-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV -- Copyright : (c) Sven Panne 2009 -- License : BSD-style (see the file LICENSE) -- -- Maintainer : sven.panne@aedion.de -- Stability : stable -- Portability : portable -- -- A convenience module, combining all raw modules containing NV extensions. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.NV ( module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, module Graphics.Rendering.OpenGL.Raw.NV.FogDistance, module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, -- module Graphics.Rendering.OpenGL.Raw.NV.BlendSquare, module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, module Graphics.Rendering.OpenGL.Raw.NV.Fence, -- module Graphics.Rendering.OpenGL.Raw.NV.Evaluators, module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, module Graphics.Rendering.OpenGL.Raw.NV.TextureShader, module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, module Graphics.Rendering.OpenGL.Raw.NV.PointSprite, module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11, module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2, -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption, module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4, module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4, module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, -- module Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4, module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ) where import Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners import Graphics.Rendering.OpenGL.Raw.NV.FogDistance import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss -- import Graphics.Rendering.OpenGL.Raw.NV.BlendSquare import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 import Graphics.Rendering.OpenGL.Raw.NV.Fence -- import Graphics.Rendering.OpenGL.Raw.NV.Evaluators import Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc import Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle import Graphics.Rendering.OpenGL.Raw.NV.TextureShader import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery import Graphics.Rendering.OpenGL.Raw.NV.PointSprite import Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 -- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11 import Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram import Graphics.Rendering.OpenGL.Raw.NV.HalfFloat import Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart import Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal -- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2 -- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 import Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 import Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 import Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat -- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4 import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage -- import Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4 import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback import Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender import Graphics.Rendering.OpenGL.Raw.NV.PresentVideo import Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2