name: OpenGLRaw version: 2.6.1.0 synopsis: A raw binding for the OpenGL graphics system description: OpenGLRaw is a raw Haskell binding for the OpenGL 4.5 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown. . OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see and . homepage: http://www.haskell.org/haskellwiki/Opengl bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues copyright: Copyright (C) 2009-2015 Sven Panne license: BSD3 license-file: LICENSE author: Sven Panne maintainer: Sven Panne , Jason Dagit category: Graphics build-type: Simple cabal-version: >= 1.10 extra-source-files: CHANGELOG.md README.md RegistryProcessor/LICENSE RegistryProcessor/OpenGL-Registry/gl.xml RegistryProcessor/OpenGL-Registry/registry.rnc RegistryProcessor/RegistryProcessor.cabal RegistryProcessor/Setup.hs RegistryProcessor/src/DeclarationParser.hs RegistryProcessor/src/Main.hs RegistryProcessor/src/ManPages.hs RegistryProcessor/src/MangledRegistry.hs RegistryProcessor/src/Registry.hs flag UseNativeWindowsLibraries description: When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin. flag UseGlXGetProcAddress description: Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin/-Android platforms. flag UseGLES2 description: Use OpenGL ES 2.x instead of OpenGL ES 3.x on Android. flag OsAndroid description: Compile for Android. This flag goes away when cabal supports os(android). default: False library exposed-modules: Graphics.Rendering.OpenGL.Raw Graphics.Rendering.OpenGL.Raw.AMD Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64 Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator Graphics.Rendering.OpenGL.Raw.APPLE Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray Graphics.Rendering.OpenGL.Raw.APPLE.Fence Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 Graphics.Rendering.OpenGL.Raw.ARB Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage Graphics.Rendering.OpenGL.Raw.ARB.CLEvent Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture Graphics.Rendering.OpenGL.Raw.ARB.ClipControl Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer Graphics.Rendering.OpenGL.Raw.ARB.CopyImage Graphics.Rendering.OpenGL.Raw.ARB.CullDistance Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64 Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2 Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette Graphics.Rendering.OpenGL.Raw.ARB.MultiBind Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect Graphics.Rendering.OpenGL.Raw.ARB.Multisample Graphics.Rendering.OpenGL.Raw.ARB.Multitexture Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject Graphics.Rendering.OpenGL.Raw.ARB.PointParameters Graphics.Rendering.OpenGL.Raw.ARB.PointSprite Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations Graphics.Rendering.OpenGL.Raw.ARB.SampleShading Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude Graphics.Rendering.OpenGL.Raw.ARB.Shadow Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing Graphics.Rendering.OpenGL.Raw.ARB.Sync Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32 Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat Graphics.Rendering.OpenGL.Raw.ARB.TextureGather Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample Graphics.Rendering.OpenGL.Raw.ARB.TextureRG Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8 Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle Graphics.Rendering.OpenGL.Raw.ARB.TextureView Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram Graphics.Rendering.OpenGL.Raw.ARB.VertexShader Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray Graphics.Rendering.OpenGL.Raw.ARB.WindowPos Graphics.Rendering.OpenGL.Raw.ATI Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers Graphics.Rendering.OpenGL.Raw.ATI.ElementArray Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer Graphics.Rendering.OpenGL.Raw.ATI.Meminfo Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3 Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams Graphics.Rendering.OpenGL.Raw.Compatibility30 Graphics.Rendering.OpenGL.Raw.Compatibility31 Graphics.Rendering.OpenGL.Raw.Compatibility32 Graphics.Rendering.OpenGL.Raw.Compatibility33 Graphics.Rendering.OpenGL.Raw.Compatibility40 Graphics.Rendering.OpenGL.Raw.Compatibility41 Graphics.Rendering.OpenGL.Raw.Compatibility42 Graphics.Rendering.OpenGL.Raw.Compatibility43 Graphics.Rendering.OpenGL.Raw.Compatibility44 Graphics.Rendering.OpenGL.Raw.Compatibility45 Graphics.Rendering.OpenGL.Raw.Core30 Graphics.Rendering.OpenGL.Raw.Core31 Graphics.Rendering.OpenGL.Raw.Core32 