{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.EXT.LightTexture -- Copyright : (c) Sven Panne 2009 -- License : BSD-style (see the file LICENSE) -- -- Maintainer : sven.panne@aedion.de -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the EXT_light_texture extension not -- already in the OpenGL 3.1 core, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( -- * Functions glApplyTexture, glTextureLight, glTextureMaterial, -- * Tokens gl_FRAGMENT_MATERIAL, gl_FRAGMENT_NORMAL, gl_FRAGMENT_DEPTH, gl_FRAGMENT_COLOR, gl_ATTENUATION, gl_SHADOW_ATTENUATION, gl_TEXTURE_APPLICATION_MODE, gl_TEXTURE_LIGHT, gl_TEXTURE_MATERIAL_FACE, gl_TEXTURE_MATERIAL_PARAMETER ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility import Graphics.Rendering.OpenGL.Raw.Core31 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_EXT_light_texture" EXTENSION_ENTRY(glApplyTexture,GLenum -> IO ()) EXTENSION_ENTRY(glTextureLight,GLenum -> IO ()) EXTENSION_ENTRY(glTextureMaterial,GLenum -> GLenum -> IO ()) gl_FRAGMENT_MATERIAL :: GLenum gl_FRAGMENT_MATERIAL = 0x8349 gl_FRAGMENT_NORMAL :: GLenum gl_FRAGMENT_NORMAL = 0x834A gl_FRAGMENT_COLOR :: GLenum gl_FRAGMENT_COLOR = 0x834C gl_ATTENUATION :: GLenum gl_ATTENUATION = 0x834D gl_SHADOW_ATTENUATION :: GLenum gl_SHADOW_ATTENUATION = 0x834E gl_TEXTURE_APPLICATION_MODE :: GLenum gl_TEXTURE_APPLICATION_MODE = 0x834F gl_TEXTURE_LIGHT :: GLenum gl_TEXTURE_LIGHT = 0x8350 gl_TEXTURE_MATERIAL_FACE :: GLenum gl_TEXTURE_MATERIAL_FACE = 0x8351 gl_TEXTURE_MATERIAL_PARAMETER :: GLenum gl_TEXTURE_MATERIAL_PARAMETER = 0x8352