-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.Core42 -- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.Core42 ( -- * Types GLbitfield, GLboolean, GLbyte, GLchar, GLclampd, GLclampf, GLdouble, GLenum, GLfloat, GLhalf, GLint, GLint64, GLintptr, GLshort, GLsizei, GLsizeiptr, GLsync, GLubyte, GLuint, GLuint64, GLushort, GLvoid, -- * Enums gl_ACTIVE_ATOMIC_COUNTER_BUFFERS, gl_ACTIVE_ATTRIBUTES, gl_ACTIVE_ATTRIBUTE_MAX_LENGTH, gl_ACTIVE_PROGRAM, gl_ACTIVE_SUBROUTINES, gl_ACTIVE_SUBROUTINE_MAX_LENGTH, gl_ACTIVE_SUBROUTINE_UNIFORMS, gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, gl_ACTIVE_TEXTURE, gl_ACTIVE_UNIFORMS, gl_ACTIVE_UNIFORM_BLOCKS, gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, gl_ACTIVE_UNIFORM_MAX_LENGTH, gl_ALIASED_LINE_WIDTH_RANGE, gl_ALL_BARRIER_BITS, gl_ALL_SHADER_BITS, gl_ALPHA, gl_ALREADY_SIGNALED, gl_ALWAYS, gl_AND, gl_AND_INVERTED, gl_AND_REVERSE, gl_ANY_SAMPLES_PASSED, gl_ARRAY_BUFFER, gl_ARRAY_BUFFER_BINDING, gl_ATOMIC_COUNTER_BARRIER_BIT, gl_ATOMIC_COUNTER_BUFFER, gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, gl_ATOMIC_COUNTER_BUFFER_BINDING, gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE, gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, gl_ATOMIC_COUNTER_BUFFER_SIZE, gl_ATOMIC_COUNTER_BUFFER_START, gl_ATTACHED_SHADERS, gl_BACK, gl_BACK_LEFT, gl_BACK_RIGHT, gl_BGR, gl_BGRA, gl_BGRA_INTEGER, gl_BGR_INTEGER, gl_BLEND, gl_BLEND_DST, gl_BLEND_DST_ALPHA, gl_BLEND_DST_RGB, gl_BLEND_EQUATION_ALPHA, gl_BLEND_EQUATION_RGB, gl_BLEND_SRC, gl_BLEND_SRC_ALPHA, gl_BLEND_SRC_RGB, gl_BLUE, gl_BLUE_INTEGER, gl_BOOL, gl_BOOL_VEC2, gl_BOOL_VEC3, gl_BOOL_VEC4, gl_BUFFER_ACCESS, gl_BUFFER_ACCESS_FLAGS, gl_BUFFER_MAPPED, gl_BUFFER_MAP_LENGTH, gl_BUFFER_MAP_OFFSET, gl_BUFFER_MAP_POINTER, gl_BUFFER_SIZE, gl_BUFFER_UPDATE_BARRIER_BIT, gl_BUFFER_USAGE, gl_BYTE, gl_CCW, gl_CLAMP_READ_COLOR, gl_CLAMP_TO_BORDER, gl_CLAMP_TO_EDGE, gl_CLEAR, gl_CLIP_DISTANCE0, gl_CLIP_DISTANCE1, gl_CLIP_DISTANCE2, gl_CLIP_DISTANCE3, gl_CLIP_DISTANCE4, gl_CLIP_DISTANCE5, gl_CLIP_DISTANCE6, gl_CLIP_DISTANCE7, gl_COLOR, gl_COLOR_ATTACHMENT0, gl_COLOR_ATTACHMENT1, gl_COLOR_ATTACHMENT10, gl_COLOR_ATTACHMENT11, gl_COLOR_ATTACHMENT12, gl_COLOR_ATTACHMENT13, gl_COLOR_ATTACHMENT14, gl_COLOR_ATTACHMENT15, gl_COLOR_ATTACHMENT2, gl_COLOR_ATTACHMENT3, gl_COLOR_ATTACHMENT4, gl_COLOR_ATTACHMENT5, gl_COLOR_ATTACHMENT6, gl_COLOR_ATTACHMENT7, gl_COLOR_ATTACHMENT8, gl_COLOR_ATTACHMENT9, gl_COLOR_BUFFER_BIT, gl_COLOR_CLEAR_VALUE, gl_COLOR_LOGIC_OP, gl_COLOR_WRITEMASK, gl_COMMAND_BARRIER_BIT, gl_COMPARE_REF_TO_TEXTURE, gl_COMPATIBLE_SUBROUTINES, gl_COMPILE_STATUS, gl_COMPRESSED_RED, gl_COMPRESSED_RED_RGTC1, gl_COMPRESSED_RG, gl_COMPRESSED_RGB, gl_COMPRESSED_RGBA, gl_COMPRESSED_RGBA_BPTC_UNORM, gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, gl_COMPRESSED_RG_RGTC2, gl_COMPRESSED_SIGNED_RED_RGTC1, gl_COMPRESSED_SIGNED_RG_RGTC2, gl_COMPRESSED_SRGB, gl_COMPRESSED_SRGB_ALPHA, gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, gl_COMPRESSED_TEXTURE_FORMATS, gl_CONDITION_SATISFIED, gl_CONSTANT_ALPHA, gl_CONSTANT_COLOR, gl_CONTEXT_COMPATIBILITY_PROFILE_BIT, gl_CONTEXT_CORE_PROFILE_BIT, gl_CONTEXT_FLAGS, gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, gl_CONTEXT_PROFILE_MASK, gl_COPY, gl_COPY_INVERTED, gl_COPY_READ_BUFFER, gl_COPY_READ_BUFFER_BINDING, gl_COPY_WRITE_BUFFER, gl_COPY_WRITE_BUFFER_BINDING, gl_CULL_FACE, gl_CULL_FACE_MODE, gl_CURRENT_PROGRAM, gl_CURRENT_QUERY, gl_CURRENT_VERTEX_ATTRIB, gl_CW, gl_DECR, gl_DECR_WRAP, gl_DELETE_STATUS, gl_DEPTH, gl_DEPTH24_STENCIL8, gl_DEPTH32F_STENCIL8, gl_DEPTH_ATTACHMENT, gl_DEPTH_BUFFER