-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV -- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- A convenience module, combining all raw modules containing NV extensions. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.NV ( module Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect, module Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount, module Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, module Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, module Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent, module Graphics.Rendering.OpenGL.Raw.NV.CommandList, module Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5, module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, module Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, module Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate, module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, module Graphics.Rendering.OpenGL.Raw.NV.CopyImage, module Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D, module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, module Graphics.Rendering.OpenGL.Raw.NV.DrawTexture, module Graphics.Rendering.OpenGL.Raw.NV.Evaluators, module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, module Graphics.Rendering.OpenGL.Raw.NV.Fence, module Graphics.Rendering.OpenGL.Raw.NV.FillRectangle, module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, module Graphics.Rendering.OpenGL.Raw.NV.FogDistance, module Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, module Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, module Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, module Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, module Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, module Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage, module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, module Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, module Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, module Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge, module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, module Graphics.Rendering.OpenGL.Raw.NV.PointSprite, module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, module Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, module Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, module Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, module Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, module Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, module Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier, module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, module Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, module Graphics.Rendering.OpenGL.Raw.NV.TextureShader, module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, module Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, module Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, module Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, module Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, module Graphics.Rendering.OpenGL.Raw.NV.VideoCapture ) where import Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect import Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount import Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture import Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced import Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent import Graphics.Rendering.OpenGL.Raw.NV.CommandList import Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5 import Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender import Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster import Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor import Graphics.Rendering.OpenGL.Raw.NV.CopyImage import Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D import Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp import Graphics.Rendering.OpenGL.Raw.NV.DrawTexture import Graphics.Rendering.OpenGL.Raw.NV.Evaluators import Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample import Graphics.Rendering.OpenGL.Raw.NV.Fence import Graphics.Rendering.OpenGL.Raw.NV.FillRectangle import Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer import Graphics.Rendering.OpenGL.Raw.NV.FogDistance import Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage import Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 import Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5 import Graphics.Rendering.OpenGL.Raw.NV.GPUShader5 import Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 import Graphics.Rendering.OpenGL.Raw.NV.HalfFloat import Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent import Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery import Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject import Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility import Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore import Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge import Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange import Graphics.Rendering.OpenGL.Raw.NV.PointSprite import Graphics.Rendering.OpenGL.Raw.NV.PresentVideo import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 import Graphics.Rendering.OpenGL.Raw.NV.SampleLocations import Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad import Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore import Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup import Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5 import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss import Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection import Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 import Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal import Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample import Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle import Graphics.Rendering.OpenGL.Raw.NV.TextureShader import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 import Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 import Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory import Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 import Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit import Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 import Graphics.Rendering.OpenGL.Raw.NV.VideoCapture