-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 -- Copyright : (c) Sven Panne 2009 -- License : BSD-style (see the file LICENSE) -- -- Maintainer : sven.panne@aedion.de -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the NV_texture_shader3 extension, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( -- * Tokens gl_OFFSET_PROJECTIVE_TEXTURE_2D, gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE, gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE, gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE, gl_OFFSET_HILO_TEXTURE_2D, gl_OFFSET_HILO_TEXTURE_RECTANGLE, gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D, gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE, gl_DEPENDENT_HILO_TEXTURE_2D, gl_DEPENDENT_RGB_TEXTURE_3D, gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP, gl_DOT_PRODUCT_PASS_THROUGH, gl_DOT_PRODUCT_TEXTURE_1D, gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE, gl_HILO8, gl_SIGNED_HILO8, gl_FORCE_BLUE_TO_ONE ) where import Graphics.Rendering.OpenGL.Raw.Core32 gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850 gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851 gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852 gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853 gl_OFFSET_HILO_TEXTURE_2D :: GLenum gl_OFFSET_HILO_TEXTURE_2D = 0x8854 gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855 gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856 gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857 gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858 gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859 gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A gl_DOT_PRODUCT_PASS_THROUGH :: GLenum gl_DOT_PRODUCT_PASS_THROUGH = 0x885B gl_DOT_PRODUCT_TEXTURE_1D :: GLenum gl_DOT_PRODUCT_TEXTURE_1D = 0x885C gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D gl_HILO8 :: GLenum gl_HILO8 = 0x885E gl_SIGNED_HILO8 :: GLenum gl_SIGNED_HILO8 = 0x885F gl_FORCE_BLUE_TO_ONE :: GLenum gl_FORCE_BLUE_TO_ONE = 0x8860