{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting -- Copyright : (c) Sven Panne 2009 -- License : BSD-style (see the file LICENSE) -- -- Maintainer : sven.panne@aedion.de -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the EXT_fragment_lighting extension not -- already in the OpenGL 3.1 core, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( -- * Functions glFragmentLightModeli, glFragmentLightModelf, glFragmentLightModeliv, glFragmentLightModelfv, glFragmentLighti, glFragmentLightf, glFragmentLightiv, glFragmentLightfv, glGetFragmentLightiv, glGetFragmentLightfv, glFragmentMaterialf, glFragmentMateriali, glFragmentMaterialfv, glFragmentMaterialiv, glFragmentColorMaterial, glGetFragmentMaterialfv, glGetFragmentMaterialiv, glLightEnvi, -- * Tokens gl_FRAGMENT_LIGHTING, gl_FRAGMENT_COLOR_MATERIAL, gl_FRAGMENT_COLOR_MATERIAL_FACE, gl_FRAGMENT_COLOR_MATERIAL_PARAMETER, gl_MAX_FRAGMENT_LIGHTS, gl_MAX_ACTIVE_LIGHTS, gl_CURRENT_RASTER_NORMAL, gl_LIGHT_ENV_MODE, gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER, gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE, gl_FRAGMENT_LIGHT_MODEL_AMBIENT, gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION, gl_FRAGMENT_LIGHT0, gl_FRAGMENT_LIGHT1, gl_FRAGMENT_LIGHT2, gl_FRAGMENT_LIGHT3, gl_FRAGMENT_LIGHT4, gl_FRAGMENT_LIGHT5, gl_FRAGMENT_LIGHT6, gl_FRAGMENT_LIGHT7 ) where import Foreign.Ptr import Graphics.Rendering.OpenGL.Raw.Core31 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_EXT_fragment_lighting" EXTENSION_ENTRY(glFragmentLightModeli,GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glFragmentLightModelf,GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glFragmentLighti,GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glFragmentColorMaterial,GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glLightEnvi,GLenum -> GLint -> IO ()) gl_FRAGMENT_LIGHTING :: GLenum gl_FRAGMENT_LIGHTING = 0x8400 gl_FRAGMENT_COLOR_MATERIAL :: GLenum gl_FRAGMENT_COLOR_MATERIAL = 0x8401 gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402 gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403 gl_MAX_FRAGMENT_LIGHTS :: GLenum gl_MAX_FRAGMENT_LIGHTS = 0x8404 gl_MAX_ACTIVE_LIGHTS :: GLenum gl_MAX_ACTIVE_LIGHTS = 0x8405 gl_CURRENT_RASTER_NORMAL :: GLenum gl_CURRENT_RASTER_NORMAL = 0x8406 gl_LIGHT_ENV_MODE :: GLenum gl_LIGHT_ENV_MODE = 0x8407 gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408 gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409 gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B gl_FRAGMENT_LIGHT0 :: GLenum gl_FRAGMENT_LIGHT0 = 0x840C gl_FRAGMENT_LIGHT1 :: GLenum gl_FRAGMENT_LIGHT1 = 0x840D gl_FRAGMENT_LIGHT2 :: GLenum gl_FRAGMENT_LIGHT2 = 0x840E gl_FRAGMENT_LIGHT3 :: GLenum gl_FRAGMENT_LIGHT3 = 0x840F gl_FRAGMENT_LIGHT4 :: GLenum gl_FRAGMENT_LIGHT4 = 0x8410 gl_FRAGMENT_LIGHT5 :: GLenum gl_FRAGMENT_LIGHT5 = 0x8411 gl_FRAGMENT_LIGHT6 :: GLenum gl_FRAGMENT_LIGHT6 = 0x8412 gl_FRAGMENT_LIGHT7 :: GLenum gl_FRAGMENT_LIGHT7 = 0x8413