Resolving dependencies... Downloading OpenGLRaw-2.5.1.0... Configuring OpenGLRaw-2.5.1.0... Building OpenGLRaw-2.5.1.0... Preprocessing library OpenGLRaw-2.5.1.0... [ 1 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 2 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Foreign ( src/Graphics/Rendering/OpenGL/Raw/Foreign.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Foreign.o ) [ 3 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o ) [ 4 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.o ) [ 5 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.o ) [ 6 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.o ) [ 7 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.o ) [ 8 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.o ) [ 9 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector ( src/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.o ) [ 10 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.o ) [ 11 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.o ) [ 12 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.o ) [ 13 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted ( src/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.o ) [ 14 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CullDistance ( src/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.o ) [ 15 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o ) [ 16 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 17 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [ 18 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 19 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts ( src/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.o ) [ 20 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation ( src/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.o ) [ 21 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( 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src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.o ) [ 27 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 28 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.o ) [ 29 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o ) [ 30 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [ 31 of 525] Compiling 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Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) [ 37 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing ( src/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.o ) [ 38 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [ 39 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.o ) [ 40 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o ) [ 41 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o ) [ 42 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [ 43 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o ) [ 44 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [ 45 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [ 46 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o ) [ 47 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [ 48 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.o ) [ 49 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [ 50 of 525] Compiling 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dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.o ) [ 60 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.o ) [ 61 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3 ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.o ) [ 62 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.o ) [ 63 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.o ) [ 64 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, 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dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o ) [ 89 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o ) [ 90 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [ 91 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.o ) [ 92 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [ 93 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.o ) [ 94 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o ) [ 95 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [ 96 of 525] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.o ) [ 97 of 525] Compiling Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.o ) [ 98 of 525] Compiling Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest ( 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dist/build/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.o ) [213 of 525] Compiling Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator ( src/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.o ) [214 of 525] Compiling Graphics.Rendering.OpenGL.Raw.AMD ( src/Graphics/Rendering/OpenGL/Raw/AMD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD.o ) [215 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.o ) [216 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.Fence ( src/Graphics/Rendering/OpenGL/Raw/APPLE/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/Fence.o ) [217 of 525] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, 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dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o ) [286 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBarrier.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBarrier.o ) [287 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o ) [288 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferRange.o ) [289 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o ) [290 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( 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src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o ) [439 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMixedSamples.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMixedSamples.o ) [440 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [441 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.o ) [442 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram5.o ) [443 of 525] Compiling 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Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [449 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCompatibility.o ) [450 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCore.o ) [451 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o ) [452 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o ) [453 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o ) [454 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [455 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [456 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [457 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.SampleLocations ( src/Graphics/Rendering/OpenGL/Raw/NV/SampleLocations.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/SampleLocations.o ) [458 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.o ) [459 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.o ) [460 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.o ) [461 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [462 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [463 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop ( src/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.o ) [464 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [465 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.o ) [466 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.o ) [467 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [468 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o ) [469 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV.VideoCapture ( src/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.o ) [470 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [471 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.o ) [472 of 525] Compiling Graphics.Rendering.OpenGL.Raw.NVX ( src/Graphics/Rendering/OpenGL/Raw/NVX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX.o ) [473 of 525] Compiling Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates ( src/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.o ) [474 of 525] Compiling Graphics.Rendering.OpenGL.Raw.OES.FixedPoint ( src/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.o ) [475 of 525] Compiling Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix ( src/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.o ) [476 of 525] Compiling Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision ( src/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.o ) [477 of 525] Compiling Graphics.Rendering.OpenGL.Raw.OES ( src/Graphics/Rendering/OpenGL/Raw/OES.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES.o ) [478 of 525] Compiling Graphics.Rendering.OpenGL.Raw.OVR.Multiview ( src/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.o ) [479 of 525] Compiling Graphics.Rendering.OpenGL.Raw.OVR ( src/Graphics/Rendering/OpenGL/Raw/OVR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OVR.o ) [480 of 525] Compiling Graphics.Rendering.OpenGL.Raw.PGI.MiscHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.o ) [481 of 525] Compiling Graphics.Rendering.OpenGL.Raw.PGI ( src/Graphics/Rendering/OpenGL/Raw/PGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI.o ) [482 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.o ) [483 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGI ( src/Graphics/Rendering/OpenGL/Raw/SGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI.o ) [484 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.o ) [485 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction ( src/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.o ) [486 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Multisample ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.o ) [487 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.o ) [488 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.o ) [489 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.o ) [490 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.o ) [491 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.o ) [492 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4 ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.o ) [493 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIS ( src/Graphics/Rendering/OpenGL/Raw/SGIS.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS.o ) [494 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Async ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Async.