-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the NV_texture_shader extension not -- already in the OpenGL 3.1 core, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( -- * Tokens gl_TEXTURE_SHADER, gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING, gl_SHADER_OPERATION, gl_OFFSET_TEXTURE_SCALE, gl_OFFSET_TEXTURE_BIAS, gl_OFFSET_TEXTURE_2D_SCALE, gl_OFFSET_TEXTURE_2D_BIAS, gl_PREVIOUS_TEXTURE_INPUT, gl_CULL_MODES, gl_OFFSET_TEXTURE_MATRIX, gl_OFFSET_TEXTURE_2D_MATRIX, gl_CONST_EYE, gl_SHADER_CONSISTENT, gl_PASS_THROUGH, gl_CULL_FRAGMENT, gl_OFFSET_TEXTURE_2D, gl_OFFSET_TEXTURE_RECTANGLE, gl_OFFSET_TEXTURE_RECTANGLE_SCALE, gl_DEPENDENT_AR_TEXTURE_2D, gl_DEPENDENT_GB_TEXTURE_2D, gl_DOT_PRODUCT, gl_DOT_PRODUCT_DEPTH_REPLACE, gl_DOT_PRODUCT_TEXTURE_2D, gl_DOT_PRODUCT_TEXTURE_RECTANGLE, gl_DOT_PRODUCT_TEXTURE_CUBE_MAP, gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP, gl_DOT_PRODUCT_REFLECT_CUBE_MAP, gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP, gl_UNSIGNED_IDENTITY, gl_EXPAND_NORMAL, gl_HILO, gl_DSDT, gl_DSDT_MAG, gl_DSDT_MAG_VIB, gl_UNSIGNED_INT_S8_S8_8_8, gl_UNSIGNED_INT_8_8_S8_S8_REV, gl_SIGNED_RGBA, gl_SIGNED_RGBA8, gl_SIGNED_RGB, gl_SIGNED_RGB8, gl_SIGNED_LUMINANCE, gl_SIGNED_LUMINANCE8, gl_SIGNED_LUMINANCE_ALPHA, gl_SIGNED_LUMINANCE8_ALPHA8, gl_SIGNED_ALPHA, gl_SIGNED_ALPHA8, gl_SIGNED_INTENSITY, gl_SIGNED_INTENSITY8, gl_SIGNED_RGB_UNSIGNED_ALPHA, gl_SIGNED_RGB8_UNSIGNED_ALPHA8, gl_HILO16, gl_SIGNED_HILO, gl_SIGNED_HILO16, gl_DSDT8, gl_DSDT8_MAG8, gl_DSDT_MAG_INTENSITY, gl_DSDT8_MAG8_INTENSITY8, gl_HI_SCALE, gl_LO_SCALE, gl_DS_SCALE, gl_DT_SCALE, gl_MAGNITUDE_SCALE, gl_VIBRANCE_SCALE, gl_HI_BIAS, gl_LO_BIAS, gl_DS_BIAS, gl_DT_BIAS, gl_MAGNITUDE_BIAS, gl_VIBRANCE_BIAS, gl_TEXTURE_BORDER_VALUES, gl_TEXTURE_HI_SIZE, gl_TEXTURE_LO_SIZE, gl_TEXTURE_DS_SIZE, gl_TEXTURE_DT_SIZE, gl_TEXTURE_MAG_SIZE ) where import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners gl_TEXTURE_SHADER :: GLenum gl_TEXTURE_SHADER = 0x86DE gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING = 0x86D9 gl_SHADER_OPERATION :: GLenum gl_SHADER_OPERATION = 0x86DF gl_OFFSET_TEXTURE_SCALE :: GLenum gl_OFFSET_TEXTURE_SCALE = 0x86E2 gl_OFFSET_TEXTURE_BIAS :: GLenum gl_OFFSET_TEXTURE_BIAS = 0x86E3 gl_OFFSET_TEXTURE_2D_SCALE :: GLenum gl_OFFSET_TEXTURE_2D_SCALE = gl_OFFSET_TEXTURE_SCALE gl_OFFSET_TEXTURE_2D_BIAS :: GLenum gl_OFFSET_TEXTURE_2D_BIAS = gl_OFFSET_TEXTURE_BIAS gl_PREVIOUS_TEXTURE_INPUT :: GLenum gl_PREVIOUS_TEXTURE_INPUT = 0x86E4 gl_CULL_MODES :: GLenum gl_CULL_MODES = 0x86E0 gl_OFFSET_TEXTURE_MATRIX :: GLenum gl_OFFSET_TEXTURE_MATRIX = 0x86E1 gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum gl_OFFSET_TEXTURE_2D_MATRIX = gl_OFFSET_TEXTURE_MATRIX gl_CONST_EYE :: GLenum gl_CONST_EYE = 0x86E5 gl_SHADER_CONSISTENT :: GLenum gl_SHADER_CONSISTENT = 0x86DD gl_PASS_THROUGH :: GLenum gl_PASS_THROUGH = 0x86E6 gl_CULL_FRAGMENT :: GLenum gl_CULL_FRAGMENT = 0x86E7 gl_OFFSET_TEXTURE_2D :: GLenum gl_OFFSET_TEXTURE_2D = 0x86E8 gl_OFFSET_TEXTURE_RECTANGLE :: GLenum gl_OFFSET_TEXTURE_RECTANGLE = 0x864C gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum gl_OFFSET_TEXTURE_RECTANGLE_SCALE = 0x864D gl_DEPENDENT_AR_TEXTURE_2D :: GLenum gl_DEPENDENT_AR_TEXTURE_2D = 0x86E9 gl_DEPENDENT_GB_TEXTURE_2D :: GLenum gl_DEPENDENT_GB_TEXTURE_2D = 0x86EA gl_DOT_PRODUCT :: GLenum gl_DOT_PRODUCT = 0x86EC gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum gl_DOT_PRODUCT_DEPTH_REPLACE = 0x86ED gl_DOT_PRODUCT_TEXTURE_2D :: GLenum gl_DOT_PRODUCT_TEXTURE_2D = 0x86EE gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum gl_DOT_PRODUCT_TEXTURE_RECTANGLE = 0x864E gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum gl_DOT_PRODUCT_TEXTURE_CUBE_MAP = 0x86F0 gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP = 0x86F1 gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum gl_DOT_PRODUCT_REFLECT_CUBE_MAP = 0x86F2 gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP = 0x86F3 gl_HILO :: GLenum gl_HILO = 0x86F4 gl_DSDT :: GLenum gl_DSDT = 0x86F5 gl_DSDT_MAG :: GLenum gl_DSDT_MAG = 0x86F6 gl_DSDT_MAG_VIB :: GLenum gl_DSDT_MAG_VIB = 0x86F7 gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum gl_UNSIGNED_INT_S8_S8_8_8 = 0x86DA gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum gl_UNSIGNED_INT_8_8_S8_S8_REV = 0x86DB gl_SIGNED_RGBA :: GLenum gl_SIGNED_RGBA = 0x86FB gl_SIGNED_RGBA8 :: GLenum gl_SIGNED_RGBA8 = 0x86FC gl_SIGNED_RGB :: GLenum gl_SIGNED_RGB = 0x86FE gl_SIGNED_RGB8 :: GLenum gl_SIGNED_RGB8 = 0x86FF gl_SIGNED_LUMINANCE :: GLenum gl_SIGNED_LUMINANCE = 0x8701 gl_SIGNED_LUMINANCE8 :: GLenum gl_SIGNED_LUMINANCE8 = 0x8702 gl_SIGNED_LUMINANCE_ALPHA :: GLenum gl_SIGNED_LUMINANCE_ALPHA = 0x8703 gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum gl_SIGNED_LUMINANCE8_ALPHA8 = 0x8704 gl_SIGNED_ALPHA :: GLenum gl_SIGNED_ALPHA = 0x8705 gl_SIGNED_ALPHA8 :: GLenum gl_SIGNED_ALPHA8 = 0x8706 gl_SIGNED_INTENSITY :: GLenum gl_SIGNED_INTENSITY = 0x8707 gl_SIGNED_INTENSITY8 :: GLenum gl_SIGNED_INTENSITY8 = 0x8708 gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum gl_SIGNED_RGB_UNSIGNED_ALPHA = 0x870C gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum gl_SIGNED_RGB8_UNSIGNED_ALPHA8 = 0x870D gl_HILO16 :: GLenum gl_HILO16 = 0x86F8 gl_SIGNED_HILO :: GLenum gl_SIGNED_HILO = 0x86F9 gl_SIGNED_HILO16 :: GLenum gl_SIGNED_HILO16 = 0x86FA gl_DSDT8 :: GLenum gl_DSDT8 = 0x8709 gl_DSDT8_MAG8 :: GLenum gl_DSDT8_MAG8 = 0x870A gl_DSDT_MAG_INTENSITY :: GLenum gl_DSDT_MAG_INTENSITY = 0x86DC gl_DSDT8_MAG8_INTENSITY8 :: GLenum gl_DSDT8_MAG8_INTENSITY8 = 0x870B gl_HI_SCALE :: GLenum gl_HI_SCALE = 0x870E gl_LO_SCALE :: GLenum gl_LO_SCALE = 0x870F gl_DS_SCALE :: GLenum gl_DS_SCALE = 0x8710 gl_DT_SCALE :: GLenum gl_DT_SCALE = 0x8711 gl_MAGNITUDE_SCALE :: GLenum gl_MAGNITUDE_SCALE = 0x8712 gl_VIBRANCE_SCALE :: GLenum gl_VIBRANCE_SCALE = 0x8713 gl_HI_BIAS :: GLenum gl_HI_BIAS = 0x8714 gl_LO_BIAS :: GLenum gl_LO_BIAS = 0x8715 gl_DS_BIAS :: GLenum gl_DS_BIAS = 0x8716 gl_DT_BIAS :: GLenum gl_DT_BIAS = 0x8717 gl_MAGNITUDE_BIAS :: GLenum gl_MAGNITUDE_BIAS = 0x8718 gl_VIBRANCE_BIAS :: GLenum gl_VIBRANCE_BIAS = 0x8719 gl_TEXTURE_BORDER_VALUES :: GLenum gl_TEXTURE_BORDER_VALUES = 0x871A gl_TEXTURE_HI_SIZE :: GLenum gl_TEXTURE_HI_SIZE = 0x871B gl_TEXTURE_LO_SIZE :: GLenum gl_TEXTURE_LO_SIZE = 0x871C gl_TEXTURE_DS_SIZE :: GLenum gl_TEXTURE_DS_SIZE = 0x871D gl_TEXTURE_DT_SIZE :: GLenum gl_TEXTURE_DT_SIZE = 0x871E gl_TEXTURE_MAG_SIZE :: GLenum gl_TEXTURE_MAG_SIZE = 0x871F