Graphics.Rendering.OpenGL.Raw.Core33 Graphics.Rendering.OpenGL.Raw.Core40 Graphics.Rendering.OpenGL.Raw.Core41 Graphics.Rendering.OpenGL.Raw.Core42 Graphics.Rendering.OpenGL.Raw.Core43 Graphics.Rendering.OpenGL.Raw.Core44 Graphics.Rendering.OpenGL.Raw.Core45 Graphics.Rendering.OpenGL.Raw.EXT Graphics.Rendering.OpenGL.Raw.EXT.ABGR Graphics.Rendering.OpenGL.Raw.EXT.BGRA Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform Graphics.Rendering.OpenGL.Raw.EXT.BlendColor Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract Graphics.Rendering.OpenGL.Raw.EXT.CMYKA Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray Graphics.Rendering.OpenGL.Raw.EXT.Convolution Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture Graphics.Rendering.OpenGL.Raw.EXT.CullVertex Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements Graphics.Rendering.OpenGL.Raw.EXT.FogCoord Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 Graphics.Rendering.OpenGL.Raw.EXT.Histogram Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial Graphics.Rendering.OpenGL.Raw.EXT.LightTexture Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays Graphics.Rendering.OpenGL.Raw.EXT.Multisample Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform Graphics.Rendering.OpenGL.Raw.EXT.PointParameters Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap Graphics.Rendering.OpenGL.Raw.EXT.Subtexture Graphics.Rendering.OpenGL.Raw.EXT.Texture Graphics.Rendering.OpenGL.Raw.EXT.Texture3D Graphics.Rendering.OpenGL.Raw.EXT.TextureArray Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp Graphics.Rendering.OpenGL.Raw.EXT.TextureObject Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback Graphics.Rendering.OpenGL.Raw.EXT.VertexArray Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit Graphics.Rendering.OpenGL.Raw.EXT.VertexShader Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject Graphics.Rendering.OpenGL.Raw.Functions Graphics.Rendering.OpenGL.Raw.GREMEDY Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker Graphics.Rendering.OpenGL.Raw.GetProcAddress Graphics.Rendering.OpenGL.Raw.Groups Graphics.Rendering.OpenGL.Raw.HP Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes Graphics.Rendering.OpenGL.Raw.HP.ImageTransform Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest Graphics.Rendering.OpenGL.Raw.HP.TextureLighting Graphics.Rendering.OpenGL.Raw.IBM Graphics.Rendering.OpenGL.Raw.IBM.CullVertex Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip Graphics.Rendering.OpenGL.Raw.IBM.StaticData Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists Graphics.Rendering.OpenGL.Raw.INGR Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead Graphics.Rendering.OpenGL.Raw.INTEL Graphics.Rendering.OpenGL.Raw.INTEL.FramebufferCmaa Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery Graphics.Rendering.OpenGL.Raw.KHR Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility Graphics.Rendering.OpenGL.Raw.KHR.DebugCore Graphics.Rendering.OpenGL.Raw.KHR.NoError Graphics.Rendering.OpenGL.Raw.KHR.Robustness Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR Graphics.Rendering.OpenGL.Raw.MESA Graphics.Rendering.OpenGL.Raw.MESA.PackInvert Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers Graphics.Rendering.OpenGL.Raw.MESA.WindowPos Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture Graphics.Rendering.OpenGL.Raw.MESAX Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack Graphics.Rendering.OpenGL.Raw.NV Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent Graphics.Rendering.OpenGL.Raw.NV.CommandList Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5 Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor Graphics.Rendering.OpenGL.Raw.NV.CopyImage Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat Graphics.Rendering.OpenGL.Raw.NV.DepthClamp Graphics.Rendering.OpenGL.Raw.NV.DrawTexture Graphics.Rendering.OpenGL.Raw.NV.Evaluators Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample Graphics.Rendering.OpenGL.Raw.NV.Fence Graphics.Rendering.OpenGL.Raw.NV.FillRectangle Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer Graphics.Rendering.OpenGL.Raw.NV.FogDistance Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5 Graphics.Rendering.OpenGL.Raw.NV.GPUShader5 Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 Graphics.Rendering.OpenGL.Raw.NV.HalfFloat Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange Graphics.Rendering.OpenGL.Raw.NV.PointSprite Graphics.Rendering.OpenGL.Raw.NV.PresentVideo Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 Graphics.Rendering.OpenGL.Raw.NV.SampleLocations Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5 Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle Graphics.Rendering.OpenGL.Raw.NV.TextureShader Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory Graphics.Rendering.OpenGL.Raw.NV.VertexProgram Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 Graphics.Rendering.OpenGL.Raw.NV.VideoCapture Graphics.Rendering.OpenGL.Raw.NVX Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo Graphics.Rendering.OpenGL.Raw.OES Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture Graphics.Rendering.OpenGL.Raw.OES.FixedPoint Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix Graphics.Rendering.OpenGL.Raw.OES.ReadFormat Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision Graphics.Rendering.OpenGL.Raw.OML Graphics.Rendering.OpenGL.Raw.OML.Interlace Graphics.Rendering.OpenGL.Raw.OML.Resample Graphics.Rendering.OpenGL.Raw.OML.Subsample Graphics.Rendering.OpenGL.Raw.OVR Graphics.Rendering.OpenGL.Raw.OVR.Multiview Graphics.Rendering.OpenGL.Raw.PGI Graphics.Rendering.OpenGL.Raw.PGI.MiscHints Graphics.Rendering.OpenGL.Raw.PGI.VertexHints Graphics.Rendering.OpenGL.Raw.REND Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates Graphics.Rendering.OpenGL.Raw.S3 Graphics.Rendering.OpenGL.Raw.S3.S3TC Graphics.Rendering.OpenGL.Raw.SGI Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix Graphics.Rendering.OpenGL.Raw.SGI.ColorTable Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable Graphics.Rendering.OpenGL.Raw.SGIS Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap Graphics.Rendering.OpenGL.Raw.SGIS.Multisample Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4 Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect Graphics.Rendering.OpenGL.Raw.SGIX Graphics.Rendering.OpenGL.Raw.SGIX.Async Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface Graphics.Rendering.OpenGL.Raw.SGIX.Instruments Graphics.Rendering.OpenGL.Raw.SGIX.Interlace Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1 Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane Graphics.Rendering.OpenGL.Raw.SGIX.Resample Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint Graphics.Rendering.OpenGL.Raw.SGIX.Shadow Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient Graphics.Rendering.OpenGL.Raw.SGIX.Sprite Graphics.Rendering.OpenGL.Raw.SGIX.Subsample Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA Graphics.Rendering.OpenGL.Raw.SUN Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha Graphics.Rendering.OpenGL.Raw.SUN.MeshArray Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum Graphics.Rendering.OpenGL.Raw.SUN.TriangleList Graphics.Rendering.OpenGL.Raw.SUN.Vertex Graphics.Rendering.OpenGL.Raw.SUNX Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData Graphics.Rendering.OpenGL.Raw.ThreeDFX Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1 Graphics.Rendering.OpenGL.Raw.Tokens Graphics.Rendering.OpenGL.Raw.Types Graphics.Rendering.OpenGL.Raw.Version10 Graphics.Rendering.OpenGL.Raw.Version11 Graphics.Rendering.OpenGL.Raw.Version12 Graphics.Rendering.OpenGL.Raw.Version13 Graphics.Rendering.OpenGL.Raw.Version14 Graphics.Rendering.OpenGL.Raw.Version15 Graphics.Rendering.OpenGL.Raw.Version20 Graphics.Rendering.OpenGL.Raw.Version21 Graphics.Rendering.OpenGL.Raw.WIN Graphics.Rendering.OpenGL.Raw.WIN.PhongShading Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog other-modules: Graphics.Rendering.OpenGL.Raw.ExtensionPredicates Graphics.Rendering.OpenGL.Raw.Foreign c-sources: cbits/HsOpenGLRaw.c hs-source-dirs: src build-depends: base >= 4 && < 5, bytestring >= 0.9 && < 0.11, containers >= 0.3 && < 0.6, half >= 0.2.2.1 && < 0.3, text >= 0.1 && < 1.3, transformers >= 0.2 && < 0.5 default-language: Haskell2010 ghc-options: -Wall other-extensions: CPP if os(windows) && flag(UseNativeWindowsLibraries) if arch(i386) cpp-options: "-DCALLCONV=stdcall" else cpp-options: "-DCALLCONV=ccall" cc-options: "-DUSE_WGLGETPROCADDRESS" extra-libraries: opengl32 else cpp-options: "-DCALLCONV=ccall" if os(darwin) || os(ios) || flag(OsAndroid) || !flag(UseGlXGetProcAddress) -- TODO: Figure out if/when eglGetProcAddress should be used. cc-options: "-DUSE_DLSYM" else cc-options: "-DUSE_GLXGETPROCADDRESS" if os(darwin) cpp-options: "-DHANDLE_IS_POINTER" frameworks: OpenGL else if os(ios) frameworks: OpenGLES else if flag(OsAndroid) if flag(UseGLES2) extra-libraries: GLESv2 else extra-libraries: GLESv3 else extra-libraries: GL source-repository head type: git location: https://github.com/haskell-opengl/OpenGLRaw.git