-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.Core31 -- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.Core31 ( -- * Types GLbitfield, GLboolean, GLbyte, GLchar, GLclampd, GLclampf, GLdouble, GLenum, GLfloat, GLhalf, GLint, GLintptr, GLshort, GLsizei, GLsizeiptr, GLubyte, GLuint, GLushort, GLvoid, -- * Enums gl_2D, gl_2_BYTES, gl_3D, gl_3D_COLOR, gl_3D_COLOR_TEXTURE, gl_3_BYTES, gl_4D_COLOR_TEXTURE, gl_4_BYTES, gl_ACCUM, gl_ACCUM_ALPHA_BITS, gl_ACCUM_BLUE_BITS, gl_ACCUM_BUFFER_BIT, gl_ACCUM_CLEAR_VALUE, gl_ACCUM_GREEN_BITS, gl_ACCUM_RED_BITS, gl_ACTIVE_ATTRIBUTES, gl_ACTIVE_ATTRIBUTE_MAX_LENGTH, gl_ACTIVE_TEXTURE, gl_ACTIVE_UNIFORMS, gl_ACTIVE_UNIFORM_BLOCKS, gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, gl_ACTIVE_UNIFORM_MAX_LENGTH, gl_ADD, gl_ADD_SIGNED, gl_ALIASED_LINE_WIDTH_RANGE, gl_ALIASED_POINT_SIZE_RANGE, gl_ALL_ATTRIB_BITS, gl_ALPHA, gl_ALPHA12, gl_ALPHA16, gl_ALPHA4, gl_ALPHA8, gl_ALPHA_BIAS, gl_ALPHA_BITS, gl_ALPHA_INTEGER, gl_ALPHA_SCALE, gl_ALPHA_TEST, gl_ALPHA_TEST_FUNC, gl_ALPHA_TEST_REF, gl_ALWAYS, gl_AMBIENT, gl_AMBIENT_AND_DIFFUSE, gl_AND, gl_AND_INVERTED, gl_AND_REVERSE, gl_ARRAY_BUFFER, gl_ARRAY_BUFFER_BINDING, gl_ATTACHED_SHADERS, gl_ATTRIB_STACK_DEPTH, gl_AUTO_NORMAL, gl_AUX0, gl_AUX1, gl_AUX2, gl_AUX3, gl_AUX_BUFFERS, gl_BACK, gl_BACK_LEFT, gl_BACK_RIGHT, gl_BGR, gl_BGRA, gl_BGRA_INTEGER, gl_BGR_INTEGER, gl_BITMAP, gl_BITMAP_TOKEN, gl_BLEND, gl_BLEND_DST, gl_BLEND_DST_ALPHA, gl_BLEND_DST_RGB, gl_BLEND_EQUATION_ALPHA, gl_BLEND_EQUATION_RGB, gl_BLEND_SRC, gl_BLEND_SRC_ALPHA, gl_BLEND_SRC_RGB, gl_BLUE, gl_BLUE_BIAS, gl_BLUE_BITS, gl_BLUE_INTEGER, gl_BLUE_SCALE, gl_BOOL, gl_BOOL_VEC2, gl_BOOL_VEC3, gl_BOOL_VEC4, gl_BUFFER_ACCESS, gl_BUFFER_ACCESS_FLAGS, gl_BUFFER_MAPPED, gl_BUFFER_MAP_LENGTH, gl_BUFFER_MAP_OFFSET, gl_BUFFER_MAP_POINTER, gl_BUFFER_SIZE, gl_BUFFER_USAGE, gl_BYTE, gl_C3F_V3F, gl_C4F_N3F_V3F, gl_C4UB_V2F, gl_C4UB_V3F, gl_CCW, gl_CLAMP, gl_CLAMP_FRAGMENT_COLOR, gl_CLAMP_READ_COLOR, gl_CLAMP_TO_BORDER, gl_CLAMP_TO_EDGE, gl_CLAMP_VERTEX_COLOR, gl_CLEAR, gl_CLIENT_ACTIVE_TEXTURE, gl_CLIENT_ALL_ATTRIB_BITS, gl_CLIENT_ATTRIB_STACK_DEPTH, gl_CLIENT_PIXEL_STORE_BIT, gl_CLIENT_VERTEX_ARRAY_BIT, gl_CLIP_DISTANCE0, gl_CLIP_DISTANCE1, gl_CLIP_DISTANCE2, gl_CLIP_DISTANCE3, gl_CLIP_DISTANCE4, gl_CLIP_DISTANCE5, gl_CLIP_DISTANCE6, gl_CLIP_DISTANCE7, gl_CLIP_PLANE0, gl_CLIP_PLANE1, gl_CLIP_PLANE2, gl_CLIP_PLANE3, gl_CLIP_PLANE4, gl_CLIP_PLANE5, gl_COEFF, gl_COLOR, gl_COLOR_ARRAY, gl_COLOR_ARRAY_BUFFER_BINDING, gl_COLOR_ARRAY_POINTER, gl_COLOR_ARRAY_SIZE, gl_COLOR_ARRAY_STRIDE, gl_COLOR_ARRAY_TYPE, gl_COLOR_ATTACHMENT0, gl_COLOR_ATTACHMENT1, gl_COLOR_ATTACHMENT10, gl_COLOR_ATTACHMENT11, gl_COLOR_ATTACHMENT12, gl_COLOR_ATTACHMENT13, gl_COLOR_ATTACHMENT14, gl_COLOR_ATTACHMENT15, gl_COLOR_ATTACHMENT16, gl_COLOR_ATTACHMENT17, gl_COLOR_ATTACHMENT18, gl_COLOR_ATTACHMENT19, gl_COLOR_ATTACHMENT2, gl_COLOR_ATTACHMENT20, gl_COLOR_ATTACHMENT21, gl_COLOR_ATTACHMENT22, gl_COLOR_ATTACHMENT23, gl_COLOR_ATTACHMENT24, gl_COLOR_ATTACHMENT25, gl_COLOR_ATTACHMENT26, gl_COLOR_ATTACHMENT27, gl_COLOR_ATTACHMENT28, gl_COLOR_ATTACHMENT29, gl_COLOR_ATTACHMENT3, gl_COLOR_ATTACHMENT30, gl_COLOR_ATTACHMENT31, gl_COLOR_ATTACHMENT4, gl_COLOR_ATTACHMENT5, gl_COLOR_ATTACHMENT6, gl_COLOR_ATTACHMENT7, gl_COLOR_ATTACHMENT8, gl_COLOR_ATTACHMENT9, gl_COLOR_BUFFER_BIT, gl_COLOR_CLEAR_VALUE, gl_COLOR_INDEX, gl_COLOR_INDEXES, gl_COLOR_LOGIC_OP, gl_COLOR_MATERIAL, gl_COLOR_MATERIAL_FACE, gl_COLOR_MATERIAL_PARAMETER, gl_COLOR_SUM, gl_COLOR_WRITEMASK, gl_COMBINE, gl_COMBINE_ALPHA, gl_COMBINE_RGB, gl_COMPARE_REF_TO_TEXTURE, gl_COMPARE_R_TO_TEXTURE, gl_COMPILE, gl_COMPILE_AND_EXECUTE, gl_COMPILE_STATUS, gl_COMPRESSED_ALPHA, gl_COMPRESSED_INTENSITY, gl_COMPRESSED_LUMINANCE, gl_COMPRESSED_LUMINANCE_ALPHA, gl_COMPRESSED_RED, gl_COMPRESSED_RED_RGTC1, gl_COMPRESSED_RG, gl_COMPRESSED_RGB, gl_COMPRESSED_RGBA, gl_COMPRESSED_RG_RGTC2, gl_COMPRESSED_SIGNED_RED_RGTC1, gl_COMPRESSED_SIGNED_RG_RGTC2, gl_COMPRESSED_SLUMINANCE, gl_COMPRESSED_SLUMINANCE_ALPHA, gl_COMPRESSED_SRGB, gl_COMPRESSED_SRGB_ALPHA, gl_COMPRESSED_TEXTURE_FORMATS, gl_CONSTANT, gl_CONSTANT_ALPHA, gl_CONSTANT_ATTENUATION, gl_CONSTANT_COLOR, gl_CONTEXT_FLAGS, gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, gl_COORD_REPLACE, gl_COPY, gl_COPY_INVERTED, gl_COPY_PIXEL_TOKEN, gl_COPY_READ_BUFFER, gl_COPY_WRITE_BUFFER, gl_CULL_FACE, gl_CULL_FACE_MODE, gl_CURRENT_BIT, gl_CURRENT_COLOR, gl_CURRENT_FOG_COORD, gl_CURRENT_FOG_COORDINATE, gl_CURRENT_INDEX, gl_CURRENT_NORMAL, gl_CURRENT_PROGRAM, gl_CURRENT_QUERY, gl_CURRENT_RASTER_COLOR, gl_CURRENT_RASTER_DISTANCE, gl_CURRENT_RASTER_INDEX, gl_CURRENT_RASTER_POSITION, gl_CURRENT_RASTER_POSITION_VALID, gl_CURRENT_RASTER_SECONDARY_COLOR, gl_CURRENT_RASTER_TEXTURE_COORDS, gl_CURRENT_SECONDARY_COLOR, gl_CURRENT_TEXTURE_COORDS, gl_CURRENT_VERTEX_ATTRIB, gl_CW, gl_DECAL, gl_DECR, gl_DECR_WRAP, gl_DELETE_STATUS, gl_DEPTH, gl_DEPTH24_STENCIL8, gl_DEPTH32F_STENCIL8, gl_DEPTH_ATTACHMENT, gl_DEPTH_BIAS, gl_DEPTH_BITS, gl_DEPTH_BUFFER_BIT, gl_DEPTH_CLEAR_VALUE, gl_DEPTH_COMPONENT, gl_DEPTH_COMPONENT16, gl_DEPTH_COMPONENT24, gl_DEPTH_COMPONENT32, gl_DEPTH_COMPONENT32F, gl_DEPTH_FUNC, gl_DEPTH_RANGE, gl_DEPTH_SCALE, gl_DEPTH_STENCIL, gl_DEPTH_STENCIL_ATTACHMENT, gl_DEPTH_TEST, gl_DEPTH_TEXTURE_MODE, gl_DEPTH_WRITEMASK, gl_DIFFUSE, gl_DITHER, gl_DOMAIN, gl_DONT_CARE, gl_DOT3_RGB, gl_DOT3_RGBA, gl_DOUBLE, gl_DOUBLEBUFFER, gl_DRAW_BUFFER, gl_DRAW_BUFFER0, gl_DRAW_BUFFER1, gl_DRAW_BUFFER10, gl_DRAW_BUFFER11, gl_DRAW_BUFFER12, gl_DRAW_BUFFER13, gl_DRAW_BUFFER14, gl_DRAW_BUFFER15, gl_DRAW_BUFFER2, gl_DRAW_BUFFER3, gl_DRAW_BUFFER4, gl_DRAW_BUFFER5, gl_DRAW_BUFFER6, gl_DRAW_BUFFER7, gl_DRAW_BUFFER8, gl_DRAW_BUFFER9, gl_DRAW_FRAMEBUFFER, gl_DRAW_FRAMEBUFFER_BINDING, gl_DRAW_PIXEL_TOKEN, gl_DST_ALPHA, gl_DST_COLOR, gl_DYNAMIC_COPY, gl_DYNAMIC_DRAW, gl_DYNAMIC_READ, gl_EDGE_FLAG, gl_EDGE_FLAG_ARRAY, gl_EDGE_FLAG_ARRAY_BUFFER_BINDING, gl_EDGE_FLAG_ARRAY_POINTER, gl_EDGE_FLAG_ARRAY_STRIDE, gl_ELEMENT_ARRAY_BUFFER, gl_ELEMENT_ARRAY_BUFFER_BINDING, gl_EMISSION, gl_ENABLE_BIT, gl_EQUAL, gl_EQUIV, gl_EVAL_BIT, gl_EXP, gl_EXP2, gl_EXTENSIONS, gl_EYE_LINEAR, gl_EYE_PLANE, gl_FALSE, gl_FASTEST, gl_FEEDBACK, gl_FEEDBACK_BUFFER_POINTER, gl_FEEDBACK_BUFFER_SIZE, gl_FEEDBACK_BUFFER_TYPE, gl_FILL, gl_FIXED_ONLY, gl_FLAT, gl_FLOAT, gl_FLOAT_32_UNSIGNED_INT_24_8_REV, gl_FLOAT_MAT2, gl_FLOAT_MAT2x3, gl_FLOAT_MAT2x4, gl_FLOAT_MAT3, gl_FLOAT_MAT3x2, gl_FLOAT_MAT3x4, gl_FLOAT_MAT4, gl_FLOAT_MAT4x2, gl_FLOAT_MAT4x3, gl_FLOAT_VEC2, gl_FLOAT_VEC3, gl_FLOAT_VEC4, gl_FOG, gl_FOG_BIT, gl_FOG_COLOR, gl_FOG_COORD, gl_FOG_COORDINATE, gl_FOG_COORDINATE_ARRAY, gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING, gl_FOG_COORDINATE_ARRAY_POINTER, gl_FOG_COORDINATE_ARRAY_STRIDE, gl_FOG_COORDINATE_ARRAY_TYPE, gl_FOG_COORDINATE_SOURCE, gl_FOG_COORD_ARRAY, gl_FOG_COORD_ARRAY_BUFFER_BINDING, gl_FOG_COORD_ARRAY_POINTER, gl_FOG_COORD_ARRAY_STRIDE, gl_FOG_COORD_ARRAY_TYPE, gl_FOG_COORD_SRC, gl_FOG_DENSITY, gl_FOG_END, gl_FOG_HINT, gl_FOG_INDEX, gl_FOG_MODE, gl_FOG_START, gl_FRAGMENT_DEPTH, gl_FRAGMENT_SHADER, gl_FRAGMENT_SHADER_DERIVATIVE_HINT, gl_FRAMEBUFFER, gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE, gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, gl_FRAMEBUFFER_BINDING, gl_FRAMEBUFFER_COMPLETE, gl_FRAMEBUFFER_DEFAULT, gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, gl_FRAMEBUFFER_SRGB, gl_FRAMEBUFFER_UNDEFINED, gl_FRAMEBUFFER_UNSUPPORTED, gl_FRONT, gl_FRONT_AND_BACK, gl_FRONT_FACE, gl_FRONT_LEFT, gl_FRONT_RIGHT, gl_FUNC_ADD, gl_FUNC_REVERSE_SUBTRACT, gl_FUNC_SUBTRACT, gl_GENERATE_MIPMAP, gl_GENERATE_MIPMAP_HINT, gl_GEQUAL, gl_GREATER, gl_GREEN, gl_GREEN_BIAS, gl_GREEN_BITS, gl_GREEN_INTEGER, gl_GREEN_SCALE, gl_HALF_FLOAT, gl_HINT_BIT, gl_INCR, gl_INCR_WRAP, gl_INDEX_ARRAY, gl_INDEX_ARRAY_BUFFER_BINDING, gl_INDEX_ARRAY_POINTER, gl_INDEX_ARRAY_STRIDE, gl_INDEX_ARRAY_TYPE, gl_INDEX_BITS, gl_INDEX_CLEAR_VALUE, gl_INDEX_LOGIC_OP, gl_INDEX_MODE, gl_INDEX_OFFSET, gl_INDEX_SHIFT, gl_INDEX_WRITEMASK, gl_INFO_LOG_LENGTH, gl_INT, gl_INTENSITY, gl_INTENSITY12, gl_INTENSITY16, gl_INTENSITY4, gl_INTENSITY8, gl_INTERLEAVED_ATTRIBS, gl_INTERPOLATE, gl_INT_SAMPLER_1D, gl_INT_SAMPLER_1D_ARRAY, gl_INT_SAMPLER_2D, gl_INT_SAMPLER_2D_ARRAY, gl_INT_SAMPLER_2D_RECT, gl_INT_SAMPLER_3D, gl_INT_SAMPLER_BUFFER, gl_INT_SAMPLER_CUBE, gl_INT_VEC2, gl_INT_VEC3, gl_INT_VEC4, gl_INVALID_ENUM, gl_INVALID_FRAMEBUFFER_OPERATION, gl_INVALID_INDEX, gl_INVALID_OPERATION, gl_INVALID_VALUE, gl_INVERT, gl_KEEP, gl_LEFT, gl_LEQUAL, gl_LESS, gl_LIGHT0, gl_LIGHT1, gl_LIGHT2, gl_LIGHT3, gl_LIGHT4, gl_LIGHT5, gl_LIGHT6, gl_LIGHT7, gl_LIGHTING, gl_LIGHTING_BIT, gl_LIGHT_MODEL_AMBIENT, gl_LIGHT_MODEL_COLOR_CONTROL, gl_LIGHT_MODEL_LOCAL_VIEWER, gl_LIGHT_MODEL_TWO_SIDE, gl_LINE, gl_LINEAR, gl_LINEAR_ATTENUATION, gl_LINEAR_MIPMAP_LINEAR, gl_LINEAR_MIPMAP_NEAREST, gl_LINES, gl_LINE_BIT, gl_LINE_LOOP, gl_LINE_RESET_TOKEN, gl_LINE_SMOOTH, gl_LINE_SMOOTH_HINT, gl_LINE_STIPPLE, gl_LINE_STIPPLE_PATTERN, gl_LINE_STIPPLE_REPEAT, gl_LINE_STRIP, gl_LINE_TOKEN, gl_LINE_WIDTH, gl_LINE_WIDTH_GRANULARITY, gl_LINE_WIDTH_RANGE, gl_LINK_STATUS, gl_LIST_BASE, gl_LIST_BIT, gl_LIST_INDEX, gl_LIST_MODE, gl_LOAD, gl_LOGIC_OP, gl_LOGIC_OP_MODE, gl_LOWER_LEFT, gl_LUMINANCE, gl_LUMINANCE12, gl_LUMINANCE12_ALPHA12, gl_LUMINANCE12_ALPHA4, gl_LUMINANCE16, gl_LUMINANCE16_ALPHA16, gl_LUMINANCE4, gl_LUMINANCE4_ALPHA4, gl_LUMINANCE6_ALPHA2, gl_LUMINANCE8, gl_LUMINANCE8_ALPHA8, gl_LUMINANCE_ALPHA, gl_MAJOR_VERSION, gl_MAP1_COLOR_4, gl_MAP1_GRID_DOMAIN, gl_MAP1_GRID_SEGMENTS, gl_MAP1_INDEX, gl_MAP1_NORMAL, gl_MAP1_TEXTURE_COORD_1, gl_MAP1_TEXTURE_COORD_2, gl_MAP1_TEXTURE_COORD_3, gl_MAP1_TEXTURE_COORD_4, gl_MAP1_VERTEX_3, gl_MAP1_VERTEX_4, gl_MAP2_COLOR_4, gl_MAP2_GRID_DOMAIN, gl_MAP2_GRID_SEGMENTS, gl_MAP2_INDEX, gl_MAP2_NORMAL, gl_MAP2_TEXTURE_COORD_1, gl_MAP2_TEXTURE_COORD_2, gl_MAP2_TEXTURE_COORD_3, gl_MAP2_TEXTURE_COORD_4, gl_MAP2_VERTEX_3, gl_MAP2_VERTEX_4, gl_MAP_COLOR, gl_MAP_FLUSH_EXPLICIT_BIT, gl_MAP_INVALIDATE_BUFFER_BIT, gl_MAP_INVALIDATE_RANGE_BIT, gl_MAP_READ_BIT, gl_MAP_STENCIL, gl_MAP_UNSYNCHRONIZED_BIT, gl_MAP_WRITE_BIT, gl_MATRIX_MODE, gl_MAX, gl_MAX_3D_TEXTURE_SIZE, gl_MAX_ARRAY_TEXTURE_LAYERS, gl_MAX_ATTRIB_STACK_DEPTH, gl_MAX_CLIENT_ATTRIB_STACK_DEPTH, gl_MAX_CLIP_DISTANCES, gl_MAX_CLIP_PLANES, gl_MAX_COLOR_ATTACHMENTS, gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS, gl_MAX_COMBINED_UNIFORM_BLOCKS, gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, gl_MAX_CUBE_MAP_TEXTURE_SIZE, gl_MAX_DRAW_BUFFERS, gl_MAX_ELEMENTS_INDICES, gl_MAX_ELEMENTS_VERTICES, gl_MAX_EVAL_ORDER, gl_MAX_FRAGMENT_UNIFORM_BLOCKS, gl_MAX_FRAGMENT_UNIFORM_COMPONENTS, gl_MAX_GEOMETRY_UNIFORM_BLOCKS, gl_MAX_LIGHTS, gl_MAX_LIST_NESTING, gl_MAX_MODELVIEW_STACK_DEPTH, gl_MAX_NAME_STACK_DEPTH, gl_MAX_PIXEL_MAP_TABLE, gl_MAX_PROGRAM_TEXEL_OFFSET, gl_MAX_PROJECTION_STACK_DEPTH, gl_MAX_RECTANGLE_TEXTURE_SIZE, gl_MAX_RENDERBUFFER_SIZE, gl_MAX_SAMPLES, gl_MAX_TEXTURE_BUFFER_SIZE, gl_MAX_TEXTURE_COORDS, gl_MAX_TEXTURE_IMAGE_UNITS, gl_MAX_TEXTURE_LOD_BIAS, gl_MAX_TEXTURE_SIZE