_BIT, gl_DEPTH_CLAMP, gl_DEPTH_CLEAR_VALUE, gl_DEPTH_COMPONENT, gl_DEPTH_COMPONENT16, gl_DEPTH_COMPONENT24, gl_DEPTH_COMPONENT32, gl_DEPTH_COMPONENT32F, gl_DEPTH_FUNC, gl_DEPTH_RANGE, gl_DEPTH_STENCIL, gl_DEPTH_STENCIL_ATTACHMENT, gl_DEPTH_TEST, gl_DEPTH_WRITEMASK, gl_DITHER, gl_DONT_CARE, gl_DOUBLE, gl_DOUBLEBUFFER, gl_DOUBLE_MAT2, gl_DOUBLE_MAT2x3, gl_DOUBLE_MAT2x4, gl_DOUBLE_MAT3, gl_DOUBLE_MAT3x2, gl_DOUBLE_MAT3x4, gl_DOUBLE_MAT4, gl_DOUBLE_MAT4x2, gl_DOUBLE_MAT4x3, gl_DOUBLE_VEC2, gl_DOUBLE_VEC3, gl_DOUBLE_VEC4, gl_DRAW_BUFFER, gl_DRAW_BUFFER0, gl_DRAW_BUFFER1, gl_DRAW_BUFFER10, gl_DRAW_BUFFER11, gl_DRAW_BUFFER12, gl_DRAW_BUFFER13, gl_DRAW_BUFFER14, gl_DRAW_BUFFER15, gl_DRAW_BUFFER2, gl_DRAW_BUFFER3, gl_DRAW_BUFFER4, gl_DRAW_BUFFER5, gl_DRAW_BUFFER6, gl_DRAW_BUFFER7, gl_DRAW_BUFFER8, gl_DRAW_BUFFER9, gl_DRAW_FRAMEBUFFER, gl_DRAW_FRAMEBUFFER_BINDING, gl_DRAW_INDIRECT_BUFFER, gl_DRAW_INDIRECT_BUFFER_BINDING, gl_DST_ALPHA, gl_DST_COLOR, gl_DYNAMIC_COPY, gl_DYNAMIC_DRAW, gl_DYNAMIC_READ, gl_ELEMENT_ARRAY_BARRIER_BIT, gl_ELEMENT_ARRAY_BUFFER, gl_ELEMENT_ARRAY_BUFFER_BINDING, gl_EQUAL, gl_EQUIV, gl_EXTENSIONS, gl_FALSE, gl_FASTEST, gl_FILL, gl_FIRST_VERTEX_CONVENTION, gl_FIXED, gl_FIXED_ONLY, gl_FLOAT, gl_FLOAT_32_UNSIGNED_INT_24_8_REV, gl_FLOAT_MAT2, gl_FLOAT_MAT2x3, gl_FLOAT_MAT2x4, gl_FLOAT_MAT3, gl_FLOAT_MAT3x2, gl_FLOAT_MAT3x4, gl_FLOAT_MAT4, gl_FLOAT_MAT4x2, gl_FLOAT_MAT4x3, gl_FLOAT_VEC2, gl_FLOAT_VEC3, gl_FLOAT_VEC4, gl_FRACTIONAL_EVEN, gl_FRACTIONAL_ODD, gl_FRAGMENT_INTERPOLATION_OFFSET_BITS, gl_FRAGMENT_SHADER, gl_FRAGMENT_SHADER_BIT, gl_FRAGMENT_SHADER_DERIVATIVE_HINT, gl_FRAMEBUFFER, gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, gl_FRAMEBUFFER_ATTACHMENT_LAYERED, gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE, gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, gl_FRAMEBUFFER_BARRIER_BIT, gl_FRAMEBUFFER_BINDING, gl_FRAMEBUFFER_COMPLETE, gl_FRAMEBUFFER_DEFAULT, gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, gl_FRAMEBUFFER_SRGB, gl_FRAMEBUFFER_UNDEFINED, gl_FRAMEBUFFER_UNSUPPORTED, gl_FRONT, gl_FRONT_AND_BACK, gl_FRONT_FACE, gl_FRONT_LEFT, gl_FRONT_RIGHT, gl_FUNC_ADD, gl_FUNC_REVERSE_SUBTRACT, gl_FUNC_SUBTRACT, gl_GEOMETRY_INPUT_TYPE, gl_GEOMETRY_OUTPUT_TYPE, gl_GEOMETRY_SHADER, gl_GEOMETRY_SHADER_BIT, gl_GEOMETRY_SHADER_INVOCATIONS, gl_GEOMETRY_VERTICES_OUT, gl_GEQUAL, gl_GREATER, gl_GREEN, gl_GREEN_INTEGER, gl_HALF_FLOAT, gl_HIGH_FLOAT, gl_HIGH_INT, gl_IMAGE_1D, gl_IMAGE_1D_ARRAY, gl_IMAGE_2D, gl_IMAGE_2D_ARRAY, gl_IMAGE_2D_MULTISAMPLE, gl_IMAGE_2D_MULTISAMPLE_ARRAY, gl_IMAGE_2D_RECT, gl_IMAGE_3D, gl_IMAGE_BINDING_ACCESS, gl_IMAGE_BINDING_FORMAT, gl_IMAGE_BINDING_LAYER, gl_IMAGE_BINDING_LAYERED, gl_IMAGE_BINDING_LEVEL, gl_IMAGE_BINDING_NAME, gl_IMAGE_BUFFER, gl_IMAGE_CUBE, gl_IMAGE_CUBE_MAP_ARRAY, gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, gl_IMAGE_FORMAT_COMPATIBILITY_TYPE, gl_IMPLEMENTATION_COLOR_READ_FORMAT, gl_IMPLEMENTATION_COLOR_READ_TYPE, gl_INCR, gl_INCR_WRAP, gl_INFO_LOG_LENGTH, gl_INT, gl_INTERLEAVED_ATTRIBS, gl_INT_2_10_10_10_REV, gl_INT_IMAGE_1D, gl_INT_IMAGE_1D_ARRAY, gl_INT_IMAGE_2D, gl_INT_IMAGE_2D_ARRAY, gl_INT_IMAGE_2D_MULTISAMPLE, gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY, gl_INT_IMAGE_2D_RECT, gl_INT_IMAGE_3D, gl_INT_IMAGE_BUFFER, gl_INT_IMAGE_CUBE, gl_INT_IMAGE_CUBE_MAP_ARRAY, gl_INT_SAMPLER_1D, gl_INT_SAMPLER_1D_ARRAY, gl_INT_SAMPLER_2D, gl_INT_SAMPLER_2D_ARRAY, gl_INT_SAMPLER_2D_MULTISAMPLE, gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, gl_INT_SAMPLER_2D_RECT, gl_INT_SAMPLER_3D, gl_INT_SAMPLER_BUFFER, gl_INT_SAMPLER_CUBE, gl_INT_SAMPLER_CUBE_MAP_ARRAY, gl_INT_VEC2, gl_INT_VEC3, gl_INT_VEC4, gl_INVALID_ENUM, gl_INVALID_FRAMEBUFFER_OPERATION, gl_INVALID_INDEX, gl_INVALID_OPERATION, gl_INVALID_VALUE, gl_INVERT, gl_ISOLINES, gl_KEEP, gl_LAST_VERTEX_CONVENTION, gl_LAYER_PROVOKING_VERTEX, gl_LEFT, gl_LEQUAL, gl_LESS, gl_LINE, gl_LINEAR, gl_LINEAR_MIPMAP_LINEAR, gl_LINEAR_MIPMAP_NEAREST, gl_LINES, gl_LINES_ADJACENCY, gl_LINE_LOOP, gl_LINE_SMOOTH, gl_LINE_SMOOTH_HINT, gl_LINE_STRIP, gl_LINE_STRIP_ADJACENCY, gl_LINE_WIDTH, gl_LINE_WIDTH_GRANULARITY, gl_LINE_WIDTH_RANGE, gl_LINK_STATUS, gl_LOGIC_OP_MODE, gl_LOWER_LEFT, gl_LOW_FLOAT, gl_LOW_INT, gl_MAJOR_VERSION, gl_MAP_FLUSH_EXPLICIT_BIT, gl_MAP_INVALIDATE_BUFFER_BIT, gl_MAP_INVALIDATE_RANGE_BIT, gl_MAP_READ_BIT, gl_MAP_UNSYNCHRONIZED_BIT, gl_MAP_WRITE_BIT, gl_MAX, gl_MAX_3D_TEXTURE_SIZE, gl_MAX_ARRAY_TEXTURE_LAYERS, gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE, gl_MAX_CLIP_DISTANCES, gl_MAX_COLOR_ATTACHMENTS, gl_MAX_COLOR_TEXTURE_SAMPLES, gl_MAX_COMBINED_ATOMIC_COUNTERS, gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, gl_MAX_COMBINED_IMAGE_UNIFORMS, gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS, gl_MAX_COMBINED_UNIFORM_BLOCKS, gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, gl_MAX_CUBE_MAP_TEXTURE_SIZE, gl_MAX_DEPTH_TEXTURE_SAMPLES, gl_MAX_DRAW_BUFFERS, gl_MAX_DUAL_SOURCE_DRAW_BUFFERS, gl_MAX_ELEMENTS_INDICES, gl_MAX_ELEMENTS_VERTICES, gl_MAX_FRAGMENT_ATOMIC_COUNTERS, gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, gl_MAX_FRAGMENT_IMAGE_UNIFORMS, gl_MAX_FRAGMENT_INPUT_COMPONENTS, gl_MAX_FRAGMENT_INTERPOLATION_OFFSET, gl_MAX_FRAGMENT_UNIFORM_BLOCKS, gl_MAX_FRAGMENT_UNIFORM_COMPONENTS, gl_MAX_FRAGMENT_UNIFORM_VECTORS, gl_MAX_GEOMETRY_ATOMIC_COUNTERS, gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, gl_MAX_GEOMETRY_IMAGE_UNIFORMS, gl_MAX_GEOMETRY_INPUT_COMPONENTS, gl_MAX_GEOMETRY_OUTPUT_COMPONENTS, gl_MAX_GEOMETRY_OUTPUT_VERTICES, gl_MAX_GEOMETRY_SHADER_INVOCATIONS, gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, gl_MAX_GEOMETRY_UNIFORM_BLOCKS, gl_MAX_GEOMETRY_UNIFORM_COMPONENTS, gl_MAX_IMAGE_SAMPLES, gl_MAX_IMAGE_UNITS, gl_MAX_INTEGER_SAMPLES, gl_MAX_PATCH_VERTICES, gl_MAX_PROGRAM_TEXEL_OFFSET, gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, gl_MAX_RECTANGLE_TEXTURE_SIZE, gl_MAX_RENDERBUFFER_SIZE, gl_MAX_SAMPLES, gl_MAX_SAMPLE_MASK_WORDS, gl_MAX_SERVER_WAIT_TIMEOUT, gl_MAX_SUBROUTINES, gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS, gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS, gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS, gl_MAX_TESS_CONTROL_INPUT_COMPONENTS, gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS, gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS, gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, gl_MAX_TESS_GEN_LEVEL, gl_MAX_TESS_PATCH_COMPONENTS, gl_MAX_TEXTURE_BUFFER_SIZE, gl_MAX_TEXTURE_IMAGE_UNITS, gl_MAX_TEXTURE_LOD_BIAS, gl_MAX_TEXTURE_SIZE, gl_MAX_TRANSFORM_FEEDBACK_BUFFERS, gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, gl_MAX_UNIFORM_BLOCK_SIZE, gl_MAX_UNIFORM_BUFFER_BINDINGS, gl_MAX_VARYING_COMPONENTS, gl_MAX_VARYING_FLOATS, gl_MAX_VARYING_VECTORS, gl_MAX_VERTEX_ATOMIC_COUNTERS, gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, gl_MAX_VERTEX_ATTRIBS, gl_MAX_VERTEX_IMAGE_UNIFORMS, gl_MAX_VERTEX_OUTPUT_COMPONENTS, gl_MAX_VERTEX_STREAMS, gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS, gl_MAX_VERTEX_UNIFORM_BLOCKS, gl_MAX_VERTEX_UNIFORM_COMPONENTS, gl_MAX_VERTEX_UNIFORM_VECTORS, gl_MAX_VIEWPORTS, gl_MAX_VIEWPORT_DIMS, gl_MEDIUM_FLOAT, gl_MEDIUM_INT, gl_MIN, gl_MINOR_VERSION, gl_MIN_FRAGMENT_INTERPOLATION_OFFSET, gl_MIN_MAP_BUFFER_ALIGNMENT, gl_MIN_PROGRAM_TEXEL_OFFSET, gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, gl_MIN_SAMPLE_SHADING_VALUE, gl_MIRRORED_REPEAT, gl_MULTISAMPLE, gl_NAND, gl_NEAREST, gl_NEAREST_MIPMAP_LINEAR, gl_NEAREST_MIPMAP_NEAREST, gl_NEVER, gl_NICEST, gl_NONE, gl_NOOP, gl_NOR, gl_NOTEQUAL, gl_NO_ERROR, gl_NUM_COMPATIBLE_SUBROUTINES, gl_NUM_COMPRESSED_TEXTURE_FORMATS, gl_NUM_EXTENSIONS, gl_NUM_PROGRAM_BINARY_FORMATS, gl_NUM_SAMPLE_COUNTS, gl_NUM_SHADER_BINARY_FORMATS, gl_OBJECT_TYPE, gl_ONE, gl_ONE_MINUS_CONSTANT_ALPHA, gl_ONE_MINUS_CONSTANT_COLOR, gl_ONE_MINUS_DST_ALPHA, gl_ONE_MINUS_DST_COLOR, gl_ONE_MINUS_SRC1_ALPHA, gl_ONE_MINUS_SRC1_COLOR, gl_ONE_MINUS_SRC_ALPHA, gl_ONE_MINUS_SRC_COLOR, gl_OR, gl_OR_INVERTED, gl_OR_REVERSE, gl_OUT_OF_MEMORY, gl_PACK_ALIGNMENT, gl_PACK_COMPRESSED_BLOCK_DEPTH, gl_PACK_COMPRESSED_BLOCK_HEIGHT, gl_PACK_COMPRESSED_BLOCK_SIZE, gl_PACK_COMPRESSED_BLOCK_WIDTH, gl_PACK_IMAGE_HEIGHT, gl_PACK_LSB_FIRST, gl_PACK_ROW_LENGTH, gl_PACK_SKIP_IMAGES, gl_PACK_SKIP_PIXELS, gl_PACK_SKIP_ROWS, gl_PACK_SWAP_BYTES, gl_PATCHES, gl_PATCH_DEFAULT_INNER_LEVEL, gl_PATCH_DEFAULT_OUTER_LEVEL, gl_PATCH_VERTICES, gl_PIXEL_BUFFER_BARRIER_BIT, gl_PIXEL_PACK_BUFFER, gl_PIXEL_PACK_BUFFER_BINDING, gl_PIXEL_UNPACK_BUFFER, gl_PIXEL_UNPACK_BUFFER_BINDING, gl_POINT, gl_POINTS, gl_POINT_FADE_THRESHOLD_SIZE, gl_POINT_SIZE, gl_POINT_SIZE_GRANULARITY, gl_POINT_SIZE_RANGE, gl_POINT_SPRITE_COORD_ORIGIN, gl_POLYGON_MODE, gl_POLYGON_OFFSET_FACTOR, gl_POLYGON_OFFSET_FILL, gl_POLYGON_OFFSET_LINE, gl_POLYGON_OFFSET_POINT, gl_POLYGON_OFFSET_UNITS, gl_POLYGON_SMOOTH, gl_POLYGON_SMOOTH_HINT, gl_PRIMITIVES_GENERATED, gl_PRIMITIVE_RESTART, gl_PRIMITIVE_RESTART_INDEX, gl_PROGRAM_BINARY_FORMATS, gl_PROGRAM_BINARY_LENGTH, gl_PROGRAM_BINARY_RETRIEVABLE_HINT, gl_PROGRAM_PIPELINE_BINDING, gl_PROGRAM_POINT_SIZE, gl_PROGRAM_SEPARABLE, gl_PROVOKING_VERTEX, gl_PROXY_TEXTURE_1D, gl_PROXY_TEXTURE_1D_ARRAY, gl_PROXY_TEXTURE_2D, gl_PROXY_TEXTURE_2D_ARRAY, gl_PROXY_TEXTURE_2D_MULTISAMPLE, gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, gl_PROXY_TEXTURE_3D, gl_PROXY_TEXTURE_CUBE_MAP, gl_PROXY_TEXTURE_CUBE_MAP_ARRAY, gl_PROXY_TEXTURE_RECTANGLE, gl_QUADS, gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, gl_QUERY_BY_REGION_NO_WAIT, gl_QUERY_BY_REGION_WAIT, gl_QUERY_COUNTER_BITS, gl_QUERY_NO_WAIT, gl_QUERY_RESULT, gl_QUERY_RESULT_AVAILABLE, gl_QUERY_WAIT, gl_R11F_G11F_B10F, gl_R16, gl_R16F, gl_R16I, gl_R16UI, gl_R16_SNORM, gl_R32F, gl_R32I, gl_R32UI, gl_R3_G3_B2, gl_R8, gl_R8I, gl_R8UI, gl_R8_SNORM, gl_RASTERIZER_DISCARD, gl_READ_BUFFER, gl_READ_FRAMEBUFFER, gl_READ_FRAMEBUFFER_BINDING, gl_READ_ONLY, gl_READ_WRITE, gl_RED, gl_RED_INTEGER, gl_RENDERBUFFER, gl_RENDERBUFFER_ALPHA_SIZE, gl_RENDERBUFFER_BINDING, gl_RENDERBUFFER_BLUE_SIZE, gl_RENDERBUFFER_DEPTH_SIZE, gl_RENDERBUFFER_GREEN_SIZE, gl_RENDERBUFFER_HEIGHT, gl_RENDERBUFFER_INTERNAL_FORMAT, gl_RENDERBUFFER_RED_SIZE, gl_RENDERBUFFER_SAMPLES, gl_RENDERBUFFER_STENCIL_SIZE, gl_RENDERBUFFER_WIDTH, gl_RENDERER, gl_REPEAT, gl_REPLACE, gl_RG, gl_RG16, gl_RG16F, gl_RG16I, gl_RG16UI, gl_RG16_SNORM, gl_RG32F, gl_RG32I, gl_RG32UI, gl_RG8, gl_RG8I, gl_RG8UI, gl_RG8_SNORM, gl_RGB, gl_RGB10, gl_RGB10_A2, gl_RGB10_A2UI, gl_RGB12, gl_RGB16, gl_RGB16F, gl_RGB16I, gl_RGB16UI, gl_RGB16_SNORM, gl_RGB32F, gl_RGB32I, gl_RGB32UI, gl_RGB4, gl_RGB5, gl_RGB565, gl_RGB5_A1, gl_RGB8, gl_RGB8I, gl_RGB8UI, gl_RGB8_SNORM, gl_RGB9_E5, gl_RGBA, gl_RGBA12, gl_RGBA16, gl_RGBA16F, gl_RGBA16I, gl_RGBA16UI, gl_RGBA16_SNORM, gl_RGBA2, gl_RGBA32F, gl_RGBA32I, gl_RGBA32UI, gl_RGBA4, gl_RGBA8, gl_RGBA8I, gl_RGBA8UI, gl_RGBA8_SNORM, gl_RGBA_INTEGER, gl_RGB_INTEGER, gl_RG_INTEGER, gl_RIGHT, gl_SAMPLER_1D, gl_SAMPLER_1D_ARRAY, gl_SAMPLER_1D_ARRAY_SHADOW, gl_SAMPLER_1D_SHADOW, gl_SAMPLER_2D, gl_SAMPLER_2D_ARRAY, gl_SAMPLER_2D_ARRAY_SHADOW, gl_SAMPLER_2D_MULTISAMPLE, gl_SAMPLER_2D_MULTISAMPLE_ARRAY, gl_SAMPLER_2D_RECT, gl_SAMPLER_2D_RECT_SHADOW, gl_SAMPLER_2D_SHADOW, gl_SAMPLER_3D, gl_SAMPLER_BINDING, gl_SAMPLER_BUFFER, gl_SAMPLER_CUBE, gl_SAMPLER_CUBE_MAP_ARRAY, gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW, gl_SAMPLER_CUBE_SHADOW, gl_SAMPLES, gl_SAMPLES_PASSED, gl_SAMPLE_ALPHA_TO_COVERAGE, gl_SAMPLE_ALPHA_TO_ONE, gl_SAMPLE_BUFFERS, gl_SAMPLE_COVERAGE, gl_SAMPLE_COVERAGE_INVERT, gl_SAMPLE_COVERAGE_VALUE, gl_SAMPLE_MASK, gl_SAMPLE_MASK_VALUE, gl_SAMPLE_POSITION, gl_SAMPLE_SHADING, gl_SCISSOR_BOX, gl_SCISSOR_TEST, gl_SEPARATE_ATTRIBS, gl_SET, gl_SHADER_BINARY_FORMATS, gl_SHADER_COMPILER, gl_SHADER_IMAGE_ACCESS_BARRIER_BIT, gl_SHADER_SOURCE_LENGTH, gl_SHADER_TYPE, gl_SHADING_LANGUAGE_VERSION, gl_SHORT, gl_SIGNALED, gl_SIGNED_NORMALIZED, gl_SMOOTH_LINE_WIDTH_GRANULARITY, gl_SMOOTH_LINE_WIDTH_RANGE, gl_SMOOTH_POINT_SIZE_GRANULARITY, gl_SMOOTH_POINT_SIZE_RANGE, gl_SRC1_ALPHA, gl_SRC1_COLOR, gl_SRC_ALPHA, gl_SRC_ALPHA_SATURATE, gl_SRC_COLOR, gl_SRGB, gl_SRGB8, gl_SRGB8_ALPHA8, gl_SRGB_ALPHA, gl_STATIC_COPY, gl_STATIC_DRAW, gl_STATIC_READ, gl_STENCIL, gl_STENCIL_ATTACHMENT, gl_STENCIL_BACK_FAIL, gl_STENCIL_BACK_FUNC, gl_STENCIL_BACK_PASS_DEPTH_FAIL, gl_STENCIL_BACK_PASS_DEPTH_PASS, gl_STENCIL_BACK_REF, gl_STENCIL_BACK_VALUE_MASK, gl_STENCIL_BACK_WRITEMASK, gl_STENCIL_BUFFER_BIT, gl_STENCIL_CLEAR_VALUE, gl_STENCIL_FAIL, gl_STENCIL_FUNC, gl_STENCIL_INDEX, gl_STENCIL_INDEX1, gl_STENCIL_INDEX16, gl_STENCIL_INDEX4, gl_STENCIL_INDEX8, gl_STENCIL_PASS_DEPTH_FAIL, gl_STENCIL_PASS_DEPTH_PASS, gl_STENCIL_REF, gl_STENCIL_TEST, gl_STENCIL_VALUE_MASK, gl_STENCIL_WRITEMASK, gl_STEREO, gl_STREAM_COPY, gl_STREAM_DRAW, gl_STREAM_READ, gl_SUBPIXEL_BITS, gl_SYNC_CONDITION, gl_SYNC_FENCE, gl_SYNC_FLAGS, gl_SYNC_FLUSH_COMMANDS_BIT, gl_SYNC_GPU_COMMANDS_COMPLETE, gl_SYNC_STATUS, gl_TESS_CONTROL_OUTPUT_VERTICES, gl_TESS_CONTROL_SHADER, gl_TESS_CONTROL_SHADER_BIT, gl_TESS_EVALUATION_SHADER, gl_TESS_EVALUATION_SHADER_BIT, gl_TESS_GEN_MODE, gl_TESS_GEN_POINT_MODE, gl_TESS_GEN_SPACING, gl_TESS_GEN_VERTEX_ORDER, gl_TEXTURE, gl_TEXTURE0, gl_TEXTURE1, gl_TEXTURE10, gl_TEXTURE11, gl_TEXTURE12, gl_TEXTURE13, gl_TEXTURE14, gl_TEXTURE15, gl_TEXTURE16, gl_TEXTURE17, gl_TEXTURE18, gl_TEXTURE19, gl_TEXTURE2, gl_TEXTURE20, gl_TEXTURE21, gl_TEXTURE22, gl_TEXTURE23, gl_TEXTURE24, gl_TEXTURE25, gl_TEXTURE26, gl_TEXTURE27, gl_TEXTURE28, gl_TEXTURE29, gl_TEXTURE3, gl_TEXTURE30, gl_TEXTURE31, gl_TEXTURE4, gl_TEXTURE5, gl_TEXTURE6, gl_TEXTURE7, gl_TEXTURE8, gl_TEXTURE9, gl_TEXTURE_1D, gl_TEXTURE_1D_ARRAY, gl_TEXTURE_2D, gl_TEXTURE_2D_ARRAY, gl_TEXTURE_2D_MULTISAMPLE, gl_TEXTURE_2D_MULTISAMPLE_ARRAY, gl_TEXTURE_3D, gl_TEXTURE_ALPHA_SIZE, gl_TEXTURE_ALPHA_TYPE, gl_TEXTURE_BASE_LEVEL, gl_TEXTURE_BINDING_1D, gl_TEXTURE_BINDING_1D_ARRAY, gl_TEXTURE_BINDING_2D, gl_TEXTURE_BINDING_2D_ARRAY, gl_TEXTURE_BINDING_2D_MULTISAMPLE, gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, gl_TEXTURE_BINDING_3D, gl_TEXTURE_BINDING_BUFFER, gl_TEXTURE_BINDING_CUBE_MAP, gl_TEXTURE_BINDING_CUBE_MAP_ARRAY, gl_TEXTURE_BINDING_RECTANGLE, gl_TEXTURE_BLUE_SIZE, gl_TEXTURE_BLUE_TYPE, gl_TEXTURE_BORDER_COLOR, gl_TEXTURE_BUFFER, gl_TEXTURE_BUFFER_DATA_STORE_BINDING, gl_TEXTURE_COMPARE_FUNC, gl_TEXTURE_COMPARE_MODE, gl_TEXTURE_COMPRESSED, gl_TEXTURE_COMPRESSED_IMAGE_SIZE, gl_TEXTURE_COMPRESSION_HINT, gl_TEXTURE_CUBE_MAP, gl_TEXTURE_CUBE_MAP_ARRAY, gl_TEXTURE_CUBE_MAP_NEGATIVE_X, gl_TEXTURE_CUBE_MAP_NEGATIVE_Y, gl_TEXTURE_CUBE_MAP_NEGATIVE_Z, gl_TEXTURE_CUBE_MAP_POSITIVE_X, gl_TEXTURE_CUBE_MAP_POSITIVE_Y, gl_TEXTURE_CUBE_MAP_POSITIVE_Z, gl_TEXTURE_CUBE_MAP_SEAMLESS, gl_TEXTURE_DEPTH, gl_TEXTURE_DEPTH_SIZE, gl_TEXTURE_DEPTH_TYPE, gl_TEXTURE_FETCH_BARRIER_BIT, gl_TEXTURE_FIXED_SAMPLE_LOCATIONS, gl_TEXTURE_GREEN_SIZE, gl_TEXTURE_GREEN_TYPE, gl_TEXTURE_HEIGHT, gl_TEXTURE_IMMUTABLE_FORMAT, gl_TEXTURE_INTERNAL_FORMAT, gl_TEXTURE_LOD_BIAS, gl_TEXTURE_MAG_FILTER, gl_TEXTURE_MAX_LEVEL, gl_TEXTURE_MAX_LOD, gl_TEXTURE_MIN_FILTER, gl_TEXTURE_MIN_LOD, gl_TEXTURE_RECTANGLE, gl_TEXTURE_RED_SIZE, gl_TEXTURE_RED_TYPE, gl_TEXTURE_SAMPLES, gl_TEXTURE_SHARED_SIZE, gl_TEXTURE_STENCIL_SIZE, gl_TEXTURE_SWIZZLE_A, gl_TEXTURE_SWIZZLE_B, gl_TEXTURE_SWIZZLE_G, gl_TEXTURE_SWIZZLE_R, gl_TEXTURE_SWIZZLE_RGBA, gl_TEXTURE_UPDATE_BARRIER_BIT, gl_TEXTURE_WIDTH, gl_TEXTURE_WRAP_R, gl_TEXTURE_WRAP_S, gl_TEXTURE_WRAP_T, gl_TIMEOUT_EXPIRED, gl_TIMEOUT_IGNORED, gl_TIMESTAMP, gl_TIME_ELAPSED, gl_TRANSFORM_FEEDBACK, gl_TRANSFORM_FEEDBACK_ACTIVE, gl_TRANSFORM_FEEDBACK_BARRIER_BIT, gl_TRANSFORM_FEEDBACK_BINDING, gl_TRANSFORM_FEEDBACK_BUFFER, gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, gl_TRANSFORM_FEEDBACK_BUFFER_BINDING, gl_TRANSFORM_FEEDBACK_BUFFER_MODE, gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED, gl_TRANSFORM_FEEDBACK_BUFFER_SIZE, gl_TRANSFORM_FEEDBACK_BUFFER_START, gl_TRANSFORM_FEEDBACK_PAUSED, gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, gl_TRANSFORM_FEEDBACK_VARYINGS, gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, gl_TRIANGLES, gl_TRIANGLES_ADJACENCY, gl_TRIANGLE_FAN, gl_TRIANGLE_STRIP, gl_TRIANGLE_STRIP_ADJACENCY, gl_TRUE, gl_UNDEFINED_VERTEX, gl_UNIFORM_ARRAY_STRIDE, gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, gl_UNIFORM_BARRIER_BIT, gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS, gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, gl_UNIFORM_BLOCK_BINDING, gl_UNIFORM_BLOCK_DATA_SIZE, gl_UNIFORM_BLOCK_INDEX, gl_UNIFORM_BLOCK_NAME_LENGTH, gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, gl_UNIFORM_BUFFER, gl_UNIFORM_BUFFER_BINDING, gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT, gl_UNIFORM_BUFFER_SIZE, gl_UNIFORM_BUFFER_START, gl_UNIFORM_IS_ROW_MAJOR, gl_UNIFORM_MATRIX_STRIDE, gl_UNIFORM_NAME_LENGTH, gl_UNIFORM_OFFSET, gl_UNIFORM_SIZE, gl_UNIFORM_TYPE, gl_UNPACK_ALIGNMENT, gl_UNPACK_COMPRESSED_BLOCK_DEPTH, gl_UNPACK_COMPRESSED_BLOCK_HEIGHT, gl_UNPACK_COMPRESSED_BLOCK_SIZE, gl_UNPACK_COMPRESSED_BLOCK_WIDTH, gl_UNPACK_IMAGE_HEIGHT, gl_UNPACK_LSB_FIRST, gl_UNPACK_ROW_LENGTH, gl_UNPACK_SKIP_IMAGES, gl_UNPACK_SKIP_PIXELS, gl_UNPACK_SKIP_ROWS, gl_UNPACK_SWAP_BYTES, gl_UNSIGNALED, gl_UNSIGNED_BYTE, gl_UNSIGNED_BYTE_2_3_3_REV, gl_UNSIGNED_BYTE_3_3_2, gl_UNSIGNED_INT, gl_UNSIGNED_INT_10F_11F_11F_REV, gl_UNSIGNED_INT_10_10_10_2, gl_UNSIGNED_INT_24_8, gl_UNSIGNED_INT_2_10_10_10_REV, gl_UNSIGNED_INT_5_9_9_9_REV, gl_UNSIGNED_INT_8_8_8_8, gl_UNSIGNED_INT_8_8_8_8_REV, gl_UNSIGNED_INT_ATOMIC_COUNTER, gl_UNSIGNED_INT_IMAGE_1D, gl_UNSIGNED_INT_IMAGE_1D_ARRAY, gl_UNSIGNED_INT_IMAGE_2D, gl_UNSIGNED_INT_IMAGE_2D_ARRAY, gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, gl_UNSIGNED_INT_IMAGE_2D_RECT, gl_UNSIGNED_INT_IMAGE_3D, gl_UNSIGNED_INT_IMAGE_BUFFER, gl_UNSIGNED_INT_IMAGE_CUBE, gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, gl_UNSIGNED_INT_SAMPLER_1D, gl_UNSIGNED_INT_SAMPLER_1D_ARRAY, gl_UNSIGNED_INT_SAMPLER_2D, gl_UNSIGNED_INT_SAMPLER_2D_ARRAY, gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, gl_UNSIGNED_INT_SAMPLER_2D_RECT, gl_UNSIGNED_INT_SAMPLER_3D, gl_UNSIGNED_INT_SAMPLER_BUFFER, gl_UNSIGNED_INT_SAMPLER_CUBE, gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, gl_UNSIGNED_INT_VEC2, gl_UNSIGNED_INT_VEC3, gl_UNSIGNED_INT_VEC4, gl_UNSIGNED_NORMALIZED, gl_UNSIGNED_SHORT, gl_UNSIGNED_SHORT_1_5_5_5_REV, gl_UNSIGNED_SHORT_4_4_4_4, gl_UNSIGNED_SHORT_4_4_4_4_REV, gl_UNSIGNED_SHORT_5_5_5_1, gl_UNSIGNED_SHORT_5_6_5, gl_UNSIGNED_SHORT_5_6_5_REV, gl_UPPER_LEFT, gl_VALIDATE_STATUS, gl_VENDOR, gl_VERSION, gl_VERTEX_ARRAY_BINDING, gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, gl_VERTEX_ATTRIB_ARRAY_DIVISOR, gl_VERTEX_ATTRIB_ARRAY_ENABLED, gl_VERTEX_ATTRIB_ARRAY_INTEGER, gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, gl_VERTEX_ATTRIB_ARRAY_POINTER, gl_VERTEX_ATTRIB_ARRAY_SIZE, gl_VERTEX_ATTRIB_ARRAY_STRIDE, gl_VERTEX_ATTRIB_ARRAY_TYPE, gl_VERTEX_PROGRAM_POINT_SIZE, gl_VERTEX_SHADER, gl_VERTEX_SHADER_BIT, gl_VIEWPORT, gl_VIEWPORT_BOUNDS_RANGE, gl_VIEWPORT_INDEX_PROVOKING_VERTEX, gl_VIEWPORT_SUBPIXEL_BITS, gl_WAIT_FAILED, gl_WRITE_ONLY, gl_XOR, gl_ZERO, -- * Functions glActiveShaderProgram, glActiveTexture, glAttachShader, glBeginConditionalRender, glBeginQuery, glBeginQueryIndexed, glBeginTransformFeedback, glBindAttribLocation, glBindBuffer, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocationIndexed, glBindFramebuffer, glBindImageTexture, glBindProgramPipeline, glBindRenderbuffer, glBindSampler, glBindTexture, glBindTransformFeedback, glBindVertexArray, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendEquationSeparatei, glBlendEquationi, glBlendFunc, glBlendFuncSeparate, glBlendFuncSeparatei, glBlendFunci, glBlitFramebuffer, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClampColor, glClear, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glClearColor, glClearDepth, glClearDepthf, glClearStencil, glClientWaitSync, glColorMask, glColorMaski, glCompileShader, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCreateShaderProgramv, glCullFace, glDeleteBuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteProgramPipelines, glDeleteQueries, glDeleteRenderbuffers, glDeleteSamplers, glDeleteShader, glDeleteSync, glDeleteTextures, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDepthFunc, glDepthMask, glDepthRange, glDepthRangeArrayv, glDepthRangeIndexed, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDisablei, glDrawArrays, glDrawArraysIndirect, glDrawArraysInstanced, glDrawArraysInstancedBaseInstance, glDrawBuffer, glDrawBuffers, glDrawElements, glDrawElementsBaseVertex, glDrawElementsIndirect, glDrawElementsInstanced, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertexBaseInstance, glDrawRangeElements, glDrawRangeElementsBaseVertex, glDrawTransformFeedback, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStream, glDrawTransformFeedbackStreamInstanced, glEnable, glEnableVertexAttribArray, glEnablei, glEndConditionalRender, glEndQuery, glEndQueryIndexed, glEndTransformFeedback, glFenceSync, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glFrontFace, glGenBuffers, glGenFramebuffers, glGenProgramPipelines, glGenQueries, glGenRenderbuffers, glGenSamplers, glGenTextures, glGenTransformFeedbacks, glGenVertexArrays, glGenerateMipmap, glGetActiveAtomicCounterBufferiv, glGetActiveAttrib, glGetActiveSubroutineName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformiv, glGetActiveUniform, glGetActiveUniformBlockName, glGetActiveUniformBlockiv, glGetActiveUniformName, glGetActiveUniformsiv, glGetAttachedShaders, glGetAttribLocation, glGetBooleani_v, glGetBooleanv, glGetBufferParameteri64v, glGetBufferParameteriv, glGetBufferPointerv, glGetBufferSubData, glGetCompressedTexImage, glGetDoublei_v, glGetDoublev, glGetError, glGetFloati_v, glGetFloatv, glGetFragDataIndex, glGetFragDataLocation, glGetFramebufferAttachmentParameteriv, glGetInteger64i_v, glGetInteger64v, glGetIntegeri_v, glGetIntegerv, glGetInternalformativ, glGetMultisamplefv, glGetProgramBinary, glGetProgramInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramStageiv, glGetProgramiv, glGetQueryIndexediv, glGetQueryObjecti64v, glGetQueryObjectiv, glGetQueryObjectui64v, glGetQueryObjectuiv, glGetQueryiv, glGetRenderbufferParameteriv, glGetSamplerParameterIiv, glGetSamplerParameterIuiv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetShaderInfoLog, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderiv, glGetString, glGetStringi, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetSynciv, glGetTexImage, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterfv, glGetTexParameteriv, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformLocation, glGetUniformSubroutineuiv, glGetUniformdv, glGetUniformfv, glGetUniformiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribLdv, glGetVertexAttribPointerv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsEnabledi, glIsFramebuffer, glIsProgram, glIsProgramPipeline, glIsQuery, glIsRenderbuffer, glIsSampler, glIsShader, glIsSync, glIsTexture, glIsTransformFeedback, glIsVertexArray, glLineWidth, glLinkProgram, glLogicOp, glMapBuffer, glMapBufferRange, glMemoryBarrier, glMinSampleShading, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElementsBaseVertex, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glPixelStoref, glPixelStorei, glPointParameterf, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointSize, glPolygonMode, glPolygonOffset, glPrimitiveRestartIndex, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glProvokingVertex, glQueryCounter, glReadBuffer, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSampleCoverage, glSampleMaski, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glScissor, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexBuffer, glTexImage1D, glTexImage2D, glTexImage2DMultisample, glTexImage3D, glTexImage3DMultisample, glTexParameterIiv, glTexParameterIuiv, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1d, glUniform1dv, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform1ui, glUniform1uiv, glUniform2d, glUniform2dv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform2ui, glUniform2uiv, glUniform3d, glUniform3dv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform3ui, glUniform3uiv, glUniform4d, glUniform4dv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniform4ui, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2dv, glUniformMatrix2fv, glUniformMatrix2x3dv, glUniformMatrix2x3fv, glUniformMatrix2x4dv, glUniformMatrix2x4fv, glUniformMatrix3dv, glUniformMatrix3fv, glUniformMatrix3x2dv, glUniformMatrix3x2fv, glUniformMatrix3x4dv, glUniformMatrix3x4fv, glUniformMatrix4dv, glUniformMatrix4fv, glUniformMatrix4x2dv, glUniformMatrix4x2fv, glUniformMatrix4x3dv, glUniformMatrix4x3fv, glUniformSubroutinesuiv, glUnmapBuffer, glUseProgram, glUseProgramStages, glValidateProgram, glValidateProgramPipeline, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttribDivisor, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribLPointer, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribPointer, glViewport, glViewportArrayv, glViewportIndexedf, glViewportIndexedfv, glWaitSync ) where import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.Tokens import Graphics.Rendering.OpenGL.Raw.Functions