-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects -- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( -- * Extension Support glGetARBShaderObjects, gl_ARB_shader_objects, -- * Enums gl_BOOL_ARB, gl_BOOL_VEC2_ARB, gl_BOOL_VEC3_ARB, gl_BOOL_VEC4_ARB, gl_FLOAT_MAT2_ARB, gl_FLOAT_MAT3_ARB, gl_FLOAT_MAT4_ARB, gl_FLOAT_VEC2_ARB, gl_FLOAT_VEC3_ARB, gl_FLOAT_VEC4_ARB, gl_INT_VEC2_ARB, gl_INT_VEC3_ARB, gl_INT_VEC4_ARB, gl_OBJECT_ACTIVE_UNIFORMS_ARB, gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, gl_OBJECT_ATTACHED_OBJECTS_ARB, gl_OBJECT_COMPILE_STATUS_ARB, gl_OBJECT_DELETE_STATUS_ARB, gl_OBJECT_INFO_LOG_LENGTH_ARB, gl_OBJECT_LINK_STATUS_ARB, gl_OBJECT_SHADER_SOURCE_LENGTH_ARB, gl_OBJECT_SUBTYPE_ARB, gl_OBJECT_TYPE_ARB, gl_OBJECT_VALIDATE_STATUS_ARB, gl_PROGRAM_OBJECT_ARB, gl_SAMPLER_1D_ARB, gl_SAMPLER_1D_SHADOW_ARB, gl_SAMPLER_2D_ARB, gl_SAMPLER_2D_RECT_ARB, gl_SAMPLER_2D_RECT_SHADOW_ARB, gl_SAMPLER_2D_SHADOW_ARB, gl_SAMPLER_3D_ARB, gl_SAMPLER_CUBE_ARB, gl_SHADER_OBJECT_ARB, -- * Functions glAttachObjectARB, glCompileShaderARB, glCreateProgramObjectARB, glCreateShaderObjectARB, glDeleteObjectARB, glDetachObjectARB, glGetActiveUniformARB, glGetAttachedObjectsARB, glGetHandleARB, glGetInfoLogARB, glGetObjectParameterfvARB, glGetObjectParameterivARB, glGetShaderSourceARB, glGetUniformLocationARB, glGetUniformfvARB, glGetUniformivARB, glLinkProgramARB, glShaderSourceARB, glUniform1fARB, glUniform1fvARB, glUniform1iARB, glUniform1ivARB, glUniform2fARB, glUniform2fvARB, glUniform2iARB, glUniform2ivARB, glUniform3fARB, glUniform3fvARB, glUniform3iARB, glUniform3ivARB, glUniform4fARB, glUniform4fvARB, glUniform4iARB, glUniform4ivARB, glUniformMatrix2fvARB, glUniformMatrix3fvARB, glUniformMatrix4fvARB, glUseProgramObjectARB, glValidateProgramARB ) where import Graphics.Rendering.OpenGL.Raw.ExtensionPredicates import Graphics.Rendering.OpenGL.Raw.Tokens import Graphics.Rendering.OpenGL.Raw.Functions