-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.AMD -- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- A convenience module, combining all raw modules containing AMD extensions. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.AMD ( module Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor, module Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, module Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate, module Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, module Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, module Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, module Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect, module Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, module Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, module Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, module Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory, module Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, module Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions, module Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture, module Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, module Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, module Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4, module Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator ) where import Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor import Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput import Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate import Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend import Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64 import Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements import Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect import Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete import Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent import Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor import Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory import Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject import Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions import Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture import Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture import Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended import Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 import Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator