{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions, tokens and types from the ARB_ES2_compatibility extension, -- see . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( -- * Functions glReleaseShaderCompiler, glShaderBinary, glGetShaderPrecisionFormat, glDepthRangef, glClearDepthf, -- * Tokens gl_FIXED, gl_IMPLEMENTATION_COLOR_READ_TYPE, gl_IMPLEMENTATION_COLOR_READ_FORMAT, gl_LOW_FLOAT, gl_MEDIUM_FLOAT, gl_HIGH_FLOAT, gl_LOW_INT, gl_MEDIUM_INT, gl_HIGH_INT, gl_SHADER_COMPILER, gl_SHADER_BINARY_FORMATS, gl_NUM_SHADER_BINARY_FORMATS, gl_MAX_VERTEX_UNIFORM_VECTORS, gl_MAX_VARYING_VECTORS, gl_MAX_FRAGMENT_UNIFORM_VECTORS, gl_RGB565 ) where import Foreign.C.Types import Foreign.Ptr import Graphics.Rendering.OpenGL.Raw.Core31.Types import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_ARB_ES2_compatibility" EXTENSION_ENTRY(dyn_glReleaseShaderCompiler,ptr_glReleaseShaderCompiler,"glReleaseShaderCompiler",glReleaseShaderCompiler,IO ()) EXTENSION_ENTRY(dyn_glShaderBinary,ptr_glShaderBinary,"glShaderBinary",glShaderBinary,GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()) EXTENSION_ENTRY(dyn_glGetShaderPrecisionFormat,ptr_glGetShaderPrecisionFormat,"glGetShaderPrecisionFormat",glGetShaderPrecisionFormat,GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(dyn_glDepthRangef,ptr_glDepthRangef,"glDepthRangef",glDepthRangef,GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glClearDepthf,ptr_glClearDepthf,"glClearDepthf",glClearDepthf,GLfloat -> IO ()) gl_FIXED :: GLenum gl_FIXED = 0x140C gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum gl_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum gl_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B gl_LOW_FLOAT :: GLenum gl_LOW_FLOAT = 0x8DF0 gl_MEDIUM_FLOAT :: GLenum gl_MEDIUM_FLOAT = 0x8DF1 gl_HIGH_FLOAT :: GLenum gl_HIGH_FLOAT = 0x8DF2 gl_LOW_INT :: GLenum gl_LOW_INT = 0x8DF3 gl_MEDIUM_INT :: GLenum gl_MEDIUM_INT = 0x8DF4 gl_HIGH_INT :: GLenum gl_HIGH_INT = 0x8DF5 gl_SHADER_COMPILER :: GLenum gl_SHADER_COMPILER = 0x8DFA gl_SHADER_BINARY_FORMATS :: GLenum gl_SHADER_BINARY_FORMATS = 0x8DF8 gl_NUM_SHADER_BINARY_FORMATS :: GLenum gl_NUM_SHADER_BINARY_FORMATS = 0x8DF9 gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum gl_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB gl_MAX_VARYING_VECTORS :: GLenum gl_MAX_VARYING_VECTORS = 0x8DFC gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum gl_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD gl_RGB565 :: GLenum gl_RGB565 = 0x8D62