glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ()) EXTENSION_ENTRY(glVertexAttribI1i,GLuint -> GLint -> IO ()) EXTENSION_ENTRY(glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glVertexAttribI1ui,GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ()) EXTENSION_ENTRY(glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ()) EXTENSION_ENTRY(glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ()) EXTENSION_ENTRY(glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ()) EXTENSION_ENTRY(glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ())