-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the separate_shader_objects, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( -- * Functions glUseProgramStages, glActiveShaderProgram, glCreateShaderProgramv, glBindProgramPipeline, glDeleteProgramPipelines, glGenProgramPipelines, glIsProgramPipeline, glGetProgramPipelineiv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix3fv, glProgramUniformMatrix4fv, glProgramUniformMatrix2dv, glProgramUniformMatrix3dv, glProgramUniformMatrix4dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix4x3dv, glValidateProgramPipeline, glGetProgramPipelineInfoLog, -- * Tokens gl_VERTEX_SHADER_BIT, gl_FRAGMENT_SHADER_BIT, gl_GEOMETRY_SHADER_BIT, gl_TESS_CONTROL_SHADER_BIT, gl_TESS_EVALUATION_SHADER_BIT, gl_ALL_SHADER_BITS, gl_PROGRAM_SEPARABLE, gl_ACTIVE_PROGRAM, gl_PROGRAM_PIPELINE_BINDING ) where import Graphics.Rendering.OpenGL.Raw.Functions import Graphics.Rendering.OpenGL.Raw.Tokens