module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange (
glGetAPPLEVertexArrayRange,
gl_APPLE_vertex_array_range,
gl_STORAGE_CACHED_APPLE,
gl_STORAGE_CLIENT_APPLE,
gl_STORAGE_SHARED_APPLE,
gl_VERTEX_ARRAY_RANGE_APPLE,
gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE,
gl_VERTEX_ARRAY_RANGE_POINTER_APPLE,
gl_VERTEX_ARRAY_STORAGE_HINT_APPLE,
glFlushVertexArrayRangeAPPLE,
glVertexArrayParameteriAPPLE,
glVertexArrayRangeAPPLE
) where
import Graphics.Rendering.OpenGL.Raw.ExtensionPredicates
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions