module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform (
glGetEXTBindableUniform,
gl_EXT_bindable_uniform,
gl_MAX_BINDABLE_UNIFORM_SIZE_EXT,
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT,
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT,
gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT,
gl_UNIFORM_BUFFER_BINDING_EXT,
gl_UNIFORM_BUFFER_EXT,
glGetUniformBufferSizeEXT,
glGetUniformOffsetEXT,
glUniformBufferEXT
) where
import Graphics.Rendering.OpenGL.Raw.ExtensionPredicates
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions