module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 (
glProgramParameteri,
glFramebufferTexture,
glFramebufferTextureLayer,
glFramebufferTextureFace,
gl_LINES_ADJACENCY,
gl_LINE_STRIP_ADJACENCY,
gl_TRIANGLES_ADJACENCY,
gl_TRIANGLE_STRIP_ADJACENCY,
gl_PROGRAM_POINT_SIZE,
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
gl_FRAMEBUFFER_ATTACHMENT_LAYERED,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,
gl_GEOMETRY_SHADER,
gl_GEOMETRY_VERTICES_OUT,
gl_GEOMETRY_INPUT_TYPE,
gl_GEOMETRY_OUTPUT_TYPE,
gl_MAX_GEOMETRY_VARYING_COMPONENTS,
gl_MAX_VERTEX_VARYING_COMPONENTS,
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,
gl_MAX_GEOMETRY_OUTPUT_VERTICES,
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
gl_MAX_VARYING_COMPONENTS,
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
) where
import Graphics.Rendering.OpenGL.Raw.Functions
import Graphics.Rendering.OpenGL.Raw.Tokens
glFramebufferTextureFace = glFramebufferTextureFaceARB
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
gl_MAX_GEOMETRY_VARYING_COMPONENTS = gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
gl_MAX_VERTEX_VARYING_COMPONENTS = gl_MAX_VERTEX_VARYING_COMPONENTS_ARB