, gl_MAX_TEXTURE_STACK_DEPTH, gl_MAX_TEXTURE_UNITS, gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, gl_MAX_UNIFORM_BLOCK_SIZE, gl_MAX_UNIFORM_BUFFER_BINDINGS, gl_MAX_VARYING_COMPONENTS, gl_MAX_VARYING_FLOATS, gl_MAX_VERTEX_ATTRIBS, gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS, gl_MAX_VERTEX_UNIFORM_BLOCKS, gl_MAX_VERTEX_UNIFORM_COMPONENTS, gl_MAX_VIEWPORT_DIMS, gl_MIN, gl_MINOR_VERSION, gl_MIN_PROGRAM_TEXEL_OFFSET, gl_MIRRORED_REPEAT, gl_MODELVIEW, gl_MODELVIEW_MATRIX, gl_MODELVIEW_STACK_DEPTH, gl_MODULATE, gl_MULT, gl_MULTISAMPLE, gl_MULTISAMPLE_BIT, gl_N3F_V3F, gl_NAME_STACK_DEPTH, gl_NAND, gl_NEAREST, gl_NEAREST_MIPMAP_LINEAR, gl_NEAREST_MIPMAP_NEAREST, gl_NEVER, gl_NICEST, gl_NONE, gl_NOOP, gl_NOR, gl_NORMALIZE, gl_NORMAL_ARRAY, gl_NORMAL_ARRAY_BUFFER_BINDING, gl_NORMAL_ARRAY_POINTER, gl_NORMAL_ARRAY_STRIDE, gl_NORMAL_ARRAY_TYPE, gl_NORMAL_MAP, gl_NOTEQUAL, gl_NO_ERROR, gl_NUM_COMPRESSED_TEXTURE_FORMATS, gl_NUM_EXTENSIONS, gl_OBJECT_LINEAR, gl_OBJECT_PLANE, gl_ONE, gl_ONE_MINUS_CONSTANT_ALPHA, gl_ONE_MINUS_CONSTANT_COLOR, gl_ONE_MINUS_DST_ALPHA, gl_ONE_MINUS_DST_COLOR, gl_ONE_MINUS_SRC_ALPHA, gl_ONE_MINUS_SRC_COLOR, gl_OPERAND0_ALPHA, gl_OPERAND0_RGB, gl_OPERAND1_ALPHA, gl_OPERAND1_RGB, gl_OPERAND2_ALPHA, gl_OPERAND2_RGB, gl_OR, gl_ORDER, gl_OR_INVERTED, gl_OR_REVERSE, gl_OUT_OF_MEMORY, gl_PACK_ALIGNMENT, gl_PACK_IMAGE_HEIGHT, gl_PACK_LSB_FIRST, gl_PACK_ROW_LENGTH, gl_PACK_SKIP_IMAGES, gl_PACK_SKIP_PIXELS, gl_PACK_SKIP_ROWS, gl_PACK_SWAP_BYTES, gl_PASS_THROUGH_TOKEN, gl_PERSPECTIVE_CORRECTION_HINT, gl_PIXEL_MAP_A_TO_A, gl_PIXEL_MAP_A_TO_A_SIZE, gl_PIXEL_MAP_B_TO_B, gl_PIXEL_MAP_B_TO_B_SIZE, gl_PIXEL_MAP_G_TO_G, gl_PIXEL_MAP_G_TO_G_SIZE, gl_PIXEL_MAP_I_TO_A, gl_PIXEL_MAP_I_TO_A_SIZE, gl_PIXEL_MAP_I_TO_B, gl_PIXEL_MAP_I_TO_B_SIZE, gl_PIXEL_MAP_I_TO_G, gl_PIXEL_MAP_I_TO_G_SIZE, gl_PIXEL_MAP_I_TO_I, gl_PIXEL_MAP_I_TO_I_SIZE, gl_PIXEL_MAP_I_TO_R, gl_PIXEL_MAP_I_TO_R_SIZE, gl_PIXEL_MAP_R_TO_R, gl_PIXEL_MAP_R_TO_R_SIZE, gl_PIXEL_MAP_S_TO_S, gl_PIXEL_MAP_S_TO_S_SIZE, gl_PIXEL_MODE_BIT, gl_PIXEL_PACK_BUFFER, gl_PIXEL_PACK_BUFFER_BINDING, gl_PIXEL_UNPACK_BUFFER, gl_PIXEL_UNPACK_BUFFER_BINDING, gl_POINT, gl_POINTS, gl_POINT_BIT, gl_POINT_DISTANCE_ATTENUATION, gl_POINT_FADE_THRESHOLD_SIZE, gl_POINT_SIZE, gl_POINT_SIZE_GRANULARITY, gl_POINT_SIZE_MAX, gl_POINT_SIZE_MIN, gl_POINT_SIZE_RANGE, gl_POINT_SMOOTH, gl_POINT_SMOOTH_HINT, gl_POINT_SPRITE, gl_POINT_SPRITE_COORD_ORIGIN, gl_POINT_TOKEN, gl_POLYGON, gl_POLYGON_BIT, gl_POLYGON_MODE, gl_POLYGON_OFFSET_FACTOR, gl_POLYGON_OFFSET_FILL, gl_POLYGON_OFFSET_LINE, gl_POLYGON_OFFSET_POINT, gl_POLYGON_OFFSET_UNITS, gl_POLYGON_SMOOTH, gl_POLYGON_SMOOTH_HINT, gl_POLYGON_STIPPLE, gl_POLYGON_STIPPLE_BIT, gl_POLYGON_TOKEN, gl_POSITION, gl_PREVIOUS, gl_PRIMARY_COLOR, gl_PRIMITIVES_GENERATED, gl_PRIMITIVE_RESTART, gl_PRIMITIVE_RESTART_INDEX, gl_PROJECTION, gl_PROJECTION_MATRIX, gl_PROJECTION_STACK_DEPTH, gl_PROXY_TEXTURE_1D, gl_PROXY_TEXTURE_1D_ARRAY, gl_PROXY_TEXTURE_2D, gl_PROXY_TEXTURE_2D_ARRAY, gl_PROXY_TEXTURE_3D, gl_PROXY_TEXTURE_CUBE_MAP, gl_PROXY_TEXTURE_RECTANGLE, gl_Q, gl_QUADRATIC_ATTENUATION, gl_QUADS, gl_QUAD_STRIP, gl_QUERY_BY_REGION_NO_WAIT, gl_QUERY_BY_REGION_WAIT, gl_QUERY_COUNTER_BITS, gl_QUERY_NO_WAIT, gl_QUERY_RESULT, gl_QUERY_RESULT_AVAILABLE, gl_QUERY_WAIT, gl_R, gl_R11F_G11F_B10F, gl_R16, gl_R16F, gl_R16I, gl_R16UI, gl_R16_SNORM, gl_R32F, gl_R32I, gl_R32UI, gl_R3_G3_B2, gl_R8, gl_R8I, gl_R8UI, gl_R8_SNORM, gl_RASTERIZER_DISCARD, gl_READ_BUFFER, gl_READ_FRAMEBUFFER, gl_READ_FRAMEBUFFER_BINDING, gl_READ_ONLY, gl_READ_WRITE, gl_RED, gl_RED_BIAS, gl_RED_BITS, gl_RED_INTEGER, gl_RED_SCALE, gl_REFLECTION_MAP, gl_RENDER, gl_RENDERBUFFER, gl_RENDERBUFFER_ALPHA