--------------------------------------------------------------------------------
-- |
-- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery
-- Copyright   :  (c) Sven Panne 2015
-- License     :  BSD3
--
-- Maintainer  :  Sven Panne <svenpanne@gmail.com>
-- Stability   :  stable
-- Portability :  portable
--
-- The <https://www.opengl.org/registry/specs/ARB/program_interface_query.txt ARB_program_interface_query> extension.
--
--------------------------------------------------------------------------------

module Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery (
  -- * Enums
  gl_ACTIVE_RESOURCES,
  gl_ACTIVE_VARIABLES,
  gl_ARRAY_SIZE,
  gl_ARRAY_STRIDE,
  gl_ATOMIC_COUNTER_BUFFER,
  gl_ATOMIC_COUNTER_BUFFER_INDEX,
  gl_BLOCK_INDEX,
  gl_BUFFER_BINDING,
  gl_BUFFER_DATA_SIZE,
  gl_BUFFER_VARIABLE,
  gl_COMPATIBLE_SUBROUTINES,
  gl_COMPUTE_SUBROUTINE,
  gl_COMPUTE_SUBROUTINE_UNIFORM,
  gl_FRAGMENT_SUBROUTINE,
  gl_FRAGMENT_SUBROUTINE_UNIFORM,
  gl_GEOMETRY_SUBROUTINE,
  gl_GEOMETRY_SUBROUTINE_UNIFORM,
  gl_IS_PER_PATCH,
  gl_IS_ROW_MAJOR,
  gl_LOCATION,
  gl_LOCATION_INDEX,
  gl_MATRIX_STRIDE,
  gl_MAX_NAME_LENGTH,
  gl_MAX_NUM_ACTIVE_VARIABLES,
  gl_MAX_NUM_COMPATIBLE_SUBROUTINES,
  gl_NAME_LENGTH,
  gl_NUM_ACTIVE_VARIABLES,
  gl_NUM_COMPATIBLE_SUBROUTINES,
  gl_OFFSET,
  gl_PROGRAM_INPUT,
  gl_PROGRAM_OUTPUT,
  gl_REFERENCED_BY_COMPUTE_SHADER,
  gl_REFERENCED_BY_FRAGMENT_SHADER,
  gl_REFERENCED_BY_GEOMETRY_SHADER,
  gl_REFERENCED_BY_TESS_CONTROL_SHADER,
  gl_REFERENCED_BY_TESS_EVALUATION_SHADER,
  gl_REFERENCED_BY_VERTEX_SHADER,
  gl_SHADER_STORAGE_BLOCK,
  gl_TESS_CONTROL_SUBROUTINE,
  gl_TESS_CONTROL_SUBROUTINE_UNIFORM,
  gl_TESS_EVALUATION_SUBROUTINE,
  gl_TESS_EVALUATION_SUBROUTINE_UNIFORM,
  gl_TOP_LEVEL_ARRAY_SIZE,
  gl_TOP_LEVEL_ARRAY_STRIDE,
  gl_TRANSFORM_FEEDBACK_VARYING,
  gl_TYPE,
  gl_UNIFORM,
  gl_UNIFORM_BLOCK,
  gl_VERTEX_SUBROUTINE,
  gl_VERTEX_SUBROUTINE_UNIFORM,
  -- * Functions
  glGetProgramInterfaceiv,
  glGetProgramResourceIndex,
  glGetProgramResourceLocation,
  glGetProgramResourceLocationIndex,
  glGetProgramResourceName,
  glGetProgramResourceiv
) where

import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions