-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexShader -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the ARB_vertex_shader extension, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( -- * Functions glVertexAttrib1f, glVertexAttrib1s, glVertexAttrib1d, glVertexAttrib2f, glVertexAttrib2s, glVertexAttrib2d, glVertexAttrib3f, glVertexAttrib3s, glVertexAttrib3d, glVertexAttrib4f, glVertexAttrib4s, glVertexAttrib4d, glVertexAttrib4Nub, glVertexAttrib1fv, glVertexAttrib1sv, glVertexAttrib1dv, glVertexAttrib2fv, glVertexAttrib2sv, glVertexAttrib2dv, glVertexAttrib3fv, glVertexAttrib3sv, glVertexAttrib3dv, glVertexAttrib4fv, glVertexAttrib4sv, glVertexAttrib4dv, glVertexAttrib4iv, glVertexAttrib4bv, glVertexAttrib4ubv, glVertexAttrib4usv, glVertexAttrib4uiv, glVertexAttrib4Nbv, glVertexAttrib4Nsv, glVertexAttrib4Niv, glVertexAttrib4Nubv, glVertexAttrib4Nusv, glVertexAttrib4Nuiv, glVertexAttribPointer, glEnableVertexAttribArray, glDisableVertexAttribArray, glBindAttribLocation, glGetActiveAttrib, glGetAttribLocation, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, -- * Tokens gl_VERTEX_SHADER, gl_MAX_VERTEX_UNIFORM_COMPONENTS, gl_MAX_VARYING_FLOATS, gl_MAX_VERTEX_ATTRIBS, gl_MAX_TEXTURE_IMAGE_UNITS, gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS, gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS, gl_MAX_TEXTURE_COORDS, gl_VERTEX_PROGRAM_POINT_SIZE, gl_VERTEX_PROGRAM_TWO_SIDE, gl_OBJECT_ACTIVE_ATTRIBUTES, gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH, gl_VERTEX_ATTRIB_ARRAY_ENABLED, gl_VERTEX_ATTRIB_ARRAY_SIZE, gl_VERTEX_ATTRIB_ARRAY_STRIDE, gl_VERTEX_ATTRIB_ARRAY_TYPE, gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, gl_CURRENT_VERTEX_ATTRIB, gl_VERTEX_ATTRIB_ARRAY_POINTER, gl_FLOAT, gl_FLOAT_VEC2, gl_FLOAT_VEC3, gl_FLOAT_VEC4, gl_FLOAT_MAT2, gl_FLOAT_MAT3, gl_FLOAT_MAT4 ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility import Graphics.Rendering.OpenGL.Raw.Core32 gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89 gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A