_SIZE, gl_RENDERBUFFER_BINDING, gl_RENDERBUFFER_BLUE_SIZE, gl_RENDERBUFFER_DEPTH_SIZE, gl_RENDERBUFFER_GREEN_SIZE, gl_RENDERBUFFER_HEIGHT, gl_RENDERBUFFER_INTERNAL_FORMAT, gl_RENDERBUFFER_RED_SIZE, gl_RENDERBUFFER_SAMPLES, gl_RENDERBUFFER_STENCIL_SIZE, gl_RENDERBUFFER_WIDTH, gl_RENDERER, gl_RENDER_MODE, gl_REPEAT, gl_REPLACE, gl_RESCALE_NORMAL, gl_RETURN, gl_RG, gl_RG16, gl_RG16F, gl_RG16I, gl_RG16UI, gl_RG16_SNORM, gl_RG32F, gl_RG32I, gl_RG32UI, gl_RG8, gl_RG8I, gl_RG8UI, gl_RG8_SNORM, gl_RGB, gl_RGB10, gl_RGB10_A2, gl_RGB12, gl_RGB16, gl_RGB16F, gl_RGB16I, gl_RGB16UI, gl_RGB16_SNORM, gl_RGB32F, gl_RGB32I, gl_RGB32UI, gl_RGB4, gl_RGB5, gl_RGB5_A1, gl_RGB8, gl_RGB8I, gl_RGB8UI, gl_RGB8_SNORM, gl_RGB9_E5, gl_RGBA, gl_RGBA12, gl_RGBA16, gl_RGBA16F, gl_RGBA16I, gl_RGBA16UI, gl_RGBA16_SNORM, gl_RGBA2, gl_RGBA32F, gl_RGBA32I, gl_RGBA32UI, gl_RGBA4, gl_RGBA8, gl_RGBA8I, gl_RGBA8UI, gl_RGBA8_SNORM, gl_RGBA_INTEGER, gl_RGBA_MODE, gl_RGB_INTEGER, gl_RGB_SCALE, gl_RG_INTEGER, gl_RIGHT, gl_S, gl_SAMPLER_1D, gl_SAMPLER_1D_ARRAY, gl_SAMPLER_1D_ARRAY_SHADOW, gl_SAMPLER_1D_SHADOW, gl_SAMPLER_2D, gl_SAMPLER_2D_ARRAY, gl_SAMPLER_2D_ARRAY_SHADOW, gl_SAMPLER_2D_RECT, gl_SAMPLER_2D_RECT_SHADOW, gl_SAMPLER_2D_SHADOW, gl_SAMPLER_3D, gl_SAMPLER_BUFFER, gl_SAMPLER_CUBE, gl_SAMPLER_CUBE_SHADOW, gl_SAMPLES, gl_SAMPLES_PASSED, gl_SAMPLE_ALPHA_TO_COVERAGE, gl_SAMPLE_ALPHA_TO_ONE, gl_SAMPLE_BUFFERS, gl_SAMPLE_COVERAGE, gl_SAMPLE_COVERAGE_INVERT, gl_SAMPLE_COVERAGE_VALUE, gl_SCISSOR_BIT, gl_SCISSOR_BOX, gl_SCISSOR_TEST, gl_SECONDARY_COLOR_ARRAY, gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, gl_SECONDARY_COLOR_ARRAY_POINTER, gl_SECONDARY_COLOR_ARRAY_SIZE, gl_SECONDARY_COLOR_ARRAY_STRIDE, gl_SECONDARY_COLOR_ARRAY_TYPE, gl_SELECT, gl_SELECTION_BUFFER_POINTER, gl_SELECTION_BUFFER_SIZE, gl_SEPARATE_ATTRIBS, gl_SEPARATE_SPECULAR_COLOR, gl_SET, gl_SHADER_SOURCE_LENGTH, gl_SHADER_TYPE, gl_SHADE_MODEL, gl_SHADING_LANGUAGE_VERSION, gl_SHININESS, gl_SHORT, gl_SIGNED_NORMALIZED, gl_SINGLE_COLOR, gl_SLUMINANCE, gl_SLUMINANCE8, gl_SLUMINANCE8_ALPHA8, gl_SLUMINANCE_ALPHA, gl_SMOOTH, gl_SMOOTH_LINE_WIDTH_GRANULARITY, gl_SMOOTH_LINE_WIDTH_RANGE, gl_SMOOTH_POINT_SIZE_GRANULARITY, gl_SMOOTH_POINT_SIZE_RANGE, gl_SOURCE0_ALPHA, gl_SOURCE0_RGB, gl_SOURCE1_ALPHA, gl_SOURCE1_RGB, gl_SOURCE2_ALPHA, gl_SOURCE2_RGB, gl_SPECULAR, gl_SPHERE_MAP, gl_SPOT_CUTOFF, gl_SPOT_DIRECTION, gl_SPOT_EXPONENT, gl_SRC0_ALPHA, gl_SRC0_RGB, gl_SRC1_ALPHA, gl_SRC1_RGB, gl_SRC2_ALPHA, gl_SRC2_RGB, gl_SRC_ALPHA, gl_SRC_ALPHA_SATURATE, gl_SRC_COLOR, gl_SRGB, gl_SRGB8, gl_SRGB8_ALPHA8, gl_SRGB_ALPHA, gl_STACK_OVERFLOW, gl_STACK_UNDERFLOW, gl_STATIC_COPY, gl_STATIC_DRAW, gl_STATIC_READ, gl_STENCIL, gl_STENCIL_ATTACHMENT, gl_STENCIL_BACK_FAIL, gl_STENCIL_BACK_FUNC, gl_STENCIL_BACK_PASS_DEPTH_FAIL, gl_STENCIL_BACK_PASS_DEPTH_PASS, gl_STENCIL_BACK_REF, gl_STENCIL_BACK_VALUE_MASK, gl_STENCIL_BACK_WRITEMASK, gl_STENCIL_BITS, gl_STENCIL_BUFFER_BIT, gl_STENCIL_CLEAR_VALUE, gl_STENCIL_FAIL, gl_STENCIL_FUNC, gl_STENCIL_INDEX, gl_STENCIL_INDEX1, gl_STENCIL_INDEX16, gl_STENCIL_INDEX4, gl_STENCIL_INDEX8, gl_STENCIL_PASS_DEPTH_FAIL, gl_STENCIL_PASS_DEPTH_PASS, gl_STENCIL_REF, gl_STENCIL_TEST, gl_STENCIL_VALUE_MASK, gl_STENCIL_WRITEMASK, gl_STEREO, gl_STREAM_COPY, gl_STREAM_DRAW, gl_STREAM_READ, gl_SUBPIXEL_BITS, gl_SUBTRACT, gl_T, gl_T2F_C3F_V3F, gl_T2F_C4F_N3F_V3F, gl_T2F_C4UB_V3F, gl_T2F_N3F_V3F, gl_T2F_V3F, gl_T4F_C4F_N3F_V4F, gl_T4F_V4F, gl_TEXTURE, gl_TEXTURE0, gl_TEXTURE1, gl_TEXTURE10, gl_TEXTURE11, gl_TEXTURE12, gl_TEXTURE13, gl_TEXTURE14, gl_TEXTURE15, gl_TEXTURE16, gl_TEXTURE17, gl_TEXTURE18, gl_TEXTURE19, gl_TEXTURE2, gl_TEXTURE20, gl_TEXTURE21, gl_TEXTURE22, gl_TEXTURE23, gl_TEXTURE24, gl_TEXTURE25, gl_TEXTURE26, gl_TEXTURE27, gl_TEXTURE28, gl_TEXTURE29, gl_TEXTURE3, gl_TEXTURE30, gl_TEXTURE31, gl_TEXTURE4, gl_TEXTURE5, gl_TEXTURE6, gl_TEXTURE7, gl_TEXTURE8, gl_TEXTURE9, gl_TEXTURE_1D, gl_TEXTURE_1D_ARRAY, gl_TEXTURE_2D, gl_TEXTURE_2D_ARRAY, gl_TEXTURE_3D, gl_TEXTURE_ALPHA_SIZE, gl_TEXTURE_ALPHA_TYPE, gl_TEXTURE_BASE_LEVEL, gl_TEXTURE_BINDING_1D, gl_TEXTURE_BINDING_1D_ARRAY, gl_TEXTURE_BINDING_2D, gl_TEXTURE_BINDING_2D_ARRAY, gl_TEXTURE_BINDING_3D, gl_TEXTURE_BINDING_BUFFER, gl_TEXTURE_BINDING_CUBE_MAP, gl_TEXTURE_BINDING_RECTANGLE, gl_TEXTURE_BIT, gl_TEXTURE_BLUE_SIZE, gl_TEXTURE_BLUE_TYPE, gl_TEXTURE_BORDER, gl_TEXTURE_BORDER_COLOR, gl_TEXTURE_BUFFER, gl_TEXTURE_BUFFER_DATA_STORE_BINDING, gl_TEXTURE_COMPARE_FUNC, gl_TEXTURE_COMPARE_MODE, gl_TEXTURE_COMPONENTS, gl_TEXTURE_COMPRESSED, gl_TEXTURE_COMPRESSED_IMAGE_SIZE, gl_TEXTURE_COMPRESSION_HINT, gl_TEXTURE_COORD_ARRAY, gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING, gl_TEXTURE_COORD_ARRAY_POINTER, gl_TEXTURE_COORD_ARRAY_SIZE, gl_TEXTURE_COORD_ARRAY_STRIDE, gl_TEXTURE_COORD_ARRAY_TYPE, gl_TEXTURE_CUBE_MAP, gl_TEXTURE_CUBE_MAP_NEGATIVE_X, gl_TEXTURE_CUBE_MAP_NEGATIVE_Y, gl_TEXTURE_CUBE_MAP_NEGATIVE_Z, gl_TEXTURE_CUBE_MAP_POSITIVE_X, gl_TEXTURE_CUBE_MAP_POSITIVE_Y, gl_TEXTURE_CUBE_MAP_POSITIVE_Z, gl_TEXTURE_DEPTH, gl_TEXTURE_DEPTH_SIZE, gl_TEXTURE_DEPTH_TYPE, gl_TEXTURE_ENV, gl_TEXTURE_ENV_COLOR, gl_TEXTURE_ENV_MODE, gl_TEXTURE_FILTER_CONTROL, gl_TEXTURE_GEN_MODE, gl_TEXTURE_GEN_Q, gl_TEXTURE_GEN_R, gl_TEXTURE_GEN_S, gl_TEXTURE_GEN_T, gl_TEXTURE_GREEN_SIZE, gl_TEXTURE_GREEN_TYPE, gl_TEXTURE_HEIGHT, gl_TEXTURE_INTENSITY_SIZE, gl_TEXTURE_INTERNAL_FORMAT, gl_TEXTURE_LOD_BIAS, gl_TEXTURE_LUMINANCE_SIZE, gl_TEXTURE_MAG_FILTER, gl_TEXTURE_MATRIX, gl_TEXTURE_MAX_LEVEL, gl_TEXTURE_MAX_LOD, gl_TEXTURE_MIN_FILTER, gl_TEXTURE_MIN_LOD, gl_TEXTURE_PRIORITY, gl_TEXTURE_RECTANGLE, gl_TEXTURE_RED_SIZE, gl_TEXTURE_RED_TYPE, gl_TEXTURE_RESIDENT, gl_TEXTURE_SHARED_SIZE, gl_TEXTURE_STACK_DEPTH, gl_TEXTURE_STENCIL_SIZE, gl_TEXTURE_WIDTH, gl_TEXTURE_WRAP_R, gl_TEXTURE_WRAP_S, gl_TEXTURE_WRAP_T, gl_TRANSFORM_BIT, gl_TRANSFORM_FEEDBACK_BUFFER, gl_TRANSFORM_FEEDBACK_BUFFER_BINDING, gl_TRANSFORM_FEEDBACK_BUFFER_MODE, gl_TRANSFORM_FEEDBACK_BUFFER_SIZE, gl_TRANSFORM_FEEDBACK_BUFFER_START, gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, gl_TRANSFORM_FEEDBACK_VARYINGS, gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, gl_TRANSPOSE_COLOR_MATRIX, gl_TRANSPOSE_MODELVIEW_MATRIX, gl_TRANSPOSE_PROJECTION_MATRIX, gl_TRANSPOSE_TEXTURE_MATRIX, gl_TRIANGLES, gl_TRIANGLE_FAN, gl_TRIANGLE_STRIP, gl_TRUE, gl_UNIFORM_ARRAY_STRIDE, gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS, gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, gl_UNIFORM_BLOCK_BINDING, gl_UNIFORM_BLOCK_DATA_SIZE, gl_UNIFORM_BLOCK_INDEX, gl_UNIFORM_BLOCK_NAME_LENGTH, gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, gl_UNIFORM_BUFFER, gl_UNIFORM_BUFFER_BINDING, gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT, gl_UNIFORM_BUFFER_SIZE, gl_UNIFORM_BUFFER_START, gl_UNIFORM_IS_ROW_MAJOR, gl_UNIFORM_MATRIX_STRIDE, gl_UNIFORM_NAME_LENGTH, gl_UNIFORM_OFFSET, gl_UNIFORM_SIZE, gl_UNIFORM_TYPE, gl_UNPACK_ALIGNMENT, gl_UNPACK_IMAGE_HEIGHT, gl_UNPACK_LSB_FIRST, gl_UNPACK_ROW_LENGTH, gl_UNPACK_SKIP_IMAGES, gl_UNPACK_SKIP_PIXELS, gl_UNPACK_SKIP_ROWS, gl_UNPACK_SWAP_BYTES, gl_UNSIGNED_BYTE, gl_UNSIGNED_BYTE_2_3_3_REV, gl_UNSIGNED_BYTE_3_3_2, gl_UNSIGNED_INT, gl_UNSIGNED_INT_10F_11F_11F_REV, gl_UNSIGNED_INT_10_10_10_2, gl_UNSIGNED_INT_24_8, gl_UNSIGNED_INT_2_10_10_10_REV, gl_UNSIGNED_INT_5_9_9_9_REV, gl_UNSIGNED_INT_8_8_8_8, gl_UNSIGNED_INT_8_8_8_8_REV, gl_UNSIGNED_INT_SAMPLER_1D, gl_UNSIGNED_INT_SAMPLER_1D_ARRAY, gl_UNSIGNED_INT_SAMPLER_2D, gl_UNSIGNED_INT_SAMPLER_2D_ARRAY, gl_UNSIGNED_INT_SAMPLER_2D_RECT, gl_UNSIGNED_INT_SAMPLER_3D, gl_UNSIGNED_INT_SAMPLER_BUFFER, gl_UNSIGNED_INT_SAMPLER_CUBE, gl_UNSIGNED_INT_VEC2, gl_UNSIGNED_INT_VEC3, gl_UNSIGNED_INT_VEC4, gl_UNSIGNED_NORMALIZED, gl_UNSIGNED_SHORT, gl_UNSIGNED_SHORT_1_5_5_5_REV, gl_UNSIGNED_SHORT_4_4_4_4, gl_UNSIGNED_SHORT_4_4_4_4_REV, gl_UNSIGNED_SHORT_5_5_5_1, gl_UNSIGNED_SHORT_5_6_5, gl_UNSIGNED_SHORT_5_6_5_REV, gl_UPPER_LEFT, gl_V2F, gl_V3F, gl_VALIDATE_STATUS, gl_VENDOR, gl_VERSION, gl_VERTEX_ARRAY, gl_VERTEX_ARRAY_BINDING, gl_VERTEX_ARRAY_BUFFER_BINDING, gl_VERTEX_ARRAY_POINTER, gl_VERTEX_ARRAY_SIZE, gl_VERTEX_ARRAY_STRIDE, gl_VERTEX_ARRAY_TYPE, gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, gl_VERTEX_ATTRIB_ARRAY_ENABLED, gl_VERTEX_ATTRIB_ARRAY_INTEGER, gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, gl_VERTEX_ATTRIB_ARRAY_POINTER, gl_VERTEX_ATTRIB_ARRAY_SIZE, gl_VERTEX_ATTRIB_ARRAY_STRIDE, gl_VERTEX_ATTRIB_ARRAY_TYPE, gl_VERTEX_PROGRAM_POINT_SIZE, gl_VERTEX_PROGRAM_TWO_SIDE, gl_VERTEX_SHADER, gl_VIEWPORT, gl_VIEWPORT_BIT, gl_WEIGHT_ARRAY_BUFFER_BINDING, gl_WRITE_ONLY, gl_XOR, gl_ZERO, gl_ZOOM_X, gl_ZOOM_Y, -- * Functions glAccum, glActiveTexture, glAlphaFunc, glAreTexturesResident, glArrayElement, glAttachShader, glBegin, glBeginConditionalRender, glBeginQuery, glBeginTransformFeedback, glBindAttribLocation, glBindBuffer, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBindVertexArray, glBitmap, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBlitFramebuffer, glBufferData, glBufferSubData, glCallList, glCallLists, glCheckFramebufferStatus, glClampColor, glClear, glClearAccum, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClientActiveTexture, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3f, glColor3fv, glColor3i, glColor3iv, glColor3s, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3us, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4f, glColor4fv, glColor4i, glColor4iv, glColor4s, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4us, glColor4usv, glColorMask, glColorMaski, glColorMaterial, glColorPointer, glCompileShader, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteFramebuffers, glDeleteLists, glDeleteProgram, glDeleteQueries, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteVertexArrays, glDepthFunc, glDepthMask, glDepthRange, glDetachShader, glDisable, glDisableClientState, glDisableVertexAttribArray, glDisablei, glDrawArrays, glDrawArraysInstanced, glDrawBuffer, glDrawBuffers, glDrawElements, glDrawElementsInstanced, glDrawPixels, glDrawRangeElements, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnableVertexAttribArray, glEnablei, glEnd, glEndConditionalRender, glEndList, glEndQuery, glEndTransformFeedback, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFinish, glFlush, glFlushMappedBufferRange, glFogCoordPointer, glFogCoordd, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogf, glFogfv, glFogi, glFogiv, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glFrontFace, glFrustum, glGenBuffers, glGenFramebuffers, glGenLists, glGenQueries, glGenRenderbuffers, glGenTextures, glGenVertexArrays, glGenerateMipmap, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniformBlockName, glGetActiveUniformBlockiv, glGetActiveUniformName, glGetActiveUniformsiv, glGetAttachedShaders, glGetAttribLocation, glGetBooleani_v, glGetBooleanv, glGetBufferParameteriv, glGetBufferPointerv, glGetBufferSubData, glGetClipPlane, glGetCompressedTexImage, glGetDoublev, glGetError, glGetFloatv, glGetFragDataLocation, glGetFramebufferAttachmentParameteriv, glGetIntegeri_v, glGetIntegerv, glGetLightfv, glGetLightiv, glGetMapdv, glGetMapfv, glGetMapiv, glGetMaterialfv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv, glGetPointerv, glGetPolygonStipple, glGetProgramInfoLog, glGetProgramiv, glGetQueryObjectiv, glGetQueryObjectuiv, glGetQueryiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderSource, glGetShaderiv, glGetString, glGetStringi, glGetTexEnvfv, glGetTexEnviv, glGetTexGendv, glGetTexGenfv, glGetTexGeniv, glGetTexImage, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterfv, glGetTexParameteriv, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformLocation, glGetUniformfv, glGetUniformiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribPointerv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIndexMask, glIndexPointer, glIndexd, glIndexdv, glIndexf, glIndexfv, glIndexi, glIndexiv, glIndexs, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glIsBuffer, glIsEnabled, glIsEnabledi, glIsFramebuffer, glIsList, glIsProgram, glIsQuery, glIsRenderbuffer, glIsShader, glIsTexture, glIsVertexArray, glLightModelf, glLightModelfv, glLightModeli, glLightModeliv, glLightf, glLightfv, glLighti, glLightiv, glLineStipple, glLineWidth, glLinkProgram, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixf, glLoadName, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLogicOp, glMap1d, glMap1f, glMap2d, glMap2f, glMapBuffer, glMapBufferRange, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMateriali, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixf, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultiDrawArrays, glMultiDrawElements, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3f, glNormal3fv, glNormal3i, glNormal3iv, glNormal3s, glNormal3sv, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapuiv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointParameterf, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrimitiveRestartIndex, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glReadBuffer, glReadPixels, glRectd, glRectdv, glRectf, glRectfv, glRecti, glRectiv, glRects, glRectsv, glRenderMode, glRenderbufferStorage, glRenderbufferStorageMultisample, glRotated, glRotatef, glSampleCoverage, glScaled, glScalef, glScissor, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColorPointer, glSelectBuffer, glShadeModel, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexBuffer, glTexCoord1d, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvi, glTexEnviv, glTexGend, glTexGendv, glTexGenf, glTexGenfv, glTexGeni, glTexGeniv, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameterIiv, glTexParameterIuiv, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTransformFeedbackVaryings, glTranslated, glTranslatef, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform1ui, glUniform1uiv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform2ui, glUniform2uiv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform3ui, glUniform3uiv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniform4ui, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glUseProgram, glValidateProgram, glVertex2d, glVertex2dv, glVertex2f, glVertex2fv, glVertex2i, glVertex2iv, glVertex2s, glVertex2sv, glVertex3d, glVertex3dv, glVertex3f, glVertex3fv, glVertex3i, glVertex3iv, glVertex3s, glVertex3sv, glVertex4d, glVertex4dv, glVertex4f, glVertex4fv, glVertex4i, glVertex4iv, glVertex4s, glVertex4sv, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribPointer, glVertexPointer, glViewport, glWindowPos2d, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3s, glWindowPos3sv ) where import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.Tokens import Graphics.Rendering.OpenGL.Raw.Functions