-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexShader -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the ARB_vertex_shader extension, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( -- * Functions glVertexAttrib1f, glVertexAttrib1s, glVertexAttrib1d, glVertexAttrib2f, glVertexAttrib2s, glVertexAttrib2d, glVertexAttrib3f, glVertexAttrib3s, glVertexAttrib3d, glVertexAttrib4f, glVertexAttrib4s, glVertexAttrib4d, glVertexAttrib4Nub, glVertexAttrib1fv, glVertexAttrib1sv, glVertexAttrib1dv, glVertexAttrib2fv, glVertexAttrib2sv, glVertexAttrib2dv, glVertexAttrib3fv, glVertexAttrib3sv, glVertexAttrib3dv, glVertexAttrib4fv, glVertexAttrib4sv, glVertexAttrib4dv, glVertexAttrib4iv, glVertexAttrib4bv, glVertexAttrib4ubv, glVertexAttrib4usv, glVertexAttrib4uiv, glVertexAttrib4Nbv, glVertexAttrib4Nsv, glVertexAttrib4Niv, glVertexAttrib4Nubv, glVertexAttrib4Nusv, glVertexAttrib4Nuiv, glVertexAttribPointer, glEnableVertexAttribArray, glDisableVertexAttribArray, glBindAttribLocation, glGetActiveAttrib, glGetAttribLocation, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, -- * Tokens gl_VERTEX_SHADER, gl_MAX_VERTEX_UNIFORM_COMPONENTS, gl_MAX_VARYING_FLOATS, gl_MAX_VERTEX_ATTRIBS, gl_MAX_TEXTURE_IMAGE_UNITS, gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS, gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS, gl_MAX_TEXTURE_COORDS, gl_VERTEX_PROGRAM_POINT_SIZE, gl_VERTEX_PROGRAM_TWO_SIDE, gl_OBJECT_ACTIVE_ATTRIBUTES, gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH, gl_VERTEX_ATTRIB_ARRAY_ENABLED, gl_VERTEX_ATTRIB_ARRAY_SIZE, gl_VERTEX_ATTRIB_ARRAY_STRIDE, gl_VERTEX_ATTRIB_ARRAY_TYPE, gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, gl_CURRENT_VERTEX_ATTRIB, gl_VERTEX_ATTRIB_ARRAY_POINTER, gl_FLOAT, gl_FLOAT_VEC2, gl_FLOAT_VEC3, gl_FLOAT_VEC4, gl_FLOAT_MAT2, gl_FLOAT_MAT3, gl_FLOAT_MAT4 ) where import Graphics.Rendering.OpenGL.Raw.Functions import Graphics.Rendering.OpenGL.Raw.Tokens gl_OBJECT_ACTIVE_ATTRIBUTES = gl_OBJECT_ACTIVE_ATTRIBUTES_ARB gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB