-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader -- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( -- * Extension Support glGetNVTextureShader, gl_NV_texture_shader, -- * Enums gl_CONST_EYE_NV, gl_CULL_FRAGMENT_NV, gl_CULL_MODES_NV, gl_DEPENDENT_AR_TEXTURE_2D_NV, gl_DEPENDENT_GB_TEXTURE_2D_NV, gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, gl_DOT_PRODUCT_DEPTH_REPLACE_NV, gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, gl_DOT_PRODUCT_NV, gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, gl_DOT_PRODUCT_TEXTURE_2D_NV, gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, gl_DSDT8_MAG8_INTENSITY8_NV, gl_DSDT8_MAG8_NV, gl_DSDT8_NV, gl_DSDT_MAG_INTENSITY_NV, gl_DSDT_MAG_NV, gl_DSDT_MAG_VIB_NV, gl_DSDT_NV, gl_DS_BIAS_NV, gl_DS_SCALE_NV, gl_DT_BIAS_NV, gl_DT_SCALE_NV, gl_HILO16_NV, gl_HILO_NV, gl_HI_BIAS_NV, gl_HI_SCALE_NV, gl_LO_BIAS_NV, gl_LO_SCALE_NV, gl_MAGNITUDE_BIAS_NV, gl_MAGNITUDE_SCALE_NV, gl_OFFSET_TEXTURE_2D_BIAS_NV, gl_OFFSET_TEXTURE_2D_MATRIX_NV, gl_OFFSET_TEXTURE_2D_NV, gl_OFFSET_TEXTURE_2D_SCALE_NV, gl_OFFSET_TEXTURE_BIAS_NV, gl_OFFSET_TEXTURE_MATRIX_NV, gl_OFFSET_TEXTURE_RECTANGLE_NV, gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, gl_OFFSET_TEXTURE_SCALE_NV, gl_PASS_THROUGH_NV, gl_PREVIOUS_TEXTURE_INPUT_NV, gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, gl_SHADER_CONSISTENT_NV, gl_SHADER_OPERATION_NV, gl_SIGNED_ALPHA8_NV, gl_SIGNED_ALPHA_NV, gl_SIGNED_HILO16_NV, gl_SIGNED_HILO_NV, gl_SIGNED_INTENSITY8_NV, gl_SIGNED_INTENSITY_NV, gl_SIGNED_LUMINANCE8_ALPHA8_NV, gl_SIGNED_LUMINANCE8_NV, gl_SIGNED_LUMINANCE_ALPHA_NV, gl_SIGNED_LUMINANCE_NV, gl_SIGNED_RGB8_NV, gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, gl_SIGNED_RGBA8_NV, gl_SIGNED_RGBA_NV, gl_SIGNED_RGB_NV, gl_SIGNED_RGB_UNSIGNED_ALPHA_NV, gl_TEXTURE_BORDER_VALUES_NV, gl_TEXTURE_DS_SIZE_NV, gl_TEXTURE_DT_SIZE_NV, gl_TEXTURE_HI_SIZE_NV, gl_TEXTURE_LO_SIZE_NV, gl_TEXTURE_MAG_SIZE_NV, gl_TEXTURE_SHADER_NV, gl_UNSIGNED_INT_8_8_S8_S8_REV_NV, gl_UNSIGNED_INT_S8_S8_8_8_NV, gl_VIBRANCE_BIAS_NV, gl_VIBRANCE_SCALE_NV ) where import Graphics.Rendering.OpenGL.Raw.ExtensionPredicates import Graphics.Rendering.OpenGL.Raw.Tokens