-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions, tokens and types from the ARB_shader_objects extension, -- see . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( -- * Functions glDeleteObject, glGetHandle, glDetachObject, glCreateShaderObject, glShaderSource, glCompileShader, glCreateProgramObject, glAttachObject, glLinkProgram, glUseProgramObject, glValidateProgram, glUniform1f, glUniform2f, glUniform3f, glUniform4f, glUniform1i, glUniform2i, glUniform3i, glUniform4i, glUniform1fv, glUniform2fv, glUniform3fv, glUniform4fv, glUniform1iv, glUniform2iv, glUniform3iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glGetObjectParameterfv, glGetObjectParameteriv, glGetInfoLog, glGetAttachedObjects, glGetUniformLocation, glGetActiveUniform, glGetUniformfv, glGetUniformiv, glGetShaderSource, -- * Tokens gl_PROGRAM_OBJECT, gl_OBJECT_TYPE_ARB, gl_OBJECT_SUBTYPE, gl_OBJECT_DELETE_STATUS, gl_OBJECT_COMPILE_STATUS, gl_OBJECT_LINK_STATUS, gl_OBJECT_VALIDATE_STATUS, gl_OBJECT_INFO_LOG_LENGTH, gl_OBJECT_ATTACHED_OBJECTS, gl_OBJECT_ACTIVE_UNIFORMS, gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH, gl_OBJECT_SHADER_SOURCE_LENGTH, gl_SHADER_OBJECT, gl_FLOAT, gl_FLOAT_VEC2, gl_FLOAT_VEC3, gl_FLOAT_VEC4, gl_INT, gl_INT_VEC2, gl_INT_VEC3, gl_INT_VEC4, gl_BOOL, gl_BOOL_VEC2, gl_BOOL_VEC3, gl_BOOL_VEC4, gl_FLOAT_MAT2, gl_FLOAT_MAT3, gl_FLOAT_MAT4, gl_SAMPLER_1D, gl_SAMPLER_2D, gl_SAMPLER_3D, gl_SAMPLER_CUBE, gl_SAMPLER_1D_SHADOW, gl_SAMPLER_2D_SHADOW, gl_SAMPLER_2D_RECT, gl_SAMPLER_2D_RECT_SHADOW, -- * Types GLhandle ) where import Graphics.Rendering.OpenGL.Raw.Functions import Graphics.Rendering.OpenGL.Raw.Tokens import Graphics.Rendering.OpenGL.Raw.Types glDeleteObject = glDeleteObjectARB glGetHandle = glGetHandleARB glDetachObject = glDetachObjectARB glCreateShaderObject = glCreateShaderObjectARB glCreateProgramObject = glCreateProgramObjectARB glAttachObject = glAttachObjectARB glUseProgramObject = glUseProgramObjectARB glGetObjectParameterfv = glGetObjectParameterfvARB glGetObjectParameteriv = glGetObjectParameterivARB glGetInfoLog = glGetInfoLogARB glGetAttachedObjects = glGetAttachedObjectsARB gl_PROGRAM_OBJECT = gl_PROGRAM_OBJECT_ARB gl_OBJECT_SUBTYPE = gl_OBJECT_SUBTYPE_ARB gl_OBJECT_DELETE_STATUS = gl_OBJECT_DELETE_STATUS_ARB gl_OBJECT_COMPILE_STATUS = gl_OBJECT_COMPILE_STATUS_ARB gl_OBJECT_LINK_STATUS = gl_OBJECT_LINK_STATUS_ARB gl_OBJECT_VALIDATE_STATUS = gl_OBJECT_VALIDATE_STATUS_ARB gl_OBJECT_INFO_LOG_LENGTH = gl_OBJECT_INFO_LOG_LENGTH_ARB gl_OBJECT_ATTACHED_OBJECTS = gl_OBJECT_ATTACHED_OBJECTS_ARB gl_OBJECT_ACTIVE_UNIFORMS = gl_OBJECT_ACTIVE_UNIFORMS_ARB gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB gl_OBJECT_SHADER_SOURCE_LENGTH = gl_OBJECT_SHADER_SOURCE_LENGTH_ARB gl_SHADER_OBJECT = gl_SHADER_OBJECT_ARB type GLhandle = GLhandleARB