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Async.o ) [495 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.o ) [496 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.o ) [497 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.o ) [498 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.o ) [499 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Instruments ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.o ) [500 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.o ) [501 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.o ) [502 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.o ) [503 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.o ) [504 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Sprite ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.o ) [505 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.o ) [506 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SGIX ( src/Graphics/Rendering/OpenGL/Raw/SGIX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX.o ) [507 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha ( src/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.o ) [508 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SUN.MeshArray ( src/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.o ) [509 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SUN.TriangleList ( src/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.o ) [510 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SUN.Vertex ( src/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.o ) [511 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SUN ( src/Graphics/Rendering/OpenGL/Raw/SUN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN.o ) [512 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData ( src/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.o ) [513 of 525] Compiling Graphics.Rendering.OpenGL.Raw.SUNX ( src/Graphics/Rendering/OpenGL/Raw/SUNX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX.o ) [514 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.o ) [515 of 525] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX.o ) [516 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o ) [517 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o ) [518 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o ) [519 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o ) [520 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o ) [521 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o ) [522 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o ) [523 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o ) [524 of 525] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o ) [525 of 525] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-2.5.1.0... Running Haddock for OpenGLRaw-2.5.1.0... Running hscolour for OpenGLRaw-2.5.1.0... Preprocessing library OpenGLRaw-2.5.1.0... Preprocessing library OpenGLRaw-2.5.1.0... Haddock coverage: 64% ( 32 / 50) in 'Graphics.Rendering.OpenGL.Raw.Types' 0% ( 1 /865) in 'Graphics.Rendering.OpenGL.Raw.Foreign' 0% ( 1 /5525) in 'Graphics.Rendering.OpenGL.Raw.Tokens' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage' 12% ( 2 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RGB422' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.CullDistance' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' 15% ( 2 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' 8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' 8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.Meminfo' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm' 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.HP.TextureLighting' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.CullVertex' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.KHR.NoError' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.MESA.PackInvert' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.FillRectangle' 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' 3% ( 2 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo' 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OES.ReadFormat' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML.Interlace' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.OML.Resample' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML.Subsample' 8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.PGI.VertexHints' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.S3.S3TC' 15% ( 2 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD' 8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Interlace' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Resample' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Shadow' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Subsample' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.WIN.PhongShading' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.S3' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.REND' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.MESAX' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 32% (993 /3083) in 'Graphics.Rendering.OpenGL.Raw.Functions' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend' 5% ( 3 / 65) in 'Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended' 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator' 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.AMD' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.APPLE.Fence' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange' 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators' 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.APPLE' 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture' 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended' 31% ( 4 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CLEvent' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject' 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture' 40% ( 4 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClipControl' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' 22% ( 5 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize' 67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyImage' 10% ( 3 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput' 85% ( 96 /113) in 'Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 33% ( 8 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility' 3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' 36% ( 5 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' 24% ( 23 / 96) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility' 24% ( 23 / 95) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore' 12% ( 4 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage' 33% ( 37 /112) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility' 31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery' 3% ( 4 /119) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata' 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiBind' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' 15% ( 9 / 59) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery' 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' 10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' 94% ( 17 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects' 64% ( 46 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' 12% ( 4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' 7% ( 5 / 69) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore' 4% ( 3 / 76) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' 19% ( 4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' 50% ( 11 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine' 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture' 40% ( 10 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' 12% ( 5 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' 57% ( 4 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' 25% ( 7 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' 86% ( 6 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample' 44% ( 4 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureView' 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' 71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2' 78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' 28% ( 13 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' 50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit' 56% ( 9 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding' 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' 7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' 2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' 4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' 16% ( 7 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility' 54% ( 7 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore' 50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray' 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 100% (134 /134) in 'Graphics.Rendering.OpenGL.Raw.ARB' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ATI.ElementArray' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap' 2% ( 3 /121) in 'Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil' 13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject' 5% ( 3 / 58) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams' 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI' 37% (658 /1765) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30' 36% (670 /1838) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31' 36% (692 /1924) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32' 36% (716 /1998) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33' 35% (745 /2121) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40' 36% (816 /2244) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41' 35% (828 /2368) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42' 33% (874 /2673) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43' 33% (883 /2701) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44' 37% (658 /1762) in 'Graphics.Rendering.OpenGL.Raw.Core30' 37% (670 /1835) in 'Graphics.Rendering.OpenGL.Raw.Core31' 30% (342 /1142) in 'Graphics.Rendering.OpenGL.Raw.Core32' 31% (366 /1186) in 'Graphics.Rendering.OpenGL.Raw.Core33' 30% (395 /1310) in 'Graphics.Rendering.OpenGL.Raw.Core40' 33% (466 /1433) in 'Graphics.Rendering.OpenGL.Raw.Core41' 31% (478 /1557) in 'Graphics.Rendering.OpenGL.Raw.Core42' 28% (525 /1865) in 'Graphics.Rendering.OpenGL.Raw.Core43' 28% (534 /1893) in 'Graphics.Rendering.OpenGL.Raw.Core44' 32% (640 /2025) in 'Graphics.Rendering.OpenGL.Raw.Core45' 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' 1% ( 3 /261) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' 38% ( 3 / 8) in 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'Graphics.Rendering.OpenGL.Raw.KHR' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers' 8% ( 2 / 26) in 'Graphics.Rendering.OpenGL.Raw.MESA.WindowPos' 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount' 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture' 5% ( 3 / 56) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.NV.CommandList' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyImage' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DrawTexture' 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.NV.Evaluators' 19% ( 3 / 16) in 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'Graphics.Rendering.OpenGL.Raw.OVR.Multiview' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.OVR' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.PGI.MiscHints' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.PGI' 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorTable' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Multisample' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4' 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Async' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Instruments' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Sprite' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer' 100% ( 37 / 37) in 'Graphics.Rendering.OpenGL.Raw.SGIX' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.MeshArray' 11% ( 3 / 27) in 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'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html, dist/doc/html/OpenGLRaw/OpenGLRaw.txt Creating package registration file: /tmp/pkgConf-OpenGLRaw-2.5.121227.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGLRaw-2.5.1.0 Registering OpenGLRaw-2.5.1.0... Installed OpenGLRaw-2.5.1.0