module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude (
glNamedString,
glDeleteNamedString,
glCompileShaderInclude,
glIsNamedString,
glGetNamedString,
glGetNamedStringiv,
gl_SHADER_INCLUDE,
gl_NAMED_STRING_LENGTH,
gl_NAMED_STRING_TYPE
) where
import Graphics.Rendering.OpenGL.Raw.Functions
import Graphics.Rendering.OpenGL.Raw.Tokens
glNamedString = glNamedStringARB
glDeleteNamedString = glDeleteNamedStringARB
glCompileShaderInclude = glCompileShaderIncludeARB
glIsNamedString = glIsNamedStringARB
glGetNamedString = glGetNamedStringARB
glGetNamedStringiv = glGetNamedStringivARB
gl_SHADER_INCLUDE = gl_SHADER_INCLUDE_ARB
gl_NAMED_STRING_LENGTH = gl_NAMED_STRING_LENGTH_ARB
gl_NAMED_STRING_TYPE = gl_NAMED_STRING_TYPE_ARB