{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.EXT.Multisample -- Copyright : (c) Sven Panne 2009 -- License : BSD-style (see the file LICENSE) -- -- Maintainer : sven.panne@aedion.de -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the EXT_multisample extension, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( -- * Functions glSampleMask, glSamplePattern, -- * Tokens gl_MULTISAMPLE, gl_SAMPLE_ALPHA_TO_MASK, gl_SAMPLE_ALPHA_TO_ONE, gl_SAMPLE_MASK_EXT, gl_MULTISAMPLE_BIT, gl_1PASS, gl_2PASS_0, gl_2PASS_1, gl_4PASS_0, gl_4PASS_1, gl_4PASS_2, gl_4PASS_3, gl_SAMPLE_BUFFERS, gl_SAMPLES, gl_SAMPLE_MASK_VALUE_EXT, gl_SAMPLE_MASK_INVERT, gl_SAMPLE_PATTERN ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_EXT_multisample" EXTENSION_ENTRY(glSampleMask,GLclampf -> GLboolean -> IO ()) EXTENSION_ENTRY(glSamplePattern,GLenum -> IO ()) gl_SAMPLE_ALPHA_TO_MASK :: GLenum gl_SAMPLE_ALPHA_TO_MASK = 0x809E -- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension. gl_SAMPLE_MASK_EXT :: GLenum gl_SAMPLE_MASK_EXT = 0x80A0 gl_1PASS :: GLenum gl_1PASS = 0x80A1 gl_2PASS_0 :: GLenum gl_2PASS_0 = 0x80A2 gl_2PASS_1 :: GLenum gl_2PASS_1 = 0x80A3 gl_4PASS_0 :: GLenum gl_4PASS_0 = 0x80A4 gl_4PASS_1 :: GLenum gl_4PASS_1 = 0x80A5 gl_4PASS_2 :: GLenum gl_4PASS_2 = 0x80A6 gl_4PASS_3 :: GLenum gl_4PASS_3 = 0x80A7 -- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension. gl_SAMPLE_MASK_VALUE_EXT :: GLenum gl_SAMPLE_MASK_VALUE_EXT = 0x80AA gl_SAMPLE_MASK_INVERT :: GLenum gl_SAMPLE_MASK_INVERT = 0x80AB gl_SAMPLE_PATTERN :: GLenum gl_SAMPLE_PATTERN = 0x80AC