{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess -- Copyright : (c) Sven Panne 2009 -- License : BSD-style (see the file LICENSE) -- -- Maintainer : sven.panne@aedion.de -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the EXT_direct_state_access extension not -- already in the OpenGL 3.1 core, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( -- * Functions glClientAttribDefault, glPushClientAttribDefault, glMatrixLoadf, glMatrixLoadd, glMatrixMultf, glMatrixMultd, glMatrixLoadIdentity, glMatrixRotatef, glMatrixRotated, glMatrixScalef, glMatrixScaled, glMatrixTranslatef, glMatrixTranslated, glMatrixOrtho, glMatrixFrustum, glMatrixPush, glMatrixPop, glTextureParameteri, glTextureParameteriv, glTextureParameterf, glTextureParameterfv, glTextureImage1D, glTextureImage2D, glTextureSubImage1D, glTextureSubImage2D, glCopyTextureImage1D, glCopyTextureImage2D, glCopyTextureSubImage1D, glCopyTextureSubImage2D, glGetTextureImage, glGetTextureParameterfv, glGetTextureParameteriv, glGetTextureLevelParameterfv, glGetTextureLevelParameteriv, glTextureImage3D, glTextureSubImage3D, glCopyTextureSubImage3D, glBindMultiTexture, glMultiTexCoordPointer, glMultiTexEnvf, glMultiTexEnvfv, glMultiTexEnvi, glMultiTexEnviv, glMultiTexGend, glMultiTexGendv, glMultiTexGenf, glMultiTexGenfv, glMultiTexGeni, glMultiTexGeniv, glGetMultiTexEnvfv, glGetMultiTexEnviv, glGetMultiTexGendv, glGetMultiTexGenfv, glGetMultiTexGeniv, glMultiTexParameteri, glMultiTexParameteriv, glMultiTexParameterf, glMultiTexParameterfv, glMultiTexImage1D, glMultiTexImage2D, glMultiTexSubImage1D, glMultiTexSubImage2D, glCopyMultiTexImage1D, glCopyMultiTexImage2D, glCopyMultiTexSubImage1D, glCopyMultiTexSubImage2D, glGetMultiTexImage, glGetMultiTexParameterfv, glGetMultiTexParameteriv, glGetMultiTexLevelParameterfv, glGetMultiTexLevelParameteriv, glMultiTexImage3D, glMultiTexSubImage3D, glCopyMultiTexSubImage3D, glEnableClientStateIndexed, glDisableClientStateIndexed, glGetFloatIndexedv, glGetDoubleIndexedv, glGetPointerIndexedv, glEnableIndexed, glDisableIndexed, glIsEnabledIndexed, glGetIntegerIndexedv, glGetBooleanIndexedv, glNamedProgramString, glNamedProgramLocalParameter4d, glNamedProgramLocalParameter4dv, glNamedProgramLocalParameter4f, glNamedProgramLocalParameter4fv, glGetNamedProgramLocalParameterdv, glGetNamedProgramLocalParameterfv, glGetNamedProgramiv, glGetNamedProgramString, glCompressedTextureImage3D, glCompressedTextureImage2D, glCompressedTextureImage1D, glCompressedTextureSubImage3D, glCompressedTextureSubImage2D, glCompressedTextureSubImage1D, glGetCompressedTextureImage, glCompressedMultiTexImage3D, glCompressedMultiTexImage2D, glCompressedMultiTexImage1D, glCompressedMultiTexSubImage3D, glCompressedMultiTexSubImage2D, glCompressedMultiTexSubImage1D, glGetCompressedMultiTexImage, glMatrixLoadTransposef, glMatrixLoadTransposed, glMatrixMultTransposef, glMatrixMultTransposed, glNamedBufferData, glNamedBufferSubData, glMapNamedBuffer, glUnmapNamedBuffer, glGetNamedBufferParameteriv, glGetNamedBufferPointerv, glGetNamedBufferSubData, glProgramUniform1f, glProgramUniform2f, glProgramUniform3f, glProgramUniform4f, glProgramUniform1i, glProgramUniform2i, glProgramUniform3i, glProgramUniform4i, glProgramUniform1fv, glProgramUniform2fv, glProgramUniform3fv, glProgramUniform4fv, glProgramUniform1iv, glProgramUniform2iv, glProgramUniform3iv, glProgramUniform4iv, glProgramUniformMatrix2fv, glProgramUniformMatrix3fv, glProgramUniformMatrix4fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4x3fv, glTextureBuffer, glMultiTexBuffer, glTextureParameterIiv, glTextureParameterIuiv, glGetTextureParameterIiv, glGetTextureParameterIuiv, glMultiTexParameterIiv, glMultiTexParameterIuiv, glGetMultiTexParameterIiv, glGetMultiTexParameterIuiv, glProgramUniform1ui, glProgramUniform2ui, glProgramUniform3ui, glProgramUniform4ui, glProgramUniform1uiv, glProgramUniform2uiv, glProgramUniform3uiv, glProgramUniform4uiv, glNamedProgramLocalParameters4fv, glNamedProgramLocalParameterI4i, glNamedProgramLocalParameterI4iv, glNamedProgramLocalParametersI4iv, glNamedProgramLocalParameterI4ui, glNamedProgramLocalParameterI4uiv, glNamedProgramLocalParametersI4uiv, glGetNamedProgramLocalParameterIiv, glGetNamedProgramLocalParameterIuiv, glNamedRenderbufferStorage, glGetNamedRenderbufferParameteriv, glNamedRenderbufferStorageMultisample, glNamedRenderbufferStorageMultisampleCoverage, glCheckNamedFramebufferStatus, glNamedFramebufferTexture1D, glNamedFramebufferTexture2D, glNamedFramebufferTexture3D, glNamedFramebufferRenderbuffer, glGetNamedFramebufferAttachmentParameteriv, glGenerateTextureMipmap, glGenerateMultiTexMipmap, glFramebufferDrawBuffer, glFramebufferDrawBuffers, glFramebufferReadBuffer, glGetFramebufferParameteriv, glNamedFramebufferTexture, glNamedFramebufferTextureLayer, glNamedFramebufferTextureFace, glTextureRenderbuffer, glMultiTexRenderbuffer, -- * Tokens gl_PROGRAM_MATRIX, gl_TRANSPOSE_PROGRAM_MATRIX, gl_PROGRAM_MATRIX_STACK_DEPTH ) where import Foreign.Ptr import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_EXT_direct_state_access" EXTENSION_ENTRY(glClientAttribDefault,GLbitfield -> IO ()) EXTENSION_ENTRY(glPushClientAttribDefault,GLbitfield -> IO ()) EXTENSION_ENTRY(glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glMatrixMultf,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glMatrixMultd,GLenum -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glMatrixLoadIdentity,GLenum -> IO ()) EXTENSION_ENTRY(glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glMatrixPush,GLenum -> IO ()) EXTENSION_ENTRY(glMatrixPop,GLenum -> IO ()) EXTENSION_ENTRY(glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) EXTENSION_ENTRY(glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) EXTENSION_ENTRY(glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) EXTENSION_ENTRY(glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ()) EXTENSION_ENTRY(glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) EXTENSION_ENTRY(glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) EXTENSION_ENTRY(glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) EXTENSION_ENTRY(glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glEnableClientStateIndexed,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glDisableClientStateIndexed,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ()) EXTENSION_ENTRY(glEnableIndexed,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glDisableIndexed,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean) EXTENSION_ENTRY(glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ()) EXTENSION_ENTRY(glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ()) EXTENSION_ENTRY(glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ()) EXTENSION_ENTRY(glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) EXTENSION_ENTRY(glMapNamedBuffer,GLuint -> GLenum -> IO ()) EXTENSION_ENTRY(glUnmapNamedBuffer,GLuint -> IO GLboolean) EXTENSION_ENTRY(glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) EXTENSION_ENTRY(glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) EXTENSION_ENTRY(glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniform1i,GLuint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ()) EXTENSION_ENTRY(glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum) EXTENSION_ENTRY(glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) EXTENSION_ENTRY(glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) EXTENSION_ENTRY(glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGenerateTextureMipmap,GLuint -> GLenum -> IO ()) EXTENSION_ENTRY(glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glFramebufferDrawBuffer,GLuint -> GLenum -> IO ()) EXTENSION_ENTRY(glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ()) EXTENSION_ENTRY(glFramebufferReadBuffer,GLuint -> GLenum -> IO ()) EXTENSION_ENTRY(glGetFramebufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ()) EXTENSION_ENTRY(glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ()) EXTENSION_ENTRY(glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ()) gl_PROGRAM_MATRIX :: GLenum gl_PROGRAM_MATRIX = 0x8E2D gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F