-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 -- Copyright : (c) Sven Panne 2009 -- License : BSD-style (see the file LICENSE) -- -- Maintainer : sven.panne@aedion.de -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the NV_texture_shader2 extension not -- already in the OpenGL 3.1 core, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( -- * Tokens gl_DOT_PRODUCT_TEXTURE_3D, gl_HILO, gl_DSDT, gl_DSDT_MAG, gl_DSDT_MAG_VIB, gl_UNSIGNED_INT_S8_S8_8_8, gl_UNSIGNED_INT_8_8_S8_S8_REV, gl_SIGNED_RGBA, gl_SIGNED_RGBA8, gl_SIGNED_RGB, gl_SIGNED_RGB8, gl_SIGNED_LUMINANCE, gl_SIGNED_LUMINANCE8, gl_SIGNED_LUMINANCE_ALPHA, gl_SIGNED_LUMINANCE8_ALPHA8, gl_SIGNED_ALPHA, gl_SIGNED_ALPHA8, gl_SIGNED_INTENSITY, gl_SIGNED_INTENSITY8, gl_SIGNED_RGB_UNSIGNED_ALPHA, gl_SIGNED_RGB8_UNSIGNED_ALPHA8, gl_HILO16, gl_SIGNED_HILO, gl_SIGNED_HILO16, gl_DSDT8, gl_DSDT8_MAG8, gl_DSDT_MAG_INTENSITY, gl_DSDT8_MAG8_INTENSITY8 ) where import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.NV.TextureShader gl_DOT_PRODUCT_TEXTURE_3D :: GLenum gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF