| Copyright | (c) Sven Panne 2015 |
|---|---|
| License | BSD3 |
| Maintainer | Sven Panne <svenpanne@gmail.com> |
| Stability | stable |
| Portability | portable |
| Safe Haskell | None |
| Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility
Description
The ARB_vertex_type_2_10_10_10_rev_compatibility extension.
- gl_INT_2_10_10_10_REV :: GLenum
- gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
- glColorP3ui :: GLenum -> GLuint -> IO ()
- glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glColorP4ui :: GLenum -> GLuint -> IO ()
- glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
- glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
- glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
- glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
- glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
- glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glNormalP3ui :: GLenum -> GLuint -> IO ()
- glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
- glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glTexCoordP1ui :: GLenum -> GLuint -> IO ()
- glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
- glTexCoordP2ui :: GLenum -> GLuint -> IO ()
- glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
- glTexCoordP3ui :: GLenum -> GLuint -> IO ()
- glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glTexCoordP4ui :: GLenum -> GLuint -> IO ()
- glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
- glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
- glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
- glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
- glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
- glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
- glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
- glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
- glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
- glVertexP2ui :: GLenum -> GLuint -> IO ()
- glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
- glVertexP3ui :: GLenum -> GLuint -> IO ()
- glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glVertexP4ui :: GLenum -> GLuint -> IO ()
- glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
Enums
Functions
Arguments
| :: GLuint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> IO () |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: GLuint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> IO () |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: GLuint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> IO () |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: GLuint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> IO () |
Manual pages for OpenGL 3.x or OpenGL 4.x