name: OpenGLRaw version: 1.5.0.1 synopsis: A raw binding for the OpenGL graphics system description: OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown. . OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see and . homepage: http://www.haskell.org/haskellwiki/Opengl bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues license: BSD3 license-file: LICENSE author: Sven Panne maintainer: Sven Panne , Jason Dagit category: Graphics build-type: Simple cabal-version: >= 1.10 extra-source-files: README.md include/HsOpenGLRaw.h flag UseNativeWindowsLibraries description: When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin. flag UseGlXGetProcAddress description: Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms. library exposed-modules: Graphics.Rendering.OpenGL.Raw Graphics.Rendering.OpenGL.Raw.APPLE Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject Graphics.Rendering.OpenGL.Raw.ARB Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat Graphics.Rendering.OpenGL.Raw.ARB.Compatibility Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette Graphics.Rendering.OpenGL.Raw.ARB.Multisample Graphics.Rendering.OpenGL.Raw.ARB.Multitexture Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject Graphics.Rendering.OpenGL.Raw.ARB.PointParameters Graphics.Rendering.OpenGL.Raw.ARB.PointSprite Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject Graphics.Rendering.OpenGL.Raw.ARB.SampleShading Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude Graphics.Rendering.OpenGL.Raw.ARB.Shadow Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient Graphics.Rendering.OpenGL.Raw.ARB.Sync Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat Graphics.Rendering.OpenGL.Raw.ARB.TextureGather Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample Graphics.Rendering.OpenGL.Raw.ARB.TextureRG Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram Graphics.Rendering.OpenGL.Raw.ARB.VertexShader Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev Graphics.Rendering.OpenGL.Raw.ARB.WindowPos Graphics.Rendering.OpenGL.Raw.Core31 Graphics.Rendering.OpenGL.Raw.Core31.Types Graphics.Rendering.OpenGL.Raw.Core32 Graphics.Rendering.OpenGL.Raw.EXT Graphics.Rendering.OpenGL.Raw.EXT.ABGR Graphics.Rendering.OpenGL.Raw.EXT.BGRA Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform Graphics.Rendering.OpenGL.Raw.EXT.BlendColor Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract Graphics.Rendering.OpenGL.Raw.EXT.CMYKA Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray Graphics.Rendering.OpenGL.Raw.EXT.Convolution Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture Graphics.Rendering.OpenGL.Raw.EXT.CullVertex Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements Graphics.Rendering.OpenGL.Raw.EXT.FogCoord Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 Graphics.Rendering.OpenGL.Raw.EXT.Histogram Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial Graphics.Rendering.OpenGL.Raw.EXT.LightTexture Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays Graphics.Rendering.OpenGL.Raw.EXT.Multisample Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform Graphics.Rendering.OpenGL.Raw.EXT.PointParameters Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap Graphics.Rendering.OpenGL.Raw.EXT.Subtexture Graphics.Rendering.OpenGL.Raw.EXT.Texture Graphics.Rendering.OpenGL.Raw.EXT.Texture3D Graphics.Rendering.OpenGL.Raw.EXT.TextureArray Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1 Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp Graphics.Rendering.OpenGL.Raw.EXT.TextureObject Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback Graphics.Rendering.OpenGL.Raw.EXT.VertexArray Graphics.Rendering.OpenGL.Raw.EXT.VertexShader Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting Graphics.Rendering.OpenGL.Raw.GetProcAddress Graphics.Rendering.OpenGL.Raw.NV Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat Graphics.Rendering.OpenGL.Raw.NV.DepthClamp Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample Graphics.Rendering.OpenGL.Raw.NV.Fence Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer Graphics.Rendering.OpenGL.Raw.NV.FogDistance Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 Graphics.Rendering.OpenGL.Raw.NV.HalfFloat Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject Graphics.Rendering.OpenGL.Raw.NV.PathRendering Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange Graphics.Rendering.OpenGL.Raw.NV.PointSprite Graphics.Rendering.OpenGL.Raw.NV.PresentVideo Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle Graphics.Rendering.OpenGL.Raw.NV.TextureShader Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 Graphics.Rendering.OpenGL.Raw.NV.VertexProgram Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 Graphics.Rendering.OpenGL.Raw.Types other-modules: Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens Graphics.Rendering.OpenGL.Raw.Core31.Functions Graphics.Rendering.OpenGL.Raw.Core31.Tokens Graphics.Rendering.OpenGL.Raw.Extensions c-sources: cbits/HsOpenGLRaw.c hs-source-dirs: src include-dirs: include build-depends: base >= 3 && < 5 default-language: Haskell2010 ghc-options: -Wall -O2 other-extensions: CPP if os(windows) && flag(UseNativeWindowsLibraries) if arch(i386) cpp-options: "-DCALLCONV=stdcall" else cpp-options: "-DCALLCONV=ccall" cc-options: "-DUSE_WGLGETPROCADDRESS" extra-libraries: opengl32 else cpp-options: "-DCALLCONV=ccall" if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress) cc-options: "-DUSE_GLXGETPROCADDRESS" else cc-options: "-DUSE_DLSYM" if os(darwin) cpp-options: "-DHANDLE_IS_POINTER" frameworks: OpenGL else if os(ios) frameworks: OpenGLES else extra-libraries: GL source-repository head type: git location: https://github.com/haskell-opengl/OpenGLRaw.git