| Copyright | (c) Sven Panne 2015 |
|---|---|
| License | BSD3 |
| Maintainer | Sven Panne <svenpanne@gmail.com> |
| Stability | stable |
| Portability | portable |
| Safe Haskell | None |
| Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture
Description
The INTEL_map_texture extension.
- gl_LAYOUT_DEFAULT_INTEL :: GLenum
- gl_LAYOUT_LINEAR_CPU_CACHED_INTEL :: GLenum
- gl_LAYOUT_LINEAR_INTEL :: GLenum
- gl_TEXTURE_MEMORY_LAYOUT_INTEL :: GLenum
- glMapTexture2DINTEL :: GLuint -> GLint -> GLbitfield -> Ptr GLint -> Ptr GLenum -> IO (Ptr a)
- glSyncTextureINTEL :: GLuint -> IO ()
- glUnmapTexture2DINTEL :: GLuint -> GLint -> IO ()