{-# LANGUAGE PatternSynonyms #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.GL.ARB.ShaderImageLoadStore -- Copyright : (c) Sven Panne 2016 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -------------------------------------------------------------------------------- module Graphics.GL.ARB.ShaderImageLoadStore ( -- * Extension Support glGetARBShaderImageLoadStore, gl_ARB_shader_image_load_store, -- * Enums pattern GL_ALL_BARRIER_BITS, pattern GL_ATOMIC_COUNTER_BARRIER_BIT, pattern GL_BUFFER_UPDATE_BARRIER_BIT, pattern GL_COMMAND_BARRIER_BIT, pattern GL_ELEMENT_ARRAY_BARRIER_BIT, pattern GL_FRAMEBUFFER_BARRIER_BIT, pattern GL_IMAGE_1D, pattern GL_IMAGE_1D_ARRAY, pattern GL_IMAGE_2D, pattern GL_IMAGE_2D_ARRAY, pattern GL_IMAGE_2D_MULTISAMPLE, pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY, pattern GL_IMAGE_2D_RECT, pattern GL_IMAGE_3D, pattern GL_IMAGE_BINDING_ACCESS, pattern GL_IMAGE_BINDING_FORMAT, pattern GL_IMAGE_BINDING_LAYER, pattern GL_IMAGE_BINDING_LAYERED, pattern GL_IMAGE_BINDING_LEVEL, pattern GL_IMAGE_BINDING_NAME, pattern GL_IMAGE_BUFFER, pattern GL_IMAGE_CUBE, pattern GL_IMAGE_CUBE_MAP_ARRAY, pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, pattern GL_INT_IMAGE_1D, pattern GL_INT_IMAGE_1D_ARRAY, pattern GL_INT_IMAGE_2D, pattern GL_INT_IMAGE_2D_ARRAY, pattern GL_INT_IMAGE_2D_MULTISAMPLE, pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, pattern GL_INT_IMAGE_2D_RECT, pattern GL_INT_IMAGE_3D, pattern GL_INT_IMAGE_BUFFER, pattern GL_INT_IMAGE_CUBE, pattern GL_INT_IMAGE_CUBE_MAP_ARRAY, pattern GL_MAX_COMBINED_IMAGE_UNIFORMS, pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS, pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS, pattern GL_MAX_IMAGE_SAMPLES, pattern GL_MAX_IMAGE_UNITS, pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, pattern GL_MAX_VERTEX_IMAGE_UNIFORMS, pattern GL_PIXEL_BUFFER_BARRIER_BIT, pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, pattern GL_TEXTURE_FETCH_BARRIER_BIT, pattern GL_TEXTURE_UPDATE_BARRIER_BIT, pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT, pattern GL_UNIFORM_BARRIER_BIT, pattern GL_UNSIGNED_INT_IMAGE_1D, pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY, pattern GL_UNSIGNED_INT_IMAGE_2D, pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY, pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, pattern GL_UNSIGNED_INT_IMAGE_2D_RECT, pattern GL_UNSIGNED_INT_IMAGE_3D, pattern GL_UNSIGNED_INT_IMAGE_BUFFER, pattern GL_UNSIGNED_INT_IMAGE_CUBE, pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, -- * Functions glBindImageTexture, glMemoryBarrier ) where import Graphics.GL.ExtensionPredicates import Graphics.GL.Tokens import Graphics.GL.Functions