module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat (
gl_TEXTURE_RED_TYPE,
gl_TEXTURE_GREEN_TYPE,
gl_TEXTURE_BLUE_TYPE,
gl_TEXTURE_ALPHA_TYPE,
gl_TEXTURE_LUMINANCE_TYPE,
gl_TEXTURE_INTENSITY_TYPE,
gl_TEXTURE_DEPTH_TYPE,
gl_UNSIGNED_NORMALIZED,
gl_RGBA32F,
gl_RGB32F,
gl_ALPHA32F,
gl_INTENSITY32F,
gl_LUMINANCE32F,
gl_LUMINANCE_ALPHA32F,
gl_RGBA16F,
gl_RGB16F,
gl_ALPHA16F,
gl_INTENSITY16F,
gl_LUMINANCE16F,
gl_LUMINANCE_ALPHA16F
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
gl_ALPHA32F = gl_ALPHA32F_ARB
gl_INTENSITY32F = gl_INTENSITY32F_ARB
gl_LUMINANCE32F = gl_LUMINANCE32F_ARB
gl_LUMINANCE_ALPHA32F = gl_LUMINANCE_ALPHA32F_ARB
gl_ALPHA16F = gl_ALPHA16F_ARB
gl_INTENSITY16F = gl_INTENSITY16F_ARB
gl_LUMINANCE16F = gl_LUMINANCE16F_ARB
gl_LUMINANCE_ALPHA16F = gl_LUMINANCE_ALPHA16F_ARB